How To Get Started in VR with Unreal Engine

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Bob Duffy

Bob Duffy

Күн бұрын

Пікірлер: 15
@Kholaslittlespot1
@Kholaslittlespot1 5 жыл бұрын
Throw in a few blueprints and you basically have a game!
@TCMabe
@TCMabe 6 жыл бұрын
How are you connecting to your headset for UE4 ? I see a SteamVR window ... Whats the setup to get that part working please ? Just bought my Oculus Rift and from what I can tell, I can connect to SteamVR if my Oculus software is also running .... I am not too familiar with the handshaking between the software yet. Somehow I was in UE4 through a virtual desktop connection inside of the Oculus software ... but everything was pixelated and I do not believe it was the correct approach. I appreciate the help ... I will SUB as a preliminary thank you.
@BobDuffy
@BobDuffy 6 жыл бұрын
I mostly use Oculus now, but I use Steam VR for many applications and development for Oculus. They are compatible and Oculus has done good job supporting SteamVR. My recollection is first install Oculus software and get Oculus working without Steam. If Steam and SteamVR are not installed, install those Then I believe their may be a SteamVR for Oculus driver or library needed. This part is fuzzy, although I've done it at least 6 times but also done Windows MR so can't recall. With that you should be able to run SteamVR with Oculus. Unreal will detect this and launch SteamVR when you play the level
@ygreq
@ygreq 3 жыл бұрын
How do you select VR Mode in UE 4.23.1 and above? It's not on the menu. :/
@BobDuffy
@BobDuffy 3 жыл бұрын
Have you tried key command Alt V?
@experiencescience3975
@experiencescience3975 5 жыл бұрын
Which hmd and Thumbstick you are using. I want to use it in teaching physics. Pls reply, waiting for answer eagrly, with love and respect from India🇮🇳.
@BobDuffy
@BobDuffy 5 жыл бұрын
Did this video using HTC Vive and their controllers. Using Oculus should work just the same using Steam. The controllers will map just fine
@lyaralee9299
@lyaralee9299 6 жыл бұрын
Funny tut...
@ansarialihanif4418
@ansarialihanif4418 5 жыл бұрын
hello plz help me with vr device selection Lenovo Mirage Solo with Daydream vs htv vive is best for unreal engine 4 (((lenovo 6 degree motion freedom is beneficial eith ue4 development plz Hhhhhhhelp
@BobDuffy
@BobDuffy 5 жыл бұрын
My suggestion is HTC Vive. It's also 6 degrees using outside in tracking, which is best in class tracking. Stream VR also supported by default in UE
@gulagwarlord
@gulagwarlord 5 жыл бұрын
WHY IS THERE A SELECTION OUTLINE ON OBJECTS IN ONLY ONE EYE?!?! This is impossible to work with. It's like being stabbed in the eye with a number 2 pencil while you try to position an object. Why oh why....
@BobDuffy
@BobDuffy 5 жыл бұрын
How weird. That wasn't my experience. But I have heard of that happening to some headsets and VR apps, where GUI ends up in one eye only. I think it might be a configuration so HUD like elements don't go double vision as you look at something in the distance
@gulagwarlord
@gulagwarlord 5 жыл бұрын
@@BobDuffy I got it to work by unchecking "mirrored instancing". There's a performance hit but until they check my bug report it will do. Thanks for the reply!
@SinanAkkoyun
@SinanAkkoyun 6 жыл бұрын
None of the physics work, its just kinematic
@BobDuffy
@BobDuffy 6 жыл бұрын
My recollection is in this sample level, the white objects are kinematic. The blue objects have physics. You should be able to pick up the blue cubes and toss them with physics
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