How Quake II's BFG10K Works

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decino

decino

Күн бұрын

More than just a glorified rocket launcher.
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/ @decino
Merch:
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Пікірлер: 969
@coincident
@coincident Ай бұрын
Wait... self-damage?! Do you mean to tell me that rockets aren't the only thing I can catch with my face?
@decino
@decino Ай бұрын
Quake II playthrough when???
@coincident
@coincident Ай бұрын
**Installs Quake II immediately**
@decino
@decino Ай бұрын
Yeeeeeeeeee!
@leoneldoleschal1194
@leoneldoleschal1194 Ай бұрын
After quake 2 ( self-granade damage) coming soon yay
@pannomic1818
@pannomic1818 Ай бұрын
Watchout, you can face.granade yourself with the Hand and the launcher... Quake II is *THE* game for Coincident
@KernelLeak
@KernelLeak Ай бұрын
Adjusted for inflation it should probably be the BFG16K by now...
@i-never-look-at-replies-lol
@i-never-look-at-replies-lol Ай бұрын
actually with shrinkflation it would become a tfg (tiny fucking gun)
@Jim_Jimworth
@Jim_Jimworth Ай бұрын
And with the new "greed-flation" it's now only available to pre-orders and people who have the subscription...@@i-never-look-at-replies-lol
@WackoMcGoose
@WackoMcGoose Ай бұрын
And a 401k should be way, way more ($401,000 would get you _half_ of a house these days)...
@AlphaEnt2
@AlphaEnt2 Ай бұрын
With argentinian inflation it would be BFG9000K
@Roxor128
@Roxor128 Ай бұрын
I'd say more like 22k, given that with 3% inflation, prices double every 23 years.
@Landfall364
@Landfall364 Ай бұрын
Pumpkin man casually flexing his time traveling ability by showing us a screen recording from the future. What can't he do?
@decino
@decino Ай бұрын
I can't do a leg split.
@Landfall364
@Landfall364 Ай бұрын
@@decino _Yet._
@xenalin1
@xenalin1 Ай бұрын
@@decino you probably could after enough rocket/BFG jumps
@namefamily2748
@namefamily2748 Ай бұрын
​@@decino try to play ULTRAKILL
@the866-sushi
@the866-sushi Ай бұрын
@@namefamily2748 ULTRAKILL reference spotted, deploying 12 coin rations (we are running out)
@marrvynswillames4975
@marrvynswillames4975 Ай бұрын
I love how Decino will talk on Quake before Doom 3
@mjc0961
@mjc0961 Ай бұрын
He even skipped ahead to Doom 64!
@GraveUypo
@GraveUypo Ай бұрын
doom3 isn't from the same era of games, it makes total sense.
@XenoSpyro
@XenoSpyro Ай бұрын
A lost opportunity. Doom 3's BFG is the mechanically the same as Q2, although it's rays seem pretty weak.
@misterpopo3736
@misterpopo3736 Ай бұрын
i am not anti doom 3, but it is shallower than the old ones
@Aedryc
@Aedryc Ай бұрын
@@misterpopo3736 Still one of the most important Doom releases in the franchise's entire history, and the primary reason the Doom community survived the early 2000's.
@myself8354
@myself8354 Ай бұрын
It basically works the same way the doom 3, 2016 and eternal bfg works. We can thank quake 2 for giving us the arena clearing I'm about to die please save me gun that we take for granted today.
@MyScorpion42
@MyScorpion42 Ай бұрын
also the Displacer in Opposing Force
@dmatech
@dmatech 23 күн бұрын
Yep. This is the iteration that gave us the energy tendrils that were the final ingredient of the BFG formula (and a huge part of the enjoyment). The only real change in later games was perhaps increased damage and significantly reduced ammo availability.
@zgriffon
@zgriffon Ай бұрын
I can't overstate my excitement when you dive into the code behind the game mechanics. It demystifies why certain mechanics work the way they do while providing a unique view into a world few get to peek into. Fantastic, as always, pumpkin man.
@ChaseMC215
@ChaseMC215 Ай бұрын
The BFG 10K looks like if a VHS Camcorder and the BFG 9000 had a baby
@vjspectron
@vjspectron Ай бұрын
...and the 9K already looked like an old vacuum cleaner
@junkolover9518
@junkolover9518 Ай бұрын
Fun fact, that i've never seen anyone mention - the sound it makes is the same sound Gortash's Steel Watch does when they attack with their swords.
@MukyuMyonNyanMimi
@MukyuMyonNyanMimi Ай бұрын
I wonder how I find Touhou related stuff *here* of all places. It really is everywhere.
@junkolover9518
@junkolover9518 Ай бұрын
@@MukyuMyonNyanMimi hey, doom is basically bullet hell, in a sense, from a certain perspective. If you put a lot of non-hitscan enemy on your map it'll be like a Touhou stage.
@MukyuMyonNyanMimi
@MukyuMyonNyanMimi Ай бұрын
@@junkolover9518 I know a lot about Doom, even more about Touhou. But it still keeps surprising me.
@jessemarkham6887
@jessemarkham6887 Ай бұрын
probably some sound library track
@michaelandreipalon359
@michaelandreipalon359 Ай бұрын
Doom has a lot of sound effects used in other media. The Imp sounds became camel sounds in Age of Empires II, while one of the door sounds got recently used for a malfunctioning flying car in NIMONA 2023... decino may wanna make a compilation video or more out of those. WE SORELY NEED THEM!!!
@void6432
@void6432 Ай бұрын
Now the car battery isn't just the ammo, its the gun itself!
@patientallison
@patientallison Ай бұрын
To me it looks like an old TV camera, basically the only thing it's missing is a viewfinder
@PeterLawrenceYT
@PeterLawrenceYT Ай бұрын
11:02 how could you forget the sequel to Doom Eternal, Mighty Doom. It uses the Quake II BFG as well!
@decino
@decino Ай бұрын
I would've rather included Doom 3's Q2 BFG.
@TheSixteen60
@TheSixteen60 Ай бұрын
We have Unmaykr.
@SegaSaturnS13
@SegaSaturnS13 Ай бұрын
@@decinomighty doom analysis vid/playthrough when
@Ankhtheanimator
@Ankhtheanimator Ай бұрын
We dont talk about mighty doom.
@TheSixteen60
@TheSixteen60 Ай бұрын
@@Ankhtheanimator We don't talk about, but YOU do.
@better-shotgun1686
@better-shotgun1686 Ай бұрын
0:35 wait a moment, it’s a second off. I want my non-existent money back.
@decino
@decino Ай бұрын
PC shows 34 seconds!
@Brick_Eater_
@Brick_Eater_ Ай бұрын
i think different platforms have different rounding methods
@better-shotgun1686
@better-shotgun1686 Ай бұрын
@@Brick_Eater_ I wouldn’t be surprised
@ThatOneGuyWhoLikeBees
@ThatOneGuyWhoLikeBees Ай бұрын
I dunno, it's only 4-7 frames off for me
@TheDoomer666
@TheDoomer666 10 күн бұрын
​@@decino I very much liked that, how you broke the fourth wall to show simultaneously the same time on video and irl
@edward850
@edward850 Ай бұрын
The BFG10K effects added to the remaster actually come from Quake II 64. Well kind of, it didn't use them on the BFG, it was an electric gate effect we needed to port over along with the maps. When doing an effects pass, Paril and Sponge decided to give the BFG ball the same effect as it was available to use. Meanwhile, the BFG being changed to not pierce and indirectly effect destructing triggers was due to a common problem where firing the BFG could accidentally trigger progression without the player being aware of it (due to large indiscriminate damage to a whole room), causing players to become lost or triggers activating too quickly.
@ParilPMC
@ParilPMC Ай бұрын
I answered somewhere else, but the pierce is still there it's just visually broken, & the BFG func_explosive/func_button thing was a bug caused by Ground Zero's code changes - but I agree that it's probably for the better, since otherwise you could fire a BFG and get "You have found a secret area!" that's not even on your screen lol
@edward850
@edward850 Ай бұрын
@@ParilPMCAh weird. I remembered a QA report from the above and thought that was the reason for the change. Weird how that accidentally turned into the same thing. :V
@ParilPMC
@ParilPMC Ай бұрын
@@edward850 Oh you're right I do remember that image, I can't remember why that came up though. I think QA was just like "this secret is dumb" because chances are something would blow it up anyways. I really do wonder why the level designer thought it appropriate to add *five/six* exploboxes there though lol
@davidchez513
@davidchez513 Ай бұрын
Yooo you guys rock! Thanks for bringing us such a great remaster! Q2 is such an amazing game, so really, thanks a lot. Side note: Will the PSX campaign be released eventually? I heard it was gonna be either a future update or a separated addon for the game.
@ParilPMC
@ParilPMC Ай бұрын
@@davidchez513 Separate add-on, probably through moddb. Plan is to have it ready this year.
@spineappletea
@spineappletea Ай бұрын
Quake II as a whole is just so cool and you rarely see anyone talk about it. Quake's Lovecraftian vibe is great and all, but Quake II was just so ambitious and nailed the grungy si-fi aesthetic it was going for. Also it has one of the best soundtracks ever made.
@evgeniydragondog
@evgeniydragondog Ай бұрын
Id always has doom as sci-fi. I wish they made some Lovecraftian quake again.
@BeheadedKamikaze
@BeheadedKamikaze Ай бұрын
Sonic Mayhem did a fantastic job with Quake II
@Bruced82
@Bruced82 Ай бұрын
Unreal releasing at the same time didn't help either... Those were great times to be a gamer, though (if you had the pc to run it).
@BigMacDavis
@BigMacDavis Ай бұрын
The more I watch these Quake videos, the more I'm convinced Doom 2016 is actually Quake 2016. This video will be really handy when I start my playthrough. Shameless pony plug.
@decino
@decino Ай бұрын
Quake II walkthrough confirmed???
@BigMacDavis
@BigMacDavis Ай бұрын
@@decino Of course. After Quake 1.
@franthehonest-eyes4883
@franthehonest-eyes4883 Ай бұрын
There's one more extra detail: When firing, it causes the player to experiment a strong feeling of power and satisfaction up until the targets have been completly annihilated 😈💥
@BeheadedKamikaze
@BeheadedKamikaze Ай бұрын
And for a few moments after the explosion, the duration and intensity being proportional to the number of targets annihilated.
@PenguinDT
@PenguinDT Ай бұрын
One little factoid you missed; the original weapon model for the BFG in Quake 2 was completely different. You can actually see it in some of the pre-release stuff, including the final review in PC Gamer. That model was later used as the Plasma Beam in the mission pack. I was so confused seeing that thing in the PC Gamer after playing the game.
@ParilPMC
@ParilPMC Ай бұрын
It's a bit of a mess, but basically the Plasma Beam model was originally the BFG, and the BFG model was originally the "Disintegrator" - hence why there's leftover g_disint/v_disint and icons related to it. It was the same animation except no pull of the lever.
@PokePika01
@PokePika01 Ай бұрын
Oh my god, I see it! I looks a LOT like the Doom sprite, that's awesome! Kinda sad Id didn't use it, now.
@knightofthenine3121
@knightofthenine3121 Ай бұрын
Reminds me of Battlezone when during a certain period ingame they still had 2d cockpits like uprising til they made everything 3d and ditched the original tank model from the promos for the now iconic Grizzly MBT. I wish someone could upload and scan all of the 97 and 98 PC gamer mags unto the archives
@marscaleb
@marscaleb Ай бұрын
Factoid is something that is false; that's why it has the suffix "-oid."
@ParilPMC
@ParilPMC Ай бұрын
@@marscaleb Another factoid is that that used to be true! It's common parlance now that a factoid can also just be a small or insignificant (but true) fact
@Tucher97
@Tucher97 Ай бұрын
To be honest, I always thought the self damage made sense because I always figure its an exploding ball of energy. And as weird as it sounds, this is my favorite look of hte BFG, there is something about it that looks fascinating yet simple.
@OsakaLover
@OsakaLover Ай бұрын
Quake 2 vid? When I've been playing a hell of a lot of the remaster lately? Hell yeah! Can't believe I missed out on this gem of a game for so long.
@txcrix9236
@txcrix9236 Ай бұрын
I never realized the quad didn't affect the seeker laser damage omfg
@dapapeyu1
@dapapeyu1 Ай бұрын
for the longest time since i was like 3 i thought the bfg shots came out of jorg's armpits lmao it took until your breakdown of makron's stats to realize he's lifting jorg's arm to shoot past it himself definitely looking forward to more quake 2 videos whenever you feel like it
@decino
@decino Ай бұрын
I thought so too lmao.
@Ascertabus
@Ascertabus Ай бұрын
The Makron's model never made much sense to me considering how different it was between phases It wasn't until this video and this comment that I realized just how that thing actually works
@Khrada
@Khrada Ай бұрын
Learn more about the BFGs is always a good thing. What a legendary weapon.
@Frigiduck
@Frigiduck Ай бұрын
a quake analysis? hell yeah, epic decino w!!!
@Sniff738
@Sniff738 Ай бұрын
Even D3 borrowed the BFG10K's tendrils and also added a charge mechanic, in which if you charge for too long, it can kill you. There's also the Sabaoth boss and i guess how you can destroy his projectiles with bullets because of some worldbuilding about chips inside the projectiles.
@nardgames
@nardgames Ай бұрын
I was looking for this comment.
@NerfPlayeR135
@NerfPlayeR135 Ай бұрын
"Don't let it overcharge!" "What do you mean, overch-" "NO-" [Gibfest]
@KingLich451
@KingLich451 Ай бұрын
doom 3?
@darkprinc979
@darkprinc979 Ай бұрын
I'm fairly certain you can also shoot down caco and mancubus fireballs in that game.
@deadmind1566
@deadmind1566 Ай бұрын
And revenant missiles
@lasarousi
@lasarousi Ай бұрын
Yellow = endorphins
@Jenkinsmum
@Jenkinsmum Ай бұрын
Gosh! This weapon really lives up its name. Now all we need if a DoomGuy BFG9000 versus QuakeMarine BFG10K deathmatch battle, so we can see the amazing strategies players can use the weapons against each other.
@MikamoLimo
@MikamoLimo Ай бұрын
so glad to hear ur voice again
@enocescalona
@enocescalona Ай бұрын
WAIT WE ARE GOING TO QUAKE 2 CONTENT?! PLEASE! dude, i would absolutely love that! More Q2 videos, please, if possible.
@Techhunter_Talon
@Techhunter_Talon Ай бұрын
Funny that Borderlands 2's Scorn skill makes a similar firing sound and shares a few other traits with this version of the BFG's projectile.
@NeilForshaw
@NeilForshaw Ай бұрын
5 years since last quake 2 vid !? Where does time go!?
@Okada_Caelun
@Okada_Caelun Ай бұрын
If you're doing Quake 2 stuff... I'd be interested in how the secret stealth mechanic works. In the Ground Zero expansion, a secret gives you a disguise so enemies ignore you. I can also confirm that you can kill enemies and, as long as you one-shot-gib them, you don't lose your disguise. I have my suspicions about how the programming logic works, but I would like to know what's actually happening.
@mephestys2995
@mephestys2995 Ай бұрын
On a similar note, there's some interesting stuff with enemies responding to sounds (like dropping into/coming out of water) that they'll run over to check out the cause of, it's almost like barebones mechanics for a stealth-themed game are in place.
@Okada_Caelun
@Okada_Caelun Ай бұрын
A (belated) elaboration on my theory of how the game logic is working: Enemy AI is set to wake-up if it sees the player, hears the player, is hurt by the player, or hears a nearby monster wake-up. The disguise makes it so that enemies do not wake-up upon seeing the player. This lasts until the disguise is "dispelled", which happens either triggering aggro in any other way, or crossing a loading zone. If the disguise is lost, the player can revisit the secret at any time to get a new one. If using the Silencer item, enemies will not wake-up upon hearing the player's gunshots. When using the Silencer and the Disguise, if you can one-shot an enemy, the disguise remains intact. My speculation is that the enemy dies before it's AI is able to register that it took damage, and so it dies without ever first waking-up. I haven't looked into the code at all, but these are observations I've made from playing.
@LonelySpaceDetective
@LonelySpaceDetective Ай бұрын
/Dude gibs one of your comrades right in front of you Strogg: "i sleep" /Dude lightly taps your comrade with a blaster Strogg: *"REAL SHIT"*
@XCATX25
@XCATX25 Ай бұрын
Here's my theory about the sparks: they wanted to have them in the same color as the palette of the texture of the wall that is being hitted, and then it was too complex, or they forgot, or there was no time, so they left it like it was, instead of initializing dynamically depending on the wall hit
@SaturnineXTS
@SaturnineXTS Ай бұрын
Ahh, the wonderful BFG10k. Always felt like a direct imrpovement to the 9k, one of the most rewarding weapons to use in any classic shooter. Still, in the recent Quake 2 remakes they've tweaked and upgraded a lot of the expansion weapons so the arsenal feels better to use than ever. Now if we could just get that Phalanx skin for hte Tribolt in Quake Champions, I'd be a happy guy
@CsendesMark
@CsendesMark Ай бұрын
More Q2 videos are welcome! Quake 2 need more love! ❤
@deborah_chrysoprase
@deborah_chrysoprase Ай бұрын
What happened to AGONIZING RECTAL PAIN?????????? I hope he's okay :(
@decino
@decino Ай бұрын
Goner 😔
@deborah_chrysoprase
@deborah_chrysoprase Ай бұрын
@@decino rip :( pour a 40 on the curb for our fallen brother :(
@l9day
@l9day Ай бұрын
I'll miss being right before that name. I hope to be back myself once I'm employable again
@kevinhernandez2594
@kevinhernandez2594 Ай бұрын
RIP
@deborah_chrysoprase
@deborah_chrysoprase Ай бұрын
@@l9day you will forever be employable in my heart 💜💜💜💜💜💜 My heart doesn't have an HR dept though so it's not able to make any hires or get an EIN.
@doomgooey6038
@doomgooey6038 Ай бұрын
Fun fact: if you've got homebrew on the Wii, you can play Quake 2. It works flawlessly, except - firing the BFG instantly crashes the wii. This doubles for the boss. Good luck!
@greenefieldmann3014
@greenefieldmann3014 Ай бұрын
decino and Quake II: pressing all my dopamine buttons!
@ParilPMC
@ParilPMC Ай бұрын
Also: the ducking thing was fixed in re-release. I made monsters duck actively rather than passively (they scan for projectiles that might hit them to duck in time), and I didn't mark BFGs projectile as duckable, so they'll just eat it now lol
@ParilPMC
@ParilPMC Ай бұрын
Damn I missed the black sparks bug! I remember looking at it too but never ended up fixing it (EDIT: apparently I broke TE_LASER_SPARKS fully in the re-release engine.. oops)
@decino
@decino Ай бұрын
Considering the lasers don't pierce anymore, is there ever a situation you'll see lasers hitting walls in the remaster?
@ParilPMC
@ParilPMC Ай бұрын
The lasers not piercing is purely a visual bug; it does pierce, but the laser is only drawn from the ball to the first hit monster - whoops :(
@youmukonpaku3168
@youmukonpaku3168 Ай бұрын
@@ParilPMC99 little bugs in the code, 99 little bugs, take one down, patch it around...128 little bugs in the code...
@ParilPMC
@ParilPMC Ай бұрын
@@youmukonpaku3168 I blame QA for missing it!! (that being said they caught the other 100+ things I broke, so maybe not lol)
@ItsBofu
@ItsBofu Ай бұрын
I always loved the Quake II BFG. I wanted to try to recreate it in MBF21, but it might be a bit beyond its capabilities.
@decino
@decino Ай бұрын
Could maybe work by letting the projectile continuously emit blast damage as it travels.
@yousefslimani99
@yousefslimani99 Ай бұрын
😠😠😠😠😠😠😠😠😠😠😠😠
@nickblake8767
@nickblake8767 Ай бұрын
​@@decinoyeah but then you would have to deal with blast damage fall off.
@ghoulbuster1
@ghoulbuster1 Ай бұрын
You need decorate to get close.
@pock3ts137
@pock3ts137 Ай бұрын
The BFG10K has the same oddity as the chainsaw and minigun from Serious Sam, where the first person model you hold the handle with your right hand, despite the third person model you hold the handle with your left hand, it being the way the gun is meant to be held. At least for me, the first person model makes me feel like I'm holding this massive gun one handedly
@rockethero1177
@rockethero1177 Ай бұрын
Quake 2 was the real trendsetter for BFGs going forward. Honestly I prefer the lasers coming from the ball instead of having to make sure I’m close enough to my enemies to deal maximum damage. Imagine if you had to do that in the modern games :v
@hoovysimulator2518
@hoovysimulator2518 Ай бұрын
When I first got around to play Quake 2, I immediately noticed how the arsenal is almost 1:1 copy of Doom's. Even some enemies are similar (the guards = zombies, and the enforcer = chaingunner are very good examples). It would be amazing if someone made a mod for Quake 2 that allows WADs to be played in it! Would be cool to see how much the 2 games actually match in enemies and arsenal.
@T3sl4
@T3sl4 Ай бұрын
There was a mod briefly that ported much of Doom into Quake 2... it didn't last long for obvious reasons lol
@harbingerdawn
@harbingerdawn Ай бұрын
Quake II is my favorite classic id game, so I'm always happy to see Q2 content ♥
@amaruqlonewolf3350
@amaruqlonewolf3350 Ай бұрын
I wasn't expecting to be referred to as "silly buns" by the pumpkin man today.
@Sians5769
@Sians5769 Ай бұрын
it's like everytime i start to get really good at a game, you make a video on it and i realize i'm full of crap when i'm trying to explain things. it started with the serious sam videos. are you watching me??? seriously, i love your analysis vids, good work man pumpkin
@OmegaPaladin144
@OmegaPaladin144 Ай бұрын
I always love these videos. hoping for all the best for your new baby pumpkin!
@TheUKNutter
@TheUKNutter Ай бұрын
We need more quake 2 videos honestly. This was the one game I played as a child.
@shambleshef
@shambleshef Ай бұрын
Same, it's fun to learn about this game. I always was drawn to being able to travel/backtrack between levels and respawning enemies, made it feel kinda like an rpg rather than just a linear level design where you just go from A to B.
@starmantheblaziken1453
@starmantheblaziken1453 Ай бұрын
Funny how many 10k BFGs we have throughout the years. The Skulltag's 10k that shoots hitscan or projectile lasers, the Q3 10k that shoots orbs, Doom Eternal's 10k monster thingy... And maybe I will include that one Demon Tech BFG 10k I see around which is mechanically the closest to the original. I wonder why the number is that popular though...
@whoischampjohncena
@whoischampjohncena Ай бұрын
I like that you knew your viewers so well that you know we all use dark mode.
@HellbirdIV
@HellbirdIV Ай бұрын
I'm not a big fan of Doom and I've never played the Quake games, I have no interest in programming or coding, but I still come to each and every one of Decino's yellow thumbnail videos because something about his narration is soothing and makes even things I don't care about fun to listen to.
@bigtastyben5119
@bigtastyben5119 Ай бұрын
Babe wake up, Decino is going in depth on Quake 2 weapons now!
@user-xu2pi6vx7o
@user-xu2pi6vx7o Ай бұрын
It's been so long since I last played Quake 2, I completely forgot the president of France had a BFG.
@BlazingLee0610
@BlazingLee0610 Ай бұрын
Love Quake 2! Thanks for doing a video on it!
@g-blade9983
@g-blade9983 Ай бұрын
BFG69K
@AstorEzequiel
@AstorEzequiel Ай бұрын
"Honey, wake up. decino uploaded another yellow video!"
@deadmilkman121
@deadmilkman121 Ай бұрын
Always gotta be one special snowflake dropping this lame quote
@retrokid104
@retrokid104 Ай бұрын
You know it’s gonna be a good day when a yellow thumbnail background Decino vid drops.
@tacosunbirth
@tacosunbirth Ай бұрын
I really appreciate you doing videos on other id games, Decino! You got me super-obsessed with Doom, and I have been interested in other id games but I didn't know where to start, but now I have this video to start my eventual obsession with Quake!
@Kuba18i
@Kuba18i Ай бұрын
8:23 - I should probably ask to be sure, if this is affected by the player choosing to respawn or disconnect from the server. So, basically, at point blank range, it's 500 damage from the main blast, about 200 from the projectile, 10 damage from the laser tracer, and then 100 damage per second from the laser? That's about 710 + 100*seconds passed. Compared to Doom's BFG, those numbers seem kind of shabby(not enough to kill a Baron!), but I admit, I don't play this game as often as the former. Perhaps small numbers are far more deadly in the world of Quake. I suppose those lasers could really pump out the damage if the projectile flew a really long distance, but as said the in the video, those levels are a bit cramped... Gotta try it on the Longest Yard usermap! Also, we have 3 different things named BFG 10 000, and they all differ. Quake ]['s is a like the Doom BFG9000, Quake ]|['s is like a plasma rifle that shoots explosive plasma bolts, and the Doom Eternal one is like a cannon that can cause holes in planets, Samuel cried a river. How annoying!
@decino
@decino Ай бұрын
If the player respawns it will choose the new position for its line of sight and distance calculation. If the player disconnects then there's nothing to use for the line of sight check and no explosion effect damage will be dealt.
@youmukonpaku3168
@youmukonpaku3168 Ай бұрын
the damage numbers are indeed a bit weaker than the Doom BFG. It's still plenty capable of killing dangerous enemies (if you can get a shot off before the prick summons goons to eat your ammo, it's the best solution to annoying Medic Commanders in the expansions) but also generally much less useful against the smaller number of beefier enemies in Q2. Your railgun or grenade launcher are going to get far more use against dangerous enemies, and your chaingun or SSG against clusters of 'em.
@adrianmalacoda
@adrianmalacoda Ай бұрын
So long AGONIZING RECTAL PAIN
@decino
@decino Ай бұрын
o7
@ardag1439
@ardag1439 Ай бұрын
8:11 Probably for all the gamma-ray-flipping-bits situations. You never know.
@plaguedoctorjamespainshe6009
@plaguedoctorjamespainshe6009 Ай бұрын
Hell yeah quake 2 content Can't wait for more
@MrHusang23
@MrHusang23 Ай бұрын
I love Quake II, hope you're making more videos about it!
@JangianTV
@JangianTV Ай бұрын
The Pumpkin is back! 🎃
@michaelp_c
@michaelp_c Ай бұрын
Seeing a new Quake II analysis video rather than a Doom analysis video is quite a breath of fresh air lol
@stormap4071
@stormap4071 Ай бұрын
Quake 2 should be more popular, has alot of modding potential!
@NeoKesha
@NeoKesha Ай бұрын
Quake 2 is great, but barely anyone remembers it. We need more Q2 vids and maybe Q4
@Damien.D
@Damien.D Ай бұрын
Well, you can call me "barely". I have fond memories of Q2 complex and ambitious single player campaign, and the Strogg wars universe is a great setting.
@NeoKesha
@NeoKesha Ай бұрын
@@Damien.D q2 was literally the first game I've played. Sadly now Quake is associated with arena shooter after Q3
@Damien.D
@Damien.D Ай бұрын
@@NeoKesha q4 was a great sequel of q2 with at last the technical capabilities to reveal the real horror setting of the stroggs. Q2 was great but looked and felt too cartoon-ish.
@NTAD
@NTAD Ай бұрын
I dunno boss, I got quite a few barely anyones that visited my loops of the OST over the years. We're out there.
@Winnetou17
@Winnetou17 Ай бұрын
I'm barely too!
@TealTunic
@TealTunic Ай бұрын
YELLOW THUMBNAIL! MOM, DECINO UPLOADED! 😂
@fuzzix
@fuzzix Ай бұрын
Great analysis! I note the absence of one of your agonising ... pain patrons - he will live on in our hearts.
@hebonky
@hebonky Ай бұрын
Face... B... F... G's?
@KernelLeak
@KernelLeak Ай бұрын
Quick, someone tell Coin!
@NowhereNarrative
@NowhereNarrative Ай бұрын
Quake 2 is better than Quake 1, don't @ me.
@SinisterF.
@SinisterF. Ай бұрын
@you
@NowhereNarrative
@NowhereNarrative Ай бұрын
@@SinisterF. frist of all, how dare yo u
@decino
@decino Ай бұрын
I agree.
@AnisterStarlight
@AnisterStarlight Ай бұрын
This is awesome. I hope we get more Quake analysis videos!
@G4Br1ELCLM
@G4Br1ELCLM Ай бұрын
The video is now at 10K likes. Pretty good for covering the BFG 10K.
@las4gna84
@las4gna84 Ай бұрын
rocket jumping with a literal death-inducing room cleaner is the most metal thing i've ever seen
@casedistorted
@casedistorted Ай бұрын
Quake 2 was my first Wuake game as a kid with my dad. May he rest in potatoes
@lekolega
@lekolega Ай бұрын
your analysis videos truly are one of a kind. love the video.
@sourkefir
@sourkefir Ай бұрын
Yellow thumbnail gives me dopamine
@megan00b8
@megan00b8 Ай бұрын
This is the first videogame I've ever played, on a PS1 specifically. This video felt rather nostalgic.
@quaker2636
@quaker2636 Ай бұрын
Quake 2's BFG is still my favorite in the series, completely dwarfing its predecessor in Doom and no later game managed to replicate the satisfying combination of the sound, visual effects and the devastating damage it deals to everything around you (looking at you, Quake 3's glorified rocket launcher)
@Kyezoar
@Kyezoar Ай бұрын
I remember when playing the Quake 2 Remaster, the increased enemy count in Call of the Machine, made this thing a absolute BEAST. Plus I think one of the levels just gives you one at the beginning (Each level pistol starts you)
@jojo0753
@jojo0753 Ай бұрын
It's cool to see some Quake videos again.
@georgeheilman885
@georgeheilman885 Ай бұрын
It's been over 20 years since I've played Quake II but I remember how satisfying it was to take out hordes of enemies with this bad boy. And of course, emptying it into the final boss to get rid of his armor as fast as possible before finishing him off with the rest of my weapons.
@JediMB
@JediMB Ай бұрын
9:34 I played this game back in 1997, yet this moment is the first time I've noticed that Makron is riding on the back of the battlesuit, rather than being inside it.
@dinitroacetylen
@dinitroacetylen Ай бұрын
The awkward moment when this Macaron dude becomes even more lame than he already was.
@chantimothy
@chantimothy Ай бұрын
the winding up and firing sound from this gun is so satisfying...
@Nob1ej0n
@Nob1ej0n Ай бұрын
Wow, it's been 5 years since the last Q2 analysis video?! I haven't fired a Q2 BFG since the 90s, but this was still fascinating. Well done, Decino. I loved the little details, like calling out the video length and the "Big, uh, Freakin' Gun" from the manual. 😆
@ThePhantomPhanto
@ThePhantomPhanto Ай бұрын
I keep having recurring memories of this legendary weapon(which we used to nickname "movie camera") performing in our Quake 2 deathmatches on Ps2! I remember the green sphere sprite to not be translucent back then. Anyway, thank you so much for yet another video to add on top of your knowledgeable series! :D
@expio4257
@expio4257 Ай бұрын
I suddenly really want some more quake 1 and 2 analysis. Like how sound propagation works in these games since it's a 3d space and not just lines on a map, or how Quake's really aggressive AI works.
@pokeshark
@pokeshark Ай бұрын
you might want to check the channel Matt's Ramblings as it contains many detailed explanations of Quake specifics (both gameplay mechanics and rendering techniques)
@expio4257
@expio4257 Ай бұрын
@@pokeshark thanks for the recommendation
@Dwars
@Dwars Ай бұрын
It amuses and disappoints me when people say Quake 2 didn't leave any impact, when its iteration of the BFG has been the base model for future id games. It just FEELS more powerful too. The only other megaweapon that could match the power level for me is probably Wraithverge from Hexen.
@opalpersonal
@opalpersonal Ай бұрын
the camera work and editing in this one is really good, excellent job as always pumkino!
@MrBertieDastard
@MrBertieDastard Ай бұрын
I never knew until this video that the Makron peeks out from his battlesuit to fire his BFG That's adorable
@DavidFrankland
@DavidFrankland Ай бұрын
I still smile when I hear "Riley!"
@tobi1314
@tobi1314 Ай бұрын
Oh yeaaaaaah! I grew up playing Quake 2 on the playstation. I was hoping that you’d make a video about that game, and finally it’s here!
@mechbfp3219
@mechbfp3219 Ай бұрын
Quake 2 was probably my first multiplayer game and it is still amazing to this day. I miss all the wonderful mods people made for it like Action Quake, ChaosDM, QWars, Jailbreak, etc. Truly an amazing time.
@Olek54321
@Olek54321 Ай бұрын
I just realized, I've never beaten Quake 2, I was only messing around in first 2-3 levels when I was a kid. I think I should try once more soon. I really enjoyed Quake 1. It's good to see you again :D
@Dollar_Store_Cacodemon
@Dollar_Store_Cacodemon Ай бұрын
I just finished a full original Quake II run a couple of days ago then you go and post this up right after for us decino? That's some great coincidental timing! 😄👍🏻
@soundtea4939
@soundtea4939 Ай бұрын
Oh my god. The Makron actually partially gets out of the suit just to take a BFG shot at you?
@Ply447
@Ply447 Ай бұрын
i miss the comfort of your playthroughs, but these videos coming out help mitigate that.
@----Jay----
@----Jay---- Ай бұрын
Telling us the length of the video during the video recording is a little bit of sorcery, sir. A tip of the hat for your retroactive dubbing powers.
@SpringDavid
@SpringDavid Ай бұрын
One retcon I would accept in Doom is naming the Eternal BFG10K to the BFG20k
@alystair
@alystair Ай бұрын
This was my favorite iteration of the BFG
@AswelGaming
@AswelGaming Ай бұрын
There is also the BFG 30000X from the megawad NeoDoom. Although its weaker than the "Big Vanishing Gun" that I call it on the other one, the BFG 30KX works as a normal BFG, explodes as a nuclear missile and the tracers will cause an explosive burn on enemies caught, and also creates firestorm on everything hit by the gun.
@BeheadedKamikaze
@BeheadedKamikaze Ай бұрын
Can we just appreciate that decino took the time to modify and recompile the source code, essentially rebuilt the game, in order to show parts of this analysis video. 🙌
@ipaqmaster
@ipaqmaster Ай бұрын
Good reminder to do my yearly Quake 1+2 playthrough Man I always thought his arm was blue or something but in the remaster its just a blue light from the 10K.
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