Thanks for sharing this. It's really cool to learn how to make bolts to spec. I notice the geometry of the head has some distortion, but I managed to clean some of it up using Bool Tools and just slice the top off, extrude it a little bit and then bevel it. I can't wait to get home to try and print one and see how it goes.
@3dplockis6 күн бұрын
Thanks! Wish you best of luck :)
@LegaSy_7 күн бұрын
Ryzen 7 3700x🤫
@3dplockis7 күн бұрын
Hu?
@Bu-Xing7 күн бұрын
Thanks for the tutorial, it's very helpful for my learning, thanks!
@3dplockis7 күн бұрын
Happy to help!
@shydevil10 күн бұрын
i love you this is so helpful thx!!!!!!
@3dplockis10 күн бұрын
:D Happy I could help!
@ethanlyons-gd5gn14 күн бұрын
Hey this is great. How would I go about making certain parts of the rings invisible?
@3dplockis13 күн бұрын
Like sektors in a dart board? 🎯
@ethanlyons-gd5gn11 күн бұрын
@@3dplockis No I wanted to just make one half of the circle invisible. I just needed to subdivide and delete the geometry and it was that simple.
@3dplockis11 күн бұрын
Ah, ok 👍 sounds like an great solve
@kenzietownsend664422 күн бұрын
So. Animating curves requires hooks? Maybe. So many ways. :D
@3dplockis22 күн бұрын
True that, always more then one way to solve something 😀
@g0me2z23 күн бұрын
How do i use it to operate on real size of bolt? For example i can not use pitch value lower than 10 cm.
@3dplockis23 күн бұрын
By default, it is 1000 times bigger. Build your bolt like that, 1000x bigger. When it's done, just scale it down 1000 times. Then apply the scale.
@WayneRiesterer6 күн бұрын
You can also set your units to millimeters, unit scale to 0.001 and grid scale to 0.001. When you design your parts, they will then show the correct dimensions. Also, when you're entering the values into numeric inputs, it will round the values off for display purposes, but it still keeps greater precision for the actual value stored with the model.
@hotsauce712424 күн бұрын
Thank you
@3dplockis24 күн бұрын
Happy I could help!
@makyhianimations27 күн бұрын
miat
@3dplockis27 күн бұрын
? Sorry I don’t understand
@hoseinbebany28 күн бұрын
Ty
@3dplockis28 күн бұрын
You’re welcome!
@NEILSTER666Ай бұрын
Nice tutorial :) I may of plugged something in wrong somewhere but if I roll a Rubik's cube it doesn't do a true 360 rotation. I.E it rolls 90, then resets the rotation and then rolls 90 again/.Is there a way to fix this?
@3dplockisАй бұрын
So it´s acting like it does here? kzbin.info/www/bejne/gaKun3d7ncigrJYsi=SbN57bEDHVRWOz8i&t=161 Just take it from there and make sure the Cubes origin point is in the center of mass (volume)
@NEILSTER666Ай бұрын
@@3dplockis Here is an example. I.e it rotates 90 then resets the colors on the next rotation kzbin.info/www/bejne/qJOnmnmLdq6an5o
@NEILSTER666Ай бұрын
@@3dplockis I have hacked my way around this. The problem is that if you roll an object (such as a rubiks cube) the colors do not rotate the full 360,, I.E green will be on top, then it rolls 90 and then green jumps to the top again for the next 90 rotation. I have hacked it by keyframing rotating the geometry 90 after the set position node.
@3dplockisАй бұрын
Never realized this problem, but nice that you solved it!
@Ryu-ky5vtАй бұрын
I am starting as per you suggested bro
@3dplockisАй бұрын
Nice! Good luck and hope it helps!
@Ryu-ky5vtАй бұрын
is there a tutorial to create a model from reference image?
@3dplockisАй бұрын
Yes I have several on this Chanel on how to create low poly cars from reference images, I recommend u start there
@Ryu-ky5vtАй бұрын
@@3dplockis thank you so much!
@ricks3754Ай бұрын
i definitely have to try this, i print a lot of bolts and nuts. i'll update how it go
@3dplockisАй бұрын
Please do, hope it works as well as it did for me.
@AklidienАй бұрын
This video is excellent and is exactly what I needed! I've been learning Blender for 3D printing, and bolts are the one thing I haven't touched yet. Thanks for the great walk through - I'll be using this a lot, moving forward!
@3dplockisАй бұрын
Thanks! Happy I could help, I hope it works for you as well that it worked for me! :)
@MisoSoupManАй бұрын
I spent days messing around with this and you litterally spent minutes. I've been schooled.
@3dplockisАй бұрын
Glad I could help
@EdenDelireАй бұрын
Really nice job! Will you ever release it on your gumroad?
@3dplockisАй бұрын
Thank you! I thought I already had it there, but will release it later this week.
@EdenDelireАй бұрын
@@3dplockis No worries haha :D I can't wait to be able to download it!
@3dplockisАй бұрын
It`s up: plockis.gumroad.com/l/mazdamx5
@leekolb2027Ай бұрын
Awesome, thank you.
@3dplockisАй бұрын
Thank you! Happy I could help!
@azzdamaАй бұрын
great tutorial. im glad you left the 'errors' in there such as duplicated faces, because its those types of things that are very useful to know if you are learning.
@3dplockisАй бұрын
Thank you, yeah you learn a lot about knowing what’s gone wrong
@Forbe.Ай бұрын
great tutorial!
@3dplockisАй бұрын
Thank you! 😊
@hide_ch2 ай бұрын
Thank you! I was really struggling yesterday and today to figure out what to do with the intersection! I will try it with version 3.3!
@3dplockis2 ай бұрын
Happy to help, and it should work in 3.3 as well. But it has unfortunately several flaws in cycles.
@AdvocateMusicOfficial2 ай бұрын
please show how to do a detailed 3d model from multiple ref angles and different fovs please
@3dplockis2 ай бұрын
Hi! Some of my car clips might be helpful. Thanks for the tip and I will try to do something like that in the future.
@stefangriesch94252 ай бұрын
Is there anyone who starts a blender tutorial without erasing the cube 🤔
@3dplockis2 ай бұрын
Haha, yes that would be me, sorry 😝 repeat offender as well 😳
@AntonCastro442 ай бұрын
Really good stuff. Great tutorial :)
@3dplockis2 ай бұрын
Thank you! Happy to help!
@johnpandolfino86632 ай бұрын
🤘🖖🇺🇸🦫👍👌🍩🔥💰💪👏🤞🚂🎉🥳🏆
@YoZzit2 ай бұрын
Make a complete video on how to make 3d models from an image
@3dplockis2 ай бұрын
Hi! I do this in my video "Low poly Nissan skyline GT-R R32" kzbin.info/www/bejne/lZqVdImLq8hmfcUsi=LzRszodY0-As3V65
@YoZzit2 ай бұрын
@@3dplockis bro the video is fast and your not explaining I can't understand
@YoZzit2 ай бұрын
@@3dplockis it will be good if you explain everything how to door it I'm beginner
@3dplockis2 ай бұрын
@@YoZzit Ok, then I understand, I Will se if I can do a video about it in the future. Any object you want me to model?
@YoZzit2 ай бұрын
@@3dplockis yes please umm do car it self like bugatti or any car because it will be good to understand because it's very complicated when modeling car
@WhoTheFuckIsKrusty3 ай бұрын
Very helpful, thanks.
@3dplockis3 ай бұрын
Happy to help!
@Danstry3 ай бұрын
how do i mke the gradient appear for longer? what if i want the gradient to cover 80% of the sphere before fading completely?
@Danstry3 ай бұрын
fixed: used mapping to change the Z position
@3dplockis3 ай бұрын
@@Danstry Yes, with this method, that is the easiest solution. Thanks for watching!
@ltraltier60093 ай бұрын
Why do these muttering idiots always have to have stupid profile pictures too?
@MisoSoupMan4 ай бұрын
This is really cool man, keep up the good work! :)
@3dplockis4 ай бұрын
Thank you!
@3dplockis4 ай бұрын
A short video about another way to work with exact measurements: kzbin.infogXdSkq0JMkA?si=7xHyMTNWWwEyin6f
@roinunezmillan17114 ай бұрын
Thanks for the video, very easy to follow and the result is great! I Really think you deserve way more subscribers! Keep up the good work!
@3dplockis4 ай бұрын
Thank you!
@tinpot19784 ай бұрын
You don't have to change the units in preferences to go from metres to centimetres to millimetres etc... Just type the unit type straight after the number... m, cm, mm, inch or ", foot or '... It's much quicker that way.
@3dplockis4 ай бұрын
Interesting, I didn't know that. But I can't get it to work. Are you saying that in edit mode I can simply press E for extrude, then for example Y, and then for example 12 mm, and it should be in millimeters? Because I can't get it to work. Is there any add-on I need to activate?
@tinpot19784 ай бұрын
@@3dplockis that's interesting because yes that's exactly what I'm saying and it works for me just fine. Not sure exactly what add-on it could be. I'm away for the weekend and will have a look Monday.
@tinpot19784 ай бұрын
@@3dplockis I've looked it up and apparently there are two modes for input. A simple mode which is what you're on... And an advanced mode which I'm talking about... Yours just accepts numbers and very basic stuff but advanced accepts different units and expressions. Google "numeric input blender manual" for the documentation. I think you press "=" and "ctrl+=" to toggle between simple and advanced input. Let me know how you get on with that.
@3dplockis4 ай бұрын
Look at that! NumpadAsterisk (easiest on a Swedish keyboard) activated the function, but it seems like I need to press it before entering each new measurement, and input the unit type every time? Is that how it works or am I missing something?
@tinpot19784 ай бұрын
@@3dplockis Does the '=' not make it stay on all the time? No I don't have to activate it every time. In fact I've not had to turn it on since my blender journey began years ago so it must have been turned on right at the start and got saved with the preferences ages ago.
@MarvinG424 ай бұрын
Thanks for sharing, nice and useful. One tip: your micro volume is a bit low.
@3dplockis4 ай бұрын
Thanks!
@nonconformist48024 ай бұрын
One of the better tutorials out there, thanks a lot. Subscribed
@3dplockis4 ай бұрын
Thank you! ☺️ happy I could help!
@StrikerMan884 ай бұрын
THANNK YOUUUU
@3dplockis4 ай бұрын
Happy I could help!
@MR-Crab084 ай бұрын
wow you are back!
@3dplockis4 ай бұрын
Yep! Lost the urge to do something new for a while, but now I'm back on track. However, I've shifted towards making more focused tutorials now and less focus on cars. But I'm considering starting a new channel solely dedicated to cars, and more casual so there's less time spent in editing. Big thanks again for all your comments from the beginning, they've been truly appreciated!
@MR-Crab084 ай бұрын
@@3dplockis Interesting Idea
@arcdipesh4 ай бұрын
i don't delete other edges to make the length i want ,I just drag back the edge to coincide with first edge and move the required length(of course turning edge snap on,actually i always turn vertex,edge,face,midpoint and perpendicular on)/ I dont understand why everyone is telling to delete first ,just turn off automerge and drag back.
@3dplockis4 ай бұрын
Do you mean at the beginning of the clip? Well, I did that just because I thought it would be easier to follow that way, and as you say, many people work like this, so I thought it would be a recognizable workflow. But your method works as well.
@loveparfum5 ай бұрын
Hey there! I found your tutorial very helpful, thank you very much for sharing this with us. I have a question: how can I do if i would like to do some sort of bifurcation road / Y -shaped road? thank you!
@3dplockis5 ай бұрын
Thank you, happy i could help! I don`t have a short answer for that but I can see if I can do a tutorial about it in the future. (And I learned the word Bifurcation, thank you)
@3dplockis2 ай бұрын
Hi! In my lates video I have a solution for your question: kzbin.info/www/bejne/eKe0iHRviK94n7s
@johnpandolfino86635 ай бұрын
Another great tutorial..... 👏💪😎💰🇺🇸🦫⛄🎄🍩👌👍
@3dplockis5 ай бұрын
Thanks!
@johnpandolfino86635 ай бұрын
Excellent tutorial 👍👌🦫🇺🇸💰😎💪👏⛄🎄🍩 It's smart to scale your reference drawings before you start any modeling in my opinion....
@3dplockis5 ай бұрын
Thank you and I agree
@millerbyte55795 ай бұрын
Thanks for this! Now what if the spring is actually a mesh and not a curve? For example, if you need to UV unwrap the spring. I've done something similar with shape keys, but driving that with an armature is not as straightfoward.
@3dplockis5 ай бұрын
Happy to help! And your question is interesting, never had to do the scenario you describe. But I'll try out some solutions to see which one is best. I'll get back to you if I find something good.
@millerbyte55795 ай бұрын
@@3dplockis Awesome, looking forward to what you come up with!
@3dplockis5 ай бұрын
Not as easy as I hoped but I found an solution with geonodes, will try to get out an tutorial this weekend
@millerbyte55795 ай бұрын
@@3dplockis You rock -- I didn't even think about geonodes for this. I got this working by making a copy of the coil curve, compressing it all the way, and then converting to a mesh. I then copied this compressed mesh to another coil (this coil is already a mesh in the "extended" state) as a shape key that I can animate. Not perfect, but it worked!
@3dplockis5 ай бұрын
Might accidentally find a quick fix depending on your goals (working in Blender 4). If you start out with a curve with geometry, like my coil, and then just add an image texture to your BSDF, press Ctrl+T (Node Wrangler) to get mapping and texture coordinates, and then choose UV. Now, the image might 'roll' when animated; if so, change the twist method in the object data properties to Z-up. Now it might look okay. But to get a better understanding of the UV map, make a copy of the curve, convert it to mesh, then open it up in UV editing. Press A, and you will see that Blender has already fixed a nice UV map for you. With this information and understanding of the created map, you can adjust your image to your liking, and then it will work on the curve. It might be a rough solution, but for me, who works a lot with images, it's by far the easiest I've seen. Does this work or do you rather see the geo nodes suggestion?
@flakmoppen5 ай бұрын
Changing the units to millimeters was something i didn't know you could do. Solid little piece of info there. :)
@3dplockis5 ай бұрын
Happy to help!
@tdombui5 ай бұрын
Looks like "Curve Spiral Node" was removed from Add Mesh > Curves > ... in Blender 4.0. Do you know of a similar or alternative technique?
@3dplockis5 ай бұрын
You just need to activate the "add curve: extra objects" in the add-ons under preferences
@tdombui5 ай бұрын
@@3dplockis awesome, thanks!
@3dplockis5 ай бұрын
Happy to help!
@TopMusicEthiopia5 ай бұрын
Hey my man what’s is software?
@3dplockis5 ай бұрын
This is done in Blender, it’s free
@rodolflum34445 ай бұрын
why you dont show the panel for transform? so the viewers can see the visual dimension that you are saying. its jsut a click away
@3dplockis5 ай бұрын
Well, I don't personally work with that. Now, when I tried it, I don't get it; it only shows the combined/median dimensions. Or what am I missing? Or are you talking about the transform panel (N) for object mode? But I'm happy to learn if I missed something.
@etrpk6 ай бұрын
Do you need to resize the image or is it already the right size?
@3dplockis6 ай бұрын
The image from the blueprints.com? Or how do you mean? Well yes you almost always need to rezise the image in blender if you want to use my method, see 1:16 in the video. But if scale and size is not important for your project you could use an image as it is. Or do you mean resize an image before you use it in blender, if so no, you don`t need to resize it before using it in blender.
@khalidali-ns5hi6 ай бұрын
You are awesome bro, Thank you so much for help 😊🙂😍 please move to next stage...
@3dplockis6 ай бұрын
Thanks! When you mention 'next stage,' are you referring to the next stage of building a car? If so, I have several different videos demonstrating that process. Or is there something specific you'd like to see?
@blenderian.3d6 ай бұрын
nice firework effects.
@3dplockis6 ай бұрын
Thanks!
@rosemariemcgowan63886 ай бұрын
Thanks very much. This is a great tutorial and I appreciate it. xx