Pro-tip: “Mare” in the context of Lunar low-lands is pronounced “Mar-ae.” It’s derived from the Latin word for “sea.” The reason why they were called “Mare” is because they appeared to look like bodies of water due to their (relatively speaking) flat surfaces.
@bar04z8 ай бұрын
Right, same root as marine and maritime.
@JoaoGoncalves-ep4nu8 ай бұрын
AcTuAlLy 🤓🤓
@monkey_gamer_0018 ай бұрын
Ah, English strikes again. It’s a rule of thumb I have that the way a word looks like it would be pronounced is rarely the way it is pronounced
@shanent57938 ай бұрын
I figured he was speaking the language of the enemy, the Fraintch!
@lordzuzu64378 ай бұрын
more like Mah-re, but it's close enough
@Avery-eb9wl8 ай бұрын
So weird having Matt Lowne videos that don't dissolve into chaos
@Rankoldbeast_UK8 ай бұрын
Curbing (kerbing?) that sweet Scott Manley tutorial market
@ThatOneGammaRay8 ай бұрын
yep
@luckycobble9358 ай бұрын
Yes, kerbing
@spudgamer60498 ай бұрын
Well, it was an open niche. Someone was going to fill it.
@carterhansen23368 ай бұрын
I had recently got the game and had no idea why my rockets were out of control until Matt said that the Reliant engines can't gimbal. Thank you so much for the Tutorial!
@particle_wave76148 ай бұрын
If you go to the extra info tab when selecting the part, it’ll show if the engine has gimbal and how much. Another thing to watch out for is engines that don’t have an alternator. KSP 1 had a few engines with no alternator. So your batteries wouldn’t recharge unless you had solar panels.
@alan-daniel8 ай бұрын
@@particle_wave7614 every engine in KSP2 has an alternator/generator (I double-checked). Well, except the Xenon engine that uses electricity as one of its fuels.
@DanielBair8 ай бұрын
Having watched all of Scott Manley's KSP 1 tutorials I was impressed how much I learned for these 1st 2 Science videos. You explain important details on how to do things very well. They are a huge help. TY!! The Mantel has been passed from Scott to you!!
@romigithepope8 ай бұрын
There needs to be a passing of the Kerbal crown ceremony from Scott to Matt.
@ThatOneGammaRay8 ай бұрын
I started a new KSP1 science save called "Kerbal Space Labs" My goal is to put at least one surface base and one space station on every celestial body (With some exceptions ofc)
@fractalelf77608 ай бұрын
Still staying with KSP1 too….
@Wikarian99PL8 ай бұрын
Remember to land on Kerbol at night
@judet29928 ай бұрын
@@Wikarian99PL😂
@ThatOneGammaRay8 ай бұрын
@@fractalelf7760KSP1 hits different
@ThatOneGammaRay8 ай бұрын
@@Wikarian99PLWill do!
@MarcusHouse8 ай бұрын
Thank you for teaching me rocket things!
@banniball8 ай бұрын
I really enjoy the length of this episode it's very manageable but still fulfilling!
@Gray_the_Great8 ай бұрын
Matt, i love your videos. I have never played KSP 1 or 2, but i can live through you. Love to see longer form videos as well. I know they take forever to film and edit, but 1 - 2 hours with you is amazing. Thank you for the great work!!
@Gunthrek8 ай бұрын
They should make that trip planner with check boxes so the math at the end shows exactly what you need based on your plan.
@rainbowkrampus8 ай бұрын
That would be tough since your plan can vary wildly and there's no way to tell the game ahead of time what you're going to do. Like, the planner assumes powered landing and flight and direct trips for the entire journey. But you can use chutes and gravity maneuvers to drastically lower your Δv requirements. Any number it gave you would necessarily be an estimate anyway since you do still have to fly the thing and there's no telling how well you're going to do that en route. Maybe your liftoff is wobbly due to uneven weight and takes longer to get out of the atmosphere. Maybe something gets damaged upon entering the atmosphere of another celestial body, thus changing your weight and aerodynamics. There are too many variables to account for to ever arrive at an exact number for anything.
@jdotoz8 ай бұрын
And there should be a way to divide the trip between stages. Like even if I have a lot of delta-v in my current stage when it comes time to detach my mun lander, it’s all wasted unless I do a fancy docking sort of vehicle. At that point my descent, ascent, and return all need to be above that stage.
@CraigPeds18 ай бұрын
As an idea for your next piece of content for this update, how to efficiently maximise science gathering across the tiers. I think on KSP1 you made one where you attempted to see just how much science you could obtain in a single mission also.
@cyclotron998 ай бұрын
I am loving this series so much. I need more. Lol
@Gaelic-Spirit8 ай бұрын
On my first orbital flight, I hadn't yet unlocked a heat shield so my capsule was stuck in orbit permanently until I was able to do a rendezvous and bring Jeb home
@mikocap218 ай бұрын
What I've noticed is that you don't really need a heatshield if you are in LKO. If you're coming in straight to the atmosphere from a jool mission or something and going in at 3km/s+ then you'll need one. Deadly re-entry too.
@Wikarian99PL8 ай бұрын
in KSP1 capsule was durable enought to survive return from LKO Is there even in KSP 2 reentry mechanic?
@wyrdean_96498 ай бұрын
I've noticed you can do some pretty absurd reentries without a heat shield as long as you bleed speed at every oppurtonity during your orbit
@007mattattack8 ай бұрын
There is now but it's hard. Honestly I like it where it is. You can't re-enter without a heat shield now. Unprotected parts of the rocket will explode. A big improvement to ksp1 where heat shields were basically useless and mainly used for rp or intense interplanetary re-entry
@monkey_gamer_0018 ай бұрын
@@007mattattackI agree. I want a more realistic experience
@sebastiankajander9058 ай бұрын
Hey Matt. Thanks for another great tutorial. I was wondering if you could do one on Duna for KSP 2 with possibly a 3man pod. I have been really struggling with it and getting help from a Kerbal God would be amazing.
@fusola96126 ай бұрын
7:19 I did not know that BUT: this was the one information missing to safely calculate my rocket stages and design them more or less on maximum efficency (i.e. least weight/max. engine thrust) till this point 2nd march 2024 I only have ~180h of gameplay time in KSP and KSP2 (each around 89, smth hours) so... thx Matt for showing me the actual idea of how to calculate the nessecary deltaV :)
@jimmiemcfunfloungel83848 ай бұрын
Excellent tutorial, very thorough, and with steps repeatedly demonstrated to reinforce learning. Great!
@IamtheIZ0D8 ай бұрын
Just did my first Exploration Mode Mun landing a few days ago, ended up brute-forcing it with boosters and the medium engine you get in Tier 1. Good to see more optimized builds for next time.
@trail_mix248 ай бұрын
TIL that you can drag maneuver nodes. Thank you Matt for making this game so much easier
@ThatOneGammaRay8 ай бұрын
I can't wait until KSP2 further improves performance so my family's very underpowered all in one can run it!
@ChrisMayhew226 ай бұрын
Great video, I did this exact rocket and I must have used too much fuel and now my poor Kerbal is stuck on the mun with 500dv fuel.. looks like a rescue mission will be in order eventually 😂
@uCruz_6 ай бұрын
Exploration mode launched a while ago, just now I went to play it, got a surprise that it doesn't have a money, so you can do whatever without any disadvantage, no more incentive to make good, realistic and precisely planed rockets, just make a giant boom boom and head to the moon. Also the TWR is a pain in the bones to see, it's behind two clicks and it's hella small.
@wafflewhale93548 ай бұрын
Finally, been waiting for a while, great episode!
@Dinco4225 ай бұрын
10:00 I just use RCS with a small tank that will detach after I'm out of the athmosphere, it's easier and I can also look at the rocket :)
@rtho48 ай бұрын
i have to recommend picking the flags you plant back up for the time being, as flags planted can cause collision issues on other bodies later in the game
@monkey_gamer_0018 ай бұрын
23:00 beautiful landing! You made that look easy
@ianrobertson77598 ай бұрын
Thank you so much for these tutorials Matt! Still learning how everyhing works but these a great starting point to jump into if you still feel you need a bit more guidance after the in game tutorial.
@tikishark18 ай бұрын
Great tutorial, I'm really loving the series. Unfortunately, I was able to make it to the Mun and land, but didn't reserve enough Delta V to return home. Oh well, nothing like a rescue mission later on. Can't wait for the next installment.
@BradleyWhistance8 ай бұрын
Its bad enough wasting velocity, this man is out here killing it!
@Prime0pt8 ай бұрын
In KSP1 I never used maneuver note to circularize around Kerbin. It was much easier to do it manually.
@RockAristote8 ай бұрын
Great tutorial! Hope to see you try the Under Pressure mission soon!
@toadbumps95378 ай бұрын
I was hoping for a tutorial on one way trips to Eeloo. Preferably for Kerbals that have been sentenced to exile, and in a long series format where we end with New Australia as the colony.
@ConfusedRaccoon8 ай бұрын
I feel like the Science button should flash green for "New!" science and blue for "already gathered" science. It could flash between the two if there's new science with a new bit of equipment, but you've already done a crew report.
@cdz94008 ай бұрын
I remember back in the old days when I watched the ksp 1 version of this
@karlfredenhagen69928 ай бұрын
Thanks for the new video love u
@lecgo228 ай бұрын
Im not sure it has been pointed out yet. But i do believe the parachute isnt glitched just gets destroyed due to heat damage as u could see the icon of the parachute change to red when it disappears and stays green when it doesnt.
@kendallsmith88608 ай бұрын
I'm having fun counting the time that Matt says maneuver "Node" or "Plan" 😂
@Jdkieddj7 ай бұрын
You are a good man for still doing KSP2 content, and it looks REALLY good graphics wise, but idk how people who don't get paid to play this game could ever enjoy it for more than a few days. Are there even science experiments yet?
@TherealBentheuniverse8 ай бұрын
Very random but I once had a dream where I was in Kerbal Space Program 1 with you, but for some reason you never talked and the ship was kinda iffy but we made it to the Mun and back so I’m not complaining.
@CosmicAggressor8 ай бұрын
Oh. You finally figured out how to do belly down gravity turns. I thought you would never figure it out. For some reason the devs still have not figured out that it is important.
@jacksmithy8 ай бұрын
I have actually disabled heating for the time being in my save - a lander capsule overheated and exploded 500km above kerbin...
@randomcat10158 ай бұрын
Good Afternnoon, Matt!
@rcutler98 ай бұрын
Love seeing the difference in missions between you and Bradley Whistsance
@JoeFrogz8 ай бұрын
Looking forward to the next couple of videos. For the next min landing will you use a seperate lander? Apollo style
@Shoodi_AMVS7 ай бұрын
My first ever mun landing in all of KSP was thanks to this man. He is the father of half the ksp community at this point 💀
@nicolaslammons4317 ай бұрын
Waiting for Matt's next video paitently lol just saw he started a ksp2 science now that it's out
@Beregorn888 ай бұрын
See? If you had followed the trip planner suggestion you would have had enough delta v to check the mysterious signal...
@samuelpettit79858 ай бұрын
Matt, I hope your next exploration video takes us to Duna, and teaches us how to get a seemingly elusive transfer within it's SOI! I cannot seem to accomplish this even with the correct phase/ejection angles :(
@BloCKBu5teR8 ай бұрын
i avoid the parachute bug by setting the parachute opening altitude to the maximum value, then it always works for me, maybe the bug just happens at lower altitudes.
@flakmagnet93578 ай бұрын
I wish the trip planner was editable. It would be nice to be able to remove steps, such as land on mun, so that I can see how much delta V a round trip with just orbiting but not landing would cost.
@soda1master9808 ай бұрын
I remember when i first landed on mun it was Apollo style mission it was insanely hard for me
@vodostar91348 ай бұрын
For me the parachute glitch occurs when I'm using multiple chutes. Some of them just don't deploy initially and once that happens nothing works to get them deployed. Quicksave/quickload before staging to the chutes is the answer there too.
@Ricoshay-vc4bm8 ай бұрын
I know this is gonna be a good ksp2torial :)
@CASA-dy4vs8 ай бұрын
Blud did not just use a pun lols
@cmdrpanditt5 ай бұрын
Great video and tutorial, managed to get to mun but fail at getting back :(
@DubblebubbleSV4 ай бұрын
I'm in the same boat, I think the messing around trying to get the other contract + getting a close mun orbit made me burn too much.
@TheRedMartian8 ай бұрын
I loaded this video 2 times and it instantly made my KZbin crash, thankfully 3rd times the charm.
@rainbowkrampus8 ай бұрын
I don't see why they'd change atmospheric heating on ascent. By the time you need to start thinking about batteries, you should have access to fairings. Maybe the number could be adjusted a little but generally batteries are pretty sensitive to heat. Accounting for that is part of the sim, ya know? eta: the fact that they retain heat seems to be a bug but the general point still stands.
@monkey_gamer_0018 ай бұрын
Thanks. It’s a good video
@wahidullahkakarb.l.n62798 ай бұрын
I love your videos man❤
@davewaterworth88468 ай бұрын
My flag disappeared as well when I switched back from the tracking station, but worse was I couldn't control Bill so had to reload. Similar problem when I reloaded a save and the landing gear key wouldn't work (but I actually managed to land) and the jetpack wouldn't work (but thankfully bill can still jump high enough to reach the hatch). Also not sure if it was because my kerbin orbit wasn't on the same plane as the mun but I really struggled planning a maneuver where my mun PE was even remotely close to establish a Mun orbit without running out of fuel. Finally managed by dumb luck (I finally figured out you can lock the Mun PE value) but haven't managed to land with enough deltaV to get back yet.
@simplydarkhalf39748 ай бұрын
Been wondering when this was gunna happen. Finally fixed enough to play
@pdauti28687 ай бұрын
Thanks for the Tutorial, I just couldn't do it by myself xD
@bastian50428 ай бұрын
19:46 “Look at thaaaaat”👁️👄👁️
@wolfgangbrugelmann16058 ай бұрын
I do like this type of video.
@ReaperCheaper8 ай бұрын
As A Person Who Has Followed Lowne Aerospace 1 & 2, This is the third one kind of, I Can Predict What Engines Matt Is Going To Put Under Any Rocker.
@NBH-xh3nq8 ай бұрын
Why are most of the words capitalized in your comment?
@ReaperCheaper8 ай бұрын
bc i like it like that but idk@@NBH-xh3nq i started randomly doing that like a year ago. i know that its incorrect for grammar but i just stuck to it.
@DanTheGamerAndTrains8 ай бұрын
Alr this is the video I need to do my first ksp 2 mun landing
@teri-x75618 ай бұрын
Ive really enjoyed the new campaign mode still needs some work though.... more complicated rockets in mid to late game are playing with fire with the bugs im excited to see where it goes
@AssidiousBlue-ul2fo8 ай бұрын
Matt, Thankyou for these, I hope you continue them. (spoilers ahead) If you haven’t recorded yet, after the Mun anomaly, there is a minimus anomaly (at very high latitude), then Duna anomaly. You don’t need a Kerbal to investigate, a probe core will do, so maybe something that can stop off at the Mun on the way to Minimus? And when you do the Duna trip, could you shop off the rendezvous mechanic from the launchpad?
@LHgamin.g8 ай бұрын
I did this yesterday and I was stuck on the mun with a capsule and Tim C Kerman
@awilliams17018 ай бұрын
I don't know if it was a bug or what, but when I landed on the mun with lt-1 legs I made sure in the VAB that the legs were lower than the nozzle, but on the actual mun they weren't. The LT-2 legs were fine though.
@TimbavatiLion8 ай бұрын
Thermals ensitivity on launch really is a bit too finnicky at the moment. You can't have a small docking port on top of your capsule or it will just burn up, always have to cover it up with a nosecone until you unlock the shielded docking port right at the end of Tier 4... And i still hate how pixelated the maneuver planner is. Completely impossible to do precise burns with it. They need to bring back the "Remaining dV" left in the burn, not just the equally terrible "Stop burn in..." I was a bit afraid unlocking Tier 4 would take forever, but after returning from a Dres+Eeloo double whopper mission and completing their respective side missions i came back with 77.000 science and finished basically T 4 and all nodes i left out in the previous tiers at once 😅 Oh btw, fuel lines don't do anything as of now. Might want to not research those until fuel crossfeeding and tank flow priority has been implemented.
@ShotgunDexter7 ай бұрын
Well done
@BigDaddyLongLegs19818 ай бұрын
I miss how in KSP 1 you could drive to each bldg at KSC and spam science at each bldg
@davedanger54608 ай бұрын
Just started watching Matt and he sounds identical to Grian with a cold
@MedusaSquadron6 ай бұрын
Nice Vid as all the Playlist. One question from a still noob...I can't manage to pop up and remain visible the apoapsis and periapsis tab making ifficult for me to tune the orbit. How it must be done? Thx.
@ethangruneisen60118 ай бұрын
Matt Lowne is better at advertising this game than the entire marketing department of the devs combined
@Panhandlesaretasty8 ай бұрын
If you start uploading twice a week for KSP2 I will wright you a symphony
@legiongaming998 ай бұрын
They should make satellites make passive science dependent on location
@007mattattack8 ай бұрын
Now that you have probe cores could you make an initial stage land on kerbin again like the space x boosters?
@johnburr94638 ай бұрын
That capsule reminds me of Campbell's soup.
@markwood97518 ай бұрын
I just made it to Minmus with an Apollo style LM/CM, only taken 12 bug-fest reloads to finally get down to the surface then back and docked to the CM... Problem is now I've re-docked I 'apparently' have no fuel to create a manoeuvre node to get home! LM had a 220ish delta left in the tank when I docked and CM has around 600 delta! I've reloaded another 8 times, even replayed the ascent and docking over. Just can't seem to get it to show any juice! There is fuel, I can perform manual burns with either the LM's Terrier or the CM's Poodle! (Yes I only have 1 engine active at a time 😋) Think i'm putting this back in the drawer for another 8 month, when Multi or interstellar updates come out they might have sorted some more of these basic game breaker bugs. To think I was sooo chuffed that I was no longer piloting a wet noodle... knew things were going too well for a second!
@JohnVanderbeck8 ай бұрын
How are you getting the thermal meters? I'm having some really serious bugs with stuff exploding due to overheating -- while out of the atmo! -- but I see no meters to warn me.
@klaus17568 ай бұрын
THANK YOU
@Taurusus6 ай бұрын
Oh, my gosh. I can't believe I never spotted the AP/PE readouts below the navball. You have any idea what a pain it's been swapping between map and live view - having to re-adjust the camera every time because, frustratingly, it doesn't save states - to hover over the path markers, this _whole time?_ *THE WHOLE TIME!?*
@shaunlennon24298 ай бұрын
High Mun orbit, sounds like something a gynecologist might say!
@SamanthaLaurier8 ай бұрын
Me watching a tutorial for a game I don't own
@thegoodthieves8 ай бұрын
You're not alone in that
@Ps_the_cuber8 ай бұрын
Matt finally made a tutorial after 1000 years lol
@MrMolova8 ай бұрын
Had a wierd moment watching this one tonight. There was a strange dark sausage shape covering a bit of the video on the right side of the footage.... Turned out it was my finger. Im sleepy.
@MrBmnmtfk8 ай бұрын
Why was the apoapsis moving dueing the mun irbit coasting??
@VikingNewt8 ай бұрын
i have tried and tried with the landers but i keep getting the craft moving a rediculous amount and falling over with just a kerbal getting out of the pod... i cant seem to stop this behaviour, even using 8 legs and max settings it still tips the SECOND i try to eva
@banniball8 ай бұрын
Nice with the arrows, would be even nicer if you used them a bit more
@arturzimplayerpro25737 ай бұрын
When colonization mod arrives he will do the avatar thing
@ErikvsLenny4 ай бұрын
i Landed on Mun before i saw this Video. felt like the first man on the Moon (even calling my savestate "Moonman LETSGO") now i just cringe by how much unessecary shit i used - without having the capability of getting back xD
@FMHelldiverRadio8 ай бұрын
Do you use any mod for the lables on the map?
@USCsteveO6 ай бұрын
M8, my ships keep tipping over with 4 deployed legs whenever I EV out. Got any tips?
@coastermania178 ай бұрын
Is there a glitch at 28:00 causing your apoapsis and periapsis to change even though you were throttled down?
@Alex-bv1vv7 ай бұрын
Hey Matt haven't really been keeping up with the KSP2 uploads, just confirming that in KSP 2 I no longer need to cut time in half for maneuverer and fire before I reach the node like I would in ksp1?
@sirgouki62076 ай бұрын
this is correct. You want to start your burns in KSP2 AT the maneuver node, not at half the burn time. You can do it this way in KSP1 too, but its far easier to match the maneuver doing it the incorrect way (starting the burn at half the burn time from the maneuver node).
@symonlagria9638 ай бұрын
petition to create the new dream chaser space plane
@monkey_gamer_0018 ай бұрын
I don’t understand why you go into the gravity turn so soon. I usually do them at 10,000m