I think botw's smoke makes it look more coherent and cartoony, which fits the art style a lot
@BenExell2 жыл бұрын
Adding some heat distortion helps a lot too by adding some scrolling normal maps to the refraction node
@drewx123 Жыл бұрын
i was just saying this to bro the other day
@zillaquazar2 жыл бұрын
I hope you know how appreciated you and your videos are. We all respect you and know it takes a long time to create these videos and they are worth every minute of watch time. Thankyou for all you do
@axyaborba52052 ай бұрын
I wish I could afford your full tutorials, this looks amazing! Keep up the amazing work!
@nzed21382 жыл бұрын
This is amazing! Been looking forward to these types of videos where you explain how the visual process of video games work.
@NyxTheShieldOFFICIAL2 жыл бұрын
ha, fun! I actually just had to this some weeks ago, using UV input as distortion really is one of the coolest way to create convincing distortion effects!
@jd00872 жыл бұрын
Been loving your presentation
@forrestppando2 жыл бұрын
Nice! Excited to try the flame out. Next up for you is probably nanite particle systems integration with flip books. Good luck 😅!
@JMulvy2 жыл бұрын
Even though I don't have a personal use for this type of information anymore, the information is just too interesting to ignore. I have to keep watching.
@Kio_Kurashi2 жыл бұрын
I have the duality of titles now: This video is called both "why can't i hold all these fire shaders?" and "how to make a BotW-style fire shader" at the same time! (I've had it tabbed for too long I guess.)
@geodraws Жыл бұрын
As a VFX artist, don't you dare look at my fire from the top-down angle.
@xmadeinwyoming2 жыл бұрын
Love these kinds of videos, can’t wait to see more stuff like this :)
@LunarPriestessYT2 жыл бұрын
Flipbooks are pretty cool
@aodhanmorrissey2 жыл бұрын
Never wanted to sign up for someones Patreon so damn fast. haha
@dreamisover98132 жыл бұрын
The last videos have been really interesting to follow
@emiel3332 жыл бұрын
Great ❤ video.
@eduffy98562 жыл бұрын
been waiting for some videos on valorant / botw effects!!! thank u
@simonp.74112 жыл бұрын
just discovered your channel, its really good mate, keep it up 👍
@zakhar_gabyshev2 жыл бұрын
I feel like this guy knows Ian Hubert lazy tutorials
@jamescombridgeart2 жыл бұрын
Congrats on the patreon boost! Looks like taking your own advice and making stuff cheap and accessible to more people has already paid off. I think that was you right? ;)
@R3TR0J4N2 жыл бұрын
It's great when they interact w/ the wind, unless it consumes a lot of hardware resources.
@WhatBeDaPointMon2 жыл бұрын
They listen to my mix tape.
@Kuuribro2 жыл бұрын
Oh hell yeah, how did I not find you before aaaand subbed!
@sevenfoureleven2 жыл бұрын
Amazing once again!
@fairsnaillz-12932 жыл бұрын
It appears that the fire from breath of the wild uses marching cubes. Just by the looks. Though I may be wrong.
@MaszekMester2 жыл бұрын
I have no idea about the yt algorithm .. but i like it.. nice
@Caporal_Croaporal2 жыл бұрын
Can you make how was snow made in video games
@lll84762 жыл бұрын
You havent done a video on the art style of fall guys, what do you think ?
@Andy.R502 жыл бұрын
Im Kingdoofy. Love your Patreon videos. Well worth it ❤
@ACatWithACrown2 жыл бұрын
The OGs know the original thumbnail
@sametkucuk91522 жыл бұрын
Cool stuff but how would you make it interact with the environment? (burning grass, wood, igniting a fuse etc)
@rusluck6620 Жыл бұрын
its just graphics
@arttemplarno5257 Жыл бұрын
If i make vdb file where i fulfil a fire-flame - can - after export - import into unreal engine - illuminate enviarement using thid flame?
@dixie_rekd96012 жыл бұрын
surely the right combination of scrolling noise textures and masks could make a flame identical to the flipbook version, its just a case of finding out that combination of shaders and math nodes to make it all work and look incredibly realistic. its a shame that the 3rd party software doesn't come with UE export options to export a nodetree to create an almost identical looking effect. that way it could be manipulated programmatically in realtime using ingame influences rather than being pre baked... Although on second thoughts those 3rd party software companies don't want to end up maintaining just a plugin after they realise their software would become largely obsolete.
@randomcatdude2 жыл бұрын
...the problem is that those high-fidelity flipbooks tend to be pretty expensive to render out, which is why they're pre-rendered into an atlas in the first place. you *can* do it, but be ready for inevitable compromises unless you really just do not care about performance, which i guess if you use UE, then... fair enough
@dixie_rekd96012 жыл бұрын
@@randomcatdude those flipbook style fire effects are created from a simulation though (as you said, very slow and expensive to render out) what I'm saying is any visual effect or simulation can be converted into an algorithm. It's just a case of working out the precise shader setup to create the look without needing to either simulate or use pre rendered. There WOULD be compromises in the same way jpeg compression can create almost any image with only slight artifacting. Creating a complex enough shader that can recreate the exact look of a pre baked fire effect in real-time is just a matter of effort and experimentation, if the third party simulation software could output an effect but as a real-time shader (with perhaps dozens or hundreds of scrolling noise textures and alpha overlays) which would give the exact look of the pre baked effect but allow realtime interaction with a physics system.
@DolatheDola Жыл бұрын
Hello, Please inform me what is called Soft which is used in this video to create "Hurricane" Type thing.
@silverrehan22822 жыл бұрын
Awesome video
@WiLDbEAsTGameSHere2 жыл бұрын
there is a total change in thumbnail , but it looks stylized
@timmayvns2 жыл бұрын
VIDEO GAMES DONT MAKE FIRE , PEOPLE MAKE FIRE AND PUT IT INTO VIDEO GAMES
@LollyPoppi15 күн бұрын
You should try Voronoid ;)
@sword01152 жыл бұрын
You should have a look at Fortnite's campfire effect, specifically on next gen consoles as I'm not sure if it looks the same on PC, I don't know how they did it but the fire coming from campfires literally look better than fire does in real life
@MonkeyTheMonkey74092 жыл бұрын
This video was fire
@javedakhtar1435 Жыл бұрын
where is that gdc video from, hard to find old gdc videos ;-;
@leonardosilva-me6og2 жыл бұрын
It's just awesome
@zaidlacksalastname49052 жыл бұрын
Not very BOTW to me, but really interesting nonetheless
@moshmoshpitpit2 жыл бұрын
MORE OF THIS
@misterdot6923 Жыл бұрын
yes
@peezieforestem50782 жыл бұрын
Oh, but there are more techniques for fire shaders! I guess you are honest about learning this in a week.
@zaidlacksalastname49052 жыл бұрын
Lmao that's evil. Definitely right though, botw's fire shading wasn't developed by a guy with a week of theory
@robrucki6695 Жыл бұрын
At 1:00 which GDC talk is this from?
@_Caose Жыл бұрын
Can somebody tell the name of that particle-related software at 4:32
@enage.2 жыл бұрын
unity's particle system 🧐🍷
@enage. Жыл бұрын
@Stylized_Station120 Stylized_Station120 != Stylized Station
@dayayelluripati60912 жыл бұрын
Is this unreal engine
@poluefemus2 жыл бұрын
noice
@estd.bruwer27782 жыл бұрын
🔥
@SyncroScales2 жыл бұрын
Music used?
@nekierin64022 жыл бұрын
YOU NEED TO WATCH THE TEKKEN 8 TRAILER
@anuraagchandra25486 ай бұрын
Please add "using Unreal Engine" in the video title.
@bossff10742 жыл бұрын
But how to make atlas texture?
@sharif472 жыл бұрын
So which method does FromSoft use for Elden Ring and which one does BluePoint for Demon's Souls Remake? Edit: I believe the short answer is Flipbook. But how do they make it look so good? (especially DS Remake)
@GWAFEM2 жыл бұрын
They probably generated those textures in Houdini or Embergen. That's what we use in our games. There's way to achieve realistic fire with maps in a shader, but it's a lot of work!
@sharif472 жыл бұрын
@@GWAFEM yeah, I get that these are textures from simulation used as flipbook. But did they do anything else to enhance the effect? Also, as the video said, is it really worth using realtime shaders?
@webkahlifa2 жыл бұрын
@@sharif47 Depends on your use case, realtime shaders usually have more instructions but need smaller textures meaning they use less memory than flipbooks that need to be quite high res for invidual frames to look good when the fire is big, so depending on your project you might have a lot of benefits using one vs another. For example Nintendo Switch only has 3GB of RAM which is shared between the CPU and GPU, meaning memory is luxury and realtime shaders make more sense, but for AAA games on PC and consoles, you'll just get more detail and a better feel if its simulated or hand drawn for really stylized games (Leage of Legend uses tons of hand drawn flipbooks, not just for fire but a lot of magicy stuff).
@TheSaintsVEVO2 жыл бұрын
I’m sorry but the first one looks nothing like the breath of the wild flames..
@DroolRockworm14 күн бұрын
Yeah after watching this entire video I’m pretty sure this guy is full of shit and trying to get paid on patreon
@Oldsah2 жыл бұрын
botw didnt try to be realistic it tried be something else and was great.
@ArnavSingh-im5bj9 ай бұрын
At 4:36 what software is this??
@gaker19sc Жыл бұрын
Wait, is that 60fps BotW?
@shaam2nd2 жыл бұрын
which game is it that you are playing?
@JOCoStudio1 Жыл бұрын
5:45 That vehicle burning in Halo infinite looks godawful. No offence to anyone making it, I'm sure it wasn't important enough to divert many resources, but it looks nothing like the vehicle is actually on fire. Just a bunch of 2D fire assets thrown at it and calling it a day. No lighting, no depth, no variation, no actual contact or scorching. Definitely a 'how not to do it'.
@楊子慕2 жыл бұрын
I missed the free flipbook ninjafluid month and I'll regret it every single second untill I bought it
@MethDealer5916 Жыл бұрын
Or you can just take up 100% cpu and gpu usage
@Justathereptile2 жыл бұрын
4:33 what software is thart?
@楊子慕2 жыл бұрын
A Unreal plugin called FluidNinja VFX tools. It allows you to simulate and bake simulations inside editor
@caedmonkehler73122 жыл бұрын
My dude, stop your patreon and make a website like CG cookie. That would be sick