Рет қаралды 1,049
Summary of everything. This process lets you pick your aim assist.
Deadzone, Response Curve & Outer Theshold information:
Increase sharpness of screen to ~72 and have something thin to point at the blocks on the slope.
1. To identify each position at a Deadzone # you need to set your Response Curve to a default value, I use default 9. This gives you a set position to build observation knowledge from.
2. Increase your Outer Threshold and "make notes" of what blocks move on the slope.
** I write down the 1st block that moves then what didn't move at each %, up to 4% to ensure I have different combinations.
** If the 4th block moved first and the 5th block didn't I would write it as 4+ no 5.
** Don't stress over the blocks above 10 too much because going 3 patterns deep should give you unique combinations.
3. Change your deadzone and repeat step 2 until you can identify 5 different positions.
** There are 5 deadzones at each # on PS4
** There are 6 deadzones at 2% on PS5
4. Pick the Deadzone you find comfortable at the Response Curve you want to play at.
** The deadzone is a small "hockey puck" at lower deadzones. As you increase your deadzone the center of "the puck" turns hollow and starts to feel like a container that pressure builds up in.
5. Repeat the process on the Response Curve with your Deadzone set.
** You can do this 0 deadzone and just "eyeball" your deadzone position once you know where you want it. This will give you a way to reliably identify every decimal on the Curve.
6. It's easier to decrease the Curve by .1 than to increase it. Click in the orange with a little orange to the left of the white dot; like 20% of the orange bar.
7. Maximum Curve has an Outer pattern similar to the Deadzone .1 to your right.
** This was true when decreasing to 8 from 9 Curve but doesn't seem to be true when decreasing to 7 from 8 Curve. ** Step 6 is a reliable way to find maximum curve.
8. Find the position that minimizes your drift. (I mark this position on my screen with a pencil) Then look for an Outer Threshold pattern that lets your hipfire comfortably interact with the aim assist.
9. It's annoying!
00:00 Hidden values
01:23 Identifying Per Optic positions
02:26 2 aspects to the aim assist
02:53 Find the speed for your Curve
04:05 Find minimum ADS
05:38 There's a maximum Per Optic
06:41 Hipfire
09:13 Drift test
10:00 Deadzone can be too low
10:51 How high deadzone struggles
12:27 GL HF
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