How to Morph Between Different Objects using the boolean modifier in Blender 2 83

  Рет қаралды 26,305

RIOTGEAR

RIOTGEAR

Күн бұрын

Пікірлер: 81
@zevidmusic
@zevidmusic 4 жыл бұрын
It’s sad im not the first comment god damnit
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
There you go
@zevidmusic
@zevidmusic 4 жыл бұрын
@@RIOTGEAR3D ahaah lmao what
@BlenderFan
@BlenderFan 4 жыл бұрын
Thanks for showing your very helpful workflow and happy blending with Blender 3d
@akshatmishra5527
@akshatmishra5527 3 жыл бұрын
This animation and tutorial was really cool
@zacksth3469
@zacksth3469 3 жыл бұрын
I having headache because of this tutorial. I admit u really good at blender understanding. But ur explaination really EHEM
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
😆 hopefully it's getting better with each new video
@sergiodiaz8294
@sergiodiaz8294 3 жыл бұрын
You're awesome, the animation, the music, the explanation, and everything else is just so good planned and well done, I'm a new fan of your work!
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
Welcome to the family of gearheads!
@scottlee38
@scottlee38 4 жыл бұрын
This is pretty cool. It even looks creepy in the tutorial!
@Gazing-09
@Gazing-09 3 жыл бұрын
That's exactly what I have been looking for!
@edmunddarko783
@edmunddarko783 4 жыл бұрын
I love your tutorials man..Thanks soo much..You should have a million views by now
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
sharing is caring.
@vanandy
@vanandy 3 жыл бұрын
DOPE! Amazing tutorial bro.Keep up the amazing work!
@neilboardman6640
@neilboardman6640 3 жыл бұрын
sure did !!!
@rixxart8519
@rixxart8519 2 жыл бұрын
Well explained
@tonguyenducmanh
@tonguyenducmanh 3 жыл бұрын
This tutorial is awesome. Thank u for share it with us bro
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
Very welcome
@subhasishmitra2885
@subhasishmitra2885 4 жыл бұрын
Amazing Stuff.. Always love your tutorial.. ❤
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
Thank you!
@abbaneh
@abbaneh 3 жыл бұрын
thank you
@nitinsharmax129
@nitinsharmax129 4 жыл бұрын
Amazing tutorial brooo keep it up
@amosc6865
@amosc6865 4 жыл бұрын
Cool stuff man!
@TheInfinites
@TheInfinites 4 жыл бұрын
Good one mate!
@HFyaboyewill
@HFyaboyewill 4 жыл бұрын
so wait, how do you make that glow between the morph? this channel is way too underrated, keep up the skill man
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
Thank you! plenty more coming down the pipeline. You don't even have to do anything specific. With the shader already emitting light at the corners of the model (using the pointiness attribute), the shader will just adapt to the new edges(corners) in each new frame created by the boolean as it cuts the mesh... over time it forms the effect of lighting the transition.
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
you can check out this video to see how the pointiness attribute works: kzbin.info/www/bejne/iYrWnaiZeLihhqs
@learningsomething8904
@learningsomething8904 4 жыл бұрын
Cool bro.!
@MajorGambo
@MajorGambo 10 ай бұрын
genius
@laerciosotero
@laerciosotero 4 жыл бұрын
thank youuuuu very very very very very very very very very very very very very very very very very very very very very very very very very muchhhhhhhhhhhhhhhhhhhhhhhh
@BonzikaStudios
@BonzikaStudios 4 жыл бұрын
Cool stuff Bruh...
@Ai_LOVERandCOVER
@Ai_LOVERandCOVER 2 жыл бұрын
perfect
@RIOTGEAR3D
@RIOTGEAR3D 2 жыл бұрын
No you are
@mitek1qw
@mitek1qw 2 жыл бұрын
Круто!
@radhinnasywanabyasa1673
@radhinnasywanabyasa1673 3 жыл бұрын
Weight proximity modifier also an underated modifier. Can you make a tutorial for that modifier?
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
How did you know i was thinking about this :D !! I have the perfect intro idea for this, Inpired by the Astartes project!!
@anugrahpnair
@anugrahpnair 4 жыл бұрын
How to make the flying luminous particals in that transition video pls make a tutorial
@gebaification
@gebaification 4 жыл бұрын
Boa dica!
@rixxart8519
@rixxart8519 2 жыл бұрын
Os this the same effect we watch in Van Helsing, where Dracula comes out of the fire burning then he heals instrantly? Can you teach us how to do that please?
@artkiko4460
@artkiko4460 3 жыл бұрын
amazing! do you have a tutorial for how to create this shader or can you suggest what keywords I could use to find one? thank you.
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
I'm probably going to touch on it in a coming tutorial, but for the edge detection just search for how the pointiness node works
@artkiko4460
@artkiko4460 3 жыл бұрын
@@RIOTGEAR3D ok, thank you very much!
@VICTUS_fashion
@VICTUS_fashion 2 жыл бұрын
Thanks Great tuto..But you didn't teach us the fire effects bro 😪😪😪
@RIOTGEAR3D
@RIOTGEAR3D 2 жыл бұрын
If you mean the red fx on the first head, it's the same as the blue skull just with a different colour,
@VICTUS_fashion
@VICTUS_fashion 2 жыл бұрын
Thank you the respond . I mean the effect on the edge of the cube .
@junejhunkie
@junejhunkie 3 жыл бұрын
Hi there great tutorial! I followed your steps here but why is my bolean "cube" showing up in the final render? it's covering the screen when I keyframe it in. Just wondering. thanks!
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
go to object Properties > Visibility and uncheck 'renders'.
@theblackdragon7321
@theblackdragon7321 3 жыл бұрын
Is there a way to do this with text without converting it to mesh.. Or I guess I might have to convert it to a mesh first... This is awesome by the way..,. Thanks for sharing
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
for this workflow, it has to be converted to a mesh...and thankyou very much.
@mr.cobalt1668
@mr.cobalt1668 2 жыл бұрын
This works in viewport display, but when I tried to render it, the boolean object box was opaque. Hiding/disabling the box in render or giving it an alpha texture made the objects with the union boolean also disappear.
@mitubarman6614
@mitubarman6614 4 жыл бұрын
Hey where can i find more textures like you used in the previous video please reply
@VotechsDigital
@VotechsDigital 3 жыл бұрын
Did u use cycles to do this
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
Yes I did, the glowing was done in compositing using the glare node and some blurrs on the emission pass
@seanfan84
@seanfan84 4 жыл бұрын
Hi. I am very interested in how you did the wind erosion effect on your logo. Is it a mesh sculpture? Or an effect?
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
If you mean the horizontal streaks on the logo, that was a happy accident. They are caused by artifacts in the mesh that occured when converting the logo from curves to a mesh. The pointiness node happened to pick up these artifacts and got the emission to bring them out
@Gazing-09
@Gazing-09 3 жыл бұрын
Say how do you make a toon shader texture that can make material glowing on certain areas?
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
That would really depend on what the certain areas are, because that would determine how you target them, that being said, I haven't dabbled much in npr but I think the underlying principles should still remain the same.
@mattoryu
@mattoryu 2 жыл бұрын
i tired this on my models but for some reason it doesn't work. The cube starts flashing the colours of the models. It does boolean the models like the video but the cube and models disappear and reappear like crazy
@RIOTGEAR3D
@RIOTGEAR3D 2 жыл бұрын
Try making your mesh a...I think they call it non-manifold mesh... Go into editmode, select everything and merge by distance to remove overlapping vertices. Then try again. Hopefully that helps
@itisohm
@itisohm 3 жыл бұрын
Heyy great tutorial man! I am trying to make a scene one car morphs into other and in the viewport render it is rendering fine as it should but in the render view it is also rendering both the cars regardless if one is set to intersect and the other is set to difference. Is there a way to fix this?
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
It sounds like your modifiers are disabled in the render maybe... check The camera icon at the top of your modifier
@itisohm
@itisohm 3 жыл бұрын
@@RIOTGEAR3D I actually checked and found out that it's probably an issue with the way I copied the cars from another scene. I will try to fix it that way and inform you of it 😄
@unskillednaive416
@unskillednaive416 3 жыл бұрын
Looks like kill monger turned into Black Panther
@deadman-zc5ro
@deadman-zc5ro 4 жыл бұрын
do you have a tutorial for making the texture glow like this?
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
I dont have a tutorial on that. I did it using the pointiness attribute in the geometry node. you can check out this tutorial from @bandyte . Its an old one but it checks out. kzbin.info/www/bejne/iYrWnaiZeLihhqs
@Ashish-ip1mp
@Ashish-ip1mp 3 жыл бұрын
what was the font r
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
I've tried finding it but I seem to have lost it, but I used it as a base and tweaked it in inkscape before bringing it into blender for more distortion.
@AR.Studios.Animation
@AR.Studios.Animation 4 жыл бұрын
Hey is there away I could export this after I finish to work with a character in software like unity or iClone 7
@sammaji9475
@sammaji9475 3 жыл бұрын
Can you tell the name of the intro music...
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
That was custom made for this project
@tanishqchauhan3165
@tanishqchauhan3165 3 жыл бұрын
Thanks a lot for this! I'm facing one problem though: I applied the effect on a car shell, and the playback in viewport is extremely slow (I barely get 1fps). is there a way to speed it up?
@VICTUS_fashion
@VICTUS_fashion 2 жыл бұрын
Same problem here . I'm using blender 3.0 version .
@VotechsDigital
@VotechsDigital 3 жыл бұрын
How did u do the glow in the objects
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
This was rendered in cycles so the glowing was done in compositing using the glare node
@VotechsDigital
@VotechsDigital 3 жыл бұрын
@@RIOTGEAR3D Like from 0:00-0:11 how did u make the light glow in the objects from off to on
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
@@VotechsDigital I'm simply animating the strength of the emission from 0
@RIOTGEAR3D
@RIOTGEAR3D 3 жыл бұрын
The emission itself is masked by the pointiness attribute in the geometry node so that the light is emitted from the objects edges, then I animate the value of the strength from 0 to the preferred value
@OzzyMariam
@OzzyMariam 4 жыл бұрын
What are your computer specs .. what kind of computer do you have
@RIOTGEAR3D
@RIOTGEAR3D 4 жыл бұрын
I run a 16gb HP z210 with a GTX 1050ti
@rr.studios
@rr.studios 4 жыл бұрын
The skull would've looked soo much cooler if it was engulfed in blue flames instead blue lights.
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