Not a beginner friendly video, but with a slight knowledge in blender , i found a way to keep up, it s good this tutorial is here on youtube. thx for sharing!
@3dplockis Жыл бұрын
Thank you! And sorry that it wasn’t as beginner friendly as you had hoped for.
@chadibaytamouni3503 Жыл бұрын
@@3dplockis thank you for your reply!
@leythecg Жыл бұрын
Great video tutorial! Very clear and exactely the right pace! Thanks a lot!
@3dplockis Жыл бұрын
Thanks! Happy to help!
@blakeXYZ Жыл бұрын
Great work! Straight forward & immediately began the tut with no fluff. Keep up the informative tuts, cheers!
@3dplockis Жыл бұрын
Thank you!
@cowchunks5120 Жыл бұрын
Thank you for this tutorial, it was very informative and easy to understand
@3dplockis Жыл бұрын
Thank you, happy to help!
@MR-Crab08 Жыл бұрын
Very cool, Finally i can do a cool suspension for my car!
@MR-Crab08 Жыл бұрын
and, you will make videos only in Saturday or later you make videos in other days?
@3dplockis Жыл бұрын
Thanks! I think I will continue to release only 1 video a week, and think I will continue to release them on Saturdays or perhaps Sundays if I’m not done until Saturday.
@roinunezmillan17117 ай бұрын
Thanks for the video, very easy to follow and the result is great! I Really think you deserve way more subscribers! Keep up the good work!
@3dplockis7 ай бұрын
Thank you!
@jacobmougharbel540210 ай бұрын
thank you! so simple yet so informative! 10/10
@3dplockis10 ай бұрын
Thanks! Happy to help!
@vinnypassmore5657 Жыл бұрын
Good tutorial, thanks for sharing.
@3dplockis Жыл бұрын
Thank you!
@mescekchoppers1 Жыл бұрын
Great explanation!
@3dplockis Жыл бұрын
Thank you!
@johnray854 Жыл бұрын
As a noob I would have never thought a cylinder could do that now I know
@3dplockis Жыл бұрын
Yeah, that cylinder is pretty flexible and handy to modify 😀
@ahmetbaykara.mp3Ай бұрын
A good tutorial but you skipped the part very fast in this video where you hooked the spiral object to the stretched bone. What is the difference between parenting and hooking?
@3dplockisАй бұрын
Thank you, and sorry if it was a bit fast at times. Well, the difference (from the manual): -The Hook modifier is used to deform a mesh, curve, or lattice using another object. -Parenting is for designating one object as the parent of all the children. Movement, rotation, or scaling of the parent also affects the children. But as always, you can do things in Blender in several different ways.
@sreekanth7898 Жыл бұрын
Thank you 😀
@3dplockis Жыл бұрын
Happy to help!
@kenzietownsend66443 ай бұрын
So. Animating curves requires hooks? Maybe. So many ways. :D
@3dplockis3 ай бұрын
True that, always more then one way to solve something 😀
@sreejith_kalaiarasu Жыл бұрын
Thank you ❤️
@3dplockis Жыл бұрын
Happy to help! ☺️
@millerbyte8 ай бұрын
Thanks for this! Now what if the spring is actually a mesh and not a curve? For example, if you need to UV unwrap the spring. I've done something similar with shape keys, but driving that with an armature is not as straightfoward.
@3dplockis8 ай бұрын
Happy to help! And your question is interesting, never had to do the scenario you describe. But I'll try out some solutions to see which one is best. I'll get back to you if I find something good.
@millerbyte8 ай бұрын
@@3dplockis Awesome, looking forward to what you come up with!
@3dplockis8 ай бұрын
Not as easy as I hoped but I found an solution with geonodes, will try to get out an tutorial this weekend
@millerbyte8 ай бұрын
@@3dplockis You rock -- I didn't even think about geonodes for this. I got this working by making a copy of the coil curve, compressing it all the way, and then converting to a mesh. I then copied this compressed mesh to another coil (this coil is already a mesh in the "extended" state) as a shape key that I can animate. Not perfect, but it worked!
@3dplockis8 ай бұрын
Might accidentally find a quick fix depending on your goals (working in Blender 4). If you start out with a curve with geometry, like my coil, and then just add an image texture to your BSDF, press Ctrl+T (Node Wrangler) to get mapping and texture coordinates, and then choose UV. Now, the image might 'roll' when animated; if so, change the twist method in the object data properties to Z-up. Now it might look okay. But to get a better understanding of the UV map, make a copy of the curve, convert it to mesh, then open it up in UV editing. Press A, and you will see that Blender has already fixed a nice UV map for you. With this information and understanding of the created map, you can adjust your image to your liking, and then it will work on the curve. It might be a rough solution, but for me, who works a lot with images, it's by far the easiest I've seen. Does this work or do you rather see the geo nodes suggestion?
@ekimoleksander6068 Жыл бұрын
i have an issue where my spring end doesn't clamp the one of the pistons fully. It stretches but the gap increases slowly
@3dplockis Жыл бұрын
My best guess would be that the "spring bone"´s attatchment points are not at the centerpoint of the bottom or top of the spring depending were the issue is.
@hitune11 ай бұрын
Where’s the threads for adjustment, and the three adjustment rings 😉
@3dplockis11 ай бұрын
Coming in the remake ;P
@troscar Жыл бұрын
If you convert the spring curve into a mesh it won't deform properly?
@3dplockis Жыл бұрын
Because the surface on the curve is depending of the curve and will keep the set diameter no matter what happends to the curve.
@troscar Жыл бұрын
@@3dplockis thats nice, will try it. Thanks for the tut!
@3dplockis Жыл бұрын
Thx for watching!
@xDaShaanx Жыл бұрын
Woah :o
@3dplockis Жыл бұрын
😀
@tdombui8 ай бұрын
Looks like "Curve Spiral Node" was removed from Add Mesh > Curves > ... in Blender 4.0. Do you know of a similar or alternative technique?
@3dplockis8 ай бұрын
You just need to activate the "add curve: extra objects" in the add-ons under preferences
@tdombui8 ай бұрын
@@3dplockis awesome, thanks!
@3dplockis8 ай бұрын
Happy to help!
@CroCvitta2 ай бұрын
Blender 4.1. here - same goes for adding bones. Enable ''Rigify'' in the Add-ons.
@suw1837 Жыл бұрын
Is it possible to do coilover the spring after its been converted to mesh?
@3dplockis Жыл бұрын
I do not completely understand the question. But if you make a mesh of the spring it wont look or work as well. This because the surface on the curve, the spring, is depending of the curve and will keep the chosen diameter no matter what happends to the curve.
@pokusalisobaki Жыл бұрын
Is this will work somewhere other than blender after export fbx?
@3dplockis Жыл бұрын
Sorry, I do not know, but I don`t think so.
@Isabel-nx7pr11 ай бұрын
Hello! i was wondering if you can export this to unreal? If yes how? thanks
@3dplockis11 ай бұрын
Probably, but I unfortunately don’t know how.
@marcapouli780510 ай бұрын
You can, but the hook constraint won't export, the spring itself won't work. You need to weight paint the spring instead, and it will work in Unreal (I just made it). This can be a bit tricky because automatic weight will deform the spring in the wrong way. Manual paint is best here
@jacktodd5063Ай бұрын
need to speak up and talk into the mic
@3dplockisАй бұрын
Yeah, sorry about that. I hope I've improved in the newer videos.
@JBeamGT3 Жыл бұрын
Sooooo I’m just getting involved in blender so maybe I’m doing something wrong but I’ve renamed both bones for the shock tower, I have them selected, I’m in pose mode trying to set constraints and no matter what I do only the bottom bone shows up as an option for my constraints. Is this a bug or have I missed something?
@3dplockis Жыл бұрын
Hmm maybe it can be that you have 2 different armatures? How did you ad the second bone? Check this part again. kzbin.info/www/bejne/jGq2lIZ4Z8ZrpqM