Check out my Patreon for all my scene files, textures, or just to support this channel :) www.patreon.com/fabienescudero
@tomyoda3 жыл бұрын
Hurray! I went to KZbin on time! Fabien, thank you for the tutorial, as always very interesting and understandable!
@christian-k3 жыл бұрын
Short and fabulous tutorials - that is what I like. Great job. Makes me wanna do more with tyFlow.
@amandineoli43 жыл бұрын
Your works is so good every single time. Great job man
@alirezaneura65162 жыл бұрын
man you are a legendddd, thanks a alot for the tutorials
@fawadfarooq3 жыл бұрын
Most Fantastic tutorial
@jackarrossi95843 жыл бұрын
Amazing!
@m0nmiketv6483 жыл бұрын
Great tutorial! Ty for ur job!!!
@AndriVision3 жыл бұрын
Fabien you are awesome thank you
@damiengeso88153 жыл бұрын
Awesome tutorial!! thank you!)
@miladelemental3474 Жыл бұрын
What an amazing tut!,Thank you very much!
@Charlie_Alpha_Lima2 жыл бұрын
Very very cool!
@atasafarzadeh71103 жыл бұрын
Yeah tnx. Due to the increasing popularity of this type of simulator, it might be better for the Ty-Flow developers team to release a roadmap and as much detailed information about future plans as possible. The 3DS MAX team should also have an ongoing collaboration with them because physics-based simulations are something very critical today for the next generation of users!
@ramdpshah3 жыл бұрын
Awesome. thanks for the woderful tutorial, I have one request i have one particle going from a to b and and formed spline but i can i give movement to spline like ziggle to it or some randome movement to spline, thanks
@9171flavio Жыл бұрын
excelent tutorial but I don`t have the option "by neighbors" in my TyFlow
@NolanMillerArt Жыл бұрын
Did you find a solution to this?
@ahmadali6473 Жыл бұрын
me too @fabien
@o0Revlimit0o3 жыл бұрын
hello fabien, great tutorial! it also works without the set target operator for me
@fabienescudero3 жыл бұрын
Hello! Yes your right but it was to explain how the set target works for people who don't know!
@o0Revlimit0o3 жыл бұрын
@@fabienescudero Great, thank you
@stte8503 жыл бұрын
How did you create those spline clusters? And also how did you taper the ends?
@fabienescudero3 жыл бұрын
You can configure the taper in the tyspline/tysplinemesher. you can play with the curve to adjust the thickness of the spline during time . About the cluster for the teeth in my scene its simple : you just have to place your starting point and arrival close to each other. the speed and force will allow your splines to fill the mesh but they will mainly stay to your 2 point
@stte8503 жыл бұрын
@@fabienescudero Thank you so much for replying
@atasafarzadeh71103 жыл бұрын
Fabian, I see you use the Ty-flow plugin as a professional! & I'm really digging it! In my understanding, this plugin is still in beta mode and hasn't released its commercial version yet. Do you know anything about its roadmap and its final features? What will it contain?🤷♂☕ My passion is physics-based simulation, and I have been using 3Ds Max for a couple of years now. It is challenging to decide which to learn, Houdini or Ty-flow. Thanks in advance for your advice.
@fabienescudero3 жыл бұрын
Hi, thank you very much for your comment I really appreciate it. As you said tyflow is still a beta version and I personnaly don't have any information about what te final version will look but you can maybe find a road map on the tyflow Facebook group. What is great with tyflow is that you can easily create amazing simulation with few nodes but houdini is more complete in my opinion. You are more free with houdini and you can do smoke, liquid simulation and more without other plug-in like phoenix but it's really completed in first place. Personnaly I am really happy with the combo tyflow and phoenix.