11:48. I really wish "cursor to selected" also recorded the rotation of the object you snapped it to. Then I wish that when you snap object to cursor you can have it use the same rotation that was stored in the cursor.
@BlaBla-sf8pj2 жыл бұрын
super tuto ! thx
@srknAyn2 жыл бұрын
came to mind :unreal nanite.I wonder if this technique will be the same in game engines?duplicating the image here and there by manipulating GPU.instead of forcing the cpu