Get the space scenes from here: Gumroad UE5 Project Files - arghanion.gumroad.com/l/ebian Artstation UE5 Project Files - www.artstation.com/a/12884006 Gumroad UE4 Project Files - arghanion.gumroad.com/l/lrshv Artstation UE4 Project Files - www.artstation.com/a/13131251 Space Scene in Unreal Engine: Link to Part 1 - kzbin.info/www/bejne/haXJgYqDabJsoJI Link to Part 2 - kzbin.info/www/bejne/q3mTdoijhpKbY6s Link to Part 3 - kzbin.info/www/bejne/qGq4h39vgbetoLc
@NanoGameLab2 жыл бұрын
You are getting better and better every time my friend. Fantastic! great tutorial, very informative!
@ArghanionsPuzzlebox2 жыл бұрын
Thank you. Really enjoyed your feedback. I am finding myself in a bit of a pickle with content that has a lot of technicality behind it of why it does what it does when most of the work I've done has been trial and error. But I'll find a way to beeter explain it.
@NanoGameLab2 жыл бұрын
@@ArghanionsPuzzlebox I find the best way to teach people technical subjects is to break it down to the core concept and build it up from there, so you might need more than one video to cover it and that is fine, but being able to strip away the complexity by creating a step ladder to understanding. For example if i wanted to teach people how to write their name: We first break it down to sounds, then we step in to visual representation of the sounds(letters) then we get them to write the sound (Write a letter) and then we say the entire name , then to spell the name with visuals, and then place that in a sentence. While this concept seems crude, it is valid and true for every lesson you teach. No matter the complexity, if you start from the position that there is already understanding, You will lift the understanding as you get more complex. If you start complex, less people will understand and it will be slower to learn. even refreshing veterans sometimes gives them a new grounding on their knowledge (people forget the basics, and often lack the experience or the fore thought to go back and relearn what they already know but the jolt in refreshing information is enough to engage.) Its kinda like the " ohhh i remember that now ! Of course thats how i should of done it" moments. but it brings your content up to seasons of information for which people can follow along, and go back a previous step in order to fully grasp the concept.
@NanoGameLab2 жыл бұрын
If you wish to connect, pm me via email (channel- > about ) and we can engage some more and share knowledge.
@ArghanionsPuzzlebox2 жыл бұрын
@@NanoGameLab Really valid piece of information. I'll work more on structuring content so that it breaks down complex subjects in morea easily digestable segments. Also, part of the reason I started this youtube channel has been so that I keep a full library of all knowledge gathered along the years so that I always have a reference point on how to do something. You have no idea how many times I actually go back to my own videos to remember certain things.
@NanoGameLab2 жыл бұрын
@@ArghanionsPuzzlebox ohh I do I use videos all the time haha. Coding, 3d, editing you name it I'll watch it and if it has value I'll follow and train along side, and the best thing about guys that are good at what they do (lime yourself) is that when I'm asked where I learned how I did it. I can point them towards the source. But a research document or website is often very hard to remember if that is even possible. So good broken down content will travel the world man. And you will be surprised where you will find your self in 12 months. You are great to watch and learn from. I've learned heaps of new ways to do things from you.
@bengoav2 жыл бұрын
this is so sick. thanks. liked and subscribed!
@ArghanionsPuzzlebox2 жыл бұрын
Glad you enjoyed it.
@TheSatzy66992 жыл бұрын
Excellent content and explanation 👍🏼
@UnleashedCode2 жыл бұрын
Great tutorial, wondering if you could go into more detail with scaling for the solar systems within unreal engine.... trying to create my own space game utilising world partitioning in ue5 and putting a solar system to a meaningful scale for some reason seems to be overly challenging to me.... im currently working with a reduction factor of 1:100000 putting my planet sphere of around 60m diameter and a space ship down to 0.0005m..... any advice?
@ArghanionsPuzzlebox2 жыл бұрын
You will have some issues with cameras at that scale when you will be following your actors around. Join discord and we can talk there.
@johannw79332 жыл бұрын
I would love to have a series or even a short paid course on Niagra VFX. Love your work.
@ArghanionsPuzzlebox2 жыл бұрын
What would you want to know specifically?
@johannw79332 жыл бұрын
@@ArghanionsPuzzlebox Thank you for the quick reply. I'm an environment artist and I would like to see something on creating things such as water based effects, lava flows, rivers such as rapids, mist particles and things like this. Also anything with clouds/fog/mist would be great. It would also be cool to see something such as a meteor shower, or a meteor impact on an alien planet. In addition it might be fun for other people if you did something more applicable to traditional vfx such as lasers and magical effects. But I love what you are doing with skyboxes and space.
@johannw79332 жыл бұрын
@@ArghanionsPuzzlebox Oh and I almost forgot, maybe something with realistic snowfall, rain, storm effects on an environment. Dynamic weather is something I'm currently researching.
@ArghanionsPuzzlebox2 жыл бұрын
Please have a look at ultra dynamic sky. It will blow your mind and also the price is incredibly low.
@johannw79332 жыл бұрын
@@ArghanionsPuzzlebox Looks really good, thank you for the recommendation.