How to Create Realistic Fur in Maya / Arnold

  Рет қаралды 42,855

Arvid Schneider

Arvid Schneider

Күн бұрын

Пікірлер: 82
@GuillaumeLT
@GuillaumeLT 4 жыл бұрын
the clump/guide technique did not work for me. in the node editor I plug the "Out Spline Data" of the "inGuide_Shape" instead of "mainGuide", now it working. (maya2020)
@GaneshGhale
@GaneshGhale 4 жыл бұрын
same here.
@LeoMichalek
@LeoMichalek 4 жыл бұрын
me too thanks!
@arvidurs
@arvidurs 4 жыл бұрын
Thanks for this!
@justinyuvilla8944
@justinyuvilla8944 4 жыл бұрын
I tried this and it did work as well. However, this procedure and the one shown in the video did not work on guides that were generated from curves. This is because that method didn't come with a "xxx_shape" node like the guides that were generated through the "create button". My question is how do you do this guides to clump guides transfer method when the main guides are generated from curves?
@hiteshp73
@hiteshp73 4 жыл бұрын
thank you brother
@stevejjd
@stevejjd 4 жыл бұрын
I have so much catching up to you in learning from all your stuff. Amazing resource!
@mahin2416
@mahin2416 2 жыл бұрын
Such a treasure! I grabbed some subtle tips to fill my knowledge gaps. Appreciate it Arvid.
@TimLinklater
@TimLinklater 2 жыл бұрын
Awesome tutorial! Thanks for creating this Arvid!
@GralChufy
@GralChufy 4 жыл бұрын
That guide clumping trick is great! I didn't think there was an easy way to do it when the documentation says it's just not possible, and switching to Xgen core just for that and then coming back was really messy
@allumettes77
@allumettes77 3 жыл бұрын
Thanks Arvid! I always come back to you!
@minuscolochao1557
@minuscolochao1557 4 жыл бұрын
Great topic and well made tutorial as always! Thank you master
@jcsolmos
@jcsolmos 2 жыл бұрын
Awesome tutorial! Thanks for creating this - it really helped me understand some additional things I could do to better my hair renders. 👍
@piercecaldwell6819
@piercecaldwell6819 3 жыл бұрын
Great tutorial Arvid!!!
@Ro3D_DigitalInsights
@Ro3D_DigitalInsights 3 жыл бұрын
Thanks for the tutorial! Really really really useful! I read in the comments that the guides thing with nodes doesn't work with hand placed guides, I will try it asap.
@GuillaumeLT
@GuillaumeLT 4 жыл бұрын
Thank you. a new project for today
@Denns300
@Denns300 4 жыл бұрын
Nooiice one ! Thanks Arvid.
@arvidurs
@arvidurs 4 жыл бұрын
Any time!
@DanielGarcia-ys7kj
@DanielGarcia-ys7kj 4 жыл бұрын
please turn the mic volume up. awesome xgen presentation btw very concise! EDIT> nevermind, it was just at the beginning of the video xD
@Dumbanana00
@Dumbanana00 3 жыл бұрын
Useful, yet hidden Maya attributes. Ya, sounds about right. Great video!
@aliiraq9655
@aliiraq9655 3 жыл бұрын
Awesome .. thank you ..
@scroolq100
@scroolq100 4 жыл бұрын
i Love the intro video
@OscarTorresWork
@OscarTorresWork 2 жыл бұрын
Great video thank you so much! I haven't seen any tutorials on getting a creature with xgen fur texture like this and animated. Would that be a separate mesh with fur description, and then have that wrap deform to the same model with no fur description with bind skin for animation?
@200meshari
@200meshari 4 жыл бұрын
thanks man
@haneefbhatti951
@haneefbhatti951 Жыл бұрын
THANK YOU!!!!!!
@Pontypants
@Pontypants 4 жыл бұрын
Great video, now I need to figure out how to do this in blender :| THe clumping was cool, really made a huge difference
@arvidurs
@arvidurs 4 жыл бұрын
Anyone else seeing those chapters in the timeline? A new feature KZbin is rolling out :)
@mattferris3767
@mattferris3767 4 жыл бұрын
I do now that you mention it. That's pretty cool
@Rajuuken
@Rajuuken 4 жыл бұрын
I used to see it one week ago but now it's gone
@williamblanchette-mailloux2836
@williamblanchette-mailloux2836 3 жыл бұрын
Thanks a lot Arvid ! Everything but the texture works like a charm. It seems to apply my texture to every individual strand instead of the whole fur coat, any clue as to what went wrong ?
@luckymankwok
@luckymankwok 3 жыл бұрын
Love your tutorial but I got one problem: I have a set UV for the mesh of my model and a painted pattern, however when I was trying to assign it to the xgen fur shader, it did not match the position of the UV of my mesh at all...do you know why and how can I fix that? Thank you!!
@kingdeanvfx
@kingdeanvfx 4 жыл бұрын
thankiuttt
@lordgains3317
@lordgains3317 4 жыл бұрын
I have a problem with my groom where the light causes it to look like light patches in the fur because of the way I've combed it. Any ideas how to fix this?
@Mrproto
@Mrproto 4 жыл бұрын
The texture in Arnold hair Is just for interactive xgen? I always do the color attribute
@pilotgfx
@pilotgfx 3 жыл бұрын
when i try to color the hairs with texture doing exactly like you, every single hair gets the texture assigned? what could be the problem? did a test in a clean project, same result. is made with groomable splines(w grooming tools) edit: okay it works with the INTERACTIVE GROOM SPLINES as shown in the video, I just assumed it would work with the GROOMABLE SPLINES too. With this extreme difficulty of xgen, I cant imagine this being the industry go to for grooming? maybe i just suck xD
@grahamhiggins1816
@grahamhiggins1816 3 жыл бұрын
is there a way to save out the description and use it again somewhere.
@justinyuvilla8944
@justinyuvilla8944 4 жыл бұрын
really clever workarounds you have shown there! If I could ask one question it would be if you could draw out a separate guides or guide curves for the clump modifier and then have that use those instead of the original one the base curves are using. How would you go on plugging that in the input points of the clump modifier?
@arvidurs
@arvidurs 4 жыл бұрын
I think the same way - you can just add another guide modifier create those guides and then just connect their output to the clumps
@justinyuvilla8944
@justinyuvilla8944 4 жыл бұрын
@@arvidurs this procedure and the one shown in the video did not work on guides that were generated from curves. This is because that method didn't come with a "xxx_shape" node like the guides that were generated through the "create button". My question is how do you do this guides to clump guides transfer method when the main guides are generated from curves?
@user-fv9gt8yf4x
@user-fv9gt8yf4x 9 ай бұрын
hh, I'm using exgen and when I place the guides or even using spline to convert to guides, the hair is being created on the inside of the scalp. Why is this happening?
@emiliocampana1
@emiliocampana1 3 жыл бұрын
Hello bro. Could you help me? I have maya 2020 and im using xgen. But when i,m going to render it in arnold the hair doesnt show. what its happening?
@shisoxiong6944
@shisoxiong6944 4 жыл бұрын
i like you video
@pakapeta7772
@pakapeta7772 2 жыл бұрын
Why are my textures not showing up in the Arnold render but they are showing in the Maya View port?
@daxmiller2670
@daxmiller2670 2 жыл бұрын
is there any way to convert the fur in haircards|?
@yoguideath
@yoguideath 3 жыл бұрын
my project freezes when i do the trick with the clumps following the guides, help :(
@Mrproto
@Mrproto 3 жыл бұрын
Plug in the texture doesn´t work for Xgen core :(
@Imran400e
@Imran400e Жыл бұрын
The fur is only showing on render view not in viewport... How can i fix that
@nictanghe98
@nictanghe98 2 жыл бұрын
How does one get the vieuwpanes window ?
@AhmedSaad-ii8mp
@AhmedSaad-ii8mp Жыл бұрын
can i ask you is it ok to make the density count 5m in mesh size 20cm ??
@arvidurs
@arvidurs Жыл бұрын
What ever visually works for you is fine
@solider191
@solider191 4 жыл бұрын
Thank you though at this time i can not afford the Patreon at the moment can I use my own mesh I have created as a test?
@Hello2U4s0e4r
@Hello2U4s0e4r 4 жыл бұрын
That's not how it works. The hair and grooming he has done wouldn't be applied to your mesh.
@arvidurs
@arvidurs 4 жыл бұрын
You certainly can use your own mesh, make sure to have nice uvs, in case you need to paint
@mx472000
@mx472000 3 жыл бұрын
How would you create an Arnold standard hair shader that show a strip of hair dye?
@arvidurs
@arvidurs 3 жыл бұрын
You’d paint a texture on the head and read that in to the hair shader for color
@mx472000
@mx472000 3 жыл бұрын
Arvid Schneider excellent! Thank you, I’ll give it a try.
@feelinblueblue
@feelinblueblue 2 жыл бұрын
Hi Arvid, many thanks for this guide. Could you please help me to find the length for the fur?
@arvidurs
@arvidurs 2 жыл бұрын
In xgen you could use scale to change overall length or use the brushes
@feelinblueblue
@feelinblueblue 2 жыл бұрын
@@arvidurs lovely!
@nitrogaming9280
@nitrogaming9280 8 ай бұрын
I keep getting the error "// Warning: XGen(Tip): OpenCL is disabled."
@Ibrag91
@Ibrag91 6 ай бұрын
Did everything as you, but still no hair in Arnold render
@bukchoiii
@bukchoiii 2 жыл бұрын
when I add texture its adding the entire image to individual strands of hair instead of having the strand pick from base image.
@bigtaking
@bigtaking 8 ай бұрын
same here
@lexithecalm9519
@lexithecalm9519 3 жыл бұрын
Thank you very much for this ,, to the point ,, tutorial, it helped me grasp the concept very fast. Only problem i encountered is that i get these random hairs sticking out, and no matter how many guides i add near them, they are still persistent in their desire to stick out. I would be really grateful if somebody can point me in a right direction on how to solve that :).
@arvidurs
@arvidurs 3 жыл бұрын
It's a little hard to debug without seeing the scene. But it seems your guide influence radius might now be large enough to drive the hair. Or maybe you have some weird clump weights painted or something like that?
@lexithecalm9519
@lexithecalm9519 3 жыл бұрын
@@arvidurs thank you very much for the reply. i solved the problem by making hard contrasts on my mask that i was using for controlling hair density. in my case, it turned out that, on fade-out areas of the mask, guides were not properly generated :) cheers
@byakkola
@byakkola 2 жыл бұрын
anyone else got this weird error and crash while connecting the clump to the guide? I keep crashing and can't find and answer anywhere...XGen: OpenCL error CL_EXEC_STATUS_ERROR_FOR_EVENTS_IN_WAIT_LIST pls help...
@dckingdom7922
@dckingdom7922 2 жыл бұрын
Yeah I have this error to did you ever fix it by any chance?
@cgdigitalpainting1194
@cgdigitalpainting1194 4 жыл бұрын
i have a issue when i apply the texture, the texture is applying on each primitive no the all fur !
@arvidurs
@arvidurs 4 жыл бұрын
hm.. there are different options in the shader/texture assign. To assign it on curve/uv
@sandylam4238
@sandylam4238 3 жыл бұрын
@@arvidurs Hi, I have the same problem, after I connect the texture file to Base color of aistandardhair material, the texture only applied to each hair, not all fur. I assigned material to the Xgen_description as what you did. The only difference is I manually create guides, not generated by interactive groom system. Is it the reason why I fail?
@konstantinoschtenelis2350
@konstantinoschtenelis2350 3 жыл бұрын
happens to me too, i use xgen core though
@calebellison6817
@calebellison6817 3 жыл бұрын
Just crashes every time I do it...
@samzzverma2411
@samzzverma2411 2 жыл бұрын
9:45 this cut seems suspicious. What just happened there? My computer always getting hanged at that point.
@arvidurs
@arvidurs 2 жыл бұрын
Have a look at the pinned comment. That should resolve the issue for now
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