Thank you to Saleh, Caleb Tate, Damar Inderajati, animatezone , Chuck McGee for joining the Patreon group just recently! To join the group: www.patreon.com/3dEx
@xMikomiChanx5 жыл бұрын
Oh my god, this is getting scary. Every time I need to learn how to do something, you upload a video! I've been hunting for how to make modular buildings like this for a uni project that I'm struggling with and here you are! I could cry, oh my god. Thank you for this!!
@3dextrude5 жыл бұрын
Haha awesome
@YuriNoirProductions5 жыл бұрын
One thing i'm very curious about is the usage of trim sheets and texture atlasses. Most Sculpted Stylized Assets come with their own custom baked maps. but in alot of high quality studios most modular assets are done with Atlasses and Trim Sheets. Would be super interesting to see how the process translates onto that as it saves tons of performance and is also more efficient down the road as you basically just take parts of existing textures to use them on newly modelled objects instead of individually making each object
@gabrielfernandez4295 жыл бұрын
please this
@Sithwar7775 жыл бұрын
Beautiful. I can learn a lot from this.
@MariannaKondratuk5 жыл бұрын
Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:)
@pathikbiswasvisualart5 жыл бұрын
Very good video.realistic objects are super fun.
@jakecard5 жыл бұрын
Really nice looking work! Is there a program you’re using to display the reference images on the left?
@magnusran5 жыл бұрын
I think it's called Pureref
@3dextrude5 жыл бұрын
Yeah its pureref
@MariannaKondratuk5 жыл бұрын
Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:)
@jakecard5 жыл бұрын
3dEx Perfect, thank you!
@dopplegangerdavid5 жыл бұрын
Take my money!!
@xMikomiChanx5 жыл бұрын
How do you put the pieces together? I know they can just be snapped together in the 3D programme but I know some people use Houdini as a way to procedurally place them in randomised ways, and wondered if you have a way of doing it yourself :)
@xMikomiChanx5 жыл бұрын
Also do you have any tips for making it more stylised? I'm attempting to make a stylised fantasy village/castle town built from modular pieces but I'm not sure how to get the stylisation across. Sorry for spamming you with questions, I'm trying desperately to learn as much as possible!
@3dextrude5 жыл бұрын
Typically in the 3d software or in some cases the game engine depending on the project. As long as the pieces are modeled to snap with the 3d grid. Houdini is a more advanced way of doing things, it's starting to catch up in the games industry, but it's not widely adopted as much yet.
@josephvanwyk20883 жыл бұрын
I still don't understand this. I understand that your save memory etc in game engines by copy and paste the same assets in different ways (like lego bricks). But what if you have a level with 10 different unique buildings. Are you forced to build the same window and door on each of the 10 buildings or is it so problematic to just create the 10 unique buildings that has no overlapping features or textures ?
@3dextrude3 жыл бұрын
You are not forced to, but it's a lot better if you keep the number of unique assets down. You could make a set of windows which share the same texture/material and re-use them across many different buildings. For buildings the ideal way to save on textures is to use trim textures which can be used across different buildings. The buildings themselves can be made to look very different from each other by the modelling itself.
@Captt954 жыл бұрын
Is it a program or a website where you can put all of your reference images?
@3dextrude4 жыл бұрын
its pureref, its free software
@sourabhv95942 жыл бұрын
pls help brother....... when I make big building from reference i always face the size problem i could not figure out how big or small it should be.. pls help
@3dextrude2 жыл бұрын
Place a human character block that you can use for proportions and reference. It can just be a rectangle at the size you want the human to be.
@sourabhv95942 жыл бұрын
@@3dextrude yes thank you this is helpful i can take default character too..and thank you again brother
@gsmaga24 жыл бұрын
The tutorial looks great, however I do not understand why you din´t choose one of your amazing modelings instead of a more commom house
@3dextrude4 жыл бұрын
Good point, I wanted to explore more the technique than the actual art on this one, but that is a fair point
@sredadada56715 жыл бұрын
Hello! Thanks for your videos:) If i understand correctly, if i buy the subscribe for five dollars on patreon, i can watch video without acceleration?
@3dextrude5 жыл бұрын
Videos are there at regular speed, but they are not narrated .
@MariannaKondratuk5 жыл бұрын
Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:)
@tenay63095 жыл бұрын
The Sidewalk look kinda weird but overall its nice for the time you needed to make it
@3dextrude5 жыл бұрын
Yeah, this one is more to show how to make the pieces more than about the textures
@tenay63095 жыл бұрын
@@3dextrude yeah you're right :) Just wanted to mention it even thow i think that you know it ^^
@vi87995 жыл бұрын
it would be cool if such houses were to be assembled from prepared assets procedurally in a Houdini, I would buy a course like that.
@3dextrude5 жыл бұрын
I am thinking about learning Houdini myself for that kind of thing