How To Fine-tune Aim Assist & Per Optics

  Рет қаралды 1,049

PickedaName_

PickedaName_

Күн бұрын

Summary of everything. This process lets you pick your aim assist.
Deadzone, Response Curve & Outer Theshold information:
Increase sharpness of screen to ~72 and have something thin to point at the blocks on the slope.
1. To identify each position at a Deadzone # you need to set your Response Curve to a default value, I use default 9. This gives you a set position to build observation knowledge from.
2. Increase your Outer Threshold and "make notes" of what blocks move on the slope.
** I write down the 1st block that moves then what didn't move at each %, up to 4% to ensure I have different combinations.
** If the 4th block moved first and the 5th block didn't I would write it as 4+ no 5.
** Don't stress over the blocks above 10 too much because going 3 patterns deep should give you unique combinations.
3. Change your deadzone and repeat step 2 until you can identify 5 different positions.
** There are 5 deadzones at each # on PS4
** There are 6 deadzones at 2% on PS5
4. Pick the Deadzone you find comfortable at the Response Curve you want to play at.
** The deadzone is a small "hockey puck" at lower deadzones. As you increase your deadzone the center of "the puck" turns hollow and starts to feel like a container that pressure builds up in.
5. Repeat the process on the Response Curve with your Deadzone set.
** You can do this 0 deadzone and just "eyeball" your deadzone position once you know where you want it. This will give you a way to reliably identify every decimal on the Curve.
6. It's easier to decrease the Curve by .1 than to increase it. Click in the orange with a little orange to the left of the white dot; like 20% of the orange bar.
7. Maximum Curve has an Outer pattern similar to the Deadzone .1 to your right.
** This was true when decreasing to 8 from 9 Curve but doesn't seem to be true when decreasing to 7 from 8 Curve. ** Step 6 is a reliable way to find maximum curve.
8. Find the position that minimizes your drift. (I mark this position on my screen with a pencil) Then look for an Outer Threshold pattern that lets your hipfire comfortably interact with the aim assist.
9. It's annoying!
00:00 Hidden values
01:23 Identifying Per Optic positions
02:26 2 aspects to the aim assist
02:53 Find the speed for your Curve
04:05 Find minimum ADS
05:38 There's a maximum Per Optic
06:41 Hipfire
09:13 Drift test
10:00 Deadzone can be too low
10:51 How high deadzone struggles
12:27 GL HF
#apexlegends #alcsettings
store.playstation.com/#!/tid=...

Пікірлер: 8
@alejandrobrown1499
@alejandrobrown1499 Ай бұрын
Ay this point in my life i just enjoy listening to analytics
@LJ-cm1ty
@LJ-cm1ty Жыл бұрын
Omg thank you so much this actually helped me
@oloxhossono1956
@oloxhossono1956 2 жыл бұрын
i’ve been so confused about the values, thanks for this
@KoalaH7805
@KoalaH7805 2 жыл бұрын
I'm glad that I'm not the only one who is STILL struggling to fine tune their aim
@PickedaName_
@PickedaName_ 2 жыл бұрын
I opened up my controller and found plastic "hairs" in the analog stick area. Pulled that stuff out and my drift was reduced a decent amount; I just unscrewed the shell of the controller and didn't mess with anything inside it. I can now play at 2.2 deadzone and ~8.4 response curve. Prior to cleaning the controller I had to play at 2.8 deadzone (maximum 2) and around 8.9 response curve (maximum 8). If your controller needs to play at 9+ curve you probably need to play with deadzones lower than 2.2
@PickedaName_
@PickedaName_ 2 жыл бұрын
The more I play at 8, looking for a great pattern, I'm noticing everything below 8.6 feels "too twitchy". Everything feels fast because of the speed of my initial input. I guess I'm looking for the best acceleration pattern around 8.6 or 8.7 Curve, because 8.8 feels a little "dull" at 2.2 deadzone, while not having my deadzone be 2.8 because that deadzone is slightly too high on a DS4. edit: 2.6 is too high of a deadzone for a DS4 also, played at 8.2 Curve and it felt slow + twitchy because Deadzone was too high and Curve was too low. Lowest 2% that turns into 5% is the largest deadzone for a DS4; at default 9 Curve the Outer pattern starts with everything moving except the 4th block. This is 2.4 deadzone. edit2: I didn't like anything at 2.4, pretty sure my Deadzone was still too high. 2.2 Deadzone is the highest 2% that turns into a 4%. At default 9 Curve the Outer pattern has 8+ everything behind it moving, then everything moves except the 8th block. I think this is the deadzone of the Dualshock 4; it felt good at 9 curve and is the lowest deadzone I can use at 8 curve.
@PickedaName_
@PickedaName_ 2 жыл бұрын
Outer Threshold patterns seem to only be necessary above 6 Curve. 7 needs the 2nd block to be closer to the 1st but the rest of the slope is fine. 8 needs the 2nd block and middle blocks to move. 9+ needs a lot of acceleration in the front which naturally adds a lot of acceleration to the rest of the slope. I found 5.9 Curve the most comfortable but can't play there with my Deadzone set properly, due to my controller's drift. Every Deadzone above 2.2 feels too high on the DS4.
@PickedaName_
@PickedaName_ Жыл бұрын
Everything you need to know about Response Curves: kzbin.info/www/bejne/gYfUYaR3pLSnp6M Best 8 Curve ALC: kzbin.info/www/bejne/m5_CZmZ_ephkra8 --ALC videos I uploaded after this_ Curves with sticky circles kzbin.info/www/bejne/aHzSg3SYiqicg5o Curves shaped like Zero Curve kzbin.info/www/bejne/iZ-samNqf5x4ps0 Deadzone video kzbin.info/www/bejne/rIa2d2t-rc53nMk Trying Yaw&Pitch at 1.3 kzbin.info/www/bejne/g5Oohqpsrt-gitU Outer Threshold video kzbin.info/www/bejne/j3bXp2R9eaiNl7c Per Optics video kzbin.info/www/bejne/oaGnZJKrmJehfqs Default settings affect ALCs kzbin.info/www/bejne/nH3Jon98dsp-i9U Playlist with all my Apex Legends ALC videos over the last like year+ kzbin.info/aero/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA
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