Tip: If you add a HSL filter on top of your layers and change the setting from base color to roughness and pass through you’ll be able to adjust it all at once, if you add a black mask and a levels you’ll have more control. Instead of taking your textures to photoshop. Great work though, im trying to get better at sculpting rocks ✌🏾
@luisalberto7417 Жыл бұрын
Is it possible to have a normal speed video? Great textures!
@adrianplagnol70882 жыл бұрын
for your roughness just uncheck the sRGB box on your AORM map in Unreal
@GenevyMillares2 жыл бұрын
thanks, that's helpful 😊
@IstyManame2 жыл бұрын
Ambient occlusion roughness map?
@DovahViking Жыл бұрын
@@IstyManame how come I see you everywhere xD
@red_1455 Жыл бұрын
Can you make a tutorial please?
@tevii2104Сағат бұрын
Do u know how this works if i textre my stones like that and i use 50 diffrent stones in my game and use albedo roughness norml for all of them doesnt that get way to big very quick ?
@Grakin7 ай бұрын
So nice 👍🏻 gj
@luthfihisyam3222 Жыл бұрын
Where i can find the normal speed version for this video? Man i really need it
@djeydrg1339 Жыл бұрын
Hey ! Great job ! But i don't understand your retopology (many tris, and +5edge face) that doesn't matter for static mesh in Game engine ? Also for rock, its better to have 1 Smoothing groupe (91*:autosmooth) or more than 1 for better specular, or in baking process only the hirez normal count at the end ? Thx