How To See Through Wall In Unreal Engine - Easy

  Рет қаралды 20,734

UnrealCG

UnrealCG

Күн бұрын

Пікірлер: 45
@glauconariston9606
@glauconariston9606 2 жыл бұрын
My man, after many hours of trying to do this with many other tutorials and almost buying an asset on the store, I was lucky to find this video. I had searched a bunch of things like "outline" "xray" etc, and finally found this. Thank you so much.
@earthbornjim9975
@earthbornjim9975 5 жыл бұрын
So simple yet so amazing.
@dylangray7514
@dylangray7514 2 жыл бұрын
Wow amazing tutorial, all working well in 2022 UE4. Thinking wow that looks great, then you made it look better and better. Thanks heaps. Subscribed.
@taylorhead9842
@taylorhead9842 5 жыл бұрын
Thank you for sharing more of your knowledge. You have a lot of great tutorials. Just the other day I had referenced your video on seamless tiling materials. You should have way more subscribers. Keep up the great work!
@UnrealCG
@UnrealCG 5 жыл бұрын
Thanks.
@Beyond-Studios
@Beyond-Studios 5 жыл бұрын
Your stuff is so good that I have to turn on the notification bell. Keep it up!!!
@UnrealCG
@UnrealCG 5 жыл бұрын
Thanks!
@Vlad79X
@Vlad79X 4 жыл бұрын
very insanely helpful, and it still works, thanks dude!
@crabjuice47
@crabjuice47 4 жыл бұрын
Great tutorial brother. Keep up the good work. God bless you.
@abdelrhmanhassan75
@abdelrhmanhassan75 8 ай бұрын
i just want to say that i love you man
@justinspearlord
@justinspearlord 4 жыл бұрын
Works perfectly. Byakugan! I mean... ahh... Great tutorial!
@siba2893
@siba2893 4 жыл бұрын
Hey UnrealCG is it posible you can teach upon something like this, how to render an object on top of other objects. For example instead of rendering a color show the actual 3D model not being oclude by what is in front of it
@furrybproductions
@furrybproductions 5 жыл бұрын
Can you do a video or upload a version of this material using this kind of effect but where the characters behind meshes aren't shown? I'm really having issues with custom depth and stencil and can't wrap my head around it.
@lucbauer
@lucbauer 4 жыл бұрын
I realized that this effect impacts a lot in the performance. How to avoid the low framerate? This is really an important question.
@Dan-wk1tw
@Dan-wk1tw 5 жыл бұрын
Hello, i dont know if i can ask a request, but i have one: You recreated Hog's hook ability already, so would you recreate Windowmaker grapple hook? Or you can recreate spiderman web swing (it is very similiar to grapple Hook), and if possible, create for a third person, not First Person. Thx.
@CriptoCeelo
@CriptoCeelo 5 жыл бұрын
Thk you. This is what I want. Many thank!!!
@nahuelgees1186
@nahuelgees1186 5 жыл бұрын
Muy bueno!! Saludos desde Argentina
@UnrealCG
@UnrealCG 5 жыл бұрын
Thanks.
@catonlaubergiste
@catonlaubergiste 3 жыл бұрын
Excellent tutorial for a very promising feature. Thanks a lot! I would like to suggest an adjustment: I do not agree with the parameter B of the flip flop. If the game always remains in improved vision, the player does not have to memorize anymore and your game become ugly. I preferred to put a 5 second delay before recalling the timeline. At the same time, I blocked the command so that it would not be pressed during these 5 seconds with a variable. To respond to a comment above, I wonder if we could not reduce the number of Lerps to optimize this effect. Note for myself: I would like to spawn objects in enhanced vision that we wouldn't see without it.
@airshox1854
@airshox1854 4 жыл бұрын
Great Tutorial but how does it works with Foliage is there a way to add stencil ? And how can i change it that only Objects are highlighted that are in the radius and not trough other objects ?
@diffraction163
@diffraction163 5 жыл бұрын
very cool stuff again. i guess thats the way to go for a simple "hint" system :)
@UnrealCG
@UnrealCG 5 жыл бұрын
Yeah, It could be used for that. :)
@diffraction163
@diffraction163 5 жыл бұрын
@@UnrealCG ive already seen someone using it for that, he put wires behind walls and i think he set it up kinda like you did. btw, your desintegration effect fuels my character models on-character-display :)
@MZONE3D
@MZONE3D 4 жыл бұрын
Nice. Is there any way to do x-ray just on objects/characters? And not on scene depth? A bit like batman x-ray vision that shows the outline of the character and the skeleton inside a character.
@airshox1854
@airshox1854 4 жыл бұрын
nice tutorial but how does it work that the highlighted Characters not shown trough Objects
@digitaldruglord6888
@digitaldruglord6888 4 жыл бұрын
I noticed you always need a a light source to see the outline, is there anyway to do it without a light source? like if an area is dark with no light a player can hide and not be seen
@lucbauer
@lucbauer 4 жыл бұрын
I'm having this exactly problem. Have you solved already?
@mrupidop5797
@mrupidop5797 5 жыл бұрын
This looks amazing!
@UnrealCG
@UnrealCG 5 жыл бұрын
Thanks.
@SharinganDeeOfficial
@SharinganDeeOfficial 11 ай бұрын
How can I turn this into a pickup item
@daxter2683
@daxter2683 4 жыл бұрын
Hi, i need help. How you can make for the sphere that you created in the material, still showing the color ambient but the enemies, props etc appear on in the radius?? because, the sphere that you created, limit all post proces for the radius. pd you are amazing ;)
@furrybproductions
@furrybproductions 3 жыл бұрын
How can I get this to work with custom stencil 0? I'm trying to make this work with your outlines tutorial. Thanks EDIT: wasn't able to get it working with custom stencil 0 on the objects, BUT, I was able to get the scene color to use for the custom stencil 0 outline in your other tutorial, so that there's seems to be no effect from either post process on custom stencil 0. Works perfectly now, I added 24 colors to each, but staggered, using the outline post process for stencils 1-12 and 25-36, and using the vision mode post process for stencils 13-36, so that if you want to use your outlines in vision mode, you can set the stencil value to any value between 25 and 36, and if you want to use your vision mode without outlines, you can set the highlighted items to any value between 13 and 24. GREAT TUTORIAL!
@KrmaStudios1
@KrmaStudios1 3 жыл бұрын
how do i get rid of the highlighted outlines it is still there when i deactivate the xray
@i2lovemommmy
@i2lovemommmy 2 жыл бұрын
I’ve tried this code but for some reason my key input doesn’t work
@scorpiys9163
@scorpiys9163 2 жыл бұрын
Hello How do I make it work with a sprite?
@alhusseinali
@alhusseinali 5 жыл бұрын
Great
@daniel-vergara-gamedev
@daniel-vergara-gamedev 4 жыл бұрын
First of all thanks is amazing your channel!!! I love it!!! Now the deal is I'm having a problem with this effect when I export to Android the game...the screen is totally blocked by a texture something like a wall of bricks...I don't know what to do!!! Please help...I need to publish the game in 20 days.
@moragna
@moragna 5 жыл бұрын
First off - let me start by saying - love your tuts. you are very talented but what you lack in is a darn microphone or at least normalizing the audio so we don't have to crank the volume LOL
@UnrealCG
@UnrealCG 5 жыл бұрын
Thanks for letting me know man, I didn't know that it had low volume. I will see what I can do about it in the next video.
@alangonzalezleon6556
@alangonzalezleon6556 5 жыл бұрын
Great video : D
@bbdnuh1028
@bbdnuh1028 5 жыл бұрын
ty :)
@unrealengineruseng9583
@unrealengineruseng9583 5 жыл бұрын
The best Chenel !)
@yonjuunininjin
@yonjuunininjin 5 жыл бұрын
Tell me how I can use this Wallhack in Overwatch or any other competitive shooter :D
@UnrealCG
@UnrealCG 5 жыл бұрын
Haha this could be very useful in those games XD
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