Many many thanks! That brief scene at 07:50 though...
@DanielGrovePhoto8 ай бұрын
haha yeah that's from one of my procedural materials I sell. I try to keep them logical and organized though with colors, frames, and nodegroups.
@otzi15 Жыл бұрын
Dude you are Just amazing , Much love for the energy i love your way of passing the information and the fun unboring side of your video , Much appreciation
@DanielGrovePhoto Жыл бұрын
Thank you so much for that awesome comment. check out my blender playlist for a bunch of other helpful tutorials
@hchattaway2 жыл бұрын
another great tutorial... In all videos on PBR no one mentions what it stands for! :)
@DanielGrovePhoto2 жыл бұрын
Haha I think I forgot to. It's physical based rendering. Rendering based on the physical properties (layers and passes) of an object I presume.
@hchattaway2 жыл бұрын
@@DanielGrovePhoto Thank you!
@lbsc_thomas_70310 ай бұрын
sir ur the best 3d texturing youtuber TYSM
@DanielGrovePhoto10 ай бұрын
Thank you so much!! Check out my other blender videos
@Abmotsad2 жыл бұрын
Nice video! I'm goofing off at work right now, but I can't wait to get home and try it out.
@DanielGrovePhoto2 жыл бұрын
Totally! I highly suggest going through those links first and downloading all the materials you like and think you'll want to use. Put them in category folders and then subfolders for each material. Organization is key! Next use a blank PBR material (following this video) and load each one, save it in to a "PBR Materials" Blend file with those materials marked as assets and boom - you've got yourself a drag and drop material library for future use!
@CodyHoskin2 жыл бұрын
Man this is such a good video! I’m going to watch all your videos now. Lol
@DanielGrovePhoto2 жыл бұрын
Thank you! I try my hardest to get straight to the point and teach you the juicy stuff you need to go off and do your own awesomeness. Yes please check out my other stuff and see my assets I sell online too maybe some of them interest you. blendermarket.com/creators/daniel-grove-designs danielgrovedesigns.gumroad.com/
@DJCJ5122 жыл бұрын
Thank you very good directions
@DanielGrovePhoto2 жыл бұрын
You're welcome! What would you like to see more of in the future?
@WE-ALL-DREAMERZ Жыл бұрын
thank u soooo soooo much it was soooo helping
@vittorioconti36652 жыл бұрын
great tutorial
@robin4180 Жыл бұрын
Thanks a lot!
@vladilenapozhidaeva4115 Жыл бұрын
thank you soooo much!
@Roadified9 ай бұрын
Thanks for the tutorial. It seems that "PBR material" is just a regular (fancy) material that artist creates. What requirements there should be, if there is any, to call this PBR material? I was not an expert, but I did this 10 years ago, and I never heard this term. Is there a minimum amount of textures for techniques the artist has to use, or there is an option in the material/shader marking it as PBR? Thank you.
@DanielGrovePhoto9 ай бұрын
I think it just requires 2 or more image maps made from the same base design or object but showing different aspects of it's surface such as the color data, and another the roughness data.
@Kanovskiy8 ай бұрын
sorry another doubt: you didn't use metallic texture, why? and can you explain where it goes connected? I ask because the place where I download models from calls one channel (it uses DDS textures and the blue channel is supposed to store "metalness") of a texture "metalness" but when applied to the metallic bsdf it shines like a mirror or glass, so I tried connecting it in the specular part and looks much better, like it is supposed to look. so.. yeah, specular and metalness... how do they work?? Thanks again for your video.
@Kanovskiy8 ай бұрын
when dealing with textures not as neatly organized as seen at 04:28, meaning not named as the intended PBR effect... how to tell them apart? for my neophyte eyes, glossiness, roughness and even ambient occlusion look very similar, now imagine they are not labeled as so and the problem becomes more pronounced. Any way to quickly tell them apart or is it just experience? also, do you have a discord channel? Thanks again for your videos.
@DanielGrovePhoto8 ай бұрын
Hmm that is tricky. I don't have any wisdom in that area, sorry! All my downloads are from sites like those linked in the description so they are all properly labeled.
@salo-iu8yi11 ай бұрын
Finally proper tutorial without that addons bullshit
@DanielGrovePhoto11 ай бұрын
Got to learn to do it the hard way first so you appreciate and can fix addon / specific situations. I don't use add-ons much thoigh
@orphydiancg7759 Жыл бұрын
from what I understand the glossy map is the inverted map of the Roughness map which means what is supposed to be rough is gloss and viceversa. In an tutorial a user actually used an invert node to use the gloss map with the roughness socket in Principled shader because of this. If this not always the case how can someone know what was the intention of the creator of the texture?
@orphydiancg7759 Жыл бұрын
So, where one can get all those fancy scifi panels textures?
@WormPimple11 ай бұрын
Are Displacement and Height images the same thing? I can't find any files with height images, but if I use Displacement images, it seems to be pretty similar.
@DanielGrovePhoto11 ай бұрын
Yes same thing. Bump can also be used interchangeabley but bump is an illusion no geometry changes.
@MarkandSandieInMotion2 жыл бұрын
One question tho, how do you generate all of these versions of one image?, glossiness, roughness, normal etc.?
@DanielGrovePhoto2 жыл бұрын
PBR maps are made artificially using other programs like Substance Painter or by using programs that take an image you take and estimate what the bump, normal, and roughness should be and it gives you the separate images.
@DanielGrovePhoto2 жыл бұрын
I don't make them I just download and use them. Check out the links in the video description.
@MarkandSandieInMotion2 жыл бұрын
@@DanielGrovePhoto Great, Thanks. I make vids too on my channel. Getting good ideas from you as far as camera angles and effects:) Thanks for the Blender vid.
@SojournerArt2 жыл бұрын
your texture folder is beautiful. Any tips on where to find some good sci fi textures?
@DanielGrovePhoto2 жыл бұрын
Thanks the links in the video description are all I used. Just download a bunch one category at a time. Be sure to keep them organized! Then make them all useable assets with a pbr setup with some custom nodes like hue/saturation and brightness contrast for roughness.
@orphydiancg7759 Жыл бұрын
Whats the diff between normal and bump map?
@DanielGrovePhoto Жыл бұрын
Check out the links in the video description. Look up scifi and panel perhaps.
@orphydiancg7759 Жыл бұрын
@@DanielGrovePhoto Thanks!
@laneweatherbee2232 Жыл бұрын
For the love of my sanity, please make a video showing us how to apply textures to a model we made ourselves. I can make decent models, but I CANNOT texture them at all, plz help.
@DanielGrovePhoto Жыл бұрын
When you say apply textures are you meaning UV unwrapping and also applying multiple materials to one model using them in different areas of the model?
@User-wj7vx2 жыл бұрын
14 minutes? nah
@DanielGrovePhoto2 жыл бұрын
14 minutes really isn't that much time! Especially considering all the helpful tips and explanations I give in this video. You can setup a PBR material in about 3 seconds using Node Wrangler. But if you're newer to the 3D world and want to actually understand what's happening, why, and how to enhance and tweak things than this video is golden.