@@HoodNerd1 if I had the chance, my choices would be: Manon JP Cammy
@ReeceyOne Жыл бұрын
I'll be trying out Honda and Jamie, until they hopefully release Vega
@hovis_esports Жыл бұрын
@@narukami597 👎
@TrueUnderDawgGaming Жыл бұрын
It’s worth noting that charge attacks are often faster or more damaging than regular specials. So the reward is there, but it’s also just fun memorizing the rhythm 👍
@phil4863 Жыл бұрын
If chun lis kikoken was fast then she would be able go toe to toe with Ryu hadoken
@eben3357 Жыл бұрын
No, they are less damaging but have faster recovery since you've already sacrificed 'time' before the move. Most charge moves are actually weaker. Sonic Boom and Kikoken for example do less damage than Hadoken or Tiger. The reason? Charlie/Guile and Chin-Li get to walk/ move after they've thrown their fireballs while Ryu, Ken and Sagat stay in frame and can be more easily countered.
@lanni5 Жыл бұрын
Yeah he said that
@vCreez Жыл бұрын
He showed it in the guile vs ryu part...
@Pikachu-qr4yb Жыл бұрын
@@phil4863hers is unique though since you can walk with her fireball and use it a bit as a shield
@Baiano29 Жыл бұрын
Guile having perfect frame moves in SF6 is also a great addition and rewards old school charge character players.
@Skitz0frenix Жыл бұрын
But now you have modern controls where you don't need to charge anymore. Do they still have the quicker recovery?
@genejas Жыл бұрын
@@Skitz0frenix you need to charge in modern
@SmoothAsFelt Жыл бұрын
Auto specials don't perfect time them for you except if you overdrive I think
@PrivateJoker0119 Жыл бұрын
@@Skitz0frenixif you play guile, you might as well play him classic tbh, he doesnt need much execution, his combos and gameplay are so easy. So might as well get the extra moves and damage using classic
@KZ_Suntorn Жыл бұрын
@@PrivateJoker0119I can see Guile being a common switching point for people playing modern yeah
@ZogDaMegnivizint Жыл бұрын
I recommend chargers, because basic chargers like Guile and Chun force you to have a defence. It won't magically make you GOOD at defence, but when two of your best tools are accessed via turtling you have to do it, a LOT, and you might get better at knowing when to press and when to block.
@gd3air2 Жыл бұрын
Sadly that didn't help me at all
@Primitive01 Жыл бұрын
Shouldn’t have to permanently block to be able to defend yourself, should be able to block on demand in a split second.. Overly defensive gameplay is alright when you make a living winning in a game where chip doesn’t kill, but for the average player? It’ll never catch on.. I’m just one average player and would never expect a game to be catered towards me, but the main reason I personally don’t play games like SF is because it’s still the same game as it was 30 years ago.. It’s still designed with Japanese arcade as the core focus whereas the actual market available to them has grown humongous and moved from the arcades and into peoples homes.. It’s why games like SF don’t sell anywhere near as much as they could and aren’t anywhere near as popular as they could be.. By not modernising they kind of keep a barrier up for everyone other than the most hardcore fans of the genre.. Play styles, control schemes and the way it’s all built around the arcade as if it’s the early 90s is just doing harm to the series long term.
@8O8S4NTANA Жыл бұрын
@@Primitive01 Except you're COMPLETELY wrong, You don't even realize sf6 made a whole NEW control schemed catered towards incompetent players such as yourself (sorry its true) called "Modern Controls" and it just so happens to be the start of a possible new meta in professional play. A control scheme that (some) high skill players use to react in a split second and a scheme for newer players to access combos they could never do because they don't want to put in the time. I'm talking about hard combos here that would take you a few hours to learn and possibly more if you're fresh in. So maybe check out the newest game it might spark some interest for you and possibly kick start you into classic controls as it did for me
@Primitive01 Жыл бұрын
@@8O8S4NTANA Except I do realise, I’ve played the game ffs.. “I don’t play SF because” and you go on about a game that isn’t even out yet? Big brain.. They’ve also implemented a system that discourages overly defensive gameplay, good for them.. Shame that same system also heavily punishes you for being too offensive as well, back to square one really.. All they really had to do with allow death on chip for all attacks, simple no? Turtling becomes obsolete.. You think I’m incompetent because Capcom spent 30 years making games for arcade while hundreds of millions of people play on console today? The video, the original comment and my comment are all about a system that won’t even exist if modern controls catches on.. You question me because I rightly question the devs when it comes to widening their audience and selling their game to more people without completely changing the game at its core? Good shit.. I probably still won’t play the game no matter the control schemes they implement because I just don’t enjoy SF for reasons beyond outdated controls so go be hurt over your little game somewhere else.. Be proud that it’s taken 3 decades for the devs to realise it’s not the 90s anymore.. I even stated early on in my comment that I don’t expect any dev to cater to what I prefer to try and avoid hurting the feelings of nuggets like you but no, you ignore that shit and act a fool.. There are games I do enjoy and will buy and I won’t be thinking about SF unless like yesterday some random video pops up on KZbin and I happen to have a look.. Enjoy your game.
@thisaintnoparty Жыл бұрын
Playing a charge character helped me to get better at defense, clean execution and to be patient. I was a very sloppy shoto-player. Never looked back.
@Rooflemonger Жыл бұрын
I started with charge characters cause motions were too hard when I was a kid. However I could mash punch for hundred hand slap and hold back and hit forward. Charge is the most blessed inputs
@qmanchu Жыл бұрын
I've seen you with the Honda love lately too. This video was a direct response to no SF6 footage. Capcom has to notice
@Rooflemonger Жыл бұрын
@@qmanchu the honda drought must end
@gregorymirabella1423Ай бұрын
That's exactly why Capcom made charge inputs, they thought americans were too stupid to do motion inputs. Ironic how that turned out lol.
@peteking01 Жыл бұрын
For me, it was Balrog. Something about the Dash Straight or Dash Low being threatened by the same charge, and the way you need to pre-plan your combo routes so that you will have charge, while at the same time just being a big dude throwing punches was really really satisfying.
@4UpArrows7 ай бұрын
the dash straight/low is like Q in third strike, except Q has an overhead too but doesnt get combos
@blacklite911 Жыл бұрын
My favorite charge character was M Bison. Psycho crusher and scissor kick are great examples. He was great in SF5. How his walk speed is slow but his dash is the fastest and a teleport. They really made it like he’s conserving all of his psycho power for specific explosive moments. It makes you play very precise. He’s just always plagued by less than ideal antiairs
@richarddavis8863 Жыл бұрын
I used to main him in CvSNK2 and MY GOD I’ll never forget the first time I pulled off a Mega Psycho Crusher. I’d been trying for ages, finally did a deep exhale, nailed the input, the screen goes dark and he blasts across the stage taking up most of the screen. Was at my buddy’s apt and we had a bunch of friends over and they were all losing their shit, hype af, patting me on the back. It was such a beautiful moment and that’s when I truly understood what the line “This is the True Love we’re making” meant
@videofudge Жыл бұрын
This is trueeeee love 😂
@gregorymirabella1423Ай бұрын
Ironic since scissor kick isn't a charge move anymore.
@ApexGale Жыл бұрын
I'm a big fan of charge characters whose charges feel natural and intuitive. I love playing Big Band in Skullgirls because his charge input blends perfectly into his combos
@GinkgoPete Жыл бұрын
Can't wait for you to be one of the big FGC Creators. Just amazing, high quality content. 👌
@qmanchu Жыл бұрын
Much appreciated! I'm having a lot of fun making this stuff
@muhaman256 Жыл бұрын
Damn it’s Stefan Raab omg
@GinkgoPete Жыл бұрын
@@qmanchu Bro 180k views holy shit. Well deserved!
@MiraiVFD Жыл бұрын
vatista, despite being one of the most technical characters i ever played, is the one who made charge characters click to me, and going back to games where i could not previously play characters i liked due to being charge characters was so liberating
@RagnarokB Жыл бұрын
The whole notion of four direction charge moves blew me the hell away when I first got into Under Night. I'm not a Vatista player by any means (hell, I'm barely any good with either Gordeau and Wagner, who were my mains LOL), but I had a lot of fun playing around with her in training mode.
@cosmogang11 ай бұрын
Honorable mention: Urien from Third Strike. He is the epitome of charge character goodness and everyone knows you don't play Urien unless you are a godlike player. Also, you can't talk about Urien without mentioning the concept of "charge partitioning" which is the next level of charge mastery. Brilliant video.
@Striker19F Жыл бұрын
I clicked on this video with no expectations and left with knowledge and appreciation towards this kind of characters. Dude this was sick to watch, thank you so much!
@qmanchu Жыл бұрын
Aww thanks that means a lot! I try!
@doomsdaypoptart Жыл бұрын
Someone who fell in love with charge characters in sf4 specifically Vega it was heart breaking in sf5 being a shoto. The elegance and grace that you feel storing charges really is something magical when done in combos and mix ups. Cheers!
@princesssweepzzt5502 Жыл бұрын
I never liked the idea of playing charge characters until I picked up Granblue and was determined to learn Charlotta, and I learned pretty much the basics to how to use a charge character properly through her trials and using her online! This was an awesome video and a great explanation of charge characters and why they're so cool! Another more obscure charge character that I think is super cool is Saki from Arcana Heart, as rather than having a defensive playstyle like most charge characters, she's actually meant to have a much more aggressive and rushdown playstyle, and also has a charge dive kick in the air like Vatista if I remember correctly!
@HeartAino193 Жыл бұрын
Saki: Oh my! You're so amazing!
@Fynmorphover Жыл бұрын
My favorite archetype is the fencing charge character lol. Polnareff in Jojo heritage, Mitsuru in Persona 4 Arena, Parasoul in Skullgirl. I really love the feeling of holding back to prepare an attack/an extension.
@fatboy158 Жыл бұрын
Is Polnareff a charge character in ASB?
@Fynmorphover Жыл бұрын
@@fatboy158 no, he was in Jojo Heritage of the future.
@Jarrych83 Жыл бұрын
Oh, I can totally see Polnareff feeling really good as a charge fighter. That's really fun sounding.
@ZeludeRose Жыл бұрын
lol anyone else get extreme whiplash at 1:27 going from chunky footage to AI interpolated 60fps? not hating on the video, was just a funny feeling. great video! also that masking at 2:45 mustve taken forever lol, looks amazing
@qmanchu Жыл бұрын
Lol you're not wrong about that first bit. I didn't realize it came out that way after all the work it had done to it, but sometimes, it's gotta be a tad chunky. Glad you enjoyed tho!
@gyytgy3330 Жыл бұрын
Leona from KOF has always seemed like the coolest fighting game character to me but I’ve always been too intimated by her charge moveset
@CaptainMarvel4Ever Жыл бұрын
Same here, though after this I’m gonna try harder to learn her style.
@versatilelord8893 Жыл бұрын
She’s one of the funnest charge characters out there And don’t worry she’s not super hard. I find charge characters a bit easier in kof than street fighter because of the sprints & general movement. Makes charging feel less vulnerable in neutral
@setnom321 Жыл бұрын
How have I never seen anyone make a vid for the love of charge characters? Great video! Subbed.
@cytos2615 Жыл бұрын
I wanna make a shoutout to Kagura. A charge character in blazblue. He’s a charge character that puts charging characters to their limits and I absolutely love playing him
@IchimonoMan825 Жыл бұрын
I may have yet to main an actual charge character with only charge specials, but Vanessa from KOF was the one who ignited my appreciation for charge characters after maining her in both KOF 14 and 15
@AnvilofCrom666 Жыл бұрын
Guile was literally my very first character pick WAY back in vanilla SF2 and I never looked back! That flattop hooked me and then that moveset kept me ever since!
@RobotAIDS Жыл бұрын
I recommend trying Urien in 3S. TTH and his mid-screen unblockables are some of the most satisfying things to do with a charge character.
@dnn86 Жыл бұрын
Glad I got this random recommendation, liked and subbed. Your easygoing but analytical style is refreshing and a pleasure to sit through. And as someone who has never really been into charge characters, your arguments have intrigued me enough to give them a real go.
@Fallub Жыл бұрын
Great video. And great explanation for someone not really familiar with all of the fighting styles. Thank you.
@nailwind Жыл бұрын
My first ever character was Vatista and I loved it. The execution required to play her made me more confident in general to give everything in fighting games a chance. So that experience carried over and changed how I approached new things ever since.
@qmanchu Жыл бұрын
I'm sure it did, I can't even imagine starting fighting games with that character
@GigaDragonPlus Жыл бұрын
Oh hey I know that Hodan player! Excellent video by the way! Charge characters have always had a special place in my heart even if I can't play em half the time, there's something so neat about how they're designed and I definitely can hard vouch on a lot of the charm you said they had throughout
@RogerCollectz Жыл бұрын
Thanks for this video. I’ve been playing street fighter since sf2 in the 90s I never cared for charge players like blanka guile and Honda. And other charge characters in other games. But I think I’m going to try them out today.
@RogerCollectz Жыл бұрын
Is there some charge characters that you’d recommend to someone to experiment with, who’s not use to charge characters?
@XxDevilXNeverXCryxX Жыл бұрын
Love the passion in this video. I hope you look into charge partitioning as it makes 3rd Strike such a vivid game for charge characters. Just look at some classic Remy.
@Maxler57957 ай бұрын
I think that the first charge input ive ever done being chun li's in umvc3, which has a visual indicator, helped me a lot to get the rhythm. I love charge characterd
@mundiakaluson Жыл бұрын
One day you'll have 500k subcribers+. This content is ON POINT!
@al_kiari Жыл бұрын
Great video! And thanks dude, you just made me remember Vatista, and now I wanna give her a shot after just having learned a bit of Guile on SFV
@Adazaraku Жыл бұрын
I am ten minutes in and i absolutely love this. I am learning so much. Fantastic job
@caiooa Жыл бұрын
This is a really cool and interesting video, hope i can see more of those love letters to fgs in the future. One thing i would like to add in the topic is "turn around punch" style of moves like Balrog's. It is such a interesting concept to "pay the price" playing with less normals and then surprise your opponent with a invul/high damage move that can totally turn the tides. Meitenkun on this video have something intermediary between a TAP and a normal charge .... his rush move and his antiair powers up depending on how long he is holding the direction. It is kinda of a reference to his/terry's master (Tung) that have a move buffed by how many taunts he used in sequence (clean his bald head > scratch his ass > sleep ).
@m4yr4i Жыл бұрын
Can't say i didn't learn something more about an archetype pretty unfamiliar to me, so good job on this video dood!
@qmanchu Жыл бұрын
Thanks! I'm glad you gained something by watching!
@MrGameAndToy Жыл бұрын
High quality thought pieces on fighting games? Sign me up! Instant sub, keep up the great work!
@Copperhell144 Жыл бұрын
To add on to Vatista's inclusion, I would like to shout out Arcana Heart's Saki for having had "forward charges" since 2005
@qmanchu Жыл бұрын
I've never even interacted with that franchise aside from BBTAG but I appreciate you talking about this because I might have to check that out!
@HeartAino193 Жыл бұрын
Saki: Forward charges huh?
@HeartAino193 Жыл бұрын
@@qmanchu Homura Yuri Squad apparently made a video about a unique take on charge characters so please try watching that as well.
@TheEpicPancake Жыл бұрын
I've always been a big fan of charge characters. I feel it's common to see more creativity involved with creating movesets cognizant of the downsides of charges. It's good that it's given the respect it deserves given how drastically they can alter the character's match flow. It also just feels very satisfying to always be building an invisible and metaphorical gun in your pocket. Especially Vatista's ability to constantly be prepping anywhere between one to three things with any given action, which really shines brightly in her combo game.
@speedypichu6833 Жыл бұрын
Honestly, I think the thing that originally made me turn off from charge characters, was the fact I did not know they were charge characters, as for a long while my only fighting games were Smash (in general 3 of them) MK11 and SFII. The thing is that I didn’t know what the charge display meant, so I thought it was just broken since it was similar to a scorpion spear and wouldn’t come out. I eventually learned watching the core a gaming video about Ryu v. Guile, and that leads to here after like 1-3 years.
@GeebzGBZ7 ай бұрын
I started fighting games back in SF2 days with guile, I loved the defensive playstyle and I have mild cerebral palsy, and when I was a kid it was really hard to do even a quarter circle. They are a great accessibility option in older games!
@HeartAino193 Жыл бұрын
Thanks for giving me advice about charge characters. My liking for the charge archetype is probably the reason why I'm becoming more attracted to Saki from Arcana Heart.
@Wiziliz Жыл бұрын
Design aspect goes into why I want to see Claw return to being charge for his next playable entry (really didn't like V's approach), also hopefully Sagat will go to controlling like in II again cause it really does work with him, not charge but yeah, character essence
@HELLRAISER02 Жыл бұрын
Oh finally, ive found a character withforward and up charges, such a cool concept
@thegouge4284 Жыл бұрын
My favorite implementation of charge specials has to be Cerebella's tumble run in skullgirls. Not only is it a fun and armored way to close distance, but it has a brake mechanic that acts as an animation cancel, making certain combo links/mixups possible! She really opened up my eyes to the magic of holding a charge, especially mid-combo
@LiangHuBBB Жыл бұрын
guile ftw!
@seshzion Жыл бұрын
Keep doing what your doing q we love you, great video you are bound to growth with the quality you are puttin into these videos
@qmanchu Жыл бұрын
Thanks so much! Glad you're enjoying my passion project
@SmoothAsFelt Жыл бұрын
For people new to fighting games like me, it's helpful to know a lot of combo moves and specials actually give you charge automatically while you're doing them. I was put off because timing combos while juggling charge seemed almost impossible to me but it's much easier than it sounds unless you're doing those insane optimal combos in which case it's pretty much as hard as any characters really hard combos
@fuchila2point0 Жыл бұрын
Fuming at the pointless greedy tipping made me laugh and earned you a new sub
@ehrenloudermilk1053 Жыл бұрын
Hi, I actually pick charge to begin with. I have always felt like it was an advantage to be holding a button in preparation to respond quickly to what the enemy does. Also, this is some great content.
@ZamasEXE Жыл бұрын
Nice video man, hard to believe you are at 688 subs with this content. Also, I have never had luck with charge characters, but I might try Honda now
@StyrofoamGod Жыл бұрын
Such a great video, definitely earned my sub. Hope more people give you the love you deserve.
@pabscoello Жыл бұрын
I learned to love charge characters thanks to the specific mechanics of the game they were in: Killer instinct (both classic and 2013) Picking up Sabrewulf and Riptor it is very cool how those charge moves work with the combo system, being able to get your opening, do your linkers while holding back, then doing the move you need felt honestly pretty damn cool.
@C0ldramen Жыл бұрын
Been playing Guile in SF6 and I love him. It’s helped me learn better blocking and being patient and waiting for the opponent more then any other character. And plus I don’t have to worry so much about move inputs so it’s great for learning classic controls
@heartboyxo2496 Жыл бұрын
That 3rd Strike spar in the beginning was so f%#king sick👍🔥
@LowellLucasJr. Жыл бұрын
I started with Blanka in the very beginning on SNES/ Arcades and he's still my very best! After him came guile/ Honda, then saberwolf/ riptor in Killer Instinct! To this very day, they still are my most feared characters!
@Supersaxable Жыл бұрын
Great stuff, looking forward to whatever you put out going forward
@TheWordPlay Жыл бұрын
Really great video! I don't main any charge characters, but I find that executing charge inputs forces me to slow down and put more thought into my neutral and combos. Played Guile for the first time in the SF6 beta and was surprised at how fun he was!
@Stroggoii Жыл бұрын
As a Honda main since Alpha. Charlotta's hands being a motion input is sci-fi technology.
@Sortazar Жыл бұрын
As someone that is trying to love Charge characters, it feels like something is missing for me to have that click of "Wow, that's cool to do!" because i like to watch another one doing consistently At the moment i am playing Third Strike and i'd love to have a 2nd character with another new archetype to train, but it's so inconsistent and strict, that everytime i try to do what's in my mind, i just die because my character just fumbled the bag jumping instead of doing the charge. i am trying new things like Grappler playing with Hugo and right now i'm trying to learn Q, but the lack of feedback of charge moves in fighting games i tried (Skullgirls, KoF, SF3) just don't ring the bell
@qmanchu Жыл бұрын
At the end of the day, play what you like! But it's great that you at least tried and you've got an understanding of how they work. Charge Characters aren't for everyone. But if you can say with confidence that you feel you gave it your best shot, maybe some other charge character down the line will make you feel right at home
@fgchopper4733 Жыл бұрын
What helped me get into charge characters was using characters who have charge moves which are primarily neutral tools like Leo from Guilty Gear and Chun Li. Having access to motion moves when I have to execute a combo but still getting the chance to practice charging in match scenarios when I'm in neutral or running oki and have more time to think made me a lot more comfortable with charging in general.
@Sortazar Жыл бұрын
@@fgchopper4733 Thanks for the tip, gotta have this in mind
@Jdrillagodlike Жыл бұрын
Try urien I got him down pretty quick he is also the first charge character I've ever practiced
@blacklite911 Жыл бұрын
Try Oro
@Alderoth Жыл бұрын
Great content. You put some deep cuts in there as far as fighting games go. I love it. If you like far out fighting games, give Rumble Fighter a shot. Ignoring all of the nonsense in the game, the 1v1 scene is actually pretty good.
@qmanchu Жыл бұрын
Word! I just looked it up and it looks crazy
@Alderoth Жыл бұрын
@@qmanchu again, I love this game, but I'm specifically talking about the 1v1 scene. There is poor balance elsewhere throughout the game, but the 1v1 scene is the equalizer
@Alderoth Жыл бұрын
@@qmanchu oh, and you can play it on stick too
@ZEBASS Жыл бұрын
No mention of charge partitions? Come onnnnnn! I really liked the video though, great job and also nice editing :D
@qmanchu Жыл бұрын
Honestly, that deserves its own video! I wouldn't mention it without proper footage of me pulling off some crazy stuff
@kavex_0 Жыл бұрын
This video came up on my recommended feed, and I didn't pay attention to the view or subscriber amount. After I had watched the video, I was actually surprised you're weren't in the tens of thousands of subs, or views even...! I almost never comment on videos here, but damn, quality stuff! Enjoyed a lot, have to try more charge characters now. +sub👍
@starwarriorterra8373 Жыл бұрын
Dunno why this got dumped into my recommended suddenly, but I love this off-the-cuff talk about charge characters. I'm never gonna be into charge characters; I am a fan of the simple to execute, complicated to master characters that the archetype almost never can really apply to. However, I have a ton of respect for the archetype because in a number of ways, it's a homage to the chess element of competitive fighters. You need to be thinking ahead on how you can best maintain charge and be ready to use them when the opportunity presents itself--no sooner or later will suffice. There is a lot to love in seeing it unfold.
@prachetasnayse9709 Жыл бұрын
My journey has also been pretty similar. I don’t play fighting games a lot and when I bought SFV, I was all about Ryu, Ken, Akuma and Sagat. But then I saw Daigo with his Guile and that opened a whole new world of possibilities for me. Played Guile, Balrog and Bison and it’s feels so nostalgic 😂
@Jarrych83 Жыл бұрын
I always enjoyed charge characters and quickly loved Guile and Honda back in SF2. Also dominated with Victor in Night Warriors. lol. I think it's the mix of movement and tactics that creates a measured gameplay in a lot of cases, even when it's not a "big and slow" charge character.
@qmanchu Жыл бұрын
Couldn't agree more! I just tend to gravitate towards big and slow bois usually. Altho Oro and Blanka were a fresh of breath air for me in sfv
@Jarrych83 Жыл бұрын
@@qmanchu sadly, I haven't played SF since Third Strike, but 6 has me hyped. Especially since KoF is too damn technical these days and the character variety and sense of fun here is off the chart. Honestly reminds me of the fun from Nightwarriors on the Saturn back in the day.
@SteadiestShark Жыл бұрын
I always loved the challenge of trying to 'keep up' in a fireball war against a motion character whilst having the handicap of needing to charge :p
@wudly91957 ай бұрын
Finding the right character is paramount . Learning Yoshimitsu in Tekken 7 made me a casual fan of fighting games to someone who loves them . His gameplay is so unique
@t-qb1sq Жыл бұрын
Rivals of Aether also has a mod that just lets you play as Dee Jay. Seriously play it now.
@Mobeku Жыл бұрын
This was really well written and performed! I’m New to your channel and I really enjoyed this video!
@hee-ho-kun91067 ай бұрын
For me it was Kagura in BBCF, and I've never seen a character like him before. On top of being the only dedicated charge character, his special button (a button that does spmething unique for each character) is to enter a stance based on what direction is being input when you press it, giving 3 stances, one for neutral, one for down, and one for forward, with each stance having 3 options making them nuts option selects, which can cancel into a different stance to make confirms easier, and they can all be done midair. Hes also a big button char and decimates life bars with his massive great sword, his OD is an install that on top of giving him a huge damage boost, allows you to dash and special cancel from every stance attack on hit or block. These stances make for the perfect time to charge his specials, having access to a sonic boom, a flash kick, a jumping charge with up down that acts as an instant overhead and has a 20f charge window instead of 45 and also gives a hard knockdown, AND a reversal super that requires charging back and doing a half circle forward. The timing on his charges allows him 10 frames of leniency, allowing him to close small gaps before unleashing his attack, and he can charge at literally any time, including during hitstun, blockstun, superflash, during other moves, or even before the round starts. Just a rediculously fun character that really feels like your lugging around a sword taller and wider than you
@qmanchu7 ай бұрын
I am also a Kagura enjoyer. When I first played him I thought he was a simple, easy mode guy. But as you learn more and more that becomes more and more false
@thumper3662 Жыл бұрын
I’ve never picked up a charger character because of pretty much everything you said. Pls teach me! I’ll look forward to that video, especially when sf6 comes out
@skubadoobie Жыл бұрын
Love being in someone’s face with a charge character, pushing forward while charging love it
@butteredtoast3032 Жыл бұрын
thats exactly the mindset i have bro, expand your skillset and get out of your confort zone and you might even end up loving characters you never thought you would play! thats why i never call out a main character for me before experimenting, cause there are too many possibilities for a person to just call a main because a character looks cool
@UncleHamsBasedOpinions Жыл бұрын
I used to hate charge characters, but ever since I first saw Brian_F play Balrog, I’ve been hooked. I find all characters fun, but there’s something about that charge input that’s so satisfying
@stotab8700 Жыл бұрын
I was a Paprika player in Them's Fighting Herds, and I remember I LOVED playing against people who thought they were safe to throw a fireball from fullscreen while I was crouching Paprika had a teleport special where the heavy version teleported her above her opponent with a body drop attack, but the charge input was to hold forward and then press back, which was very telegraphed if I was walking in their direction, but if I was crouching, it was impossible to know if I was holding forward or back, and most players would assume I was crouching to block, so I literally got the drop on them by pretending to crouch block
@omegaweapon116 Жыл бұрын
Love when games let you do charge partitioning like in Third Strike. Makes playing them a lot more fun
@Harvey_Mod Жыл бұрын
I've always liked the aesthetics of some charged characters like Guile and Bison but I could never pull the charge inputs. Might have to put in the work one of these days Edit: Huge W for using the Storm 4 theme at the end
@sakarain Жыл бұрын
9:46 god, did flashygoodness compose this? It reminds me of the Mamoru-kun ost. Such a jolly composition
@just-linx827111 ай бұрын
For me, it was because I learned to play on a keyboard (I still play on a keyboard, it's too late for me), and charge moves tend to make a lot of sense on keyboard. Also, thanks Guile, you inspire the American within me.
@bartekkko Жыл бұрын
My general philosophy when approaching games, fighters or other genres, is that I value flexibility and reactivity more than situational strength, which is why I never thought I could main a charge character. But in sf6, I saw Dee Jay, I saw "all his specials have feints", and knew that it's my destiny to main him. So even though I was apprehensive of the charge inputs at first, I eventually came to love the fact that him being a hybrid character also plays into his whole "rhythm" thing. Control the pace of the match and your opponent will have no choice but to dance to your tune.
@natanaelrodriguez9580 Жыл бұрын
Im happy that Parprika got some recognition on this topic
@Vicente.G Жыл бұрын
Man great video. I'll need to try some charge character, the most charge I'm comfortable doing is Axel in strive XD
@Hoarseplay Жыл бұрын
TJ Combo is one of the most interesting charge characters I've ever played, specifically the old KI1 & KI2 versions of him. Not only does he have have [6]4 charges, but his moves level up and get different properties depending on how long you charge them (like UMVC3 Chun-li). I don't know how practical it is, but it's really cool and makes me appreciate charge characters more.
@qmanchu Жыл бұрын
Whoa! I had no idea about this! Thanks for sharing this cuz now I gotta look into it lol
@maryannovakov4 Жыл бұрын
Although she has 1 charge move, Mai is the close to a charge character I play. Once you get the hang of it, the charging becomes a reflex, you don't even know you are doing it but it's there and always ready. btw I like your content, you are the closes to A Core Gaming as possible, which is great :)
@qmanchu Жыл бұрын
Core A Gaming was a huge inspiration for me getting into fighting games back in the day and video editing out of college. Hearing that I remind people of those productions is a huge compliment to me! Thanks for watching
@eliyahyisrael4189 Жыл бұрын
the first nine seconds was some of the greatest 'Street fightering' I ever seen in my damn life!...
@stonebbq5474 Жыл бұрын
I don't usually play charge characters, but there are a few that have always interested me, like May in Xrd and Leona in any KOF. I gave them a try initially to play Leona and then fell in love with Parasoul in Skullgirls, and it's such a different skillset but it's so interesting that I actually really like charge characters now. I'm not going to automatically pick a character based on whether they're a motion input character or a charge one, but now I don't have the restriction of "not being able to" play charge characters and that opens up a lot of cool ones that I've always wanted to use.
@markrobertson1116 Жыл бұрын
I find it fascinating that you've encountered the idea that charge characters aren't "interesting". For me, ever since Street Fighter II, I've been obsessed with trying to play M. Bison, Balrog or Blanka, but I find comboing into the charge inputs far too difficult than say, comboing into a hadouken, shoryuken or a tatsu. My brain simply doesn't allow me to start charging mid string. I'm especially fascinated when I see combo monsters pulling off these amazing combos with someone like Ash in KoF. I can't wrap my head around it. But I love the content dude, keep it up! You have the potential to be an amazing FGC creator!
@qmanchu Жыл бұрын
The people who say they're not interesting the most, are newer players. There's a disconnect where something novel becomes "slow" or "boring". Usually people who stick with the characters don't say that
@oyoyoyo7624 Жыл бұрын
Terrific insights and info! Thanks🙏🏾
@user-wy1et9dk9w Жыл бұрын
Honda always gets me after pressure with hands because of what you mentioned early in the video… so not used to him being able to do that I always get caught pushing lol
@HoDoBoDo Жыл бұрын
My favourite charge character has to be Ash Crimson from KOF. He's so much fun to play! Oro from Street Fighter is also pretty fun.
@moogcity_2 Жыл бұрын
so you're a big combo enjoyer too
@nyballer007 Жыл бұрын
Great video, I felt the emotion in the video 👍🏾
@terrybohart Жыл бұрын
I've been enlighten by this video that shows why charge character is so awesome and complex, i love how the video formatted and edited, really great job of convincing me to not play charge characters ever. The biggest gripe for me personally about charge characters is that i don't want to count every nanosecond of my charge time to get those frame perfect charge move for specific situation (this sentence is a hyperbolic of course i don't have to count every nanosecond), the second factor is that most of charge characters is a turtle and i don't like those playstyle, i love moving around looking for opportunities and being active in the combat, that's why i mostly play Shotos or Rushdown characters like Ryu, Ken, Juri, Makoto(arguably), and Marisa, charge characters is just not for me personally because i tried to get into the bandwagon countless time with many characters and i can't do it, I can't play charage characters because they're just not for me. Really Great Video tho 👌
@qmanchu Жыл бұрын
Yeah it's not for everyone. All I ask is that everyone try it. You never know what you might find. I'm really glad you liked the video
@picklechip9294 Жыл бұрын
I think a unique case of using charge moves is Deejay. The way he plays in sf2 and alpha (not sf4, they done him dirty there) is to play on the offensive and utilize the rhythm of his combo structure, playing into his DJ persona. And this is only going to be furthered in sf6, with moves requiring rhythmic inputs and precise timing.
@jpVari Жыл бұрын
I was thinking about spending the time til sf6 doing this so I feel free to pick anyone. Might be worth it Edit - I've done plenty of combo trials with them and I will say I agree they feel so nice to execute combos with
@juniper1693 Жыл бұрын
i started sfv, and fighting games in general, with balrog, in december. i am now in silver rank and learning more about the game every day. shoutout to charge characters
@qmanchu Жыл бұрын
Excited for you to continue your journey in SF6!
@jellyjojojamz Жыл бұрын
My true appreciation to charge characters is with Big Band and just the mix of mastering charging and z inputs with a keyboard gives me the best satisfaction out of a fighting game.
@Jalanvaloss Жыл бұрын
Great content. Truly entertaining and educating. If you keep up with this quality, there is no doubt you're going to be some of the well-known FGC creators for sure.
@400889227 ай бұрын
I wouldn't mind charge characters, at least in SF, but I can almost never get the timing right, so I have more success with other types
@doom3926 Жыл бұрын
I’ve played Vega, Blanka and Deejay a lot in past Street Fighter games but whenever I played charge characters like those was before I knew fighting games as well as I do now so, while I knew and understood how to do those characters’ charge moves, I never actually learned how to make the most out of them until Leo in Guilty Gear Xrd, he’s who taught me how ti really play charge characters actually competently, and I’ve been going back and learning other charge characters in other fighting games ever since. Shoot, I mained Guile in the Street Fighter 6 beta and now I’m excited to play Deejay when the full game is out with my current understanding of how to play these kinds of characters.
@GaxBot Жыл бұрын
That was an excellent well thought out video
@jamiemc2313 Жыл бұрын
Lifetime charge enjoyer here from SF2 in the arcades to me anxiously awaiting Honda in SF6. Charge always appealed to me because it sometimes requires a bit of extra planning and forethought.