Hey guys! Here you can check the full article just in case I missed few things. The video became maybe a bit too technical, and a lot to take in, but still hope it helps! If you still have some open questions, I can make a smaller follow-up video. elementza.com/how-to-model-anything/ Cheers, Mario ...
@Elementza3 жыл бұрын
@Censorship Is wrong " If I want the model to match 100% which is best? 3d sculpting, modeling or 3d rendering?" The process would be the same. - Gathering references of a stormtrooper from various angles to get the idea of panel transitions, area of motion etc. - Next, plan the modeling. Tools to use, how to transition form one shape to another, where to save time etc. - If you think there are challenging parts, break them down and try them first. (Maybe that is only the helmet, hands, jetpack... ) - The modeling part itself, again is the same. If you´re not sure where to begin, search for highlights, draw them out, and see which basic shape of primitive could fit the best and get you started. 3D Modeling, rendering and sculpting are also different disciplines and fields, and will of course take time to master them all :) P.S. To succesfully model a complete stormtrooper, make sure your modeling skill is well developed and your anatomy knowledge is decent. Otherwise you might hit some bumps on the road. Hope this helps! Cheers!
@cptairwolf3 жыл бұрын
One thing I would add those this awesome tutorial which is extremely important when creating assets for games is that you should plan your LODs (level of detail models) before you start adding detail to your topology. For example, when you create your first rough version of the model, define that as LOD0 and keep a version of it then once a another level of detail has been added, call it LOD2 and save a copy of it. Continue doing this as often as you can as you keep adding in even smaller and smaller details.
@cptairwolf3 жыл бұрын
@Transistor Jump Depends entirely on the game engine and how it defines it's LOD names.
@mrwolf76563 жыл бұрын
This. I worked at a videogame studio and my boss was demanding me to do whatever shit he wanted even if it meant i had to add smooth, bevels and other sutff i would do to the High Poly, and then suddenly ask me to reduce the polycount to the lowest as if it was the low poly version. In the end i made 3 models, one being a bizarre mix of both versions that neither worked as LP nor HP, and then the high poly and low poly -_-
@sashakirichek3 жыл бұрын
Lod's seems obsolete with ue5)
@cptairwolf3 жыл бұрын
Indeed!!
@ayoubmoumni52633 жыл бұрын
@@sashakirichek not all games studios use ue5 tho :D
@abiyyupanggalih8543 жыл бұрын
Maya tutorial is so rare on youtube, glad I found it
@pablovi773 жыл бұрын
There used to be a lot more. And there used to be a complete series by Autodesk on the Apple podcast app.
@preacher3d8013 жыл бұрын
If i have to give a Tutorial a Video award of telling key understanding i will give it to this on. Man this is extremly usefull ! :)
@XiTrOnEexe3 жыл бұрын
It's just theory but I really feel more comfortable now, like starting slow with the shape or the solids, think ahead add some detail shapes, and then finally go to details. I had a lot of problems when editing on my own. Because I didn't know where to start. But this little Flow concept is really helpful. Thanks for the tutorial :)
thank you so much sir for this valuable information in such a detailed manner
@cesardavid59253 жыл бұрын
Its great to see new content from you, cheer!!
@mitalibera74792 жыл бұрын
I love to learn from you tutorials.. they are very inspiring.. it will be really helpful if you highlight the hotkeys you use while modeling... thankyou :)
@ahmedfalah36143 жыл бұрын
😢😢😢I really miss your voice , finally you are back
@3dbabu6043 жыл бұрын
thank you, greeting from Nepal.
@daniboiyy3 жыл бұрын
Your Pp sent me all the way back to 2.7 days (if you know you know)
@3dbabu6043 жыл бұрын
@@daniboiyy yeah splash screen of blender 2.78 is best
@CreativeSteve693 жыл бұрын
yay Elemtnza. It's great to see your back. :)
@amanda.collaud3 жыл бұрын
The Boss is back ! 🌈👍 thx
@Elementza3 жыл бұрын
Lol, thanks!
@scarabrae3 жыл бұрын
Thanks for the article. These videos and your training are invaluable.
@Tritoon7103 жыл бұрын
Thank you. Can you please make a tutorial about how to model a car? I can't find a professional & new tutorial on the internet teaching this. Thanks.
@rahulrichard9123 жыл бұрын
thanks, man for explaining the principles and methods I think it will be helpful for beginners. 👍🏻
@아이디어_뱅크3 жыл бұрын
이사람은 말로만 떠드는 사람이다.
@AndreNunesArt3 жыл бұрын
TKS from Brazil !
@carlosjurado2012 Жыл бұрын
dude thank you so much!!!
@juanseverino56513 жыл бұрын
Hey Mario! Pretty good Info but you should mention more of the type of tools that can be used for modeling.
@Elementza3 жыл бұрын
Hey Juan! You mean the general modeling tools? If so I already covered every tool we use in detail. You can check the series here on YT or on my Website.
@juanseverino56513 жыл бұрын
Yeah! My Bad I have that course.
@peaceloveforever883 жыл бұрын
GREAT job Mario
@bhargavk.21443 жыл бұрын
Thank you for sharing your knowledge
@FGC_XnoАй бұрын
when you say knowing the highlight do you mean the shape or form of the object? because when tracing the objects it seems like you were outlining the shape. sorry im a bit confused
@Tea-lemonade5 ай бұрын
thanks a lot
@PhotoshopRoom3 жыл бұрын
so useful! thx man!
@raz_dva71733 жыл бұрын
Can u share latest version of Maya interface and color ? Thanks
@no.1_hero6523 жыл бұрын
thank you sooo much!!!
@no.1_hero6523 жыл бұрын
I just subscribed to your class!!
@ЩждаэцНг3 жыл бұрын
From Uzbekistan)
@EasyAL_YT3 жыл бұрын
Thanks alot! I really struggle with the blocking out process and this tutorial cleared alot of things up for me.
@Elementza3 жыл бұрын
Happy to hear it helps :)
@ardianfirmansyah35582 жыл бұрын
One thing that i very confuse about 3d modeling is when i find artifact, i often confuse how to fix it
@sharigan13523 жыл бұрын
Nice video, i'm french so i didn't understood everything. But i try and learn. How did you change the face color ? I mean, when i switch in Face Mode, the faces color is orange, and sometimes it's difficult to see on grey. You know when you got a lot of edges loop, verry small.... So I prefer in blue. Thank
@nimapoorarshadi3 жыл бұрын
i have a question how to preapre model for zbrush, i mean the topology with bevels bothers me alot and even with high subd i dont get good topology to add details .
@raxlyy64162 жыл бұрын
How can I get this metallic material?
@raf59162 жыл бұрын
Gracias maestro
@Edna-animation2 жыл бұрын
The quality of the renderings also depends on the expertise of the designer grapgic
@hoanghuylinh98203 жыл бұрын
Hi, I don't see your old course. I can't find a place to buy it anymore. If I apply for a new key, will the old keys be included?
@gtatak98053 жыл бұрын
Maya Car modelling tutorial please
@entelecheiai43713 жыл бұрын
thank you!
@lorenzmiguealgracia63533 жыл бұрын
anyone help. when i model something using a lot of faces on the mesh it drops performance. why?
@valit85173 жыл бұрын
More faces require more computing resources. It's a matter of how performant your computer is.
@Izom1083 жыл бұрын
Snk u from Russia))
@ishukalia10993 жыл бұрын
Thanks bro
@ManpreetSingh-kg9os2 жыл бұрын
what is your material, i always have light grey material and its annoying
@hektor0101013 жыл бұрын
What software is this?
@mrupsidedown98793 жыл бұрын
Maya I think
@stefanguiton3 жыл бұрын
Great!
@TheWartechgaming3 жыл бұрын
My goal one day is to model an iron man armor, but it is so damn complex that I have no idea where to start or how to model those complex curved parts
@Omidion3 жыл бұрын
Try modeling the easiest part...like his foot, then the leg. But always have a reference in the 3D modeling software so you can hit the proportions. A lot of modelers just trace shapes and than add detail.
@歪小子对抗全世界 Жыл бұрын
我想知道背景音乐是什么
@peaceloveforever883 жыл бұрын
OMG, you working in 4K
@ratnapilla1823 жыл бұрын
What soft war this is bro can I download free
@notbrandon8612 Жыл бұрын
He is using Blender and it is also free to use
@klauszwegert63823 жыл бұрын
i give a general advice, if you want to learn from someone dont just accept everything from one tutorial or person. Especially if you cant check what Title he or she earned and where they actually worked. Better go learn from high lvl Senior Artist from ILM, Disney or others instead of someone on youtube, trust me. You fall into a deep hole quite fast. PS: The Information in the Video are good but i stand by my point.
@bodyhanger713710 ай бұрын
That’s better.
@SlayerDUDE19933 жыл бұрын
you don't have to create a cube in blender coz it's already there. just kidding) thanks for the tips)
@sabit91923 жыл бұрын
лайк если смотришь с яндекс переводчиком))
@rameshsingh-mp6mi3 жыл бұрын
How can I buy your class?
@JagsP953 жыл бұрын
Link in the description
@rameshsingh-mp6mi3 жыл бұрын
@@JagsP95 Unknown email address. Check again or try your username. this is the main problem.
@Elementza3 жыл бұрын
@@rameshsingh-mp6mi Account will be auto-created on checkout. :)
@rameshsingh-mp6mi3 жыл бұрын
@@Elementza ok sir I'll buy.
@No1001-w8m21 күн бұрын
I do want to learn about this, but I don't want to sit through 27 minute video.
@ceridangauv39553 жыл бұрын
20:20 or it's just a bad concept :P
@josephvanwyk20883 жыл бұрын
I feel like you've only mentioned the obvious, I thought this would be more in depth understanding of analysing models, and effective workflow / pipeline process.
@Batman-nz2ue3 жыл бұрын
What accent do you have? Your KZbin channel says from Germany. Heavy accent for me. Some words you say I cannot hear or unintelligible. Subtitles could help. I will check out the article.
@Elementza3 жыл бұрын
I´m not English native speaker, so yeah, checking written text instead could help you further. Cheers!
@lolishocks80973 жыл бұрын
I clicked away, because he never started explaining anything. He just went on and on and ... aaaahhhhh. I guess I will never learn how to model anything. 2 Minutes is tooooooooooo loooooooooonnnng!
@liam.3d2653 жыл бұрын
nerd
@thra-x18552 жыл бұрын
this video could have been half as long if you scripted it.