Fortunately, my first thought today was "maybe Matt Aspland already has a video on this topic" and sure enough, here it is. You're awesome.
@stevenwynn8194 жыл бұрын
This is great! I've never seen anyone do a similar tutorial. Keep that original content coming!
@MattAspland4 жыл бұрын
Thank you Steve! I really appreciate it :)
@ngame_gamer44983 жыл бұрын
Small problem... If your camera is in anywhere but a certain angle your controllers are all janked up. How do I fix that??
@TheF4c3m4n4 жыл бұрын
This is just like how Resident Evil had their cameras setup. Could the last part of the setup be used to control, or rotate anything in order to make it follow the player? Cool tutorial! Thanks Matt!
@MattAspland4 жыл бұрын
Oh great! And yep that find look at rotation can be used to rotate actors to follow another like in this, I used a similar method to set up auto aim. No problem, and happy new year! :)
@AdamBarkerThe7 ай бұрын
What if I want to place multiple of these? do I have to just make multiple blueprints?
@Frazer2132 жыл бұрын
I'm doing a top-down Zelda style game, where the camera stays still till the player moves to a new part of the map, but i cannot figure out how to have the default camera be any camera that isn't a camera connected to the default player.
@SpaceMango3 жыл бұрын
This worked great! Thank you! I just wonder how i do this in multiple rooms/angles. I have a room with another room inside it and it would be great to switch to another camera in that room. Is there a way to use the same blueprint but use another camera and triggerbox as reference. If so, where do i put it?
@UltimateEngineering7 ай бұрын
Great. How to make the camera rotate, only while facing it with the character (Viewport of character in ferst person)? Is there something like - "while facing actors mesh with player first person camera viewport do this"?
@Grimsikk2 жыл бұрын
How would I make this in a blueprint actor? I want to make a blueprint that acts as a sort of "Camera Manager" system for my game, to keep it optimized. What would be the best way to go about this? I'm making an open world Zelda-like game inspired by Wind Waker, so everything will probably be on one large "level".
@enesmergen79783 жыл бұрын
thank u so much. I was trying to find fixed camera tutorial
@MrSmashmasterk2 жыл бұрын
Hi Matt! Amazing video. I am unable to spawn my character inside of a trigger volume. Do you have any thoughts on that? Thank you so much!
@judanetwork3 жыл бұрын
Hi great tutorial! But if i want to set a camera when start the level, how to set the (EventBegin Play) node?
@hebertcostadonascimento48353 жыл бұрын
thanks for the tutorial, i was stuck think on how to change camera.
@HiHoSHOW Жыл бұрын
I have followed every step, when the character enters the trigger box the view changes to the new camera, but it is not rotating with the player movement. (the player movement is a bit different for me, it is not normal walking, it is crawling, but does it matter? ). what could be wrong?
@RyansMashup2 жыл бұрын
If you had two cameras in one room, how might you switch between those two cameras with a key bind?
@rohithgundla97903 жыл бұрын
I've a small problem...If the character enters the trigger box the character controls are getting inverted...Is there any other option to not get invert
@MrSmashmasterk2 жыл бұрын
Same. Did you ever fix it?
@cragebo Жыл бұрын
Im the same, dont know how to invert them when the camera changes, if anyone could help please reply
@Aleks_Sense4 жыл бұрын
Great tutorial. Thanks alot! I did it in a blueprint, but i did run into a problem, if my player is spawning inside the trigger box it wont change the camera until you exit the trigger box area and enter again. Anyone know how to make it work? EDIT: Added Boolean Generate Overlap Events During Level Streaming inside my blueprint EventGraph and turned it on, now it works perfectly! Or you just turn it on in your Project Settings (not sure if there are some difference) maybe someone will help.
@MrSmashmasterk2 жыл бұрын
Thank you for your comment! I am having trouble spawning inside of trigger volumes. Any theories? Thank you!
@timo_b36 ай бұрын
thank you!
@TNTMEKKI4 жыл бұрын
this if you need make game like resident evil good job man i love your all tutorials
@TNTMEKKI4 жыл бұрын
my eng so bad lol
@MattAspland4 жыл бұрын
Yeah exactly, thank you so much man! I really appreciate that! And no it's great don't worry :)
@dreamfractures3 жыл бұрын
Oh my gosh thank you so much!!
@beyondkhan84592 жыл бұрын
유익한 튜토리얼 이었습니다. 감사합니다.
@bluegodstopper2 жыл бұрын
i am trying to do this with multiple players and it does not seem to work for all of them
@NazariyDudnik2 жыл бұрын
Thanks!
@blackivy0112 жыл бұрын
I have quick question, if you were to put the camera on the other side of the room, the controls would be upside down when you walked into the room. How can you flip the controls as well when you walk into the room? Thanks for the tutorial!
@furrybproductions2 жыл бұрын
On your move forward and move right, instead of using the control rotation yaw as the basis of character movement, get the player camera manager, get its transform component, get it's world rotation, get it's yaw and use that. This way, movement is always relative to the camera.
@SrGravatas Жыл бұрын
@@furrybproductions i've been looking for this answer, ty so much for sharing knowledge.
@Gcaptain144 жыл бұрын
hey can you make tutorial on cctv cam do are doing well good job thanks
@MattAspland4 жыл бұрын
Hey, I do actually have one already, hope it helps :) And thank you man! CCTV: kzbin.info/www/bejne/aWO6l3-ejZ6LjbM
@Gcaptain144 жыл бұрын
@@MattAspland THANKS IT HELP ME LOT
@MattAspland4 жыл бұрын
@@Gcaptain14 No problem :)
@bartlomiejhaduch39243 жыл бұрын
again you save me thank you
@artiodainlard3 жыл бұрын
thank you very much sir
@PatatatTatpat Жыл бұрын
Boss!
@abdullahsohail53954 жыл бұрын
This remember me volrant cyber agent nice video
@HanganChight4 жыл бұрын
8th! Nice tutorial :) can you make a lock main character to target ai tutorial?
@MattAspland4 жыл бұрын
Thank you! :) And I can look into it yeah, what exactly are you looking for in that regards, for example I have an autoaim system which may help you? Autoaim: kzbin.info/www/bejne/rmOzgIpvaNx3aJY
@HanganChight4 жыл бұрын
@@MattAspland Sorry. i wrote it before cheking other videos. i watched it but what i say is a little bit different. when you lock a target ai which camera looks, until ai dies or it leaves a certain range or user lock off, player character should be facing that character and aouto aim attacks towards him. i hope my english was enough to tell :)
@MattAspland4 жыл бұрын
@@HanganChight Ah okay I get you now, I can add that to my list yeah I understand :)
@HanganChight4 жыл бұрын
@@MattAspland thanks man.
@milan.9804 жыл бұрын
it feels like Watch Dogs camera hacking system
@MattAspland4 жыл бұрын
Ah that's great, a lot of great games use this system! :)