How to Make a Creature - Dinosaur Breakdown

  Рет қаралды 68,835

FlippedNormals

FlippedNormals

5 жыл бұрын

In this creature video tutorial, we do a proper breakdown of a really cool dinosaur asset, Styracosaurus, by Damien Guimoneau, where we talk about the sculpting, modeling, uvs and texturing of an asset.
Styracosaurus - Model & Textures
flippednormals.com/downloads/...
01:01 - ZBrush Sculpting
17:03 - Mari Texturing
28:52 - Topology
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#Creature #ZBrush #Texture

Пікірлер: 101
@Ferusabiaga
@Ferusabiaga 5 жыл бұрын
Great video, as always guys! Its great the balance between a good sculpt work and a good texture work. I saw this model on Artstation and the Diffuse maps looks insane! And now here watching the ZTool and all the detail its awesome. Congrats guys! love your work!
@SuperAza619
@SuperAza619 5 жыл бұрын
I saw this in artstation I was amazed right away at the quality of the asset 😍
@maximgehricke3768
@maximgehricke3768 5 жыл бұрын
Just started modeling a dragon, was looking for a good tutorial. And BAM there u are! Nice video, thanks a lot! :D
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Nice! We hope this helped :)
@YourFaceGodDamint
@YourFaceGodDamint 5 жыл бұрын
Please breakdown Love Death and Robots! Awesome video :)
@AbhiMoz
@AbhiMoz 2 жыл бұрын
yeah joined during covid in texture/lookdev and pretty much everyone is working in isolation. Generating curvature maps in Substance and doing manual painting is the norm, where the modeler just hands it off. Great to hear the experience isn't the same everywhere.
@irkendragon
@irkendragon 5 жыл бұрын
If you don't use zremesher, what process do you use to give your sculpt good topology? I'd like to hear more about the process of setting up a mesh's topology/UV's to make use of tileable textures.
@ZalvaTionZ
@ZalvaTionZ 5 жыл бұрын
More animation related question, but would the mesh animators would use be the same as the one here shown in the end in Maya (same as simulation mesh) or would they use a more simpler one?
@pw4730
@pw4730 11 ай бұрын
Awesome breakdown! This is so insane how much information is for free. Thank you guys. I have a question about the details. Did he use a displacement map for the scales or is this baked with normal map?
@lansakara
@lansakara 5 жыл бұрын
I see dinosaur, I click like, I'm a simple man
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Thats fair - we do the same.
@mordecai1484
@mordecai1484 4 жыл бұрын
Yeah it's like seeing a boob!
@karlacancelahuerta8256
@karlacancelahuerta8256 3 жыл бұрын
@@FlippedNormals would you help me with the modeling of a velociraptor dinosaur?
@xiangyu8596
@xiangyu8596 5 жыл бұрын
Are there any alpha maps on TextureXYZ you guys would recommend in particular that can be used for most cases? There are so many of them
@mrsturtevant1
@mrsturtevant1 5 жыл бұрын
This is amazing!! I was wondering if you could do a video that breaks down the difference between game models verses film models--especially retopology
@raidenmateo422
@raidenmateo422 2 жыл бұрын
I guess Im asking randomly but does anyone know of a method to log back into an Instagram account?? I stupidly forgot my password. I would appreciate any tricks you can give me!
@sorencarmelo4201
@sorencarmelo4201 2 жыл бұрын
@Raiden Mateo instablaster =)
@raidenmateo422
@raidenmateo422 2 жыл бұрын
@Soren Carmelo Thanks for your reply. I found the site thru google and im waiting for the hacking stuff now. Takes a while so I will get back to you later with my results.
@raidenmateo422
@raidenmateo422 2 жыл бұрын
@Soren Carmelo It did the trick and I finally got access to my account again. Im so happy! Thank you so much, you really help me out !
@sorencarmelo4201
@sorencarmelo4201 2 жыл бұрын
@Raiden Mateo happy to help :)
@MikeBeyene
@MikeBeyene 5 жыл бұрын
I like how much conviction yall spoke about Mari and SP and UDIM. Conversation: Done!
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Haha! We've had some heated arguments in the past here, so theres a lot of passion in that debate :D
@KRGraphicsCG
@KRGraphicsCG 5 жыл бұрын
I've been using Substance Designer for generating high res alphas for some of my creatures and because it automatically tiles, it is perfect for sculpting. And I have started doing work with UDIMs and I split the model in such a way that I can get my extreme details, and keep the animation mesh intact...
@DrTheRich
@DrTheRich 5 жыл бұрын
lol, "We don't want to hear anything about this in the comments" Comment section: but substance
@magik7337
@magik7337 5 жыл бұрын
I would love to hear a breakdown about the first episode of Love Death & Robots "Sonnie's Edge"
@lorenzomanini1017
@lorenzomanini1017 5 жыл бұрын
Quote 100% (19:57). UV layout can not be done by the modeller for me too. Also i add that, as a texture artist, you should teach what’s important too keep in mind when modelling, like for instance straightening an arc shell, expecially if you are gonna work with the same person for a long time. This will improve the speed of teamworking as hell
@kayla3449
@kayla3449 5 жыл бұрын
Please break down Love Death and Robots, particularly Sonnie's Edge, with animation and modeling of Khanivore and Turboraptor!
@xxNightWulf
@xxNightWulf 5 жыл бұрын
what are your guys' thoughts on Teya conceptor
@marambaia2002
@marambaia2002 4 жыл бұрын
please make a tutorial on how to make a cavity mask in mari ,, also a displacement.
@pw4730
@pw4730 Жыл бұрын
great video. im a beginner and it would be sooo cool to know how you get the displacementmap from zbrush to ( in my case) substance and use it for this purposes...
@FlippedNormals
@FlippedNormals Жыл бұрын
There isn't actually a good way to get disp maps to work in Painter at the moment. I'm straight up exporting a high res decimated model to Painter, around 200k. Use the decimation master plug-in in ZBrush. Tons of tutorials on this if you Google it :)
@darkknight4353
@darkknight4353 4 жыл бұрын
can we paint this type of dense model in substance?
@smh885
@smh885 Жыл бұрын
that's awesome !!
@ECAKJ
@ECAKJ Жыл бұрын
Did surface mimic get taken down?
@jayachakkaravarthy
@jayachakkaravarthy 5 жыл бұрын
I have been waiting for this long time...
@kit2691
@kit2691 5 жыл бұрын
Same
@justVontadeh
@justVontadeh 5 жыл бұрын
Hello there!
@jayachakkaravarthy
@jayachakkaravarthy 5 жыл бұрын
@@kit2691 I thought that was a tutorial...
@kit2691
@kit2691 5 жыл бұрын
@@jayachakkaravarthy sadly its not...
@marambaia2002
@marambaia2002 4 жыл бұрын
Basic tutorial of painting it in mari and zbush ,, displacements , diffuse , cavitys , curvatures ,, please :)
@karlacancelahuerta8256
@karlacancelahuerta8256 3 жыл бұрын
would you help me with the modeling of a velociraptor dinosaur?
@horat7
@horat7 5 жыл бұрын
Is it possible to use a displacement map as a mask in substance painter to achieve the same effect that was done here in mari?
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Yup! You can definitely do that :)
@MainDoodler
@MainDoodler 5 жыл бұрын
Did I see this on artstation?
@artacopia
@artacopia 5 жыл бұрын
How about a video on the easiest way for creating good looking hair and beards both realistic and stylized using Zbrush Fbermesh, if possible?
@ByShiffy
@ByShiffy 5 жыл бұрын
There isn't really an easy way, just take your time, look at the clumping patterns and use lots of reference. Break it up as much as you need to.
@abstractwaves6166
@abstractwaves6166 5 жыл бұрын
it was interesting ! thanks
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Thank you!
@Felix-os5hf
@Felix-os5hf 2 жыл бұрын
Does substance painter work with udims now?
@rKringtonezone
@rKringtonezone 5 жыл бұрын
I want to know how to decide which texturing software(painter or mari) to use when we done modeling(own/personal model)???????.
@FlippedNormals
@FlippedNormals 5 жыл бұрын
We'd say try both and see which one you like :) They are both great.
@rKringtonezone
@rKringtonezone 5 жыл бұрын
@@FlippedNormals can we do drag and drop built in generators or filter in mari just like we do in painter or we have to hand painting it(just asking) .
@V3lcro5
@V3lcro5 5 жыл бұрын
@@rKringtonezone You can't drag and drop generators/procedurals in Mari the same way you can in Substance. Mari does have procedurals that you can build up and create, but its no where near the level options Substance has.
@bryce1423
@bryce1423 5 жыл бұрын
Is there a tutorial for making the UVs perfectly Symmetrical like that?
@bluehabs
@bluehabs 5 жыл бұрын
(as long the model ok to be symmetrical) unwarp and adjust the placement on one side, then use mirror (or symmetry) modifier.
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Sure is! kzbin.info/www/bejne/boK6qWOCZc58brs
@olaveiras
@olaveiras 5 жыл бұрын
1 - What does they meant by "high frequency"? The repetition/scale of textures/alphas? 2 - 28:57 it`s zremeshed, isn`t it?
@olaveiras
@olaveiras 5 жыл бұрын
PS.: 30:11 - 30:21 auhhuauhahuahuauhahuahuahuahuhua
@FlippedNormals
@FlippedNormals 5 жыл бұрын
High frequency is pores, skin details etc. Everything you cant see from a distance
@olaveiras
@olaveiras 5 жыл бұрын
@@FlippedNormals thanks for the clarification
@asapGooby
@asapGooby 5 жыл бұрын
Please, please, please, break down Love, Death, and Robots' models! that show was AMAZING
@FlippedNormals
@FlippedNormals 5 жыл бұрын
We'd love to do that!
@asapGooby
@asapGooby 5 жыл бұрын
@@FlippedNormals You're god's among men.
@footlooose
@footlooose 5 жыл бұрын
Thanks For Listening 👍
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Thanks for watching! 👍
@footlooose
@footlooose 5 жыл бұрын
@@FlippedNormals Im Very Bad At Texturing , After Buying This There Might Be Scope.
@bluehabs
@bluehabs 5 жыл бұрын
does 3d coat used frequently in industry for texturing or maybe other purpose?, seems mari much "better" for texturing.
@FlippedNormals
@FlippedNormals 5 жыл бұрын
We've never actually seen 3d coat being used by anyone in the vfx industry. Mari and Painter are used almost exclusively for texturing.
@bluehabs
@bluehabs 5 жыл бұрын
ah, ok then. never try mari but for me, substance not really good for creating albedo...
@tjseries3057
@tjseries3057 4 жыл бұрын
@@bluehabs really? How? It's not bad
@Oakyere
@Oakyere 3 жыл бұрын
im curious what would you guys say as for using substance painter now that it supports painting across udims or if theres still small issues that make it not as reliable
@snakebebop
@snakebebop 5 жыл бұрын
Anyone else tried getting assets from surface mimic after watching this besides me? You can't sign up or even contact support because their captcha isn't working
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Maybe try reaching out to them on Twitter
@trysam6952
@trysam6952 4 жыл бұрын
Could I just sculpt the skin masks on a plane by hand and make a height map out of it and then use it for sculpting on the creature? So you wouldn't have to pay for all those frog/crocodile maps
@JusTTimer07
@JusTTimer07 5 жыл бұрын
Was it retopologized by hand in maya ?? Or only in zbrush ?
@FlippedNormals
@FlippedNormals 5 жыл бұрын
This is done by hand in Maya
@JusTTimer07
@JusTTimer07 5 жыл бұрын
@@FlippedNormals Thanks, you guys are the best !
@irkendragon
@irkendragon 5 жыл бұрын
@@FlippedNormals At what stage do you do the retopo?
@Takumy_
@Takumy_ 2 жыл бұрын
Only FlippedNormals can convert a selling video into a tutorial.
@gamegod5559
@gamegod5559 3 жыл бұрын
Well what do you know It supports UDIMS now
@rKringtonezone
@rKringtonezone 5 жыл бұрын
I just learning substance painter and one word i heared i lot which is " Procedural texturing ". So i really want to know foundry mari is Procedural texturing software or some other kind of software????????? I think mari tutorial in online very less or non compare to substance painter tutorials.
@chaz4076
@chaz4076 5 жыл бұрын
As for the latter part of your comment, Yup. Mari tutorials online are virtually non existent. Flipped normals provides a pretty rare and appreciated insight into the VFX industry, in fact to say we're lucky to have them would be a grotesque understatement. Unfortunately, I can't recall practically any videos on the entire interwebs demonstrating actual hands on texturing something from 0 to 100 as a tutorial that isn't older than three years in Mari, except perhaps the yiihuu vagrant one and that's Maya only, not in english and one of the very..very few.
@rKringtonezone
@rKringtonezone 5 жыл бұрын
@@chaz4076 very true.
@V3lcro5
@V3lcro5 5 жыл бұрын
You can check out "Meshman Studios" on youtube. He has tutorials and project walk through in Mari. Some are a little advanced but he has some helpful beginners ones as well.
@chaz4076
@chaz4076 5 жыл бұрын
@@V3lcro5 Right on
@jayachakkaravarthy
@jayachakkaravarthy 5 жыл бұрын
Mari file also included...
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Only the maps - not the file unfortunately.
@raxlyy6416
@raxlyy6416 Жыл бұрын
Can we get a full advanced masterclass of any dinosaur?
@ShotGun1861
@ShotGun1861 5 жыл бұрын
yes break down love death and robots!!!
@ArtPomelo
@ArtPomelo 5 жыл бұрын
Thats a triceratops or? Also will create this with blender.. for those not believing check out HOKIROYA I Digital Art here on youtube.
@IGarrettI
@IGarrettI 5 жыл бұрын
Will do. Thanks !
@cristiancojocaru9821
@cristiancojocaru9821 5 жыл бұрын
#modelgoals
@GassemAlkier
@GassemAlkier 2 жыл бұрын
why mari ?
@radhikadeshpande6191
@radhikadeshpande6191 5 жыл бұрын
69 million polygons,
@willmannchan
@willmannchan 5 жыл бұрын
Nice
@rishen
@rishen 5 жыл бұрын
Okay, I would like to give up now. ^^
@pakman4600
@pakman4600 5 жыл бұрын
Henly morton my bros
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Whats up my man
@pakman4600
@pakman4600 5 жыл бұрын
@@FlippedNormals lot of things to say
@pakman4600
@pakman4600 5 жыл бұрын
@@FlippedNormals pleass tell me how to put low res into high res in zbrush fir reorojection please please please please please
@divyang3Dart9289
@divyang3Dart9289 5 жыл бұрын
Very nice Dinosaur Breakdown Explanation.. one part which i most like is What is Gentle? shhhhhhh Young people watching this
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