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In this UE4 tutorial we'll learn how to create a basic but solid and very easy to customize skill tree system using blueprints and a lot of widgets.
A skill tree is one of those things that a good game can't miss unless the game genre doesn't support a skill tree in a logical way. Skill trees allow players to integrate a part of their personal preferences in their character making the effect of immersion more pronounced.
Skill trees can vary from game to game, depending on the complexity of the skill tree, it can make the overall gameplay more interesting but, if it's too complicated, it might confuse the player. With that in mind, it's an important aspect to make sure your skill trees are balanced.
♥ Patreon: / nitrogendev
This video makes part of the UE4 RPG tutorial series. Since this series was almost forgotten, I thought today is the day to revive with a neat system that YOU should definitely implement in your game! (Of course, as long as it makes sense to have a skill tree)
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