How to unwrap in 3DS max ( Fastest Way )

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Peps 3D Tutorials

Peps 3D Tutorials

Күн бұрын

Пікірлер: 28
@madhusanka75
@madhusanka75 Жыл бұрын
The best unwrapping tutorial ever. Keep it up! Thank you!
@reillydavis5016
@reillydavis5016 Ай бұрын
thanks you so much i studied 3dmodelling as part of my games design course and i could never understand the concept of uvw unwrapping you explain it so well i am now getting it
@peps3dtutorials699
@peps3dtutorials699 Ай бұрын
Glad you liked it , i can answer any question you might have if you need it :D
@danieladule8111
@danieladule8111 5 ай бұрын
Couldn't "wrap" my head around the workflow, this has helped greatly. Thanks
@phixphixation7261
@phixphixation7261 Жыл бұрын
This tutorial is packed! Keep it up, lot of valuable information.
@peps3dtutorials699
@peps3dtutorials699 Жыл бұрын
Thank you so much really appreciate the comment !
@arifaziz3943
@arifaziz3943 Жыл бұрын
Thanks, You made this easy
@호원-i6b
@호원-i6b 2 жыл бұрын
I love your tutorial :) Thanks a lot!
@peps3dtutorials699
@peps3dtutorials699 2 жыл бұрын
My pleasure , more to come soon I finally have time to post again
@christopherkhoury3663
@christopherkhoury3663 Жыл бұрын
This was very helpful thank you sir! :)
@davincianimation
@davincianimation Жыл бұрын
thank you sir.. very helpful tutorial
@virtualcgdesign
@virtualcgdesign Жыл бұрын
Thanks ! Helped a lot ! You switched from May to 3d max ?? Why ??
@peps3dtutorials699
@peps3dtutorials699 Жыл бұрын
Oh did not really switch, i know both softwares proficiently and honestly I prefer 3ds Max more XD
@truemonarch7205
@truemonarch7205 Жыл бұрын
Can you please higher quality video? Like 1080p thx
@esscee96
@esscee96 Жыл бұрын
My cylindrical object is a little tapered at the top and is bent very slightly. When UV unwrapping it, unlike your perfect cylinder I get a slight skewing of the UVs, and using the "Straighten Selection" doesn't help. My UV seams are also setup identically to yours, (Two islands for the end caps, one seam down the length of the cylinder) so how would you go about having it completely straightened out?
@peps3dtutorials699
@peps3dtutorials699 Жыл бұрын
Oh easy fix for that one , so heres a few solutions : 1 - You can cut the piece from the top as explained in the tutorial but you can use a Planar project tool inside of your UV pannel to get it perfectly flat . 2- You can instead of Quick Peeling , use your Pelt map which is found in the hierchy meny of the UV panel " looks like a bear rug " and is found under the Quick peel options . Hope this helps !
@bobrobrules
@bobrobrules 6 ай бұрын
You're my hero
@bharathsrikaakula8994
@bharathsrikaakula8994 Жыл бұрын
its too good bro tq for this 😍
@bharathsrikaakula8994
@bharathsrikaakula8994 Жыл бұрын
bro u can teach us na bro with live classes
@KaptanAmerikenya
@KaptanAmerikenya 5 ай бұрын
How to delete dashed edge green appearance my friend, you are very knowledgeable about this subject but in this video you showed us how we can do it easily. I wish you had made the video as if you were explaining it to someone who has no knowledge.
@fadilvi
@fadilvi Жыл бұрын
well more often we get messy n hi poly object (triaangulated or optimized object rather than low poly) ..can you made how speed up unwrapping those kind of object ?
@peps3dtutorials699
@peps3dtutorials699 Жыл бұрын
Hi Fajar ! well to trully understand unwraping you have to remenber that high polygon objects shouldnt be used in unwraping . The process is if you ever need to unwrap high polygon meshes (above 100k polygons ) then you need to retopologise the entire mesh and then unwrap that low polygon retopoed mesh and bake the highpolygon to the low
@Spittoon
@Spittoon Жыл бұрын
Would you make a Tutorials on Box modeling character instead of poly face modeling?
@peps3dtutorials699
@peps3dtutorials699 Жыл бұрын
Honestly for me Box modeling for characters is a little outdated , i prefer the workflow that revolves around either low polygon modeling in 3Ds Max , Maya , Blender ect.. or High polygon sculpting in Zbrush then Retopology in those mentioned software above. Box modeling for character is a little old considering the amount of work needed to transform the loops around the animating areas such as mouth , eyes and such :D
@pjmclenon
@pjmclenon 4 ай бұрын
cant folow you forget this
@tanvirislam3647
@tanvirislam3647 Жыл бұрын
geart tutorial , please make a texture apply tutorial.
@DoaaBoriqaa
@DoaaBoriqaa 11 ай бұрын
i feel you're egyptian
@pjmclenon
@pjmclenon 4 ай бұрын
cannot follow you at all
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