i can't whistle, my dreams of being an audio engineer... crushed, crumpled, blown to smithereens...
@metashrew6 ай бұрын
time to buy a slide whistle :)
@Richie131hun6 ай бұрын
I can whistle but only by sucking the air inwards instead of blowing out. Try it lol.
@waterfish38866 ай бұрын
@@Richie131hun same lol, but for me its not nearly as powerful as others' blowing out
@Bittamin6 ай бұрын
I have you covered: almost every daw has a gigantic stock library that’s completely free use for making music!(it’s part of what you pay for, don’t tell the serum users 😂) for instance logic alone has 1000s of nature sounds that come with the legacy pack 🎉 sure free garage band on Mac does too!
@aiRxShop6 ай бұрын
The trick with lowering the bird call 3 octaves, is so genius and clever. Now that I've heard of that technique it's almost like, "well duh, that makes perfect sense!"
@le_beatbox6 ай бұрын
They did that in Ghost of Tsushima as well, maybe that's where he got the idea from?
@MarshallMcGee6 ай бұрын
@@le_beatbox I haven't played Ghost Of Tsushima but that's very cool, I got the idea from the modern Godzilla sounds where they record rubber and plastic at regular speed and pitch that down many octaves to make roar sounds, so I copied that technique but in reverse basically.
@Oscar_Armstrong6 ай бұрын
I am impressed at how well you imitated the slowed down and pitch shifted bid call
@sowianskizonierz26936 ай бұрын
a bid call? Are you at an auction?
@amandabruce587913 күн бұрын
bid
@vadersgoldfish6 ай бұрын
Professional ambient/meditation music composer here. Learned some fantabulous tips in this video that I’ve just got to try. Thank you!
@EnjiMaaroufi7 күн бұрын
The first trick is so genius 🤩
@TheFretzone6 ай бұрын
There is an interview with the audio director of ghost of tsushima and he said they did that exact technique for some of the bird sounds.
@MarshallMcGee6 ай бұрын
No way that’s awesome do you have the link?
@TheFretzone6 ай бұрын
@@MarshallMcGee I dont have the interview but if you type in google : Ghost of Tsushima : Fake Birds. There is a video on vimeo where they showcase that technique.
@marcwillysfx6 ай бұрын
It's on vimeo. 'The Sound Design of Ghost of Tsushima: Fake birds'
@SaintJames146 ай бұрын
Waiting for link
@seth_piano6 ай бұрын
When the bird sounds at -3 octaves played, my cat became VERY concerned. "What? What that? What happening? Confusion!"
@dan_obie6 ай бұрын
I was about to comment the same thing. My cat was legit concerned
@SophiaWoessner20 күн бұрын
The bird got ~40% more evil
@calebgalvan62786 ай бұрын
Having an LFO modulate the the filter your base layer of wind is running through, and adding some resonance to that filter, adds a lot more life to your base wind layer, and replaces some of the constant harshness of the noise with some interesting movement
@AXLplosion6 ай бұрын
As soon as you slowed down the bird sounds I immediately opened up Audacity and tried it and I'm very happy to know I can now make myself sound like a bird whenever I want.
@mimisaiko6 ай бұрын
Gordon Hempton is quite cool, he wrote a book about how different biomes sound in different time. Most of the urban people would not know what nature sounds like.
@SilvaEshOnFire6 ай бұрын
i used your work in my final project for research on sound design and i am going onto study sound design in university, thank you for showing me the importance and impact of audio engineering. If it wasn't for you i wouldn't have found my love for post production. Great video as always!
@cheney72316 ай бұрын
You can use pitched down cat vocie to make exotic bird song.
@NGTVST6 ай бұрын
Another great one, Marshall. I think I still have our collab files back from 2016 (?) lying around on one of my hard drives. Time flies. :)
@jumpingman66126 ай бұрын
As a birdwatcher and gem dev, fantastic Why haven't I thought about that? Thank you for this
@OriginRow6 ай бұрын
SFX is gives another life to film/game. And you perfectly nailed it
@GimmeCookiz6 ай бұрын
Some of my guesses for the added sounds at the end there, the boat had a bunch on top of it with stuff like floating or moving or entering it, and then walking on sand/wood on the player. Can't tell if there's some extra stuff on the floating lilies or not, but this sounds nice and busy. Lil thought for standout sounds, or hero sounds!, where in your group of bird sounds there's maybe 1 that has a much much lower chance of playing but is a lot more in your face like a crow's, occasionally having you go "wtf?". Having things that put you on edge in atmospheres feels like something I'd want since it's natural to be a bit spooked in the open
@EthanFilms6 ай бұрын
I have watched this 3 times now simply because of how fascinating the method is and how well the video was made. SO cool!!!
@WavesNGames6 ай бұрын
What the actual amazing eff!? That bird call was so cool! Love the detail you drop in these videos.
@Multi-Waves_Music4 ай бұрын
Banger video entirely, i think i have to say your best one yet
@Jlewismedia6 ай бұрын
Ngl that bird technique is the cleverest shit i've ever seen
@AbdelAziz-vs3qd2 күн бұрын
it's crazy how you can create all nature sound with white noise, Sea, waterfall, wind.
@Itsa_Me_Jay3 ай бұрын
After watching this video, i now have so many more things i wanna try with our indie game's sound design for ambience...Thanks marshall!!! I've never thought so deeply about this before lol
@williamtate12936 ай бұрын
In this spirit, there is a program called SoundParticles that has a lot of the same functionality that you described in this video. It's emphasis is on spatialization but also has parameters that let's you control velocity (changing location over time), granular amplitude/pitch, and others. I have no idea how it would implement into a game but for those looking to create similar soundscapes without needing to code your own script, it's a cool place to start.
@bananaaudio6 ай бұрын
Exceptional upload as always. Learned some new things that I'm going to have to try!
@maxxlancaster44396 ай бұрын
just in time for my honours work for game audio :)) thanks man, your videos are always so helpful
@Alexgudmusic6 ай бұрын
Woah, that's super genius and creative. sound design needs more attention.
@JazzMac362516 ай бұрын
Regarding the bounding boxes, that's a cool idea! I recently did something similar with raycasting in Unity C#.
@omsine6 ай бұрын
you're a friggin genius marshall i just gotta say! thanks for all you do!
@stellar46776 ай бұрын
i need to rewatch this with headphones
@Valenspire6 ай бұрын
That's really cool, I ended up setting up sound really similar in the game I messed with, I didn't really look up how it's done or anything. I took inspiration from skyrim cause they did such a good job with the ambient sound of that game. The bird trick was really awesome, I did not know about that, I think I have to try that!
@tolson-vkn6 ай бұрын
What an absolutely tragedy that I've not seen your work in the last year. Time to bell. Great video!
@composerkirk6 ай бұрын
Excellent video, and I'm happy that I got the audio challenge on panning lol! Quick question though: for getting in the boat, what was your reasoning on keeping that sound in stereo? I expected it to be more from the POV of the camera and not the character. Thank you!
@kironikolov66686 ай бұрын
always making sure to turn off adblocker for you Marshall
@soejrd249786 ай бұрын
You've got such an amazing interesting channel.
@sub-harmonik6 ай бұрын
cool video, might also be nice to modulate the upper parts of the wave filter to simulate foam/wave breaking
@morgan06 ай бұрын
if you try hard enough, you can even make engine sounds with your mouth while slowly breathing in, try it out it's fun!
@ZachHeyde6 ай бұрын
Amazing as always man 🙂👏
@NorinDev6 ай бұрын
great video, I'll definitely use that ambient sound system in my game:)
@THEKHAYYYAM6 ай бұрын
MARSHALL!, DROP ANOTHER VIDEO, AND MY LIFE IS YOURS!
@morgan06 ай бұрын
the wind/waves noise would probably sound more realistic with realtime filters. for waves, constant low red/brown noise, with modulated high bands. and wind noise depends on speed, so just moving a bandpass cutoff would probably get you most of the way there, but that recording is quite nice sounding. it would be really cool but also very overkill to model gusts and pressure changes, and other fancier phenomena.
@morgan06 ай бұрын
ah you did end up emulating gusts of wind
@andrewa38256 ай бұрын
So interesting. these are such high quality videos
@letsplayConfused6 ай бұрын
at 3:14 when the horizontal bar fills green, the outline starts missing.
@juliusjohnson80466 ай бұрын
Really helpful video! One question I have is about the filtering of the pink noise based on the beach sound clip. Did you just put a filter on the noise that had an EQ shape similar to the sound clip, or is there another plugin/tool/process you used to pull that off?
@dwsel6 ай бұрын
Sounds and looks great!
@Carkoon6 ай бұрын
Another great video! Did you have a chance yet to play around with MetaSounds?
@wazawoo6 ай бұрын
Omg. This is insane. I would love to know the details of how you did the frequency analysis of the beach sounds and applied that to white noise
@VladaPersonal6 ай бұрын
Incredible! Thanks!
@MizManFryingP6 ай бұрын
Marshall is back!!
@AlexGioada6 ай бұрын
Omg we should make a game togetherrrrrr
@Kharmatic6 ай бұрын
This is awesome
@geddijaddimembummi85466 ай бұрын
this tips so good!!!
@chazzhill-hayr62815 ай бұрын
Love this. I've used this technique several times before with 'varying' degrees of success, but I often find that I can pitch down a sound in basehead by 85% - but then pitching up by 85% (once recorded my own version) doesn't come anywhere near close to the speed of the original which confuses me. A combo of Pro Tools elastic properties pitch shifting and basehead pitching is what I end up with to get 'close' to the original. What do you use to speed / pitch it up?
@whzbwkkfu6 ай бұрын
Great video! Always enjoy your work - my only egotistical complaint is too infrequent uploads ;-) For sounds, I'd like to hear more on I'll stick with game-related sounds: Would love to hear what thoughts a sound designer would have when designing "reward" sounds for games, such as level-ups, power-ups, mission completion, etc. Another idea is just "alien sounds". Huge fan of Starcraft and I absolutely adore the sounds scheme for both Protoss and Zerg.
@Jaredvic6 ай бұрын
oh cool, i wanna see you make an eastern whipbird sound :P
@Voltraxfr6 ай бұрын
i love your videos, please teach more sfx stuff
@OmoNok6 ай бұрын
Great video man! I would change walking sound on sand its to dirt like to me
@mch438566 ай бұрын
This is epic ty!
@clothildeschulz95186 ай бұрын
Awesome ! I was wondering about the workflow behind event sender/listener system, is it audio that is sent or is it triggers/ parameters only ? I really like the idea of sounds reacting with each others but I just wonder how you set it up in a practical way
@MarshallMcGee6 ай бұрын
Just triggers and parameters! It sends an event trigger and two floats. A duration, and a pre-delay time.
@georgiasomething20644 ай бұрын
amazing!
@srgttamtam6 ай бұрын
Since ur working in ue5, what’s ur take on the soundscape system for something like this?
@LethalChicken776 ай бұрын
2:22 NO. ONLY BIRD SOUNDS.
@grahamjhallaudio819827 күн бұрын
🤣 🦅
@The-Anathema6 күн бұрын
The slowed down bird sounds sound a **lot** like whale sounds.
@MrPinchOloaf3 ай бұрын
i actually have a degree in audio engineering, how similar is doing game audio to audio engineering because iv always wanted to get into sound designee for games
@laxelford35336 ай бұрын
16th view Also speaking if the annoying neighbors. Ive been working on a redesigj and when im laying out sounds to start i dont use headphones. Poor bastards Side question what plugin did you use to get the snapshot of the oceans frequencies?
@westingtyler16 ай бұрын
5:10 you should say what this sound scanning tool is
@Tim3Lime6 ай бұрын
Watching this as a technical artist, it is wild how many parallels there are to sound design and making visual graphics. Making sounds using different white noises and then playing around with it until it sounds good, using real life recordings (parallel to photogrammetry) and combining it with procedural sound ect. I mean when you think about it, it makes sense but still, never really thought of that.
@TheBestEpicProGamer6 ай бұрын
Lmao. You deserved my sub
@Ilov5346 ай бұрын
lets goo
@MorriganJade6 ай бұрын
As someone who dabbles at times with voices, and can do a Joker like voice, and can whistle quite well and is on the verge of learning metal vocals; hearing you talk about neighbors, my mind instantly went: "oh, they already think I'm crazy" 😆
@e.ercekiraz9026 ай бұрын
Hi Marshall! Where can I contact you to ask some questions? Thank you!
@user-qv2sq4gf7z6 ай бұрын
the stardew valley fish icons?
@ryanmcmahon60436 ай бұрын
Land creatures??? Where dem seagulls at?... It would be great if you could better marry the visuals with the ambient audio. I haven't wrapped my head around how to sync shaders with audio since shaders tend to just stay by themselves over in the GPU. But if leave rustles were synced with the foliage shader getting a gust. And wave noise increasing synced with the wave shader picking up
@ettiSurreal6 ай бұрын
another way to implement animal sounds: add animals