How To Create A Fixed Camera In A Room - Unreal Engine 4 Tutorial

  Рет қаралды 35,246

Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 51
@TornadoTwins
@TornadoTwins 2 жыл бұрын
Fortunately, my first thought today was "maybe Matt Aspland already has a video on this topic" and sure enough, here it is. You're awesome.
@stevenwynn819
@stevenwynn819 4 жыл бұрын
This is great! I've never seen anyone do a similar tutorial. Keep that original content coming!
@MattAspland
@MattAspland 4 жыл бұрын
Thank you Steve! I really appreciate it :)
@ngame_gamer4498
@ngame_gamer4498 3 жыл бұрын
Small problem... If your camera is in anywhere but a certain angle your controllers are all janked up. How do I fix that??
@TheF4c3m4n
@TheF4c3m4n 4 жыл бұрын
This is just like how Resident Evil had their cameras setup. Could the last part of the setup be used to control, or rotate anything in order to make it follow the player? Cool tutorial! Thanks Matt!
@MattAspland
@MattAspland 4 жыл бұрын
Oh great! And yep that find look at rotation can be used to rotate actors to follow another like in this, I used a similar method to set up auto aim. No problem, and happy new year! :)
@AdamBarkerThe
@AdamBarkerThe 7 ай бұрын
What if I want to place multiple of these? do I have to just make multiple blueprints?
@Frazer213
@Frazer213 2 жыл бұрын
I'm doing a top-down Zelda style game, where the camera stays still till the player moves to a new part of the map, but i cannot figure out how to have the default camera be any camera that isn't a camera connected to the default player.
@SpaceMango
@SpaceMango 3 жыл бұрын
This worked great! Thank you! I just wonder how i do this in multiple rooms/angles. I have a room with another room inside it and it would be great to switch to another camera in that room. Is there a way to use the same blueprint but use another camera and triggerbox as reference. If so, where do i put it?
@UltimateEngineering
@UltimateEngineering 7 ай бұрын
Great. How to make the camera rotate, only while facing it with the character (Viewport of character in ferst person)? Is there something like - "while facing actors mesh with player first person camera viewport do this"?
@Grimsikk
@Grimsikk 2 жыл бұрын
How would I make this in a blueprint actor? I want to make a blueprint that acts as a sort of "Camera Manager" system for my game, to keep it optimized. What would be the best way to go about this? I'm making an open world Zelda-like game inspired by Wind Waker, so everything will probably be on one large "level".
@enesmergen7978
@enesmergen7978 3 жыл бұрын
thank u so much. I was trying to find fixed camera tutorial
@MrSmashmasterk
@MrSmashmasterk 2 жыл бұрын
Hi Matt! Amazing video. I am unable to spawn my character inside of a trigger volume. Do you have any thoughts on that? Thank you so much!
@judanetwork
@judanetwork 3 жыл бұрын
Hi great tutorial! But if i want to set a camera when start the level, how to set the (EventBegin Play) node?
@hebertcostadonascimento4835
@hebertcostadonascimento4835 3 жыл бұрын
thanks for the tutorial, i was stuck think on how to change camera.
@HiHoSHOW
@HiHoSHOW Жыл бұрын
I have followed every step, when the character enters the trigger box the view changes to the new camera, but it is not rotating with the player movement. (the player movement is a bit different for me, it is not normal walking, it is crawling, but does it matter? ). what could be wrong?
@RyansMashup
@RyansMashup 2 жыл бұрын
If you had two cameras in one room, how might you switch between those two cameras with a key bind?
@rohithgundla9790
@rohithgundla9790 3 жыл бұрын
I've a small problem...If the character enters the trigger box the character controls are getting inverted...Is there any other option to not get invert
@MrSmashmasterk
@MrSmashmasterk 2 жыл бұрын
Same. Did you ever fix it?
@cragebo
@cragebo Жыл бұрын
Im the same, dont know how to invert them when the camera changes, if anyone could help please reply
@Aleks_Sense
@Aleks_Sense 4 жыл бұрын
Great tutorial. Thanks alot! I did it in a blueprint, but i did run into a problem, if my player is spawning inside the trigger box it wont change the camera until you exit the trigger box area and enter again. Anyone know how to make it work? EDIT: Added Boolean Generate Overlap Events During Level Streaming inside my blueprint EventGraph and turned it on, now it works perfectly! Or you just turn it on in your Project Settings (not sure if there are some difference) maybe someone will help.
@MrSmashmasterk
@MrSmashmasterk 2 жыл бұрын
Thank you for your comment! I am having trouble spawning inside of trigger volumes. Any theories? Thank you!
@timo_b3
@timo_b3 6 ай бұрын
thank you!
@TNTMEKKI
@TNTMEKKI 4 жыл бұрын
this if you need make game like resident evil good job man i love your all tutorials
@TNTMEKKI
@TNTMEKKI 4 жыл бұрын
my eng so bad lol
@MattAspland
@MattAspland 4 жыл бұрын
Yeah exactly, thank you so much man! I really appreciate that! And no it's great don't worry :)
@dreamfractures
@dreamfractures 3 жыл бұрын
Oh my gosh thank you so much!!
@beyondkhan8459
@beyondkhan8459 2 жыл бұрын
유익한 튜토리얼 이었습니다. 감사합니다.
@bluegodstopper
@bluegodstopper 2 жыл бұрын
i am trying to do this with multiple players and it does not seem to work for all of them
@NazariyDudnik
@NazariyDudnik 2 жыл бұрын
Thanks!
@blackivy011
@blackivy011 2 жыл бұрын
I have quick question, if you were to put the camera on the other side of the room, the controls would be upside down when you walked into the room. How can you flip the controls as well when you walk into the room? Thanks for the tutorial!
@furrybproductions
@furrybproductions 2 жыл бұрын
On your move forward and move right, instead of using the control rotation yaw as the basis of character movement, get the player camera manager, get its transform component, get it's world rotation, get it's yaw and use that. This way, movement is always relative to the camera.
@SrGravatas
@SrGravatas Жыл бұрын
@@furrybproductions i've been looking for this answer, ty so much for sharing knowledge.
@Gcaptain14
@Gcaptain14 4 жыл бұрын
hey can you make tutorial on cctv cam do are doing well good job thanks
@MattAspland
@MattAspland 4 жыл бұрын
Hey, I do actually have one already, hope it helps :) And thank you man! CCTV: kzbin.info/www/bejne/aWO6l3-ejZ6LjbM
@Gcaptain14
@Gcaptain14 4 жыл бұрын
@@MattAspland THANKS IT HELP ME LOT
@MattAspland
@MattAspland 4 жыл бұрын
@@Gcaptain14 No problem :)
@bartlomiejhaduch3924
@bartlomiejhaduch3924 3 жыл бұрын
again you save me thank you
@artiodainlard
@artiodainlard 3 жыл бұрын
thank you very much sir
@PatatatTatpat
@PatatatTatpat Жыл бұрын
Boss!
@abdullahsohail5395
@abdullahsohail5395 4 жыл бұрын
This remember me volrant cyber agent nice video
@HanganChight
@HanganChight 4 жыл бұрын
8th! Nice tutorial :) can you make a lock main character to target ai tutorial?
@MattAspland
@MattAspland 4 жыл бұрын
Thank you! :) And I can look into it yeah, what exactly are you looking for in that regards, for example I have an autoaim system which may help you? Autoaim: kzbin.info/www/bejne/rmOzgIpvaNx3aJY
@HanganChight
@HanganChight 4 жыл бұрын
@@MattAspland Sorry. i wrote it before cheking other videos. i watched it but what i say is a little bit different. when you lock a target ai which camera looks, until ai dies or it leaves a certain range or user lock off, player character should be facing that character and aouto aim attacks towards him. i hope my english was enough to tell :)
@MattAspland
@MattAspland 4 жыл бұрын
@@HanganChight Ah okay I get you now, I can add that to my list yeah I understand :)
@HanganChight
@HanganChight 4 жыл бұрын
@@MattAspland thanks man.
@milan.980
@milan.980 4 жыл бұрын
it feels like Watch Dogs camera hacking system
@MattAspland
@MattAspland 4 жыл бұрын
Ah that's great, a lot of great games use this system! :)
@shauryasingh6207
@shauryasingh6207 4 жыл бұрын
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