How To Create Beautiful Ambient Sounds For A Game

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Marshall McGee

Marshall McGee

Күн бұрын

Пікірлер: 91
@ya_boi_salami
@ya_boi_salami 6 ай бұрын
i can't whistle, my dreams of being an audio engineer... crushed, crumpled, blown to smithereens...
@metashrew
@metashrew 6 ай бұрын
time to buy a slide whistle :)
@Richie131hun
@Richie131hun 6 ай бұрын
I can whistle but only by sucking the air inwards instead of blowing out. Try it lol.
@waterfish3886
@waterfish3886 6 ай бұрын
​@@Richie131hun same lol, but for me its not nearly as powerful as others' blowing out
@Bittamin
@Bittamin 6 ай бұрын
I have you covered: almost every daw has a gigantic stock library that’s completely free use for making music!(it’s part of what you pay for, don’t tell the serum users 😂) for instance logic alone has 1000s of nature sounds that come with the legacy pack 🎉 sure free garage band on Mac does too!
@aiRxShop
@aiRxShop 6 ай бұрын
The trick with lowering the bird call 3 octaves, is so genius and clever. Now that I've heard of that technique it's almost like, "well duh, that makes perfect sense!"
@le_beatbox
@le_beatbox 6 ай бұрын
They did that in Ghost of Tsushima as well, maybe that's where he got the idea from?
@MarshallMcGee
@MarshallMcGee 6 ай бұрын
@@le_beatbox I haven't played Ghost Of Tsushima but that's very cool, I got the idea from the modern Godzilla sounds where they record rubber and plastic at regular speed and pitch that down many octaves to make roar sounds, so I copied that technique but in reverse basically.
@Oscar_Armstrong
@Oscar_Armstrong 6 ай бұрын
I am impressed at how well you imitated the slowed down and pitch shifted bid call
@sowianskizonierz2693
@sowianskizonierz2693 6 ай бұрын
a bid call? Are you at an auction?
@amandabruce5879
@amandabruce5879 13 күн бұрын
bid
@vadersgoldfish
@vadersgoldfish 6 ай бұрын
Professional ambient/meditation music composer here. Learned some fantabulous tips in this video that I’ve just got to try. Thank you!
@EnjiMaaroufi
@EnjiMaaroufi 7 күн бұрын
The first trick is so genius 🤩
@TheFretzone
@TheFretzone 6 ай бұрын
There is an interview with the audio director of ghost of tsushima and he said they did that exact technique for some of the bird sounds.
@MarshallMcGee
@MarshallMcGee 6 ай бұрын
No way that’s awesome do you have the link?
@TheFretzone
@TheFretzone 6 ай бұрын
@@MarshallMcGee I dont have the interview but if you type in google : Ghost of Tsushima : Fake Birds. There is a video on vimeo where they showcase that technique.
@marcwillysfx
@marcwillysfx 6 ай бұрын
It's on vimeo. 'The Sound Design of Ghost of Tsushima: Fake birds'
@SaintJames14
@SaintJames14 6 ай бұрын
Waiting for link
@seth_piano
@seth_piano 6 ай бұрын
When the bird sounds at -3 octaves played, my cat became VERY concerned. "What? What that? What happening? Confusion!"
@dan_obie
@dan_obie 6 ай бұрын
I was about to comment the same thing. My cat was legit concerned
@SophiaWoessner
@SophiaWoessner 20 күн бұрын
The bird got ~40% more evil
@calebgalvan6278
@calebgalvan6278 6 ай бұрын
Having an LFO modulate the the filter your base layer of wind is running through, and adding some resonance to that filter, adds a lot more life to your base wind layer, and replaces some of the constant harshness of the noise with some interesting movement
@AXLplosion
@AXLplosion 6 ай бұрын
As soon as you slowed down the bird sounds I immediately opened up Audacity and tried it and I'm very happy to know I can now make myself sound like a bird whenever I want.
@mimisaiko
@mimisaiko 6 ай бұрын
Gordon Hempton is quite cool, he wrote a book about how different biomes sound in different time. Most of the urban people would not know what nature sounds like.
@SilvaEshOnFire
@SilvaEshOnFire 6 ай бұрын
i used your work in my final project for research on sound design and i am going onto study sound design in university, thank you for showing me the importance and impact of audio engineering. If it wasn't for you i wouldn't have found my love for post production. Great video as always!
@cheney7231
@cheney7231 6 ай бұрын
You can use pitched down cat vocie to make exotic bird song.
@NGTVST
@NGTVST 6 ай бұрын
Another great one, Marshall. I think I still have our collab files back from 2016 (?) lying around on one of my hard drives. Time flies. :)
@jumpingman6612
@jumpingman6612 6 ай бұрын
As a birdwatcher and gem dev, fantastic Why haven't I thought about that? Thank you for this
@OriginRow
@OriginRow 6 ай бұрын
SFX is gives another life to film/game. And you perfectly nailed it
@GimmeCookiz
@GimmeCookiz 6 ай бұрын
Some of my guesses for the added sounds at the end there, the boat had a bunch on top of it with stuff like floating or moving or entering it, and then walking on sand/wood on the player. Can't tell if there's some extra stuff on the floating lilies or not, but this sounds nice and busy. Lil thought for standout sounds, or hero sounds!, where in your group of bird sounds there's maybe 1 that has a much much lower chance of playing but is a lot more in your face like a crow's, occasionally having you go "wtf?". Having things that put you on edge in atmospheres feels like something I'd want since it's natural to be a bit spooked in the open
@EthanFilms
@EthanFilms 6 ай бұрын
I have watched this 3 times now simply because of how fascinating the method is and how well the video was made. SO cool!!!
@WavesNGames
@WavesNGames 6 ай бұрын
What the actual amazing eff!? That bird call was so cool! Love the detail you drop in these videos.
@Multi-Waves_Music
@Multi-Waves_Music 4 ай бұрын
Banger video entirely, i think i have to say your best one yet
@Jlewismedia
@Jlewismedia 6 ай бұрын
Ngl that bird technique is the cleverest shit i've ever seen
@AbdelAziz-vs3qd
@AbdelAziz-vs3qd 2 күн бұрын
it's crazy how you can create all nature sound with white noise, Sea, waterfall, wind.
@Itsa_Me_Jay
@Itsa_Me_Jay 3 ай бұрын
After watching this video, i now have so many more things i wanna try with our indie game's sound design for ambience...Thanks marshall!!! I've never thought so deeply about this before lol
@williamtate1293
@williamtate1293 6 ай бұрын
In this spirit, there is a program called SoundParticles that has a lot of the same functionality that you described in this video. It's emphasis is on spatialization but also has parameters that let's you control velocity (changing location over time), granular amplitude/pitch, and others. I have no idea how it would implement into a game but for those looking to create similar soundscapes without needing to code your own script, it's a cool place to start.
@bananaaudio
@bananaaudio 6 ай бұрын
Exceptional upload as always. Learned some new things that I'm going to have to try!
@maxxlancaster4439
@maxxlancaster4439 6 ай бұрын
just in time for my honours work for game audio :)) thanks man, your videos are always so helpful
@Alexgudmusic
@Alexgudmusic 6 ай бұрын
Woah, that's super genius and creative. sound design needs more attention.
@JazzMac36251
@JazzMac36251 6 ай бұрын
Regarding the bounding boxes, that's a cool idea! I recently did something similar with raycasting in Unity C#.
@omsine
@omsine 6 ай бұрын
you're a friggin genius marshall i just gotta say! thanks for all you do!
@stellar4677
@stellar4677 6 ай бұрын
i need to rewatch this with headphones
@Valenspire
@Valenspire 6 ай бұрын
That's really cool, I ended up setting up sound really similar in the game I messed with, I didn't really look up how it's done or anything. I took inspiration from skyrim cause they did such a good job with the ambient sound of that game. The bird trick was really awesome, I did not know about that, I think I have to try that!
@tolson-vkn
@tolson-vkn 6 ай бұрын
What an absolutely tragedy that I've not seen your work in the last year. Time to bell. Great video!
@composerkirk
@composerkirk 6 ай бұрын
Excellent video, and I'm happy that I got the audio challenge on panning lol! Quick question though: for getting in the boat, what was your reasoning on keeping that sound in stereo? I expected it to be more from the POV of the camera and not the character. Thank you!
@kironikolov6668
@kironikolov6668 6 ай бұрын
always making sure to turn off adblocker for you Marshall
@soejrd24978
@soejrd24978 6 ай бұрын
You've got such an amazing interesting channel.
@sub-harmonik
@sub-harmonik 6 ай бұрын
cool video, might also be nice to modulate the upper parts of the wave filter to simulate foam/wave breaking
@morgan0
@morgan0 6 ай бұрын
if you try hard enough, you can even make engine sounds with your mouth while slowly breathing in, try it out it's fun!
@ZachHeyde
@ZachHeyde 6 ай бұрын
Amazing as always man 🙂👏
@NorinDev
@NorinDev 6 ай бұрын
great video, I'll definitely use that ambient sound system in my game:)
@THEKHAYYYAM
@THEKHAYYYAM 6 ай бұрын
MARSHALL!, DROP ANOTHER VIDEO, AND MY LIFE IS YOURS!
@morgan0
@morgan0 6 ай бұрын
the wind/waves noise would probably sound more realistic with realtime filters. for waves, constant low red/brown noise, with modulated high bands. and wind noise depends on speed, so just moving a bandpass cutoff would probably get you most of the way there, but that recording is quite nice sounding. it would be really cool but also very overkill to model gusts and pressure changes, and other fancier phenomena.
@morgan0
@morgan0 6 ай бұрын
ah you did end up emulating gusts of wind
@andrewa3825
@andrewa3825 6 ай бұрын
So interesting. these are such high quality videos
@letsplayConfused
@letsplayConfused 6 ай бұрын
at 3:14 when the horizontal bar fills green, the outline starts missing.
@juliusjohnson8046
@juliusjohnson8046 6 ай бұрын
Really helpful video! One question I have is about the filtering of the pink noise based on the beach sound clip. Did you just put a filter on the noise that had an EQ shape similar to the sound clip, or is there another plugin/tool/process you used to pull that off?
@dwsel
@dwsel 6 ай бұрын
Sounds and looks great!
@Carkoon
@Carkoon 6 ай бұрын
Another great video! Did you have a chance yet to play around with MetaSounds?
@wazawoo
@wazawoo 6 ай бұрын
Omg. This is insane. I would love to know the details of how you did the frequency analysis of the beach sounds and applied that to white noise
@VladaPersonal
@VladaPersonal 6 ай бұрын
Incredible! Thanks!
@MizManFryingP
@MizManFryingP 6 ай бұрын
Marshall is back!!
@AlexGioada
@AlexGioada 6 ай бұрын
Omg we should make a game togetherrrrrr
@Kharmatic
@Kharmatic 6 ай бұрын
This is awesome
@geddijaddimembummi8546
@geddijaddimembummi8546 6 ай бұрын
this tips so good!!!
@chazzhill-hayr6281
@chazzhill-hayr6281 5 ай бұрын
Love this. I've used this technique several times before with 'varying' degrees of success, but I often find that I can pitch down a sound in basehead by 85% - but then pitching up by 85% (once recorded my own version) doesn't come anywhere near close to the speed of the original which confuses me. A combo of Pro Tools elastic properties pitch shifting and basehead pitching is what I end up with to get 'close' to the original. What do you use to speed / pitch it up?
@whzbwkkfu
@whzbwkkfu 6 ай бұрын
Great video! Always enjoy your work - my only egotistical complaint is too infrequent uploads ;-) For sounds, I'd like to hear more on I'll stick with game-related sounds: Would love to hear what thoughts a sound designer would have when designing "reward" sounds for games, such as level-ups, power-ups, mission completion, etc. Another idea is just "alien sounds". Huge fan of Starcraft and I absolutely adore the sounds scheme for both Protoss and Zerg.
@Jaredvic
@Jaredvic 6 ай бұрын
oh cool, i wanna see you make an eastern whipbird sound :P
@Voltraxfr
@Voltraxfr 6 ай бұрын
i love your videos, please teach more sfx stuff
@OmoNok
@OmoNok 6 ай бұрын
Great video man! I would change walking sound on sand its to dirt like to me
@mch43856
@mch43856 6 ай бұрын
This is epic ty!
@clothildeschulz9518
@clothildeschulz9518 6 ай бұрын
Awesome ! I was wondering about the workflow behind event sender/listener system, is it audio that is sent or is it triggers/ parameters only ? I really like the idea of sounds reacting with each others but I just wonder how you set it up in a practical way
@MarshallMcGee
@MarshallMcGee 6 ай бұрын
Just triggers and parameters! It sends an event trigger and two floats. A duration, and a pre-delay time.
@georgiasomething2064
@georgiasomething2064 4 ай бұрын
amazing!
@srgttamtam
@srgttamtam 6 ай бұрын
Since ur working in ue5, what’s ur take on the soundscape system for something like this?
@LethalChicken77
@LethalChicken77 6 ай бұрын
2:22 NO. ONLY BIRD SOUNDS.
@grahamjhallaudio8198
@grahamjhallaudio8198 27 күн бұрын
🤣 🦅
@The-Anathema
@The-Anathema 6 күн бұрын
The slowed down bird sounds sound a **lot** like whale sounds.
@MrPinchOloaf
@MrPinchOloaf 3 ай бұрын
i actually have a degree in audio engineering, how similar is doing game audio to audio engineering because iv always wanted to get into sound designee for games
@laxelford3533
@laxelford3533 6 ай бұрын
16th view Also speaking if the annoying neighbors. Ive been working on a redesigj and when im laying out sounds to start i dont use headphones. Poor bastards Side question what plugin did you use to get the snapshot of the oceans frequencies?
@westingtyler1
@westingtyler1 6 ай бұрын
5:10 you should say what this sound scanning tool is
@Tim3Lime
@Tim3Lime 6 ай бұрын
Watching this as a technical artist, it is wild how many parallels there are to sound design and making visual graphics. Making sounds using different white noises and then playing around with it until it sounds good, using real life recordings (parallel to photogrammetry) and combining it with procedural sound ect. I mean when you think about it, it makes sense but still, never really thought of that.
@TheBestEpicProGamer
@TheBestEpicProGamer 6 ай бұрын
Lmao. You deserved my sub
@Ilov534
@Ilov534 6 ай бұрын
lets goo
@MorriganJade
@MorriganJade 6 ай бұрын
As someone who dabbles at times with voices, and can do a Joker like voice, and can whistle quite well and is on the verge of learning metal vocals; hearing you talk about neighbors, my mind instantly went: "oh, they already think I'm crazy" 😆
@e.ercekiraz902
@e.ercekiraz902 6 ай бұрын
Hi Marshall! Where can I contact you to ask some questions? Thank you!
@user-qv2sq4gf7z
@user-qv2sq4gf7z 6 ай бұрын
the stardew valley fish icons?
@ryanmcmahon6043
@ryanmcmahon6043 6 ай бұрын
Land creatures??? Where dem seagulls at?... It would be great if you could better marry the visuals with the ambient audio. I haven't wrapped my head around how to sync shaders with audio since shaders tend to just stay by themselves over in the GPU. But if leave rustles were synced with the foliage shader getting a gust. And wave noise increasing synced with the wave shader picking up
@ettiSurreal
@ettiSurreal 6 ай бұрын
another way to implement animal sounds: add animals
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