*Watch the New Updated Tutorial:* kzbin.info/www/bejne/iZabeJd-pdl3aqM
@mr2meows2 жыл бұрын
whats the difference
@RyanKingArt2 жыл бұрын
@@mr2meows I didn't mention in this video, that you need to set the roughness maps and normal maps to Non Color Data, before you bake them. Sp the new updated tutorial is more correct.
@Lostinthesauc1313 Жыл бұрын
Can you use this method to transfer a complex models appearance (high triangle/sculpted shape Onto a low poly copy of it ? Roblox studio wont let us import blender models cause of the high triangle ammount
@elcucuy88504 ай бұрын
@@Lostinthesauc1313 u fix it
@holstjt2 жыл бұрын
I found that you can bake with gpu, you just have to set your cycles render preferences in your system setings to Cuda, and only tick gpu. Love the tutorial
@RyanKingArt2 жыл бұрын
Thanks for the info! 👍
@StridBR2 жыл бұрын
Yes, I ran into that yesterday when following a tutorial on baking. After changing to GPU the performance improvement was HUGE. This comment need more upvotes.
@JuanFernandez-ti5bv2 жыл бұрын
great useful information, thank you!
@ttpechon2535 Жыл бұрын
You have to have a Nvidia gpu though, won't work for AMD gpus
@RyanKingArt3 жыл бұрын
*I forgot to mention in the tutorial:* The sample count will effect the bake. So if you turn the sample count down, then it will bake faster. I usually set the samples to 10, when I'm baking. *Watch the New Updated Tutorial:* kzbin.info/www/bejne/iZabeJd-pdl3aqM
@daverhin59753 жыл бұрын
Is there a way to bake bitmaps into the mesh for 3d printing files?
@RyanKingArt2 жыл бұрын
@@daverhin5975 Hmm, I'm not sure. I have no experience with 3d printing.
@sakattodesign99272 жыл бұрын
12:33 when i press bake, nothing happen.. no preview also in uv editor. it because lagging or waiting for baking?
@RyanKingArt2 жыл бұрын
@@sakattodesign9927 Make sure you have your object selected. Also make sure that the image texture in the shader is selected, before you hit bake.
@RyanKingArt2 жыл бұрын
@@sakattodesign9927 Do you see the loading bar at the bottom of Blender after you hit the bake button?
@PowerWildMetal2 жыл бұрын
Thanks a lot, it's legit the only tutorial on youtube where it is clearly well explained and how works the full process to bake and export textures unlike the others crappy "tutorials".... Take my money
@RyanKingArt2 жыл бұрын
Glad my tutorial is helpful!
@whynotanyting2 жыл бұрын
Texturing was the final wall that was preventing me from getting better at 3D art. Every time I was overwhelmed by the nodes and the texturing process (unwrapping, exporting, etc.). Always making meshes, adding some basic colors, and then ending it there. I'm glad I found your tutorial because it is a much simpler way to bake textures! Now to go back and learn the nodes... God help me on geometry nodes.
@RyanKingArt2 жыл бұрын
thanks for watching! but you should really check out my updated tutorial, links in the description.
@abdou.the.heretic8 ай бұрын
I am at your point right now, and yours comment gave me hope.
@fionahonohan27573 ай бұрын
Thank you, Ryan! I've learned a lot from you. I watch many texture-related videos, but I often skip them halfway through or they end up confusing me more. However, your videos always teach me so much, even beyond what I set out to learn. In this video, I was specifically looking for how to bake a diffuse map, but I also learned that normal, roughness, metallic, and other maps can be baked, and how to do that. I baked a diffuse map successfully, and it worked perfectly when tested in another program. Thank you again!
@simonatkins72932 жыл бұрын
been looking for a tutorial on this for ages that actually explains it clearly, thanks Dude!
@RyanKingArt2 жыл бұрын
You're very welcome!
@siorafede7413 жыл бұрын
I followed many videos on baking textures but all of them were missing some tiny steps or details and made the bake fail. Yours actually made it work, thank you!
@RyanKingArt3 жыл бұрын
Glad it was helpful!
@krysc96 Жыл бұрын
For 18 minutes that flew by quick, AND every second was informative. thanks so much for this! i really didn't wanna take time with blenders visual scripting (baking hardly used it anyway, i just never had the patience to find out) but I'm really impressed how easy and understandable you made it.
@RyanKingArt Жыл бұрын
thanks for watching!
@Z-FilesYT10 ай бұрын
Never thought i'd ended up wanting to do 3D, and when i started out, never realized Blender had so much complexity to offer. Really great video.
@RyanKingArt10 ай бұрын
thanks for watching. by the way, you might want to watch my updated baking tutorial. link is in the description.
@leinah36712 жыл бұрын
Thank you. You saved me as an 2 year self taught 3d artist who don't want to learn bake texture.
@RyanKingArt2 жыл бұрын
Thanks for watching!
@leinah36712 жыл бұрын
@@RyanKingArt Also I just wanted to add, that baking diffuse map will not work if there's a metallic value.
@RyanKingArt2 жыл бұрын
@@leinah3671 Yes, sorry I didn't mention that in the video.
@DaNy25434 ай бұрын
Dude.. I got fired a couple days ago and I'm programming an AR as a portfolio. So, I need to convert my .blend file to gbl and for that I need my textures baked. You were the only clear tutorial I got. So I promise I'm gonna donate (hope soon) when I get a job. I really apreciate this vid, I was going crazy!
@Peter-gk1fr3 жыл бұрын
Just got to say that your videos are great. you speak very clearly & get to the point. Well done!!
@RyanKingArt3 жыл бұрын
Thank you very much!
@marijeon4822 жыл бұрын
dude this just saved my course's final project! thanks so much for the tutorial, best explanation i've found!
@RyanKingArt2 жыл бұрын
Glad it helped!
@VavaboyGamer2 жыл бұрын
I'm here again. This helped me bake my texture after watching that Marble video. You're awesome.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@BonzoDeAap3 жыл бұрын
Hey Ryan, thanks again for the excellent tutorials! I dont know if things got updated since this video, but baking textures with my GPU seem to work just fine, and alot faster too.
@RyanKingArt3 жыл бұрын
Oh wow! You are right! I just tired it out. That must have been in a recent update, because for as long as I can remember, You aways had to bake with your CPU. Thanks for letting me know about that. 👍👍
@nailbomb4203 жыл бұрын
@@RyanKingArt I just found a video from Aug 2020 showing how to bake with GPU. I get the impression it was working before even then though.
@claytonbennett77972 жыл бұрын
Thanks Ryan! I appreciate that you broke this down into such bite-sized pieces. I'm working on displaying 3D data using a color gradient.
@RyanKingArt2 жыл бұрын
Cool! Thanks for watching.
@walterwhitetailfeather99983 жыл бұрын
Thank you for the clear and concise tutorial. This is the 6th or 7th tutorial I’ve watched, and this is the best one.
@RyanKingArt3 жыл бұрын
Cool! Thanks for watching!
@r.i.p.44853 жыл бұрын
I bake textures because they taste better XD.
@RyanKingArt3 жыл бұрын
Haha, Yes! : )
@urmomlolgottem Жыл бұрын
Saaame😂
@georgios.marinoudis2 жыл бұрын
Best blender bake tutorial I've found. Thank you!
@RyanKingArt2 жыл бұрын
Glad it was helpful! Thank you for watching.
@crystalx1979 Жыл бұрын
Its interesting how i come back everytime to your Channel. Damn, i couldnt understand at my beginning Level to follow you. I tried it much in past. But my feelings always say to me, the time will come, that i will meet you definitly again. And after one Year of hard Practice i can not thank you enough for your very detailed Lessons! Im sure we meet us much in the future about your videos, and i can not thank you enough for your time to explaining so much things on your detailed Tutorials.
@RyanKingArt Жыл бұрын
Glad my videos can help!
@MSibrava2 жыл бұрын
Thank you so much! This is by far the most straight forward video I've found explaining this process.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@graphixworld71903 жыл бұрын
U saved me... Amazing... Only thing I needed...
@RyanKingArt3 жыл бұрын
Thanks for watching. : )
@ac50602 жыл бұрын
as someone who has never used blender before this tutorial was very easy to understand thank you ❤
@RyanKingArt2 жыл бұрын
Glad it was helpful! you might want to check out my updated texture baking tutorial. link's in the description.
@justtrim Жыл бұрын
Thank you for such an awesome tutorial, the texturing in this is incredible. I just finished it and then I saw the updated tutorial link after lol :D
@RyanKingArt Жыл бұрын
Yeah I made a better updated tutorial. thanks for watching!
@ikerpc7 Жыл бұрын
You are literally the best! I think it was impossible to make it!
@RyanKingArt Жыл бұрын
Hope it helped!
@ikerpc7 Жыл бұрын
@@RyanKingArt it helped a lot!
@MuddyRainMusic3 жыл бұрын
Dude, thank you, this was so helpful and clear!
@RyanKingArt3 жыл бұрын
Your welcome. : )
@yueernteo36639 ай бұрын
Hi, thank you so much for your tutorials!!! They are so well explained and show every steps that it's easy to understand. Love it~ 💖💖💖🙏🏻🙏🏻🙏🏻
@RyanKingArt9 ай бұрын
glad it helped!
@xarshe2 жыл бұрын
Super helpful - thank you! Was scouring tutorials for something comprehensive and easy to follow.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@betafunk84723 жыл бұрын
Hey Ryan, great tutorial as always. Really made this process simple for me. Cheers!
@RyanKingArt3 жыл бұрын
Thanks Joseph! Glad it helped!
@ktmochiii3 жыл бұрын
nice. thanks so much. so much better than the outdated stackoverflow answers i found.
@RyanKingArt3 жыл бұрын
Haha, thanks! Glad the video helped!
@HandleDisliker2 жыл бұрын
Hey, so nice tutorial. Thank you for putting this out there! I want to say that I initially found this tutorial to be frustrating as (a) past you didn't use the model promised in the thumbnail for the tutorial, and (b) I would swear the first seven minutes of the video are practically air; a lot of perceived rabbit trails and "with that out of the way, let's talk about our sponsor"(Quite jarring stuff for the viewer). HOWEVER! I am glad I stuck through it, for once you got into the right mindset at the 9 minute mark you performed the best tutorial I've seen in a while. You were concise and helpful, no fluff in sight, I learned quite a bit, etc, so thank you. I am aware that this is a year-old video at the time of me writing. I recognize that we as people improve our abilities over time, and I have no intention of criticizing something no one really has control over. As the internet has gained this "nice no matter what" attitude however, I firmly believe that this deprives us creators the ability to get the feedback we are sorely deprived of, and so I offer this comment to you. Best of luck in your endeavors sir.
@RyanKingArt2 жыл бұрын
I actually quite agree with you. I actually made a completely new updated tutorial. If you check the description, you will see a link to the updated tutorial.
@HandleDisliker2 жыл бұрын
@@RyanKingArt Haha yeah! I saw a bit of it! Straight to the point and adds the metal workflow; it's something I am about to need actually, so thank you. I'm hoping to outline the differences for the one guy who asked you the differences too if that's alright. Sorry about the no sponsor though... hmm... I'm curious. No promises, but would you be interested in me sponsoring one of your future videos for my game at a certain point? I offer no promise as it's in Alpha, I'm only one guy, and I'm only working on my art at the moment, but I'd be interested in supporting you in a business way.
@potatohead78573 жыл бұрын
I'm looking for this tutorial thank you for the tutorial
@RyanKingArt3 жыл бұрын
Hope it helps!
@seiitkhanotegali77342 жыл бұрын
thanks very nice tutorial, helped me alot
@RyanKingArt2 жыл бұрын
Glad it helped!
@raoulette2 жыл бұрын
Your work is great, congratulations, Ryan et merci
@RyanKingArt2 жыл бұрын
Thank you!
@EONARIA-3D3 жыл бұрын
THank you for such easy Tutorial, you saved my day!
@RyanKingArt3 жыл бұрын
Glad it helped!!
@anthonyross-7022 жыл бұрын
Thank you for a clear, easy to follow tutorial.
@RyanKingArt2 жыл бұрын
You are welcome! Thank you for watching.
@fredericop1672 жыл бұрын
Great tutorial, Simple explanation with all you need to bake textures, Thank you
@RyanKingArt2 жыл бұрын
You are welcome! Thanks for watching.
@Annnodyne2 жыл бұрын
Really loved the explanation, you are good at that!
@RyanKingArt2 жыл бұрын
Thanks!
@protools30003 жыл бұрын
Hey Ryan, another great beginners tutorial! Just my consideration: Since Blender stores the baked data temporarily, it would be a bit faster to bake all the passes into the same texture node setup and save them subsequently with the appropriate name. That way you can leave the node setup untouched - just save the baked images via _"Save As..."_ Hopefully Blender will fix the Metallic/Glossy issue soon! Best regards
@RyanKingArt3 жыл бұрын
Thanks!
@jankarsten51023 жыл бұрын
Excellent explanation ! you must be a teacher or a baker, Thanx 🧑🍳
@RyanKingArt3 жыл бұрын
Thank you very much!
@Brightshadow6863 жыл бұрын
Thank you. Used an other Tutorial, but it didnt worked properly. You explained everything wery good. Need this for my game
@RyanKingArt3 жыл бұрын
Glad the video helped!
@AkanBrownStudios3 жыл бұрын
You are a good teacher!!!!!!
@RyanKingArt3 жыл бұрын
Thanks!
@JuanFernandez-ti5bv2 жыл бұрын
Great tutorial, very well explained , specially the concept of baking and why we need to to it, and also which elements we can bake into the mesh...it really helped me out, very much appreciated!
@RyanKingArt2 жыл бұрын
thanks for watching!
@valleybrook2 жыл бұрын
Excellent video! Don't forget the shortcut when using NodeWrangler: Ctrl+Shift+T and then just choose the material-channel-images in question
@RyanKingArt2 жыл бұрын
Yep! 👍 👍
@trishaanagarwal84122 жыл бұрын
Hey Ryan awesome tutorial, tell me how to bake a displacement map please.
@RyanKingArt2 жыл бұрын
Just plug the displacement values into the emission on the principled, and then bake the emission value.
@trishaanagarwal84122 жыл бұрын
@@RyanKingArt ok thanks man
@jaythesimmer4239 Жыл бұрын
See now this must of been the step I skipped! So definitely doing this! I made my first object for a game and it was pretty funky looking. My image texture look horrible in game so I’ll try this out! Thank you!
@RyanKingArt Жыл бұрын
Hope it helps!
@geodav24973 жыл бұрын
THANKS DUDE!
@RyanKingArt3 жыл бұрын
Your welcome!!
@WittyDZN2 жыл бұрын
hey Ryan thank you for this tut. really help me in reducing render time for some reason by baking textures on procedural material
@RyanKingArt2 жыл бұрын
Thanks for watching! Yeah, using texture maps can make render times faster. 🙂
@WittyDZN2 жыл бұрын
@@RyanKingArt it was 13-14 per frame in eevee and now it's reduced so much. so it help a lot to me and also saved much more time too
@havekstudioexperimental2 жыл бұрын
Very concretely explained, to the point. Best tutorials!
@RyanKingArt2 жыл бұрын
thanks! you might want to check out my updated baking tutorial. Link is in the description.
@smileyboi1205 Жыл бұрын
Very helpful!
@RyanKingArt Жыл бұрын
Glad it was helpful!
@KatlinSchirmer3 жыл бұрын
Yeah, Baking Tut, Very nice dear.
@RyanKingArt3 жыл бұрын
Thank you!
@iagoblackwaves38752 жыл бұрын
Fantastic video, really useful, thank you!
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@kingdoom19063 жыл бұрын
I don’t know why it didn’t work with me , i will do it again hope it work Thank you for helping us ❤️
@RyanKingArt3 жыл бұрын
Thanks for watching!
@timoneri88122 жыл бұрын
Very 👍 tutorial ! Now I understand 🧠 much better the Baking . Thank you Ryan! 🙂
@RyanKingArt2 жыл бұрын
Thank you for watching!
@cory999982 жыл бұрын
This is perfect, ty!
@RyanKingArt2 жыл бұрын
You're welcome!
@Andr00_gmoney2 жыл бұрын
thanks again for the great helpful tutorial, I've learned so much from watching your videos and it's definitely helped
@RyanKingArt2 жыл бұрын
Glad to hear that! Thanks for watching!
@victorbied12 жыл бұрын
Very nice!
@RyanKingArt2 жыл бұрын
Thank you!
@shamusmoore2 жыл бұрын
I'm gonna have to come back to this every day, thanks tho!
@RyanKingArt2 жыл бұрын
you should check out my updated baking tutorial. links in the description.
@shamusmoore2 жыл бұрын
@@RyanKingArt ah alrighty! Thank you sir
@gabrielWachong Жыл бұрын
this was so simple once you explained it! Thanks for this amazing tutorial! 🙌🙌 I assume this would also improve render time within Blender?
@RyanKingArt Жыл бұрын
Yes it would also improve blender's render time after baking. thanks for watching!
@lynalurex2833 жыл бұрын
so well explained, thanks!!!
@RyanKingArt3 жыл бұрын
You are welcome. 🙂
@georgiamcclymont983 жыл бұрын
Amazing, just what I needed! Thank you 😁
@RyanKingArt3 жыл бұрын
You are welcome!
@antlermind2 жыл бұрын
Best tutorial I've found on this subject, kudos for that! :) Still, this solution doesn't work for me either, not at all sure why... Just get "No vertex colors layer in object - " when attempting to bake.
@RyanKingArt2 жыл бұрын
Sorry its not working for you.
@antlermind2 жыл бұрын
@@RyanKingArt No worries! Thank you for the tutorial nonetheless!!
@AviationMaster3 жыл бұрын
I was looking all over for something like this in May 😂 So glad you made a tutorial for it! I'll come back to it every time I need help baking.
@RyanKingArt3 жыл бұрын
Cool, thanks!
@LeftRightGdnight2 жыл бұрын
Just the tutorial i was looking for. Thank you so much !
@RyanKingArt2 жыл бұрын
glad it helped! Although you should check out the updated tutorial. Links in the description.
@valentinaselektrikas2 жыл бұрын
Thanks, great video. It would be very efficient if the texture map could overlap why it is an issue with baking?
@RyanKingArt2 жыл бұрын
I'm not sure what you mean by overlapping.
@cloudpicturescgi2 жыл бұрын
Thank you very much
@RyanKingArt2 жыл бұрын
You are welcome!
@trietkhuong40933 жыл бұрын
thanks for the vid, really helpful
@RyanKingArt3 жыл бұрын
You're welcome! Thanks for checking out the video. : )
@franktseng24252 жыл бұрын
Hi, thx for tutorial! really awesome, it save my life haha... A question: I use Mix Node to mix up 2 or 3 Material, for example Snow on Rock. In this case I need to bake Difuss, Normal and Roughness for each Material individually, right? And I also use the Displacement for Material, (not Modifier), it also follow the same workflow?
@hefferwolff35783 жыл бұрын
thanks a lot!
@RyanKingArt3 жыл бұрын
You're welcome!
@funnyanimalworld75792 жыл бұрын
great video.
@RyanKingArt2 жыл бұрын
Thank you! 😀
@dadyy95213 жыл бұрын
Thanks for this great tutorial, I have a question regarding big objects with multiple materials. I am working on a temple with multiple materials, such as shiny ones and some that are rough, where both are different. how do I bake the texture for the temple when it has several materials on it?
@RyanKingArt3 жыл бұрын
Two things you can do: You can bake each material out with separate texture maps, or you can bake them all onto one map, to combine the material. Grant Abbit has a great tutorial on how to do this: kzbin.info/www/bejne/g3maiZeloZqYqNk
@mesarena54082 жыл бұрын
Thanks alot for the tut, always nice and clean 👌
@RyanKingArt2 жыл бұрын
thanks!
@josephvanwyk20882 жыл бұрын
So to clarify - For example I have 10 unique houses made for a game to be used in Unreal. Do I bake each of the 10 on their own map, or do I bake all 10 houses on 1 map? My second question is, each house has windows, and parts that have emissions. When I bake everything together with the textures - does the map capture all info as it is, or is it something I need to re-setup afterwards in unreal (for glass and emissions)? I understand under bake type, you use combined - just wondering if it bakes glass, will it show glass in Unreal?
@RyanKingArt2 жыл бұрын
For your first question, it really depends on what you want to do. Either way will work fine. For your second question, I would bake an emission map, with just the emission values, and then use that in the final material setup, to tell the object where its an emission. And no, you can't bake glass. You will also need to bake a transparency map, to tell the material what parts are transparent. Also, I've never used unreal engine, just so you know, so I can't give you advice on unreal engine, only Blender. Hope this helps!
@josephvanwyk20882 жыл бұрын
@@RyanKingArt Epic thanks, no worries - it makes sense.
@kiwifruit3d2 жыл бұрын
thank you
@RyanKingArt2 жыл бұрын
You're welcome!
@jonahnorcross80722 жыл бұрын
Hey Ryan! Great vid! I'm sure you're about to start gaining some real traction in the blender world. In regards to baking, how would I bake a texture that's both a Principled BSDF shader, and a translucent shader, both plugged into a mix shader?
@jonahnorcross80722 жыл бұрын
oh, and it probably doesnt matter but the factor of the mixed shader is decided by a noise texture
@RyanKingArt2 жыл бұрын
You'd bake it just the same way. it works the same.
@mazander_man6 ай бұрын
Thanks- saved me :)
@RyanKingArt6 ай бұрын
Glad it helped!
@wildmillardz8934 Жыл бұрын
This is awesome! I have some other problems with textures too. When I bake them and save them I come back and the image texture is black again :( as if i jad never baked or it is nothing just a grid what do i do 😢
@MarDanBay2 жыл бұрын
Hi, Thanks for the tutorial. How can i bake my textures if i textured each part of the model separately?
@RyanKingArt2 жыл бұрын
Do you have multiple materials that you want on one map? I have a video on how to do that: kzbin.info/www/bejne/rXiZgIFurL-MgsU
@MarDanBay2 жыл бұрын
@@RyanKingArt thanks
@joelhimself3d3 жыл бұрын
Amazing!!
@RyanKingArt3 жыл бұрын
Thanks!
@kelpR Жыл бұрын
wow, thx so much B)
@RyanKingArt Жыл бұрын
you're welcome! Although I'd recommend checking out the new updated tutorial with the link in the description.
@srazysnake02212 жыл бұрын
Thankyou Thankyou Thankyou
@RyanKingArt2 жыл бұрын
You're welcome!
@a.kromatyk Жыл бұрын
Very helpful but my question is if there is anyway that I can bake a material that has Multiple BSDF nodes, like Multiple Principle BSDFs and Mix Shaders. I am really stuck in my process because of this. Let me know please. Thanks
@CarlyTho Жыл бұрын
Thank you!
@RyanKingArt Жыл бұрын
You're welcome!
@DaRealXXLSlayer2 жыл бұрын
This is really informative what do you do if it’s baking out black textures
@RyanKingArt2 жыл бұрын
Are you trying to bake a material with a metallic value? I have a video specifically on how to do that, if that's the problem: kzbin.info/www/bejne/l5K1pKOcmJ6CeLc
@DaRealXXLSlayer2 жыл бұрын
@@RyanKingArt no it’s just a normal glowing material sort of like a glowing rock effect but it seems like once I use layer weight and Color ramp The texture no longer bakes it comes out solid black Nothing breaks out not diffuser maps not emission maps it all comes out solid black
@elyceus2 жыл бұрын
So i just started learning about baking, is this the same process as transferring any settings from the geometry nodes to sketchfab? if so what is the bake type setting? if not then do i just apply the geometry nodes to my mesh and will it show up on sketchfab?
@RyanKingArt2 жыл бұрын
Yes! If you want your Geometry nodes to work on Sketchfab, you will need to apply the geometry nodes modifier, so that it becomes actually geometry. Then you can upload to sketchfab. 👍
@elyceus2 жыл бұрын
@@RyanKingArt ohh okay thank you for helping Ryan and thank you for this amazing content here 😊 I subscribe
@RyanKingArt2 жыл бұрын
@@elyceus Thanks!
@blenderbreath71193 жыл бұрын
Hi Ryan, nice tutorial, I would like to know your PC specs, my PC no way it can bake 4k images.
@RyanKingArt3 жыл бұрын
If you turn down the sample count, then the Bake will go faster. You might be able to bake 4K textures. Here's an overview of my PC Build: Ryzen-3900X CPU 12 Core 24 Threds Cooler Master CPU Liquid Cooler EVGA Supernova 1000 Watt Power Supply RTX 2080 Super WINDFORCE OC 8G Graphics Card 500 GB Solid State Drive 3TB Hard Drive 3000 MHz DDR4 32 GB Ram Thermaltake Level 20 MT ARGB Mid Tower Computer Case ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
@BayrotsPlays Жыл бұрын
If you have multiple materials on an object, do you have to bake each one individually?
@josepht15753 жыл бұрын
what a great tutorial. I was banging my head trying to figure out why my textures were fubard. CPU bake was the answer! I'm looking to bake a tv model that has a static procedural animation displayed on it. This would then be imported into unity. Would the static animation be a separate model from the tv? Like a quad with a texture that would then be placed behind a glass texture or I guess it would be better to bake the glass texture with the static?
@RyanKingArt3 жыл бұрын
Glad the tutorial helped! Hmm, I don't use unity, so I can't say for sure, but I think that would work best. Just having the TV screen be a separate object. I don't know how you would make the procedural static be animated in unity though. Again, I don't use unity, but maybe you could render out an animation of the static, and then add that in as a video on a flat plane. Then stick it into the TV.
@israelbarbarastehlingpinto21773 жыл бұрын
Very Nice video Ryan. One question. Do you know if doing this way the material will export with the object correctly in the .gltf format? thank you
@RyanKingArt3 жыл бұрын
Thanks for watching. Hmm, I don't know. I have never heard about the .gltf format. What is it exactly?
@israelbarbarastehlingpinto21773 жыл бұрын
@@RyanKingArt gltf format is a file format for 3D objects. I look forward and i checked that is possible to export the object with it's material doing in this tutorial way using gltf. One other question: in the UV editor in the "select" options the "select overlap" is not showing to me, do you know why? it is an blender addon that i have to activate? i'm using blender in the same version that you use. Thank you
@RyanKingArt3 жыл бұрын
@@israelbarbarastehlingpinto2177 Hmm, that is weird. No, its not a Blender addon. Its a feature built into Blender.
@june_1062 жыл бұрын
thank you so much, I was getting the dumb "nothing selected" error, turns out I had to create that image texture node and select it
@RyanKingArt2 жыл бұрын
Thanks for watching!
@XISZAS2 жыл бұрын
Really helpful tutorial, just what i needed to help a friend with a game. I just have a slight problem, the material that im using in my object is a rusty procedural metal that you previously created on your channel but when i go to bake the diffuse map the metal color is all black and the rust part is ok. All the other maps baked right. Is there a way to fix this? Keep up the amazing work!
@RyanKingArt2 жыл бұрын
You have to use a different workflow to bake metallic maps. I made a tutorial on it here: kzbin.info/www/bejne/l5K1pKOcmJ6CeLc
@XISZAS2 жыл бұрын
@@RyanKingArt Wow thanks for the quick response! Right when i posted the comment i saw that you had made that video xD. I Manneged to bake the diffuse map correctly now, but the emission map its all black. Im guessing its because i dont conect the data of the Metalic map to the emission. But i dont have nothing driving the metalic value except for one of the principled bsdf shaders set to the value of 1. This is the material that im using: kzbin.info/www/bejne/j4WwlXlsobSCqdk
@XISZAS2 жыл бұрын
Never mind! I just had to conect the color ramp driving what was rust and what was metal to the emission of each principled BSDF (i didnt realize that the color ramp in the middle was driving what was metal and what wasnt). Now i have all the maps that i need to make the material! Thank you very much for the response and the amazing tutorials Ryan! Much love from Portugal.
@RyanKingArt2 жыл бұрын
@@XISZAS Thanks for watching!
@tastantcerveses64433 жыл бұрын
Hi Ryan, first of all, thanks for your great tutos, I'm learning a lot. Now I'm trying to bake a copper texture on a plane mesh and it happens that I can bake the normal and the roughness, but when I bake diffuse I get a black color instead of the one I see in the procedural. Is there some kind of mistake I'm not aware that gives this wrong black output? Thanks in advance
@RyanKingArt3 жыл бұрын
Yes, you should watch my tutorial on how to bake metallic maps. The process is slightly different when baking metal materials. Here is the link to my tutorial: kzbin.info/www/bejne/l5K1pKOcmJ6CeLc
@tastantcerveses64433 жыл бұрын
@@RyanKingArt Thanks a lot, it was the metallic I have it to one, now is working perfect!
@SkywardWarriorCosplaygamer Жыл бұрын
I'm trying to bake some textuers so that my character and environment scenes don't lag and crash as much, and my files involve a lot of noise textures inputted into the metallic and specular nodes of their Principled BSDFs. I didn't see a mode in the dropdown options for those. Is there a different way to bake these, or do their options go by other names? Also, if one noise texture is applied to multiple traits of one texture, do I have to bake it more than once to different image textures or just bake to one? Thanks!
@martinezleonardocesardanil80393 жыл бұрын
HI Ryan... BIg fan of your videos... quick question... Does the shading tab also works for videogames?
@RyanKingArt3 жыл бұрын
Hello. Thanks for watching my videos! I'm not quite sure if I understand your question. Are you asking if Procedural materials work in Game engines? Procedural materials only work in Blender, so if you want to use a Procedural material in a game engine, then you will need to bake out the material to texture maps first. If that wasn't your question, can you ask your question in more detail? And I will try to answer it. Thanks!
@martinezleonardocesardanil80393 жыл бұрын
@@RyanKingArt Sorry my friend... I am new at blender so I am not very good with the blender language... but Yes I made a procedural material in the shading tab of blender.... so you did answer my question thank you... do you have any videos on baking a procedural texture?? sorry to ask but i do need some help and thank you sooo much
@RyanKingArt3 жыл бұрын
@@martinezleonardocesardanil8039 Yes, you can use this same method as shown in the video, to bake procedural textures.
@honestview2 жыл бұрын
AWESOME! but how do you export to some kind of file while keeping the texture? for example like USDZ one while which contains it all?
@RyanKingArt2 жыл бұрын
Click on File, Export, and the choose the format to export too. Then make the file name and location. Then before you export, on the right side panel, you should be able to check mark what data you want it to contain.
@SaykoFr089 ай бұрын
Thank you man for this important tutorial because I learn blender and it's a little bit difficult I don"t have a GPU 🤣🤣🤣🤣🤣🤣
@leogillff3 жыл бұрын
Very nice
@RyanKingArt3 жыл бұрын
Thank you!
@danderovski3882 Жыл бұрын
yo thanks man
@RyanKingArt Жыл бұрын
you're welcome!
@strike7even4202 жыл бұрын
Thanks for the very good tutorial. I have one more question. I want to edit the low poly image texture (1024*1024) in Photoshop. By the way, I can't edit the image because I don't know where the border of the uv map is in the image. Is there a way to separately bake only the lines of the uv map ?
@RyanKingArt2 жыл бұрын
hmm not that I know of. you could just take a screenshot the UV map. also I recommend watching my updated texture baking tutorial. Link is in the description.