Yet again a quick, presize and informative tutorial. Jesse, you are getting better at explaining things with each and every video. What you manage to showcase and explain in 2:35 minutes, others manage to waste with just "uhm" and "ehm". Thanks a ton and keep up the awesome work.
@RedefineFX4 жыл бұрын
Thanks a lot!
@mikegentile134 жыл бұрын
So true. Right to the point. I love it
@morrisonhaze67223 жыл бұрын
Bro, I went to KZbin to find how to do this, but I stuck on your channel, and I found it here. Amazing. 100000% subscription, you are the best)
@jimmwagner4 жыл бұрын
These super short form tutorials are great!
@akueitwo4 жыл бұрын
Short & useful tutorial all are welcome. Love'in it.
@thana32704 жыл бұрын
Theses super quick tutorials are great You explain well, clearly and very concise
@RedefineFX4 жыл бұрын
Glad to hear, thanks 🙏🏻
@fnclnz4 жыл бұрын
Always happy to see new tutorials from you, thank you!
@RedefineFX4 жыл бұрын
Thanks for coming back
@daanthijssen17483 жыл бұрын
This way is so much faster than creating a 3d lattice, thanks a bunch for this tutorial!
@EdwinTobiasSonic4 жыл бұрын
Love the super quick tutorials
@RedefineFX4 жыл бұрын
This one is my shortest ever. Wanted to test it out.
@tylermcneill774 жыл бұрын
Great tutorial, as always! Thanks very much!
@muhammadbadran32284 жыл бұрын
Awesome as always!
@walkerboh394 жыл бұрын
Very cool tutorial Jesse. Have a few ideas that could use this cool effect. Thank you! :)
@PhilipBFilms4 жыл бұрын
Great tutorial but if the object is moving is it possible to have the particles stay within the mesh and move around like your tutorial?
@wassimsidani4 жыл бұрын
Useful and to the point. Thank you!
@loydb5124 жыл бұрын
This is awesome, I am going to try it right now.
@FenerX4 жыл бұрын
Do I need a specific renderer? I'm using Arnold atm and nothing renders lol
@RedefineFX4 жыл бұрын
Should work!
@mckachun4 жыл бұрын
thanks !! short and clear !
@furama53374 жыл бұрын
So nice work my friend ✌️ 👌 ✋ 👐
@RedefineFX4 жыл бұрын
Thank ya 🙌🏻
@mikegentile134 жыл бұрын
Super cool
@lucassalomon31444 жыл бұрын
Great video as always! It would be great a tutorial about making a hologram type effect based on a mesh with Tyflow.
@stevenls97814 жыл бұрын
Another one for you.. what intensity do you have your vray lights set at?
@chigaserschigasers61494 жыл бұрын
Thank you man!
@AlexanderMarks4 жыл бұрын
Love these man
@ColineTHIBAUT4 жыл бұрын
Hello! Thanks a lot for this tutorial ! May I ask you how to avoid splines to go through each others please ? Thanks
@RedefineFX4 жыл бұрын
Thank you. Something like that was just discussed in the tyflow Facebook group using surface force operator - check that out ;)
@abhi009023 жыл бұрын
This is so cool.. I tried to render as a render mask but didn't work. I wanted to do in post but cant make it isolate render.. May i know how to??
@RedefineFX3 жыл бұрын
not sure but convert to edit poly first?
@MLPspace4 жыл бұрын
Thanks dude, do you have any idea how to make the worms man? I see it in tyflow demo
@RedefineFX4 жыл бұрын
it's done with tyactors and has been covered extensively in the tyflow facebook group
@MLPspace4 жыл бұрын
@@RedefineFX Ok cool, thank you!
@sakbechatube65532 жыл бұрын
is this work on animated mesh (character) ? or is there a way to do so thank you for the tutorial
@RedefineFX2 жыл бұрын
yes it also works on animated meshes
@sakbechatube65532 жыл бұрын
@@RedefineFX thanks for your reply 🙏. I try ur method but it didnt work for me
@RedefineFX2 жыл бұрын
@@sakbechatube6553 as long as your character is an actual animated mesh (not just bones from mixamo) and you add the mesh in your object bind operator, it should work. If not, then I'm not sure, I'd have to set it up myself to see
@danuwbroto57564 жыл бұрын
Tutorialnya👍👍👍👍👍
@polyrider814 жыл бұрын
Amazeballs!!
@samueljrgensen4172 жыл бұрын
so I am using this with an animated mesh. The particles stick to the mesh, but the splines stay in world space(?) Is there a way to have the splines stuck to the mesh that the particles are bound to? Thanks for all the very helpful tutorials Jesse!
@RedefineFX2 жыл бұрын
That’s because you have the tyspline operator set to trajectories
@samueljrgensen4172 жыл бұрын
@@RedefineFX copy that mate. I thought as much. I tried all the other options underneath "trajectories" and they dont give a look thats similar without the splines just travelling in worldspace. Is there a method you can recommend to achieve this? I was also looking at your "grow" tutorial as an option before this but the look of the "grow" is quite hard to adjust beyond the default look. At least with my experience. Thanks for all your very helpful tutorials mate!
@RedefineFX2 жыл бұрын
@@samueljrgensen417 I see. Yeah I don't know off the top, I'd have to set it up. I think you need to spawn offspring by travel distance, connect them with particle bind, and object bind them to the geo. Then set tysplines to particle binds
@samueljrgensen4172 жыл бұрын
@@RedefineFX My solution might be to mesh the splines and then parent them to them to the animated geo. I am lucky I guess that the mesh isn't deforming otherwise this would be impossible. I really do appreciate your replies mate. Thanks for all your work.
@Roozy_Persepolis4 жыл бұрын
In order to make the splines into a mesh, I assume I just have to add Tymesher at the end? Anything else needs to be added in the nose graph too to be able to export it as a mesh?
@RedefineFX4 жыл бұрын
The tysplines i added automatically add the tyspline mesher. You don’t need to do anything extra to render it out.
@jr83073 жыл бұрын
@@RedefineFX is there a way to export the tysplines as obj sequence so that I can render in other softwares?
@stevenls97814 жыл бұрын
I get some random fly away particles, even though the bind and such is in place - do you know what would cause that?
@RedefineFX4 жыл бұрын
Maybe if they’re too fast?
@stevenls97814 жыл бұрын
@@RedefineFX must be crappy geo - I put a sphere in the scene and used the same settings and they all stuck.
@FredSena4 жыл бұрын
How to make them fall as a pile of sticks as a whole after a while (time test) ?
@StudioGraficoRotatori4 жыл бұрын
Top!!!!!❤
@SASTuts4 жыл бұрын
Sir, What is your Pc Specifications? Please Kindly tell us your pc specification
@gs19941004 жыл бұрын
Hey is it possible to make splines follow mesh flow?
@RedefineFX4 жыл бұрын
Yes but I can’t teach it in a KZbin comment
@gs19941004 жыл бұрын
@@RedefineFX ok, where I can ask You this?
@hannamedvediuk3084 жыл бұрын
sorry but why can't I find the tyFlow command?
@RedefineFX4 жыл бұрын
Did you install the plugin?
@aminecrb89494 жыл бұрын
Great one man , I want to ask you about Embergen real time fluid sim software i don't know if you are aware of it , anyway my Qs is : do you think it is suitable for vfx shots and realism or just for game development, Personally i think it is great but i would like to hear the words of a professional.
@RedefineFX4 жыл бұрын
I’m aware of it but haven’t tried it yet. The results it produces look very good from what I’ve seen.
@anli40944 жыл бұрын
语言简洁 直击要点 谢谢视频 果断关注
@wonkaytry4 жыл бұрын
After migrating to c4d and buying TP I see how depressive was to work with such pathetic Autodesk own tools, max/Maya dinosaurs etc..... 🤣🤣🤣🤣🤣🤣 Feel sorry for everybody else buaahahahaha, don't waste your life, it's time you will not get back.
@RedefineFX4 жыл бұрын
We’re all extremely happy for you 👏🏻 it’s inspiring to see all the incredible work you’ve created on your channel! Keep it up 👍🏻