Special thank you to Wayne Rhodes, weeb, Itay Michaelly for joining the Patreon group recently! To join : www.patreon.com/3dEx
@MZONE3D5 жыл бұрын
Great, which brushes did you use? I saw MalletFast02 but what were the other ones?
@3dextrude5 жыл бұрын
Mostly that and trimsmoothborder
@etheriondesigns3 жыл бұрын
Retopology isnt necessary for a non-moving object. Its better to just decimate it in zbrush for the low-poly generation, as it guarantees maximum detail for the amount of triangles you use.
@HenrichAchberger Жыл бұрын
thats true, my eyes were burning when he started to retopo it
@PolyPixxel Жыл бұрын
it depends on the application of the asset, if for a mobile game you want low low poly for movie makes 0 diff, if for game depends on the engine if for printing you want low poly
@theycallme_X Жыл бұрын
@@PolyPixxel no, if its for games it gets triangulated anyways, therefore you don't need to retopo something that doesn't move. the reason we retopo something is because triangles are harder for human usage to move and create "rips" when animating.
@PolyPixxel Жыл бұрын
@@theycallme_X please read what I wrote slowly... also its not always the case games get triangulated... its 100% on the engine and graphics renderer AKA openGL doesn't trianngulate automatically. (btw I have a degree in Animation and design and work in the industry this isn't a hobby for me its a career) movies can 100% have millions of poly with things like nuke ideally you can go from Zbrush to nuke if you want, its 100% dependant on the application.
@theycallme_X Жыл бұрын
@@PolyPixxel i have a degree and career in video game development and design. please share your wellspring of knowledge towards what game engine doesn't auto triangulate meshes on import. i also wouldn't expect an animator to know any of this. you stare at the graph editor fixing curves all day. the reason animated objects have quads, not tris, is because its easier to manipulate. when riggers have to paint weights for you, triangles and Ngons are way too difficult to move smoothly and don't always move uniformly. a static mesh that is not animated will not require perfect quad topology. the only reason it would be modelled in such a way would be for easier to follow edge flow and easier to UV. go ask your soup.
@BigHeavyLove5 жыл бұрын
i preferably make a block out mesh in maya first then take into Zbrush so i have something safe to bake down to. But great video.
@damian80513 жыл бұрын
Thank you for sharing your process. Just for my information, you decimated the mesh in zbrush, which is what we see in substance painter in the end, but you did the retopology in Maya. What was the purpose of the stage in Maya? was that for having tidier UVs? And finally, did you not choose to project the mesh to avoid increasing the poly count too much? Thanks
@Fizzlecris2 жыл бұрын
Noticed no one answered you. Decimation makes it so it retains its shape enough for you to project the high poly in Zbrush back onto it. Without this, any attempt to export/import your asset without decimation could kill your PC. Although you can use this as your low poly (with fairly decent unwraps) it would be more beneficial and efficient (depending on the purpose of the asset; for example a game asset) for you to take the now decimated and projected high poly into Maya and quad draw a low poly where you have full control over how many polys you want AND where they are in 3D space. You also hit the nail on the head, the unwrap will be much better done this way. Edit: What you see in Substance painter is the Retopology he made in Maya with the decimated sculpt baked onto that
@damian80512 жыл бұрын
@@Fizzlecris Hi Christopher, thanks very much for your detailed response, I understand.
@vanillatography15442 жыл бұрын
@@Fizzlecris I second Damian, thanks for your explanation
@mmarinham3 жыл бұрын
Great video and super rad sound selection... you had me shaking to the beats on my balcony while eating a pizza on this one ;))
@3dextrude3 жыл бұрын
Glad you enjoyed!
@RonnieMirands5 жыл бұрын
The correct title would be: How i did. Cause its so fast for teach someone ;)
@IGarrettI5 жыл бұрын
Dont retopo rocks. Just decimate them. Good enough
@3dextrude5 жыл бұрын
That's true and that is usually what I do, but it also doesn't hurt to retopo.
@duanesantos81385 жыл бұрын
There's a time and a place for both me thinks. And it's good to show people how easy it is to retopo for other models.@@3dextrude
@ntn8145 жыл бұрын
A retopologised model is easy to UV.
@everInfinity5 жыл бұрын
@@ntn814 A rock is always easy to UV.
@ntn8145 жыл бұрын
@@everInfinity oh is that it? sure, decimate a rock and then try to UV it with continues loops running through all UV seems or islands.
@cbf98815 жыл бұрын
Plz make a slow video
@Birendraart975 жыл бұрын
cool t shirts .obj was cool
@3dextrude5 жыл бұрын
Thank you!
@Illustratingfashion4 жыл бұрын
cool work! is this a custom brush though? Cant seem to find it in my kit
@3dextrude4 жыл бұрын
it comes with zbrush, should be in one of the folders
@Iris3dcg4 жыл бұрын
Wow, how great rocks! Isn' t it?
@vas_studio_3D3 жыл бұрын
just a question, why are you doing this kind of "retopo" after the sculpt if you are not following any rules of professional retopology? ZRemesher would work better and faster than doing this by hand...
@3dextrude3 жыл бұрын
yeah there's no reason to manually retopo a rock. I did it mainly because this was the first video I made where I used the retopo tool, kinda wanted to use it in a video. For practicality you are correct, not needed for something like a rock.
@vas_studio_3D3 жыл бұрын
@@3dextrude I forgot to mention that the sculpting and painting work is great!!! So congrats.
@1999leleo5 жыл бұрын
You finally show some retopo ! Thanks a lot ! Could you show retopo on your next stylized assets ? Thanks again this helps a lot ! And nice music
@3dextrude5 жыл бұрын
Maybe in the future depending on the model :)
@TheDorianTube5 жыл бұрын
Awesome. I was wondering if you plan, in the future, of making stylized characters as well?
@suvigyamishra46043 жыл бұрын
Amazing video. But which song is it???
@3dextrude3 жыл бұрын
Thank you! names of the tracks appear on bottom left corner of screen when they start playing
@Евгений-м5и3б4 жыл бұрын
Круто, аж хочется взять этот булыжник в руки))
@esteniogarcia77905 жыл бұрын
Hey man, great job. Where you found this brush for Zbrush? Do you can send to me link for download?
@3dextrude5 жыл бұрын
They come with Zbrush, I mainly used trimsmoothborder and malletfast2, you can find them under the brushes folder
@esteniogarcia77905 жыл бұрын
@@3dextrude thanks u so much
@nec80505 жыл бұрын
Just a question I see you do a custom retopologized model for the low poly, I normally just decimate the high poly to get my low poly, yeah it's a lazy way but how big is the quality impact doing it that way? Doing a custom retopo could take time to learn how to do right and just doing it for every rock model/structure/cliff just wondering if it's worth it.
@3dextrude5 жыл бұрын
Its not always necessary and really depends on what the prop will be used for. Decimating is acceptable, though I recommend to clean it up after decimation since sometimes you can get some ugly geo from just decimating.
@colonelconnerie52175 жыл бұрын
I really appreciate your content !
@3dextrude5 жыл бұрын
Thank you!!
@Moby415 жыл бұрын
Would this be possible in Blender? Would love to see a video of you giving it a shot if you can :-)
@shougarifi83365 жыл бұрын
I’m still a beginner in 3dmodeling so if you don’t mind me asking what did you exactly do in maya with the polygons?
@defmaka5 жыл бұрын
he performed retopology: it's used to create a lowpoly model which is more manageble then a decimated high poly and you can UV map it way better
@shougarifi83365 жыл бұрын
defmaka thanks a lot!!
@MrJakut885 жыл бұрын
Блин, сетка с треугольниками, это же замечательно
@ApexArtistX5 жыл бұрын
i got a vehicle model which has too many pieces in substance painter, can u do a rewrap tutorial ?
@kidehoward935 жыл бұрын
nice video as always! are you gonna do a video on the pros and cons so far on 2019?
@3dextrude5 жыл бұрын
Not sure since there's not much to talk about, it's almost the same as 2018.
@RDD87z5 жыл бұрын
beautiful! how can i get this tutorial in your patreon? do you have a non stylized assets series? like a wooden table or viking or middle age stuff looking realistic like this rock? for game assets in unreal.. if you 've i am gonna pay for them ! this rock looks exactly how i need it in my game.
@3dextrude5 жыл бұрын
The full video is on Patreon, but it's not narrated. This is the only video I have made for non stylized assets at the moment.
@RDD87z5 жыл бұрын
@@3dextrude give me the link. And if you start a realistic assets series. I will be happy to be part of your support.
@mitomen20004 жыл бұрын
I can't believe you retopod that by hand...ZRemesh?
@3dextrude4 жыл бұрын
yeah, it really wasn't necessary, zremesh or even just cleaning up a decimated mesh would have been fine
@PropheticGamesProductions5 жыл бұрын
Nice tutorial, but i'm begin in Zbrush, where I can find the brush you use please ? Thanks
@3dextrude5 жыл бұрын
They come with zbrush under the brushes folder. Look for trimsmoothborder and malletfast
@PropheticGamesProductions5 жыл бұрын
Thanks :D @@3dextrude
@andrewfowler1175 жыл бұрын
What program do you use to spin 360 your final model at the end. Would it be possible to do a video on best ways to show of your models for portfolios or demo reels?
@3dextrude5 жыл бұрын
Marmoset Toolbag, there's a video in my channel on how to render
@player11en5 жыл бұрын
hey loving your videos 😍 did you creat a displacment map in zbrush to keep the details ?
@3dextrude5 жыл бұрын
I baked a normal map in Substance Painter.
@evema46955 жыл бұрын
I am new to 3D Modeling. Now, did you create the model in Zbrush and then modelled it in Maya, then used your zbrush design to texture your model in Maya? Can you talk about a little bit about the process cause I am kinda confused.
@JustDecentArt5 жыл бұрын
He sculpted the high res model and decimated it and export that into maya to retopo into a lower res mesh as an extra step along with making the UV unwrap for texturing. He used Substance Painter for texturing and it can generate normal maps and curvature maps from the high res model and place it on the low res model.
@evema46955 жыл бұрын
@@JustDecentArt Thank you for your response. To be honest, I did not understand anything so help me out please, again I am a newbie. what is a res model? UV unwrap? what the high and low res models and whats the difference? if you can write your response one a basic level I would dearly appreciate it.
@JustDecentArt5 жыл бұрын
@@evema4695 Sure! So when I say res I'm referring to the models resolution meaning how many polygons make up the model. For game engines, and other 3d software, having a model with too many polygons can lead to poor performance which will lag your pc. In order to prevent that but still have all the detail from the high res (high polygon mesh) it is standard practice to make a low res (low polygon mesh) through retopology. Retopology can be looked at as rebuilding the model. In the video he does his sculpting in zbrush and retopology in maya. UV Unwrapping is the term for turning the 3D mesh into a 2D texture map so that he can paint the textures inside Substance Painter. It sounds complicated and it will be the first time you do it. Hopefully my comment helps a little. There are many tutorials around for each step.
@evema46955 жыл бұрын
@@JustDecentArt YES thank you so much, I understand now clearly! If you have any references I will be sure to check them out. Again, thank you
@MustafaBerkeGureltol5 жыл бұрын
At 3:16, you use MalleFast2 brush. How did you get that brush?
@3dextrude5 жыл бұрын
It comes with Zbrush, its in the brush folder of the browser
@MustafaBerkeGureltol5 жыл бұрын
@@3dextrude Thanks a lot!
@АнтонСбитнев-й9щ5 жыл бұрын
Great videos! Please don't stop...
@IgorSinitsky2 жыл бұрын
Hi, how do you match the UV's of the high poly mesh (baked textures in Painter) with the UVs of hand made and UV'd in Maya model ?
@3dextrude2 жыл бұрын
The uvs are set on the final low poly which is done in Maya(in this case the decimated mesh). The high poly doesn't need uvs.
@DemonSonic955 жыл бұрын
I watched other videos how they would tackle there approach when creating a rock/boulder, this is one of the best ones.
@3dextrude5 жыл бұрын
Awesome! Thank you
@murtuzakashyap46855 жыл бұрын
I love ur channel Can u make video on best way character making using maya for animation
@graphicsline91935 жыл бұрын
how can we get full detail video of this?
@LisHard45 жыл бұрын
How many degrees do you recommend having the "Soften / Harden edges"?
@3dextrude5 жыл бұрын
Just set it to texture borders, no nees to mess with the degrees
@-Alexey-5 жыл бұрын
В сабстансе вы использовали свой готовый материал?
@wilmercortez3 жыл бұрын
Why retopo on maya, 2 second on Zbrush.
@specter9293 жыл бұрын
link for rock material doesn't work
@3dextrude3 жыл бұрын
Really? I just tested and it works
@vladimiraleksandrov95613 жыл бұрын
Если я подпишусь на патреоне, у меня будет доступ к полным версиям видео, правеильно? А в каком формате видео, в смысле они тоже на ютабе или где то на другом сайте?
@3dextrude3 жыл бұрын
Да, вы получаете доступ к полным видеороликам. Видео не озвучиваются. Видео транслируется через KZbin
@elitekitten40545 жыл бұрын
Great work..Big thanks
@Diallo2685 жыл бұрын
what version of zbrush is that? You know the upgrades are free right?
@rhittikgarg91445 жыл бұрын
Is it possible to make materials in painter too? ...
@3dextrude5 жыл бұрын
It is, but it's a little more limited than Designer.
@kevinpopescu97415 жыл бұрын
I feel like you didn't benefit that much from the retopology except when it comes to selecting loops while doing uv's The decimated low poly was much more true to the shape of the high poly rock and seemed to only be a little more heavy in polycount than the retopologized version
@3dextrude5 жыл бұрын
Yeah that's a good point
@damian80513 жыл бұрын
Hi Kevin, I'm new to this and working on a mesh myself. Would it be a fair assumption to say the benefit of the retopology in Maya was for the UVs? I'm only confused because at the end of the video you can see the triangulated wireframe in Substance painter at 14:22, but it must still be using the tidy UVs created in Maya. I suppose as long as the retopology is close enough to the triangulated topology, the UVs will work all the same.
@damian80513 жыл бұрын
Ok ignore that, apparently what I thought he was doing isn't possible.
@dylanqueen27593 жыл бұрын
@@damian8051 Seeing the triangulated mesh in Substance is a little confusing. The benefit I see when retopping is getting a final, quadded (no tris), proper model that will properly subdivide when being rendered. Bringing the retop into substance, and then baking the hi res sculpt onto it would be ideal imo, to get the desired normal mapping, etc. However it does seem that he managed to do that somehow on the decimated sculpt rather than the retopped one hmmm...
@moldysann70835 жыл бұрын
So epic. Thank you!
@k.g.ylmazer75193 жыл бұрын
Rock Material link wants to sign up and nothing comes or goes to mail, tried multiple times not working, can you please open the material or upload it to substance share
@3dextrude3 жыл бұрын
Really, can you double check the email didn't go to your spam folder? I just tested it and seems to work
@k.g.ylmazer75193 жыл бұрын
@@3dextrude hi thank you for your reply checked the spam, junk and inbox multiple times, tried different mails, and seems like not the only one experiencing this problem, it would be great if you guys could share the material some other way, would be really helpful.
@duanesantos81385 жыл бұрын
I tried finding the "Get free rock smart material" on your site from that link you posted but couldn't find it - any help? I also searched the freebie download page and didn't see it there. Thanks.
@3dextrude5 жыл бұрын
Sorry there are some technical difficulties going on with the site at the moment. In the meantime use this temporary link to download it gum.co/rockMat
@nec80505 жыл бұрын
@@3dextrude Says the product isn't currently for sale :(
@3dextrude5 жыл бұрын
It is fixed now
@nec80505 жыл бұрын
@@3dextrude Thanks :)
@duanesantos81385 жыл бұрын
@@3dextrude Sorry to bug you again but I tried adding your Rock smart material and I keep getting this error: [Data Preset] Invalid preset 3dex_Rock_Material Any thoughts? I bought your stylized smart material recently and it worked perfectly. I put the new Rock smart material in the same place and no worky. Thanks.
@vipinsrivastava865 жыл бұрын
How to get this brush you are using for sculpt..
@3dextrude5 жыл бұрын
They come with Zbrush in the brush folder look for the trimsmoothborder and malletfast
@3dextrude5 жыл бұрын
They come with Zbrush in the brush folder look for the trimsmoothborder and malletfast
@moneymakers15095 жыл бұрын
Nice Design bro
@my_shit_thickness5 жыл бұрын
very helpful to study. thanks
@harumybenancio40184 жыл бұрын
If it's to fast you can put it slower in settings 😉
@MrAnishraaj5 жыл бұрын
What brush did you use to put the volume roughly?
@3dextrude5 жыл бұрын
Main brushes I used were malletfast 2 and trim smooth border
@MrAnishraaj5 жыл бұрын
@@3dextrude Where can I get or buy those?
@3dextrude5 жыл бұрын
The come with Zbrush in the brushes folder
@MrAnishraaj5 жыл бұрын
@@3dextrude oh! I actually did not know that. Thank you.
@sekarpracoyo99645 жыл бұрын
YOU GOTTA TRIS
@lauch88445 жыл бұрын
can i buy the rock material you use in substance painter?
@3dextrude5 жыл бұрын
You can get it here : gum.co/rockMat
@moonyeah45605 жыл бұрын
Omg the music from HOME !! Pyxis !!
@RDD87z4 жыл бұрын
theres no course for this?
@3dextrude4 жыл бұрын
Not at the moment, would that be of interest?
@RDD87z4 жыл бұрын
@@3dextrude I think yes. The quality is realistic. Which is exactly what I'm searching to learn.
@och705 жыл бұрын
Maya 2019? Better/Worse/Pretty much same as 2018?
@3dextrude5 жыл бұрын
Pretty much the same
@leoleo10355 жыл бұрын
Circularize is the only praise-worthy tool I believe. just cuts a couple secs/mins from workflow when needed
@3dextrude5 жыл бұрын
Yeah, other than that it looks like they focused mostly on performance for animation and arnold viewport.
@kevbri114 жыл бұрын
this is too fast to be a "how to" tho, this is just like all your other videos, they dont really show much other than you doing your thing
@clandido43905 жыл бұрын
Realistic 3d wohoo
@TYIIAK5 жыл бұрын
крутая работа !
@3dextrude5 жыл бұрын
Спасибо!
@petervatamany5 жыл бұрын
Why retopo Rocks?
@sergiyb.90465 жыл бұрын
I guess there are missing some stages like mesh projection and taking normals map out of an object.
@3dextrude5 жыл бұрын
maps are baked in Substance Painter, not sure what you mean by mesh projection
@sergiyb.90465 жыл бұрын
@@3dextrude I mean that step when You project High polly mash and details to the low polly mesh. I will add a link to this step in my comment lower, but there might be link filter at Your KZbin channel and that link might go to the spam section. In case it happen you may just search video "Zbrush Projection video 1" here on KZbin
@sergiyb.90465 жыл бұрын
@@3dextrude Here is the link kzbin.info/www/bejne/anOaqKVuecadqqs
@3dextrude5 жыл бұрын
That step was not necessary here because I didn't start with a low poly model.
@nikitapilipenko68835 жыл бұрын
amazing
@KingofSkulls5 жыл бұрын
Whenever i see your work i give up on 3D designing
@3dextrude5 жыл бұрын
If I can do this you can too!
@KingofSkulls5 жыл бұрын
@@3dextrude Thanks for cheering me up! :)
@silviohauptmann70805 жыл бұрын
i love the rock
@arashi88765 жыл бұрын
Wish You are my Mentor !!
@xjchen24895 жыл бұрын
好厉害。
@3dextrude5 жыл бұрын
谢谢!
@yuguhtrrh87533 жыл бұрын
Making a rock is like doing whatever you want and it will finally render something good Kidding, it is so hard my duds
@yggrassildigital84835 жыл бұрын
Deym son! ❤️
@RomixV5 жыл бұрын
smart material link is dead? :(
@3dextrude5 жыл бұрын
Use this one for now gum.co/rockMat
@V-95K4 жыл бұрын
This is to fast to teach someone, better call it “How I did”
@i5ten4 жыл бұрын
youtube provides a replay speed option just for your pleasure ;)
@wasimsaifi76845 жыл бұрын
Please make some/same video in normal speed.
@dorael_2 жыл бұрын
I hate that Blender has literally the same instruments and brushes to do this exact thing but they just don't work this good
@aleDMart5 жыл бұрын
Is the material for free?
@3dextrude5 жыл бұрын
Yes, here is a temporary link gum.co/rockMat
@anshumandash45105 жыл бұрын
can u upload a slower version of this
@3dextrude5 жыл бұрын
The regular speed is on Patreon; you can also change the playback speed here as well.
@ReddoFreddo5 жыл бұрын
Can someone explain to me how the title of this video is not clickbait?
@jochenfong30565 жыл бұрын
hi , I can‘t find the rock materia
@3dextrude5 жыл бұрын
Here is another link to it since the main site is having some issues gum.co/rockMat
@ZhengYuanz5 жыл бұрын
@@3dextrude This product is not currently for sale? couldnt get..
@3dextrude5 жыл бұрын
:( I'll look into it, might not be available until tomorrow
@3dextrude5 жыл бұрын
I think the link works now
@ZhengYuanz5 жыл бұрын
@@3dextrude [Data Preset] Invalid preset 3dex_Rock_Material [Resource Import] "D:/Downloads/3dex_Rock_Material.spsm" cannot be imported as 'smartmaterial'. [Data Preset] Invalid preset 3dex_Rock_Material [Data Preset] Invalid preset 3dex_Rock_Material am i the only one having this prob? :(
@atlantisr50173 жыл бұрын
好快!!!!!!!!!!!!!!!
@Fortunate_Son979 Жыл бұрын
does anyone have the same video but with explanation of steps? Becouse this one is useless for noobs like me
@3dextrude Жыл бұрын
sorry, I didn't really make a tutorial from this :(
@Fortunate_Son979 Жыл бұрын
@@3dextrude So you definitely should. I will be extremely useful for a lot of people. P.S. I thought it is a tutorial because video could "How to make" not "How I make" i think you got an idea. Please, make a tutorial, man.
@andi-ge6zh5 жыл бұрын
But teach the tutorial
@Aaron-he6fy5 жыл бұрын
that easy, uh?
@StephenWebb19803 жыл бұрын
This is not a how to video. It's a demonstration of skill. Well done, but not a tutorial.
@snap-n-shoot4 жыл бұрын
Too fast to learn anything
@grimdiablo1194 жыл бұрын
not a "how to", too fast lol
@seansopata51214 жыл бұрын
Is this a joke? Meant to be satire or something? This is a timelapse. You aren't showing anyone anything.
@Niko_3D3 жыл бұрын
Most of these tutorials don't teach you much Which is sad it feels like most artist are witholding their knowledge in fear of creating competition . You're better off watching people like Grant Abbit at least guy takes minute to explain whats going on.