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For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while bringing his ambitious vision for the game to life. As the 1980's wound down, Mechner found himself fighting against not only the limitations of the Apple II hardware but the impending death of the platform itself. Decades later, Prince of Persia remains a classic example of how the constraints of early gaming led to solutions that advanced the artform.
Directed and Produced by Justin Wolfson
Edited/GFX by Parker Dixon
Footage used in this video:
AchievementX360Nerds:
• apple 2 lle start up a...
Old Classic Retro Gaming:
• Apple II Game: Champio...
DerSchmu:
• C64-Longplay - Castles...
Mauri al Pedo:
• Prince of Persia, Sega...
Various For: • Prince Of Persia (NES)...
Al82: Retrogaming & Computing:
• Prince of Persia Longp...
• Prince of Persia Longp...
World-of-Longplays:
• Game Boy Longplay [193...
groovymacgames:
• Prince of Persia (1992...
OtakuChest:
• Video
Dan Prince:
• Prince of Persia - Fun...
hirudov2d:
• Apple II Longplay - Pr...
• Apple Macintosh Longpl...
Kapeesh:
• The Dagger of Time & R...
• Father vs Son [Boss Ba...
• Farah Glitches Again &...
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How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica