How to Bake Metallic Maps in Blender (Tutorial)

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Ryan King Art

Ryan King Art

Күн бұрын

𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗡𝗲𝘄 𝗨𝗽𝗱𝗮𝘁𝗲𝗱 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹: ➡️ • How to Bake Metallic M...
Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
In this Blender tutorial I will show you how to bake metallic maps.
● Texture Baking For Beginners: • Texture Baking for Beg...
● Texture Baking Tutorial Playlist: • Texture Baking Blender...
● Procedural Rusty Metal Tutorial: • Procedural Rusty Metal...
● Procedural Scratched Metal Tutorial: • Procedural Scratched M...
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#ryankingart #blendertutorial #blender

Пікірлер: 128
@RyanKingArt
@RyanKingArt 2 жыл бұрын
*Watch the New Updated Tutorial:* kzbin.info/www/bejne/qYDZg6WVeZ2Nprc
@sudanemamimikiki1527
@sudanemamimikiki1527 Жыл бұрын
much appreciated. have been suffering because of this problem for a while now.
@RyanKingArt
@RyanKingArt Жыл бұрын
hope it helped! thanks for watching
@rejectednewtype4241
@rejectednewtype4241 Жыл бұрын
Thank you for this specific video for baking metals. I just finished a whole character to transfer into unity and was at a total lost at how to get the gold trim I designed from procedural nodes. definitely will be recommending you to my colleges!
@TacticsTechniquesandProcedures
@TacticsTechniquesandProcedures 2 жыл бұрын
Going back to school with your videos. Much ❤️
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@akama8479
@akama8479 Жыл бұрын
Great tutorial. Big thanks!
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@blenderstuffs
@blenderstuffs 3 жыл бұрын
Thank u for the amazing tutorials.
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Your most welcome!
@D3LB0Y
@D3LB0Y 3 жыл бұрын
real cool video i didnt know or see the benefits of baking but now i do thx
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Thanks for watching!
@ronboprime
@ronboprime 2 жыл бұрын
Brosef, your videos are great! Thanks!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad you like them!
@ziyinhe592
@ziyinhe592 2 жыл бұрын
Thank you so much! I've been looking for this for so long
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@liulinzhifu
@liulinzhifu 2 жыл бұрын
this tutorial saved my day, thank you!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it helped!
@optekdesigns
@optekdesigns Жыл бұрын
This is extremely helpful. I have a project I am currently working on and they want albedo maps. Because I am trying to combine both rubber and metallics in the same project I wasn't quite sure where to begin
@RyanKingArt
@RyanKingArt Жыл бұрын
hope it helped!
@optekdesigns
@optekdesigns Жыл бұрын
@@RyanKingArt do you happen to have a video on making AOs?
@mohammadwejdani5724
@mohammadwejdani5724 6 ай бұрын
Thank you ryan it was very helpful.
@RyanKingArt
@RyanKingArt 6 ай бұрын
Glad it was helpful!
@麦門冬湯-g5h
@麦門冬湯-g5h 3 жыл бұрын
Thank you for this! It helps me a lot.
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Glad it helped!
@martinezleonardocesardanil8039
@martinezleonardocesardanil8039 2 жыл бұрын
Hello my friend.. it is me again... iam starting to feel bad for asking too much, but i recently did your procedural metal tutorial and I was looking to bake it, but i noticed when I was doing the"emission" part in this video, that you had two additional color ramps added in the nodes where you plugged the emission ( i didnt see those in the procedural texture video myself)... Do I have to add those two as well? or are they necessary? always thankful for your tutorials my friend
@RyanKingArt
@RyanKingArt 2 жыл бұрын
No, you don't have to add those. I just added them for this tutorial, because I needed an input value for the roughness And metallic. So that I could bake the textures.
@virgo2004
@virgo2004 Жыл бұрын
i thought it need another software, thankyou! i can manage my scene now :')
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@cyclopa
@cyclopa 2 жыл бұрын
You're my savior 🙏🏼 somehow, i forget this every time i'm working with "metals" materials..😅
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful.
@infuriatinghealer
@infuriatinghealer 2 жыл бұрын
Thanks for the tutorial Ryan. In case we have no colorramp or any other node that drives the metalic value and use the BSDF to control it, does Emit still work? I tested it just now and seems like it doesn't. Glossy seem to work under this condition though.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
if you don't have any texture for the metallic, just use a fully white image, to make the material fully metallic.
@RobertBaruch
@RobertBaruch 3 жыл бұрын
I've learned so much from your tutorials! Now... can you cover vertex and weight painting? :>
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Thanks! Glad my tutorials helped. I don't know much about that part of Blender, so I don't know if I will make a tutorial on it.
@lukajukic1066
@lukajukic1066 2 жыл бұрын
Hello Ryan! I've got one question - what difference does it make switching from GPU computing to a CPU when baking? Does it affect the ending product or is it some other reason? Thanks in advance!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
There shouldn't be any change. you can use your CPU or your GPU. they both work. the only difference is that it will bake faster if you use the faster graphics card. And usually GPU's render faster then CPU's so if your GPU renders faster, then use your GPU.
@lukajukic1066
@lukajukic1066 2 жыл бұрын
@@RyanKingArt Yeah, thought so. Thanks a lot for such a fast answer! Your videos are top-notch and when I got the really dark color bake, I remembered that you made a video about that and to this day I have to unplug the metallic to get the normal color results, seems like a bug they ignored :D Have a lovely day and once again, thank you for everything you do!
@rajendrasinghsodhi4155
@rajendrasinghsodhi4155 3 жыл бұрын
Superb in hindi(indian language) MAZA AAYA!!
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Thank you!
@AliciaMichelle04
@AliciaMichelle04 2 жыл бұрын
This kind of goes along with the question I asked on the other video, but this might answer it for me. If you don't actually have anything plugged into the metal vector, but instead are ONLY using the metal value in the BSDF, do you bake it the same way as this? I guess I don't understand what to plug into emission if there is no metal to plug in since it is the slider on the bsdf itself.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, if the material is completely metal, then you wouldn't have any texture plugged up to it. You would just turn up the metallic value to one. However, if you still want a metallic texture map, then a fully white texture, will make it all metal. Because a value of 1, is fully white. So if you want a metallic map, just create a completely white texture, and plug it into the metallic value.
@doctorbezier6561
@doctorbezier6561 2 жыл бұрын
Since I don't think he answered your question, you could probably just use a "value" node and specify it there. It just makes the editor a little more annoying cause you have to adjust from shader tab.
@Magyar9Andras
@Magyar9Andras Ай бұрын
So basically to have a metallic texture you need to bake color texture, roughness texture and normal texture?
@int_19hli30
@int_19hli30 3 жыл бұрын
best tutorial! thanks a lot i have a sward model with a wood handle and a metallic blade,and i want to bake all this parts into one diffuse map, one normal map...... should i just follow your steps here for the whole model? or do you have any suggestions for this kind of work? look forward to your help,
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Yes, you can just bake the wood and the metal of the sword onto one texture map. And roughness, normal, Ect. And you can use the metallic value, to tell it where its going to be metal, where where its not. Thanks for watching!
@int_19hli30
@int_19hli30 3 жыл бұрын
@@RyanKingArt thanks for the reply!i will try this method
@apencilneckdesigns
@apencilneckdesigns 2 жыл бұрын
Thank you! This was well explained! I've been wondering what exactly the alternative is when creating textures exclusively in Blender.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@focalaxisssx5490
@focalaxisssx5490 2 жыл бұрын
does the color distortion still happen today if you have the metallic plugged in with blender 3.0? Also, I love your videos they're helping me create materials for my games, I will be crediting you in the credits just because of how much of a help you've been.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Color distortion? What do you mean by that? Yes, in Blender 3.0 you still have to bake metallic maps this way. Thanks!
@focalaxisssx5490
@focalaxisssx5490 2 жыл бұрын
@@RyanKingArt by color distortion I was just meaning by how you mentioned the color was a little darker if you baked the color with the metallic still on. Thank you for the help!
@masterblaster7782
@masterblaster7782 2 жыл бұрын
my dude, you just saved me
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad the video helped!
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 2 жыл бұрын
thx ryan
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@aymanfatani
@aymanfatani 2 жыл бұрын
So Educational ♥ .. THX
@RyanKingArt
@RyanKingArt 2 жыл бұрын
glad you like it!
@bifrostbeberast3246
@bifrostbeberast3246 8 ай бұрын
Why do I have to change from GPU to CPU when baking metal? Is it only for metal or also for color, normals, emission and roughness?
@RyanKingArt
@RyanKingArt 8 ай бұрын
i think in the updated blender versions you can use both. I think that was just an old setting, but now it doesn't matter if you use CPU or GPU.
@Alex-eu6rw
@Alex-eu6rw 2 жыл бұрын
Everytime I bake my material it just results in a black model. Any idea what's going on?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hmm, if you followed all of these steps, and its still black, then I don't know what would cause that.
@Alex-eu6rw
@Alex-eu6rw 2 жыл бұрын
@@RyanKingArt ok I'll try again
@018FLP
@018FLP 2 жыл бұрын
Heeey! Amazing tutorials! You're helping me define the workflow and visuals of my beloved game
@RyanKingArt
@RyanKingArt 2 жыл бұрын
This should work with Specular maps as well. 👍‍
@mesarena5408
@mesarena5408 2 жыл бұрын
Great tut!, question..I want to bake a plastic material I created but I used diffuse, glossy, fresnel and mix shaders all plugged into the material node, so no principled bsdf shader here, so how can I properly bake this plastic material cause I can't find any blender youtuber talking about this topic
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I'm pretty sure if you bake the glossy value, that will work for the metallic. I believe Glossy and Metallic are for the same thing, to make the material metal.
@mesarena5408
@mesarena5408 2 жыл бұрын
Thanks...but prior to the comment i tried baking the glossy value and i plugged it into the principled bsdf and my plastic material became highly reflective than the original, but I think I could just take the glossy bake to photoshop and change its value or something....
@nikolazagorac8634
@nikolazagorac8634 Жыл бұрын
Thanks a lot!
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@xupr9447
@xupr9447 2 жыл бұрын
2:58 it's a boolean: white or black = on or off = true or false... - set your specular from default 0.5 (which means 1) to 0 or 4.99999999 and it will (should) be black.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Ok thanks
@Peter25Z
@Peter25Z 2 жыл бұрын
I'm trying to bake a glitter procedural I got from Farrukh 3D but I have mix shader connected before the material output. I'm so lost on what to bake. I tried emit and it didn't work. Any advice?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
hmm what's not working when you try to bake it?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
whats the other shader that your mixing together?
@Peter25Z
@Peter25Z 2 жыл бұрын
@@RyanKingArt I followed the Farrukh video closely and ended up with a map range, a glossy bsdf, and a principled bsdf put into a mix shader at the end. The only thing actually plugged into the principled is a color ramp for the base color that ties back to a texture coordinate and mapping node. I got close to a good bake using the emission but the tiny sparkly flakes on the texture lost all color and shine to them.
@merihbasaran
@merihbasaran 2 жыл бұрын
if our object have different node tree we have to bake all node tree? I have 1 object but i assign some parts
@RyanKingArt
@RyanKingArt 2 жыл бұрын
check out my tutorial on how to bake multiple materials to the same texture maps.
@kihatomay
@kihatomay 2 жыл бұрын
Is it normal for the black background to not go away?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yes, where there is no UV mapping, the texture will stay its default color.
@saipranavk6666
@saipranavk6666 2 жыл бұрын
Hey Ryan when iam making a alpha map and when it’s finished It worked in 🚲 \cycles but not in .Eveee. I want to Export the final model into .glb export format but the alpha map did not work and not see through Do have an idea for this. As I was saying I don’t know how to bake transparent maps in blender But the map is black and white\grayscale. Help me with this issue please.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I currently don't know how to bake an image with an alpha channel, but maybe I can make a tutorial on it sometime.
@mr.youngpower277
@mr.youngpower277 2 жыл бұрын
Thank you!!!!!!!!!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@DavesChaoticBrain
@DavesChaoticBrain 3 жыл бұрын
Totally unrelated to your video, but would you happen to have or know of a good tutorial that covers workflow? I've just discovered that nearly a week's worth of work has been pretty much useless and I basically have to start all over because all the models I've populated my scene with have textures that are too big and I'm running out of memory when rendering, and editing the original models does absolutely nothing for ones in my scene because they're apparently completely different models now with their own textures all contained within the main scene.
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Hmm, I might be able to help, if you were a bit more specific. What is the problem exactly? Your textures are too large? Can you just scale them down in the UV Editor? Also, as far as workflow goes, I don't know if this is what your looking for, But I have a complete Blender beginner tutorial series on my Channel. And I cover modelling and texturing in it.
@DavesChaoticBrain
@DavesChaoticBrain 3 жыл бұрын
@@RyanKingArt Hey Ryan, thanks. Sorry for jumping on your video like this but it was the first one I saw from someone I follow so I figured it was the most likely to get a reply. I've actually just uploaded a video showing my frustration. Feel free to take a look. Sorry for being so frustrated in it. Basically, I keep running out of memory when doing test renders, so went in and made resized textures in my library only for none of it to matter in the scene because everything is duplicated in the scene and doesn't access my library after the initial append...So, I've basically lost a week's worth of work and a couple hours trying to fix it.
@RyanKingArt
@RyanKingArt 3 жыл бұрын
@@DavesChaoticBrain Hmm, ok I will take a look at your video and I will try to help you the best that I can.
@RyanKingArt
@RyanKingArt 3 жыл бұрын
@@DavesChaoticBrain Hey! Check the comments section of the video you made. I think I know how to fix the problem! I explained how in the comments of your video.
@ivo6221
@ivo6221 2 жыл бұрын
What if I am actually using the emission value instead of it just being black? How would I bake the metallic map then?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hmm.. Sorry, I don't exactly understand what your asking. maybe you could explain in a little more detail? And I will try to help.
@quillancarpenter1664
@quillancarpenter1664 2 жыл бұрын
@@RyanKingArt I have just encountered this same issue, and that is what do we do if we already have something plugged into the emission slot? Do we use a mixRGB to combine the two?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@quillancarpenter1664 Just unplug the emission data, and plug the metallic into it, then once your finished baking the metallic, plug the emission data back up to it.
@VictorPaganoVFX
@VictorPaganoVFX Жыл бұрын
What if Im not using a texture, just the metallic value of the principled node what do I do??
@RyanKingArt
@RyanKingArt Жыл бұрын
check out the updated tutorial with the link in the description. I go over that in the updated tutorial.
@cantthinkofaname925
@cantthinkofaname925 3 жыл бұрын
Good stuff once again! :) Huge support! Got another suggestion! (sorry for lots of suggestions haha, i just like the way you teach than other youtubers), could you create tutorials for a software i like using called Texturelab? looks very promising and something close to substance designer.
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Looks like a cool program! I will look into it. Thanks!
@nathanielpabalate7439
@nathanielpabalate7439 3 жыл бұрын
What about mix shaders that combine 2 principled BSDFs that is plugged into the material output? How can we get a normal map out of this?
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Hmm. I actually have no idea. I have never done that before. You could post a question about it on the, Blender Stack Exchange, and hopefully someone can help you.
@merkjwinstead7
@merkjwinstead7 2 жыл бұрын
Use the Mix Shader node on the BSDF outputs then bake your normal to a new bitmap/texture.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@merkjwinstead7 Thanks
@prashunthapa1704
@prashunthapa1704 3 жыл бұрын
great...sir
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Thanks!
@abhirutmeherishi5738
@abhirutmeherishi5738 2 жыл бұрын
How do I bake the gold one? Plugging the gold color ramp in emission makes it super yellow. I want to take it into unity.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Gold one? Are you doing my procedural gold material tutorial? It should bake just like any other texture maps.
@abhirutmeherishi5738
@abhirutmeherishi5738 2 жыл бұрын
@@RyanKingArt Yes your procedural one. I tried baking out the yellow brown color ramp plugged in emission, it appears like very specular yellow plastic and is not baking well. I only got the top strip of the uv plane baked rest all was black.
@abhirutmeherishi5738
@abhirutmeherishi5738 2 жыл бұрын
now something is totally mesed up iam geting black squares only. yesterday atleast i got one strip of texture. can you help out please.
@SoMuchNoise1
@SoMuchNoise1 2 жыл бұрын
Stellar tutorial, thank you for the information! I had a question: Is this process possible with materials that mix shaders? I'm currently trying to export a rusty barrel with a sticker on it, but the rusty metal and the sticker image texture were made in the same Material and combined with a Mix Shader. Do I have to remake the sticker as a separate material, or can I bake the two together?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
hmm, actually I'm not sure what to do for a material with a mix shader, because in that case you might have two different metallic values for the two shaders. maybe I can make a video on that sometime.
@lordtalosgaming1448
@lordtalosgaming1448 2 жыл бұрын
tutorial begins at 3:08, if you already know how to bake textures, just not sure about metallic specifically.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
👍‍
@IchigoFurryModder
@IchigoFurryModder 3 жыл бұрын
Just use the emission node from previewing stuff with the node wrangler, you don't even need to change the bake type, leave it as combined, this could of been 15 seconds lmao
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Ooof! Does that work? I will have to try that. Lol. Thanks!
@IchigoFurryModder
@IchigoFurryModder 3 жыл бұрын
I always do it like that with all my textures, node wrangler preview is just an emission shader with a label. BTW still watching, I'm guilty of commenting before finishing oof, but the thing with the color and the metalness is because in metallic areas there's no diffuse, or if it's partially metallic, which most of the time it really shouldn't be, there's not so much diffuse, so you're only getting as much color as there is diffuse, just going combined and emission node fixes this for free, it's so good I didn't even know that was a thing Blender does lol
@RyanKingArt
@RyanKingArt 3 жыл бұрын
@@IchigoFurryModder I tried it out, using the preview with the node wrangler and baking the emission, and it seems to work for the color and roughness, but not for the Normal map.
@IchigoFurryModder
@IchigoFurryModder 3 жыл бұрын
I imagine it has something to do with color formats, because roughness and metalness are a grayscale, but I can't think of a reason it shouldn't work unless you messed with some obscure setting without noticing it or something? IDK, if you wanna discuss it further you can contact me on Discord if you want, my tag is @dvwf#1375
@pranavk2888
@pranavk2888 2 жыл бұрын
How do you bake transperent maps in blender sn idea for new tutorial. Please consider it.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the tutorial request. 👍‍
@ApexArtistX
@ApexArtistX 2 жыл бұрын
but how to put that gloss map into alpha channel for unity
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I''m not sure. I don't use Unity.
@samthesomniator
@samthesomniator Жыл бұрын
Cool solution. But wtf. When is that about to been fixed in the program? 😃😃 People keep on creating the wildest features and this basic thing keeps on unsolved?! 😃
@RyanKingArt
@RyanKingArt Жыл бұрын
Yeah I totally agree. I wish the baking features could be improved in Blender.
@OGxNoxu
@OGxNoxu 3 жыл бұрын
First comment :D
@RyanKingArt
@RyanKingArt 3 жыл бұрын
Haha, nice! Second!
@РУССКИЙ_СОЛДАТ
@РУССКИЙ_СОЛДАТ 2 жыл бұрын
👎
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the feedback.
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