how video games make FIRE

  Рет қаралды 94,155

Stylized Station

Stylized Station

Күн бұрын

Пікірлер: 97
@StylizedStation
@StylizedStation 2 жыл бұрын
i find your lack of BotW fire shaders disturbing
@StkyDkNMeBlz
@StkyDkNMeBlz 2 жыл бұрын
same
@Riley_Christian
@Riley_Christian 2 жыл бұрын
same
@SNIPA007v2
@SNIPA007v2 2 жыл бұрын
same
@goriah9144
@goriah9144 2 жыл бұрын
same
@knightr0685
@knightr0685 2 жыл бұрын
No one asked.
@zaidlacksalastname4905
@zaidlacksalastname4905 2 жыл бұрын
I think botw's smoke makes it look more coherent and cartoony, which fits the art style a lot
@BenExell
@BenExell 2 жыл бұрын
Adding some heat distortion helps a lot too by adding some scrolling normal maps to the refraction node
@drewx123
@drewx123 Жыл бұрын
i was just saying this to bro the other day
@zillaquazar
@zillaquazar 2 жыл бұрын
I hope you know how appreciated you and your videos are. We all respect you and know it takes a long time to create these videos and they are worth every minute of watch time. Thankyou for all you do
@axyaborba5205
@axyaborba5205 2 ай бұрын
I wish I could afford your full tutorials, this looks amazing! Keep up the amazing work!
@nzed2138
@nzed2138 2 жыл бұрын
This is amazing! Been looking forward to these types of videos where you explain how the visual process of video games work.
@NyxTheShieldOFFICIAL
@NyxTheShieldOFFICIAL 2 жыл бұрын
ha, fun! I actually just had to this some weeks ago, using UV input as distortion really is one of the coolest way to create convincing distortion effects!
@jd0087
@jd0087 2 жыл бұрын
Been loving your presentation
@forrestppando
@forrestppando 2 жыл бұрын
Nice! Excited to try the flame out. Next up for you is probably nanite particle systems integration with flip books. Good luck 😅!
@JMulvy
@JMulvy 2 жыл бұрын
Even though I don't have a personal use for this type of information anymore, the information is just too interesting to ignore. I have to keep watching.
@Kio_Kurashi
@Kio_Kurashi 2 жыл бұрын
I have the duality of titles now: This video is called both "why can't i hold all these fire shaders?" and "how to make a BotW-style fire shader" at the same time! (I've had it tabbed for too long I guess.)
@geodraws
@geodraws Жыл бұрын
As a VFX artist, don't you dare look at my fire from the top-down angle.
@xmadeinwyoming
@xmadeinwyoming 2 жыл бұрын
Love these kinds of videos, can’t wait to see more stuff like this :)
@LunarPriestessYT
@LunarPriestessYT 2 жыл бұрын
Flipbooks are pretty cool
@aodhanmorrissey
@aodhanmorrissey 2 жыл бұрын
Never wanted to sign up for someones Patreon so damn fast. haha
@dreamisover9813
@dreamisover9813 2 жыл бұрын
The last videos have been really interesting to follow
@emiel333
@emiel333 2 жыл бұрын
Great ❤ video.
@eduffy9856
@eduffy9856 2 жыл бұрын
been waiting for some videos on valorant / botw effects!!! thank u
@simonp.7411
@simonp.7411 2 жыл бұрын
just discovered your channel, its really good mate, keep it up 👍
@zakhar_gabyshev
@zakhar_gabyshev 2 жыл бұрын
I feel like this guy knows Ian Hubert lazy tutorials
@jamescombridgeart
@jamescombridgeart 2 жыл бұрын
Congrats on the patreon boost! Looks like taking your own advice and making stuff cheap and accessible to more people has already paid off. I think that was you right? ;)
@R3TR0J4N
@R3TR0J4N 2 жыл бұрын
It's great when they interact w/ the wind, unless it consumes a lot of hardware resources.
@WhatBeDaPointMon
@WhatBeDaPointMon 2 жыл бұрын
They listen to my mix tape.
@Kuuribro
@Kuuribro 2 жыл бұрын
Oh hell yeah, how did I not find you before aaaand subbed!
@sevenfoureleven
@sevenfoureleven 2 жыл бұрын
Amazing once again!
@fairsnaillz-1293
@fairsnaillz-1293 2 жыл бұрын
It appears that the fire from breath of the wild uses marching cubes. Just by the looks. Though I may be wrong.
@MaszekMester
@MaszekMester 2 жыл бұрын
I have no idea about the yt algorithm .. but i like it.. nice
@Caporal_Croaporal
@Caporal_Croaporal 2 жыл бұрын
Can you make how was snow made in video games
@lll8476
@lll8476 2 жыл бұрын
You havent done a video on the art style of fall guys, what do you think ?
@Andy.R50
@Andy.R50 2 жыл бұрын
Im Kingdoofy. Love your Patreon videos. Well worth it ❤
@ACatWithACrown
@ACatWithACrown 2 жыл бұрын
The OGs know the original thumbnail
@sametkucuk9152
@sametkucuk9152 2 жыл бұрын
Cool stuff but how would you make it interact with the environment? (burning grass, wood, igniting a fuse etc)
@rusluck6620
@rusluck6620 Жыл бұрын
its just graphics
@arttemplarno5257
@arttemplarno5257 Жыл бұрын
If i make vdb file where i fulfil a fire-flame - can - after export - import into unreal engine - illuminate enviarement using thid flame?
@dixie_rekd9601
@dixie_rekd9601 2 жыл бұрын
surely the right combination of scrolling noise textures and masks could make a flame identical to the flipbook version, its just a case of finding out that combination of shaders and math nodes to make it all work and look incredibly realistic. its a shame that the 3rd party software doesn't come with UE export options to export a nodetree to create an almost identical looking effect. that way it could be manipulated programmatically in realtime using ingame influences rather than being pre baked... Although on second thoughts those 3rd party software companies don't want to end up maintaining just a plugin after they realise their software would become largely obsolete.
@randomcatdude
@randomcatdude 2 жыл бұрын
...the problem is that those high-fidelity flipbooks tend to be pretty expensive to render out, which is why they're pre-rendered into an atlas in the first place. you *can* do it, but be ready for inevitable compromises unless you really just do not care about performance, which i guess if you use UE, then... fair enough
@dixie_rekd9601
@dixie_rekd9601 2 жыл бұрын
@@randomcatdude those flipbook style fire effects are created from a simulation though (as you said, very slow and expensive to render out) what I'm saying is any visual effect or simulation can be converted into an algorithm. It's just a case of working out the precise shader setup to create the look without needing to either simulate or use pre rendered. There WOULD be compromises in the same way jpeg compression can create almost any image with only slight artifacting. Creating a complex enough shader that can recreate the exact look of a pre baked fire effect in real-time is just a matter of effort and experimentation, if the third party simulation software could output an effect but as a real-time shader (with perhaps dozens or hundreds of scrolling noise textures and alpha overlays) which would give the exact look of the pre baked effect but allow realtime interaction with a physics system.
@DolatheDola
@DolatheDola Жыл бұрын
Hello, Please inform me what is called Soft which is used in this video to create "Hurricane" Type thing.
@silverrehan2282
@silverrehan2282 2 жыл бұрын
Awesome video
@WiLDbEAsTGameSHere
@WiLDbEAsTGameSHere 2 жыл бұрын
there is a total change in thumbnail , but it looks stylized
@timmayvns
@timmayvns 2 жыл бұрын
VIDEO GAMES DONT MAKE FIRE , PEOPLE MAKE FIRE AND PUT IT INTO VIDEO GAMES
@LollyPoppi
@LollyPoppi 15 күн бұрын
You should try Voronoid ;)
@sword0115
@sword0115 2 жыл бұрын
You should have a look at Fortnite's campfire effect, specifically on next gen consoles as I'm not sure if it looks the same on PC, I don't know how they did it but the fire coming from campfires literally look better than fire does in real life
@MonkeyTheMonkey7409
@MonkeyTheMonkey7409 2 жыл бұрын
This video was fire
@javedakhtar1435
@javedakhtar1435 Жыл бұрын
where is that gdc video from, hard to find old gdc videos ;-;
@leonardosilva-me6og
@leonardosilva-me6og 2 жыл бұрын
It's just awesome
@zaidlacksalastname4905
@zaidlacksalastname4905 2 жыл бұрын
Not very BOTW to me, but really interesting nonetheless
@moshmoshpitpit
@moshmoshpitpit 2 жыл бұрын
MORE OF THIS
@misterdot6923
@misterdot6923 Жыл бұрын
yes
@peezieforestem5078
@peezieforestem5078 2 жыл бұрын
Oh, but there are more techniques for fire shaders! I guess you are honest about learning this in a week.
@zaidlacksalastname4905
@zaidlacksalastname4905 2 жыл бұрын
Lmao that's evil. Definitely right though, botw's fire shading wasn't developed by a guy with a week of theory
@robrucki6695
@robrucki6695 Жыл бұрын
At 1:00 which GDC talk is this from?
@_Caose
@_Caose Жыл бұрын
Can somebody tell the name of that particle-related software at 4:32
@enage.
@enage. 2 жыл бұрын
unity's particle system 🧐🍷
@enage.
@enage. Жыл бұрын
@Stylized_Station120 Stylized_Station120 != Stylized Station
@dayayelluripati6091
@dayayelluripati6091 2 жыл бұрын
Is this unreal engine
@poluefemus
@poluefemus 2 жыл бұрын
noice
@estd.bruwer2778
@estd.bruwer2778 2 жыл бұрын
🔥
@SyncroScales
@SyncroScales 2 жыл бұрын
Music used?
@nekierin6402
@nekierin6402 2 жыл бұрын
YOU NEED TO WATCH THE TEKKEN 8 TRAILER
@anuraagchandra2548
@anuraagchandra2548 6 ай бұрын
Please add "using Unreal Engine" in the video title.
@bossff1074
@bossff1074 2 жыл бұрын
But how to make atlas texture?
@sharif47
@sharif47 2 жыл бұрын
So which method does FromSoft use for Elden Ring and which one does BluePoint for Demon's Souls Remake? Edit: I believe the short answer is Flipbook. But how do they make it look so good? (especially DS Remake)
@GWAFEM
@GWAFEM 2 жыл бұрын
They probably generated those textures in Houdini or Embergen. That's what we use in our games. There's way to achieve realistic fire with maps in a shader, but it's a lot of work!
@sharif47
@sharif47 2 жыл бұрын
​@@GWAFEM yeah, I get that these are textures from simulation used as flipbook. But did they do anything else to enhance the effect? Also, as the video said, is it really worth using realtime shaders?
@webkahlifa
@webkahlifa 2 жыл бұрын
@@sharif47 Depends on your use case, realtime shaders usually have more instructions but need smaller textures meaning they use less memory than flipbooks that need to be quite high res for invidual frames to look good when the fire is big, so depending on your project you might have a lot of benefits using one vs another. For example Nintendo Switch only has 3GB of RAM which is shared between the CPU and GPU, meaning memory is luxury and realtime shaders make more sense, but for AAA games on PC and consoles, you'll just get more detail and a better feel if its simulated or hand drawn for really stylized games (Leage of Legend uses tons of hand drawn flipbooks, not just for fire but a lot of magicy stuff).
@TheSaintsVEVO
@TheSaintsVEVO 2 жыл бұрын
I’m sorry but the first one looks nothing like the breath of the wild flames..
@DroolRockworm
@DroolRockworm 14 күн бұрын
Yeah after watching this entire video I’m pretty sure this guy is full of shit and trying to get paid on patreon
@Oldsah
@Oldsah 2 жыл бұрын
botw didnt try to be realistic it tried be something else and was great.
@ArnavSingh-im5bj
@ArnavSingh-im5bj 9 ай бұрын
At 4:36 what software is this??
@gaker19sc
@gaker19sc Жыл бұрын
Wait, is that 60fps BotW?
@shaam2nd
@shaam2nd 2 жыл бұрын
which game is it that you are playing?
@JOCoStudio1
@JOCoStudio1 Жыл бұрын
5:45 That vehicle burning in Halo infinite looks godawful. No offence to anyone making it, I'm sure it wasn't important enough to divert many resources, but it looks nothing like the vehicle is actually on fire. Just a bunch of 2D fire assets thrown at it and calling it a day. No lighting, no depth, no variation, no actual contact or scorching. Definitely a 'how not to do it'.
@楊子慕
@楊子慕 2 жыл бұрын
I missed the free flipbook ninjafluid month and I'll regret it every single second untill I bought it
@MethDealer5916
@MethDealer5916 Жыл бұрын
Or you can just take up 100% cpu and gpu usage
@Justathereptile
@Justathereptile 2 жыл бұрын
4:33 what software is thart?
@楊子慕
@楊子慕 2 жыл бұрын
A Unreal plugin called FluidNinja VFX tools. It allows you to simulate and bake simulations inside editor
@caedmonkehler7312
@caedmonkehler7312 2 жыл бұрын
My dude, stop your patreon and make a website like CG cookie. That would be sick
@GameDevEyra
@GameDevEyra 2 жыл бұрын
😮😎
@ItsAkile
@ItsAkile Жыл бұрын
Halo Infinite’s fire, not a fan of the style
@cbomcnasty
@cbomcnasty Жыл бұрын
Rename video to how to make fire advertisement
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