Cool! Is this running animation from Unrial? how did you transfer it to a skeleton from a blender?
@thelastdev Жыл бұрын
yes it is,
@dankodev Жыл бұрын
Hey Dale, I've just recently switched from Unity to Unreal, and I can't figure out some of the artifacts I'm getting with Lumen. I tried using point lights to light up the inside of a super basic box, and I noticed that some of the shadows around the corners and sides of the walls move when the player looks around. I'm guessing this has to do with the whole screen space aspect of Lumen? I also get this super weird light leaking around the top edges of the box, but I've noticed that it completely goes away when you move closer to it. But that light leaking also becomes larger when you move away from it. I've also tried emissive materials for fun, but they're even worse. With emissive materials, I get very noticeable shadow artifacts/blotches on the walls. Did you ever run into these issues?
@thelastdev Жыл бұрын
Hey, yes it's a blend of auto exposure and hieght fog. Also ensure your walls are enclosed and aren't just planes, lumen doesn't like that too much lol