Hey bro so 2.0 is what’s your looking for or 8.9 with acceleration added default aim assist is definitely 45 and pc aim might be 35 or 31 like you have it I have noticed with all guns that 140 ads yaw helps a lot with the left and right recoil
@PickedaName_ Жыл бұрын
How I know my decimal kzbin.info/www/bejne/gYfUYaR3pLSnp6M 1.3 is better than 4.8 . It's similar to 8.6 . It's a circle surrounded by a barrier but it doesn't track like 0.0 . The barrier surrounding 1.3 and 8.6 is similar to the columns surrounding 1.7 , 2.0 , 3.3 , 5.5 . It helps you stay in an area around the character but doesn't move with targets outside the center circle (like 0.0 and 4.4 do). It helps prevent over swinging during snap/flicks from off target while also nudging when your cursor lags behind someone moving. It's decent but kind of weird at the same time because it feels questionably small but still includes most characters heads. I feel like I'm aiming but I'm struggling to understand how/where I'm missing sometimes. kzbin.info/www/bejne/p2mTp6CsmLiDn9E ^ 1.3 ALC
@devintruesdale196 Жыл бұрын
That’s the video for the file and also the values 😊
@paulmasson131 Жыл бұрын
What would be the best deadzone to use if im used to 4 deadzone and 4 response curve?
@PickedaName_ Жыл бұрын
kzbin.info/www/bejne/rIa2d2t-rc53nMk video where I explain the physical sensation of a deadzone. It depends on your controller.
@devintruesdale196 Жыл бұрын
We still want to push through the aim assist so we have to still be with 5 or 4 or 6
@devintruesdale196 Жыл бұрын
But 6.9 is to dull 4.4 and 5 are fire
@PickedaName_ Жыл бұрын
4.4 is decent. I don't like that style of aim assist.
@lavontrezmurray5272 Жыл бұрын
I’m confused what are ya talking about 😅
@PickedaName_ Жыл бұрын
Shape of the aim assist changes with your response curve. There are 10 positions at each curve. This video is about response curve positions that have sticky circle aim assist hitboxes. A hitbox is where the game considers you on target. Watch the video linked in the comments for more information.
@devintruesdale196 Жыл бұрын
@@PickedaName_ crazy how I’m your old videos you you already explained the shapes definitely can see in future videos how you gotten better at finding the best one
@PickedaName_ Жыл бұрын
@@devintruesdale196 I needed more pieces of the puzzle. 11.1 felt normal and I realized that was the hitbox style I wanted. Everything I had been using felt flawed and I couldn't decide what flaws I was ok with. The hitboxes I liked were either too small to include targets faces (major flaw), or I was basically just free-aiming in a square between two columns that were nowhere near the target.
@devintruesdale196 Жыл бұрын
@@PickedaName_ so there are things called vkp I think that’s what it’s called for the exact numbers of default in Apex In alc I been trying out all of your settings so far and also I play competitive
@PickedaName_ Жыл бұрын
@@devintruesdale196 who you play for? That vpk stuff is interesting. The accel cutoff angle isn't an available option.