To up the realism even more, I would change the dome so that the flat portion of the dome doesn't have any emission applied, only the diffuse. That way the shadows should be much more realistic
@onlyrjCG5 ай бұрын
@@JMach4217 I’m gonna try that and see what it looks like 👍
@KenzGX5 ай бұрын
Probably waiting for this next tutorial
@trollenz5 ай бұрын
Good idea !
@aapu_tv3 ай бұрын
Good Sir Evve render this tray
@AL3XFPV10 күн бұрын
how do we do that??
@4t7nova34 күн бұрын
I have to subscribe you definitely explained this thoroughly for a beginner
@WallyMahar5 ай бұрын
If you ever want to make your own photosphere, you can still download an older version of Google camera. There are some tricks to turn into an HDR, but that’s still available.
@weyland049Ай бұрын
Great tutorial my man! straight to the point
@hasoevo5 ай бұрын
This is a good tutorial, these HDRI environments lack parallax but a majority of the ppl looking at the subject in the center wont know the difference.
@waqaranayat80835 ай бұрын
I am a 3ds max user but i watched whole video. And liked it.
@onlyrjCG5 ай бұрын
That’s a massive compliment. Thanks!
@cactus22minus15 ай бұрын
This is awesome, thank you! Only comment I have is in regards to the sun light you added- it doesn’t really make sense to soften it unless your hdri has cloud covering the sun. Fully exposed sun would be very hard light with sharp shadows.
@marcosmanilla93835 ай бұрын
Awesome tuto, thanks!
@MelizzanoDaquila5 ай бұрын
Fantastic work!!!!
@onlyrjCG5 ай бұрын
@@MelizzanoDaquila appreciate that 😄
@curiousity2715 ай бұрын
Very helpful tutorial ❤
@onlyrjCG5 ай бұрын
Glad you think so! I’m gonna make more
@deividcm25 ай бұрын
i needed this, thank you so much RJ, great tutorial man
@onlyrjCG5 ай бұрын
Happy to help! More to come
@Fundeafevents5 ай бұрын
Blender Try You help 😊 Thanks
@sknazibulalam91905 ай бұрын
Thanks ❤❤
@AdrianoBla-g2l5 ай бұрын
WOW!!!!!! Bravo!
@PauloHenrique-kx4of5 ай бұрын
Very nice
@danielishwar5 ай бұрын
I love this!
@artofvibration5 ай бұрын
Insane tutorial
@onlyrjCG5 ай бұрын
@@artofvibration we’re on KZbin now 😆😆😆
@artofvibration5 ай бұрын
@@onlyrjCG Heck yeah 😁 this tutorial is actually super helpful
@ramyissa205 ай бұрын
You should add shadow catcher plane under the car
@agamhadipurnomoАй бұрын
Is the result can be se in sketchup and viewed VR using meta quest?
@themadcrown2493 ай бұрын
How can I export the sphere with inner and outer texture ? when I export sphere it's just seems like empty ball.
@MyStudio-io3so3 күн бұрын
You said now we just have to go into the dome, how do you do that. Also when I put my half dome in camera view it looks like a dome shape image and not a flat image. What do you suggest to fix these issues?
@AzureVerde5 ай бұрын
Nice. But it would be more realistic, if there's an Ambient Occlusion shadow beneath the car...
@onlyrjCG5 ай бұрын
I will look more into this. Thanks for the tip!
@edyhigher5 ай бұрын
hello ) can you do please static sand tutorial with particle system
@OUTTHEMUDVISUAL5 ай бұрын
W bro !
@onlyrjCG5 ай бұрын
@@OUTTHEMUDVISUAL thanks! I’ll be posting more tutorials 😄
@jkartz925 ай бұрын
in the shader tree, are you suing building a shadeless material?
@samueldecastro54895 ай бұрын
Is there a way for me to export this dome with textures to be used in web ?
@석-y2x4 ай бұрын
when i plug backfacing to 2nd mix shader, shpere change all black inside..
@7HFEstorque4 ай бұрын
How do i intensify the shadow's casted on the ground without using shadow catcher or brightening up the HDRI?
@onlyrjCG4 ай бұрын
increase sun light intensity
@malekusef3 ай бұрын
SALUTE YOU
@chalec71363 ай бұрын
add this dome,then add the noise and it cannot be remove. and add the render time
@galimov.k5 ай бұрын
man, I dont get it, how thats way of creating HDRI better than classic way by environment section of blender? why it gives more realistic result?
@metternich05Ай бұрын
Great stuff but please don't hardcode captions into your video. It's extremely distracting.
@fabioroncal87635 ай бұрын
Besides all the other problems you didn’t address, the biggest one is the noise you introduced by having this dome. Better use a regular hdri, and add only the ground part of your done.
@Stanislavlvanov4 ай бұрын
Blender bad(((((((((((( 3ds max good
@realhamza20015 ай бұрын
I know this is unrelated but give the Quran a read, the downsides of this method is that the render time is heavily increased, you can easily take time and make a simple environment that will lead to a quicker render time
@SewerTapes5 ай бұрын
Can the Quran help me get faster render times?
@dansmith9045 ай бұрын
Looks fake
@MikeHunt-pu5cm5 ай бұрын
Blender now totally sucks because all these tutorials only seem to work in the version of Blender they were made in. That breaks 99 percent of tutorials made. An exisying confusing program made even more confusing.
@silencethequiet5 ай бұрын
I've found that most tutorials are preseved extremely well throughout Blender versions. That said, I almost never follow tutorials straight off of keystrokes/buttons anymore because I know the program quite well. I see where issues could arise for new users, and in that case I would suggest focusing more on learning the software and concepts itself through methods besides tutorials. Buttons may change but the functionality of the software remains the same or improves. Keyboard shortcuts usually change quite little as well. I CAN recall several times where geometry nodes tutorials were useless due to the fact that nodes are being added/replaced all the time, making some setups extremely redundant in both complexity and performance. Hopefully, that will improve a bit in the future as geonodes developement becomes more backend.
@phucthinhnguyen11575 ай бұрын
You could learn maya or 3ds max man, or even better 3d coat since they not from autodesk :v, auto desk and adobe is money hungry monster
@cedimogotes86624 ай бұрын
what are you talking about? works perfect in 4.2
@dukegreer19153 күн бұрын
Love this video I was wondering do you have a instagram I would love to ask you a few questions about this in new to blender but love this tutorial