How We Fixed Little Mac in Smash Ultimate

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3 жыл бұрын

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Пікірлер: 731
@theeyesore9885
@theeyesore9885 3 жыл бұрын
Little Mac is the most human character in smash
@sagehanson190
@sagehanson190 3 жыл бұрын
except when he turns into the hulk knockoff
@st3pzzalot38
@st3pzzalot38 3 жыл бұрын
Exactly, which is why don't agree he should get any ariel attacks buffed and some of his ground attacks nerfed like his ko punch having less knock back, his literally a boxer what would a boxer want to be doing in the air anyway, i say just give him less end lag and more knockback on up b and we're set, i love the idea that he isn't really supposed to have an "air game"
@captaindisabled8378
@captaindisabled8378 3 жыл бұрын
ST3PZZ alot nerfing his ko punch and making him weaker would make him the worst character in the game and he’s already bad
@st3pzzalot38
@st3pzzalot38 3 жыл бұрын
@@captaindisabled8378 that's what im saying chief, I don't want that happening
@exousian7217
@exousian7217 3 жыл бұрын
bruh not having an air game in a platform fighter is also known as losing end lag and upb not killing is not macs problem. its the fact that he cant goddamn recover from more than 2 inches away from the stage without a jump. literally poking him with a 2% move offstage will guarantee he dies no matter what merely cause his horizontal and vertical recovery is so garbage thats not even going into his immensely exploitable neutral. camping a platform means mac can only hit you with up b or pray that you'll let him land for free, then try to use a grounded attack lmao
@Sinha010
@Sinha010 3 жыл бұрын
3:13 Video starts.
@j.b.8086
@j.b.8086 3 жыл бұрын
Thank your good soul
@jacobmems123
@jacobmems123 3 жыл бұрын
Thx
@Snowballsage
@Snowballsage 3 жыл бұрын
0:00
@Snowballsage
@Snowballsage 3 жыл бұрын
jkjk
@ampersand7145
@ampersand7145 3 жыл бұрын
Notice how the video pretty much starts at 3:13, but they make the video barely longer than 10 minutes.
@kami4242
@kami4242 3 жыл бұрын
Lucario. He's awful in this game and looking at how you'd balance his aura abilities without keeping him as a trash character under 60% would be an interesting discussion.
@ADAJ342
@ADAJ342 3 жыл бұрын
Make his aura only start improving his capabilities after 60%? As in, his baseline is now aura at 60%
@seamusflannery3374
@seamusflannery3374 3 жыл бұрын
I think maybe some hit box buffs would help? I honestly think his aura is fine, he needs some moves buffed. I would like to see a scary up air on him. Better tilts, and maybe some up b changes. Also downsmash is too slow
@philbusiness52
@philbusiness52 3 жыл бұрын
I agree with this. Honestly I think his aura is fine the way it is. DO NOT BUFF aura... holy smokes it's OP already. What I think should be done with Lucario is to make him slightly heavier. He's such a light character and dies before he can really get use out of it. Not a lot heavier but a bit. Like make him Captain Falcon weight class. Lucario is 92 and Falcon is 104. A +12 weight would be good I think.
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 3 жыл бұрын
@@philbusiness52 yeah,lucario should be heavier,why you ask? Awnser 1:he could accutualy use aura more reliably 2:lucario is already thiccc anyway (have you looked at his picture in ultimate?he's dummy thiccc)
@PotatoPatatoVonSpudsworth
@PotatoPatatoVonSpudsworth 3 жыл бұрын
I've always thought Little Mac would be far more interesting as a character who deals more damage based on how many consecutive hits he's landed without being hit back. Give him a fantastic combo game, and he's a perfect representation of his game. Punch Out is all about dodging the opponent and waiting for an opening to land just one punch. Then when you do, you go to town on your opponent until they either recover or pass out.
@jkyick
@jkyick 3 жыл бұрын
What about the Doc? He spent so much time getting his MD. He deserves some love for helping everyone.
@indykwatra2237
@indykwatra2237 3 жыл бұрын
I honestly enjoy playing doc. Its sad how bad his recovery is
@mannyblizzard8812
@mannyblizzard8812 3 жыл бұрын
No
@janswhatsupdoc
@janswhatsupdoc 3 жыл бұрын
No
@Lightdragon773
@Lightdragon773 3 жыл бұрын
No, god no
@redsnake2067
@redsnake2067 3 жыл бұрын
All in good time, I would assume
@pablocuevaszu
@pablocuevaszu 3 жыл бұрын
He lost his combos, some kill confirms wich makes it harder. Bringind D tilt Back/more hit stun will be huge on that aspect. Also reducing side B endlagg would be a recovery changer, so he doesn't lose his extra height and RIP a stock. Even with those buffs, camping is the true enemy, no matter how strong he is or can become, most players in competitive will camp in plats (I don't Blame them, nobody wants to lose) but from a Little Mac main perpective, it's Boring to always face that issue, I don't know if aerials Will be ever added since we don't see reworks in smash, but a few buffs won't make him broken or top tier, just more viable and I feel that's fair if we compare characters that can freely use side B over and over or recover with a NORMAL airdodge :'c He needs the combos to work, in my experience the combos can be airdodged in low % and I need to base my combo game in predictions and in higher % the combos normally don't connect, most of them are 2 hit combos like D tilt side B or Up tilt Up B. Something I personally want to mention is that, characters with strong aerials normally have little to No endlagg on their moves, when it comes to mac, he is always negative on shield, and it's supoused to be a strong ground game chatacter, and all of his moves are punishable, sure they are fast, I agree, but nothing is really safe on shield, making his neutral extremely risky against grapplers or strong Up B's. The moment you touch the enemy shield is a punish (I'm talking about my competitive experience) Oh well, the buffs mentioned in this video will certainly be good and fun to use as Mac, I hope someday he gets some buffs, buffs that won't make him broken, just more consistent. Just wanted to leave my opinion and experience I play competitive in Chile, and my nickname is Pantheon, no I'm not famous lol Nice video!! Peace 🥊
@midnight-fox7456
@midnight-fox7456 3 жыл бұрын
A perfect illustration of what's the problem with Mac. In short words, his ground game isn't good enough, to justify his horrible recovery and air game. And in platformer fighter like smash, air game is just as important, if not more important, than ground.
@Neogears1312
@Neogears1312 3 жыл бұрын
as someone who's also played smash tournaments i 1 feel its sad that people need to validate obvious info everyone has access to with "I've been to a tournament", and 2 agree with this a lot. Mac's not even that great on the ground. Not one move on the ground can be argued for being even a top 5 pick for that move slot and he literally has the fastest move in the game. As a long time mac main it gets really annoying to hear people keep listing the wrong reasons he's weak. It'll probably hurt the character because everyone will usually just go "hIs ReCoVeRy SuX" despite him having better recoveries than a lot of characters in ultimate and he wont get buffs to that ground game. His moves should just be unfair on the ground. Make rapid jab do 34%. Make gentleman have 5 frames of endlag and make it -3 on shield. disjoint side tilt. make down tilt and uptilt combo for ever. hell inflate the hitboxes of his smash attacks. and make his jumps a bit better while were at it (along with getting rid of aerial differences to specials distance traveled). If everyone is just gonna keep saying he's a "monster" on the ground i expect him to have actual combos, an advantage state that doesn't end in 1 second and only lead to 36%, a neutral game, and moves you're just gonna block repeatedly.
@pablocuevaszu
@pablocuevaszu 3 жыл бұрын
@@Neogears1312 true facts bro, his combos are NOT true at all, always negative on shield, it' sad when you think about the main strenght he should have. How does a bóxer can't combo out of his jab? And only does 15% dmg at best with multijab? Some moves break shields EASILY, A MAX CHARGE DOWN ANGLED F smash doesnt :( and still negative on shield
@dragonod8890
@dragonod8890 3 жыл бұрын
I think Mac doesn't really need buffs except side b less endlag.
@pablocuevaszu
@pablocuevaszu 3 жыл бұрын
@@dragonod8890 thanks for your opinion too! I agree with the Side B endlagg issue
@pmahcgop6693
@pmahcgop6693 3 жыл бұрын
Mac doesn’t feal like a punch out character, he just feel like “boxer” if you could get KO punch by timing hits correctly.
@itriggerpeople4433
@itriggerpeople4433 3 жыл бұрын
He's the most human accurate character... outside of ya know, tanking hits that should kill a person
@Sickmmaner
@Sickmmaner 3 жыл бұрын
I remember there was a glitch in some patch where if you timed a gentlemen with Mac, it actually had less lag than just holding the button. This was used for cool combos and even a kill confirm, if I remember correctly. Of course, it was patched out shortly later...
@krys3001
@krys3001 3 жыл бұрын
Exactly. His KO punch doesn't feel like cannon.
@mik1065
@mik1065 3 жыл бұрын
Punchout was originally a boxing game...what ya expect? Mac is the most generic boxer while his opponents are the whacky ones. The opponents are the highlights of Punchout!, Not mac.
@yuelia9937
@yuelia9937 3 жыл бұрын
In Punch Out, you had to time your punches and dodge swiftly. In Smash, they just gave Mac tools to mash and spam, only to be gimped at 0% and higher by anything
@mellow6268
@mellow6268 3 жыл бұрын
Character I want to see buffed? EASY RIDLEY My boy needs some love
@zacharyalford8185
@zacharyalford8185 3 жыл бұрын
Ridley got no love in 8.0, he needs some
@tylerhunley9773
@tylerhunley9773 3 жыл бұрын
I think he should be like samus, heavy but floaty. Idk why they made him that light
@yellowishd2907
@yellowishd2907 3 жыл бұрын
YEEES... BEEG BOI NEEDS LOVE
@zanyskeleton5291
@zanyskeleton5291 3 жыл бұрын
I agree. Make his ariels faster and improve air speed
@trollpage7
@trollpage7 3 жыл бұрын
Ridley doesn't need buffs hes completely fine
@chavito808
@chavito808 3 жыл бұрын
If only little mac had aerials...
@hologram3659
@hologram3659 3 жыл бұрын
good aerials u mean
@brualdasil2
@brualdasil2 3 жыл бұрын
@@hologram3659 r/woooosh
@kArchenOFFICAL
@kArchenOFFICAL 3 жыл бұрын
brualdasil2 r/woooosh
@zombiebeast8521
@zombiebeast8521 3 жыл бұрын
brualdasil2 r/woooosh
@GOTTA_RUN
@GOTTA_RUN 3 жыл бұрын
Can yall stop with the r/whoosh?? It's dead and cringe af now. Y'all aren't even spelling it right
@leaveem
@leaveem 3 жыл бұрын
video should be named, how COULD we fix. not "How We fixed"
@xander9711
@xander9711 3 жыл бұрын
I've always thought the easiest way to make Lmac viable without reworking his whole play style is to rework how his K.O punch works. Instead of having a 1 trick move that only has good knock-back why not make it so like limit his K.O punch can make any of his special i.e side be neutral b or up b have more range and maybe a slight dmg increase. Additionally they could make the cooldown for K.O punch shorter or less to build up so he has it more.
@simonlane6368
@simonlane6368 3 жыл бұрын
So sad they ditched the best main of every character series.
@worldsboss
@worldsboss 3 жыл бұрын
I think that's because Keitaro was basically the figurehead for that particular series... It is a shame, but maybe they'll revive it someday.
@simonlane6368
@simonlane6368 3 жыл бұрын
worldsboss yeah weird to watch old videos of him after what happened
@Snowballsage
@Snowballsage 3 жыл бұрын
worldsboss it’s more likely that some of the best players of their characters got cancelled because they could have had someone else voice it
@MisterFiasco
@MisterFiasco 3 жыл бұрын
Snowballs A bit of column A, a bit of column B.
@Sly88Frye
@Sly88Frye 3 жыл бұрын
I look forward to more of these. This was fun to watch and I'm subscribing and perhaps when I finally replace my Switch which I lost back in December I'll check out your site.
@infinova01
@infinova01 3 жыл бұрын
This is my first of one of your vids I love how you give context then say what you do the transition it’s awesome and I’m going to continue watching
@worstmarth
@worstmarth 3 жыл бұрын
QOTD: Ganondorf. Absolutely. All heavies in general for that matter, but absolutely Ganondorf. Ganon is also my choice for someone to be covered in a future video. What follows is my proposition for how to fix/buff Ganondorf. The Problem with Heavies: The concept is simple. Trade speed, for power. As a result, heavies, especially Ganondorf, tend to struggle against camping, and all have a pretty exploitable/weak recovery. The goal of all of this is to create a Character that kills early and is killed early. While each move tends to do more damage and knockback, this creates a situation where heavies rely on raw hits to close out stocks, and have little to no combos. Fixes/Buffs: - Pikachu got 60% off of Nair loops? No problem. Dthrow, Nair, Dash Attack, Nair again. That's a quick 60%. Currently, this only works on other heavies. Why not everyone? His neutral would be subpar, but when he gets his hands on you, you get hit 4 or 5 times, and take as much damage as in a 20 hit Sheik combo. Giving Ganondorf moves that combo, which kill later than the "kill moves" of his kit, would increase his viability, while keeping the spirit of heavies intact. - Give Ganon strong charging projectile to replace Warlock Punch. If the opponent refuses to engage, charge up this projectile which kills absurdly early. It would take a while to charge, but it serves to force people to interact with Ganon. Any other fixes, such as air speed buffs or making a better recovery would help, but would it really keep the spirit of Ganondorf as a smash character alive? Ganon is the heavy to end all heavies. He kills early and dies earlier. He does the most damage from a raw hit, but doesn't get those hits often. Give him followups to those hits. Give him better damage racking capabilities. Ganondorf is not one with a good DPS. He's one that struggles the entire game to get his hands on you. Once he does? You're going for a ride. And one hard read, you die. More ways to confirm into other moves. More reward off of reads? Mid Tier at least. And that's all we Ganon mains can really ask for. This has been my powerpoint presentation on Ganondorf written in under a minute and absolutely doesn't cover everything or really anything. Thank you for reading.
@Neogears1312
@Neogears1312 3 жыл бұрын
i mean that's the problem. Ganon SHOULDN'T DIE EARLY. He's infamous for surviving absurd stuff. He should kill early, die late. that's the trade off, it's why characters like Hugo in SF work the way they do. He's big and slow. he gets the most natural hp (in third strike 2 other characters can taunt to raise their hp above his) because he's going to get hit more. ganondorf should be very good at surviving as a heavy. giving him wario tier air speed to help his recovery and neutral would honestly fix him enough. If snake can be a heavy with an infinite recovery i dont think it's possible to argue it be too much for ganon.
@worstmarth
@worstmarth 3 жыл бұрын
​@@Neogears1312 You have to remember, for the sake of balance, adding airspeed changes everything. What previously could be DI'd out of now is completely true. And for the sake of buffing Ganon, it might not be much of a problem with combos, but look at Wario's airspeed. Look at Snake. Does that scream Heavyweight to you? Heavyweights should die late. But they're heavies. They die from a raw hit late. Due to their large size, they get comboed to death. A frame 3 airdodge, or frame one invulnerable move like Luigi's cyclone would help with something like that though, ensuring that at least you can get out of strings easier. Heavyweights will always die early in a game like Smash Bros, where being offstage is such a death sentence. And honestly, if you give Ganondorf a faster airspeed, does it still scream heavyweight to you? I'm genuinely curious. Because for the purpose of balancing Ganondorf, you can't remove the core identity of the heavyweight. The only solution here is just to give him combos, not by increasing airspeed, but by decreasing knockback on combo moves. Die early, kill earlier. That's the way of a heavy in Super Smash Bros. And that's really the only way it can be right now.
@youtubealt243
@youtubealt243 3 жыл бұрын
I always thought of heavies, at least super heavies, as trading power for combo vulnerability. We see that every super heavy is vulnerable to combos but not all are slow, as seen by bowser. Which is why I propose this: All super heavys have some sort of speed/frame data buff, except bowser, as he already had that. Or, if that’s not your cup of tea and you prefer heavies having slower speed, then I have a second idea Increase knockback on super heavys at low percents (let’s say 80%), to fit in line with lighter characters Despite what it seems, this would be a HUGE buff competitively, Nintendo thought making heavys take less knockback makes them live longer but it does the opposite, it makes combos super easy, essentially counteracting their strength of high kill %. More knockback at low percent punishes competitive players for playing safe combos, as heavies would be able to escape them easier, but rewarding them for hard reads like charged smash attacks
@PrettyKoolCrocodile
@PrettyKoolCrocodile 3 жыл бұрын
Changing his Neutral Special would be a lot of work, I don't think the devs would go that far as throughout patches since Ult they never changed a move entirely
@worstmarth
@worstmarth 3 жыл бұрын
​@@youtubealt243 I completely agree with the principle. This is a fantastic way to buff Ganon and I would absolutely accept it with open arms if it happened. However, again I'd ask you. Does that really scream heavyweight to you? The appearance maybe, but Ganon especially is the heavy to end all heavies. He kills the earliest on average, and has all of the heavyweight flaws. Trying to keep this heavyweight identity intact, would mean the best way to buff him is buff the heavyweight strengths. Damage Dealing and Kill Power. And right now,, he doesn't deal much DPS since he can't combo. Change that and he'll at least not be low tier. That's really the most I can ask for while keeping him the way he is.
@nojopark9402
@nojopark9402 3 жыл бұрын
Make his neutral b training montage and for 30 seconds he get really good air mobility and aerials. Kinda like deep-breathing.
@blue_musicals
@blue_musicals 3 жыл бұрын
Can’t wait for the next competitive history video that’s my favorite series!
@starkman78
@starkman78 3 жыл бұрын
Little needs good Ariel’s and recovery but they should delete super armor on smash attacks. Boom he is balanced and good now.
@Ashe_Forester
@Ashe_Forester 3 жыл бұрын
Would be good thank you
@Can4rtichor
@Can4rtichor 3 жыл бұрын
Little Mac shouldn't have good aerials, it goes against the design of the character. Just make is up b and side b go farther in the air to help recover
@sergiohernandez808
@sergiohernandez808 3 жыл бұрын
He doesn't need mechanical changes. He just needs to be able to recover
@squintthread7533
@squintthread7533 3 жыл бұрын
Let him have a better recovery and stronger on the ground why not
@metainstincts1983
@metainstincts1983 3 жыл бұрын
Almost forgot this was a little Mac video cause of that long intro
@cadeshannon7066
@cadeshannon7066 3 жыл бұрын
Give him an actual up air to deal with camping, make him a combo heavy character as he charges up K.O. punch, and increase the length of his side special.
@xpluslegend1525
@xpluslegend1525 3 жыл бұрын
Me: Sees title 'Lip Smacking Noises'
@bluberrydee6205
@bluberrydee6205 3 жыл бұрын
noice
@finlaywilliams4746
@finlaywilliams4746 3 жыл бұрын
I think a recovery could be a gimmick where he gets punched up by an opponent in punch out even if it would me taking damage to himself. Or his coach could push him up or something. Both of these options mean that it wouldn’t be taking away from his core design as he’s not recovering his self but atleast he would have a useful recovery
@samurraiwarrior11
@samurraiwarrior11 3 жыл бұрын
i feel like something that could be done to help with his recovery without changing who mac is as a character could be to give him a tether. It could be a jump rope which he uses in the training montages in punch out and it could help greatly with his grab and recovery.
@Lexgamer
@Lexgamer 3 жыл бұрын
Thing is, Little Mac is just fine when you play the game in a more all encompassing way. Like, just pick a flat stage like the king of fighter's stage, or a walk off like wii fit stage. Need some ranged attacks? Grab a super scope, etc. Little Mac is balanced when you consider the game as a whole, but weak when you play the game in the very specific way "competetive" people do. Makes more sense to me to balance based the game as a whole, then just one play style.
@K0DA._.
@K0DA._. 2 жыл бұрын
Him requiring certain conditions to be balanced with other characters that can perform consistently regardless of conditions means it isn't balanced.
@Lexgamer
@Lexgamer 2 жыл бұрын
@@K0DA._. That's like saying you play baseball with half the players blindfolded and complaining that the blinded players don't perform well. And then when someone comes along and says, "Well of you let them play without blindfolds and have access to all the tools they're intended to have, they'd be balanced," you say that requiring special conditions don't count. Like, what? If you want to impose special conditions, ban items and stages or whatever, great, but I don't see how you can then complain a character is weak under the special conditions in which you play.
@K0DA._.
@K0DA._. 2 жыл бұрын
@@Lexgamer It’s really not. You’re saying that he needs items and must play certain stages to be balanced, which is like saying that a person who ties someone in a run is just as athletic as the other person when the other person could perform just as well in swimming and cycling while they can’t do anything except run. To require that certain conditions must be met for a character to be balanced means the character is not balanced. Even if you have all items on and are on a stage that benefits little mac, you will still usually be at a disadvantage because the other character is usually a better character and can also use items. The way you word it is like saying Mac would be balanced if he and only he could access a super scope. Also, no items really isn’t that special of a condition, considering it’s literally a preset option to set to. If items and stages are necessary to balance Mac, then he isn’t balanced, because other characters can use them just as effectively or, if not, more effectively than Mac can.
@Lexgamer
@Lexgamer 2 жыл бұрын
@@K0DA._. ??? In your first point, you conceded that Mac is balanced when you take the game as a whole, and make the argument that a balanced character has to be good in ANY given conditions. But now you're saying even with the whole game considered, Mac isn't balanced?... Let me know when you figure out which argument you're trying to make. In the mean time my metaphor stands.
@K0DA._.
@K0DA._. 2 жыл бұрын
@@Lexgamer I have made a consistent argument, it is the comprehension of the argument that isn't consistent. The way my argument was structured assumed the hypothetical possibility that it MAY be true that Mac is balanced when he's given access to every possible item on some stages, then pointed out the fact that these conditions, intended to act as supplementary "balancing" tools, are not exclusively accessible by Mac. If Mac and every other character of the game can use items to roughly the same degree of success, then the items are balanced, not necessarily the characters. I never said that a character had to be good in every condition to be balanced; I said that if a character requires specific conditions to be met to be balanced, then they are not balanced. The blindfold analogy also does not apply here, as the items are outside influences, not inherent parts of any character's kit (except for some things like K. Rool's crown and Diddy's banana). A better analogy would be like giving a wooden bat to one kid, a metal one to another, then making fun of the wooden bat kid for performing worse. Mac is not balanced because the character itself is lacking, not because of the ability to utilize external conditions to level the playing field. To be balanced, a character doesn't need to be viable in every condition, but they can't require specific conditions to excel. In fact, Mac's ground game, his supposed strong point, isn't even outstanding either. He's fast and powerful, but his grab range sucks, he has very little combo potential, and almost every attack he has is significantly negative on shield. My point is that so long as Mac requires conditions or tools beyond the range of his own kit to perform as well as other characters, then he isn't well-balanced, especially when those other characters can also access those things that supposedly balance him. To summarize, if the foundation of a character's balance relies upon an external condition located outside of the character's own kit, especially when that condition is not always present, then the character itself is not balanced.
@Litttlepersonhi
@Litttlepersonhi 3 жыл бұрын
Cool ideas and great concept on using viewer engagement in the video. Also, can the next video of this series be on Isabelle or King Dedede? They could be so good with the right concept.
@LuminixsGameGallery
@LuminixsGameGallery 3 жыл бұрын
Maybe they could replace straight lunge with a recover buff. Like the more you charge it, the farther your up-B will go. It could go maybe as high as Clouds Limit Charged up special at max and stay the same with no charge. I think this could work, and yeah, buff his airials as well.
@lukewarm_margarine
@lukewarm_margarine 3 жыл бұрын
I want slight cloud buffs because he’s actually a fun and good character when he isn’t broken. I guess same for bayo
@mysticmoo1284
@mysticmoo1284 3 жыл бұрын
Please not again I don't wanna die at 0%
@daone2311
@daone2311 3 жыл бұрын
Cloud is actually high tier already imo
@juanoshigeru
@juanoshigeru 3 жыл бұрын
Cloud is fine as it is
@pandinus1377
@pandinus1377 3 жыл бұрын
I just want hibox consistentcy with the actual sword I hate when blade touches without any hitbox, it throws me off
@pinoy_boy6112
@pinoy_boy6112 3 жыл бұрын
I just want a buff where he can slightly move his up-b to the sides, something similar to his limit but just slightly
@arbiter10191
@arbiter10191 3 жыл бұрын
I think ko punch could be weaker to compensate for the buffs but you can't make a timer on it since it already can leave him 3 seconds after he gets it, to a megaman pellet. Either he can lose it easy like he does, or you make him have a timer till it leaves
@vossboss220
@vossboss220 3 жыл бұрын
Buff for Ness: If he doesn't strike himself with PK thunder then he doesn't go into free fall, atleast the first time. that makes it so you don't gimp yourself if you accidentally clip it into the stage with a buffered up B. it's still exploitable but you don't die to stupid mistakes
@toneyaustin2386
@toneyaustin2386 3 жыл бұрын
How about armor on the startup of up special so it’s harder to gimp and he gains his side special after hitting his opponent? I personally wouldn’t change his aerials too much, MAC is supposed to be played grounded but his recovery options do need to be tweaked a little bit.
@DiegoG2004
@DiegoG2004 3 жыл бұрын
Question of the day: I'd like to play Pichu again without taking 20% for using half his moveset. He didn't need that nerf to his self damage, he already died extremely early.
@matiasrivera2087
@matiasrivera2087 3 жыл бұрын
Agree
@DiegoG2004
@DiegoG2004 3 жыл бұрын
@@matiasrivera2087 After I finish a match with Pichu, I go check how much damage I recieved versus how much damage the opponent did to me. The difference is almost always above 100%.
@matiasrivera2087
@matiasrivera2087 3 жыл бұрын
The worst part is the only thing that makes him "bad", because he has strong aerials, tilts and smash attacks and a very good combo game :/
@DiegoG2004
@DiegoG2004 3 жыл бұрын
@@matiasrivera2087 As a Pichu main, I still remember the time when I read a spotdodge with Pichu's F-Smash... And didn't get the damage of a side tilt dealt to me by doing that.
@zepiereite
@zepiereite 3 жыл бұрын
I'd personally like to see Kirby covered. Kirby is becoming a very good character to play and this list of changes should be the thing that pushes him into widespread viability. General - Air speed increased significantly on initial jump (extra jumps unaffected to keep true to Kirby being slower in the air when inflated) - Initial dash distance slightly increased Cutter (Up Special) - Horizontal travel speed increased - Second part can now be cancelled - Brief invulnerability when rising Hammer Flip (Side Special) - Startup and charge time decreased - Endlag increased - Can now be swung while moving on the ground when not fully charged - Jump after first grounded swing to perform one aerial swing Forward Throw - Knockback scaling slightly adjusted to be a more consistent combo tool across a higher percentile - Kirby's position after the throw has been adjusted to prevent certain platforms fron interrupting the move Up Throw - Knockback increased significantly - Animation made faster to nerf double cheese (Snake and Kirby 0% death) - Goes through platforms (not solids) to prevent earlier deaths than intended (Yggdrasil 0% kill and top platform death) Stone (Down Special) - Startup decreased - Descends much faster - Can be cancelled much sooner - Damage threshold increased to 80% - Endlag increased F-Tilt - Launch angle lowered Forward air - Knockback scaling adjusted to make combos easier at lower percents while maintaining the knockback buff received before
@bluberrydee6205
@bluberrydee6205 3 жыл бұрын
Just go back to Brawl Kirby Hammer Flip instant buff right there
@Snowballsage
@Snowballsage 3 жыл бұрын
I don’t think they should make up throw go through platforms. All other similar up throws hit platforms and killing at 0 on a stage like Yggdrasil doesn’t matter since it’s not legal (I don’t think there’s a problem with dying at 0 when playing casually)
@Snowballsage
@Snowballsage 3 жыл бұрын
I don’t think they should make up throw go through platforms. All other similar up throws hit platforms and killing at 0 on a stage like Yggdrasil doesn’t matter since it’s not legal (I don’t think there’s a problem with dying at 0 when playing casually)
@zepiereite
@zepiereite 3 жыл бұрын
@@Snowballsage You're right. Honestly. I just wanted to account for the up throw killing earlier if these changes were to actually go through. I also wanted to make that change because I personally want that stage to be legal. Other up throws would also be changed in the same patch. Solids still stop you so stages like Great Cave or Temple give players room to zip to the top.
@Drake_Waffle
@Drake_Waffle 3 жыл бұрын
Something I suggested was give little mac the rivals of ather thing where after he uses recorver, you can walljump and then use recovery again, it wouldn't help him that much but it wouldnt be going agaisnt his character design either
@jeancarlodelaluz6415
@jeancarlodelaluz6415 2 жыл бұрын
Maybe not losing his vulnerability during dodging in the ground would be a good mechanic for him since he is a boxer and the sport is based on dodging hits besides hitting back. For example like in sakurais video about dodging 1 to 10 times, make mac go from 1 to 16 instead. An additional move you can give is give mac an ability to poke the opponent with an up smash/forward smash but tilting up if he shields since this would be an uppercut to the chin. Forward smash straight tilt can maybe push back the opponent a little bit to space out. Adding heros crits to Macs hits can also be good since in boxing you sometimes give an opponent a heavy hit where hes already hurt or if you punch him in the face.
@Jazztral
@Jazztral 3 жыл бұрын
4:12 & 6:30 As a Little Mac main, if you T-Bag as Little Mac, you shouldn’t be playing him. Also, all you have to do is give Haymaker back after getting hit and make aerials auto-cancelable for Mac to be amazing. I do like the idea of removing Smash attack armor for increased aerial acceleration though.
@brisingrxm6022
@brisingrxm6022 3 жыл бұрын
What I think would help Mack a lot and keep his ground centric design is change his aerials all together to spike aerials, similar to how donkey Kong has many aerial spikes, give mac’s aerials increased ranged, speed and make them send enemies downward, so instead of him trying to get to the enemies height, he can bring them down to his, then improve his jump height, air acceleration as mentioned in your vid and make his recovery more like captain falcon’s, I don’t think he needs many nerfs until he has a full set of useful moves, and since he lacks any projectiles, I don’t think they are necessary or would make him a broken character
@UsingGorillaLogic
@UsingGorillaLogic 3 жыл бұрын
What if his aerials were good on the initial leap up, but on the way down or after a second jump they were made weaker to be similar to how his up b is stronger on the ground, since I see that as an equally leapish thing. That was he can still sort of shark you or hit you with something on the way up I guess.
@pinoy_boy6112
@pinoy_boy6112 3 жыл бұрын
We might as well spam this for whatever website that makes requests for balance changes for SSBU to Nintendo
@Mr.Ducksnickers
@Mr.Ducksnickers 3 жыл бұрын
Little Mac is doing the chad stride in the thumbnail.
@hal687
@hal687 3 жыл бұрын
that Waluigi voice was on point
@jumpco1
@jumpco1 3 жыл бұрын
What they should do is what Killer Instinct did and make Mac's aerials drag down or hard knock downs on opponents in the air, so the opponents be put in tech situations and maybe set up for re-stand combos. That way the aerials can still be "weak", but work in the benefit of the ground moves.
@dangerroom1066
@dangerroom1066 3 жыл бұрын
You mentioned something about why arials are so good cause you can move while doing them what if he could do that with his ground moves. Like maybe his jab he could do walk while jabbing or his f tilt.
@LunaTxGamer
@LunaTxGamer 3 жыл бұрын
What if his neutral B is a chargeable move?
@younglink3924
@younglink3924 3 жыл бұрын
That be so much better. Like it be like samus charge shot but only a punch
@dabeastle7116
@dabeastle7116 3 жыл бұрын
Flash backs to “what will make joker viable” ARSENEBACKAIR
@tjknight
@tjknight 3 жыл бұрын
He can combo out of dthrow lol, jab at low percents, up tilt at mid, and up B at mid. Just sucks the dthrow> up b combo doesn't work when it will actually kill. Not sure why you kept trying fair out of it
@Brick_Eater_
@Brick_Eater_ 3 жыл бұрын
Now there is a best in Ultimate, and that is Steve.
@PlayrR3D156
@PlayrR3D156 3 жыл бұрын
A bit off topic, but I think Arena Ferox is a good competitive stage. It was literally built for fights and mimics the gimic of both Pokemon Stadiums.
@chalybee8689
@chalybee8689 3 жыл бұрын
My personal fix for lil mac buff would be a big weight buff to represent his endurance. (Mewtwo and ridley are light AF for what they are simply to represent their archetypes) With a big weight buff, he would remain on stage for longer without changing anything else.
@ayar2
@ayar2 3 жыл бұрын
Good ol Little Mac, the frustration of competitive players, but the hype for casual players, I got a friend that only plays smash whenever we gather together with friends to play fridays at night, and from time to time she would surprise us with her unleashing Giga Mac on us. Im still waiting for the pandemic to end so we could re enact those nights.
@Marsdend1
@Marsdend1 3 жыл бұрын
Overall I think ProGuides and the community hit the nail on the head with this one. The "buff aerials, nerf ground" conclusion would be a dream come true if Nintendo implemented it. Now... how do we get the devoper's attention? How can we help make these changes happen?
@The_B_Button
@The_B_Button 3 жыл бұрын
A part of me doesn't really like this because I think Mac becomes less unique as a result, and I don't think Nintendo will ever allow this either because it fixes too much. I'd rather suggest we get Side B back on hit, and maybe a small Up B distance buff and that's it. Fix the recovery instead maybe fix up air and b air, but keep fair for combo potential and dair for platform stunlocking.
@finlaywilliams4746
@finlaywilliams4746 3 жыл бұрын
A strong fair would actually make sense as a boxer may do almost a dive forward to add momentum to their hit
@jaycomplexkidrandle1889
@jaycomplexkidrandle1889 3 жыл бұрын
7:40 I'm with that dude. I was coming here just to say that.
@XC11301991
@XC11301991 3 жыл бұрын
I have fairly simplistic buff ideas to see how characters would do. Mewtwo just buff weight to above average weight class to compensate his size, dont get why Terry is a heavyweight and Mewteo still isn't. Sheik just buff uair and bair to kill at reasonable percentages. Bayo fthrow goes at 20 degree angle to setup better edge guards and kills earlier in later percentages now with thst angle change.
@stephensgamingguide2546
@stephensgamingguide2546 3 жыл бұрын
mac's aerials could probably be improved to defensive keep-away tools to keep in line with his design of being a ground-centric fighter, but not leave him completely helpless in the air. The aerials could help him land better, helping him get back to his ground game. Like for example, his down air could be a downwards kick like min min for landing, and nair could be a roundhouse kick for aerial spacing.
@Real_temmie_undertalo
@Real_temmie_undertalo Жыл бұрын
Funnily enough, if mac's neutral air got 1-4 more frames of stun, it would change him quite a lot, using nair strings that are completely true, and dealing a lot of damage due to combos such as -Down tilt, nair, fastfall nair, down tilt, side B -Down tilt, nair, double jump nair, nair, fastfall nair, Up tilt, Up B -Down tilt, nair, fair, side B -Down tilt, nair, fastfall nair, Up smash -Heck, even Little mac sacrificing a stock for a dragdown to bottom blastzone! It only takes 1-4 more frames of stun. Lol.
@myboy_
@myboy_ 3 жыл бұрын
"Objectively, this design is balanced" You keep using that word, I do not think it means what you think it means
@netherlim
@netherlim 3 жыл бұрын
Exactly
@AverageDoctor345
@AverageDoctor345 3 жыл бұрын
I think an interesting way to fix Mac without changing his general design would be by making his aerials significantly faster without making them stronger or larger. Basically, all of his aerials would be weak combo tools while his ground moves would be reserved for killing.
@sombat2788
@sombat2788 3 жыл бұрын
I think it'd be pretty neat if (as a flavorful reference to his home series) Little Mac had no staling on his dodges. If he were DLC circa SSBU, I think that might've been one of his gimmicks. I imagine it would come with a drawback or two (eg; shielding attacks costing X percent damage).
@gremlindo
@gremlindo 3 жыл бұрын
Introduce a momentum mechanic only for Mac. Here's how it could work: Say, He jumps, and immediately after uses up air, that up air would do some more damage and knock back but ALSO send Mac in the reverse direction. So, say he runs and does forward air, he'd do more damage and knockback, as well as sending HIM backwards a bit or just kill his momentum. This would encourage more aggressive play on both ends, circle camping could get you hit with a 2-3 hit combo for like, say, 20-30%, but snuffing him out, whiff-punishing and generally being offensive would still net the same reward as it does now, provides you don't mess up. Going back to the original example though, say he up airs at the apex of his jump, it would give a meager boost in damage and knockback. This wouldn't apply to EEEVERYTHING though, just aerials for the most part, don't want a 37% uncharged f-smash WITH super armor just for dashing and flicking the c stick.
@trentbell8276
@trentbell8276 3 жыл бұрын
That's pretty cool, and something with a lot of potential on the 3rd fastest character in the game
@pathwinder14
@pathwinder14 3 жыл бұрын
Give Little Mac an extra jump for decent edge recovery. Improve the reach of his grabs as his feet currently stick our further than his grab range, forcing you to be on top of your opponent to land a grab. Improve hit box range of his K.O. as it is too easy to over shoot with it. Lengthen the effective time for his counter attack.
@K0DA._.
@K0DA._. 2 жыл бұрын
Ngl, I feel reducing the end lag of counter would be better than increasing the counter's length.
@josuephyusbottomtext5771
@josuephyusbottomtext5771 3 жыл бұрын
The only thing he needs is side b that can be used after getting hit and more air drift after side b and a decent air dodge
@nickh8711
@nickh8711 3 жыл бұрын
kirby for the next video, sakurai's boy needs some love
@Ai-jr4ou
@Ai-jr4ou 3 жыл бұрын
I want more stuff for Pit. The 8.0.0 buffs did next to nothing (especially D-tilt). People overestimate them because they assume anything that D-tilt and Up-air do now is new because they never played the character. Buffs: Make side special and F-tilt better in every way, and decrease landing lag of his aerials to 8 to match Bair to give him safe landing tools. Fixes: His hitboxes are inconsistent or just plain bad on his aerials and other select moves. Nair has it hitbox disappear for a frame at a time while also being tiny and not dragging the opponent with you. It will sometimes drop out of a SH. Fair is tiny compared to the sword until the final hitbox. And smaller things like Dash-attack and Dair not matching the animation. Pit does not have a fundamental problem (like mac) he is just underwhelming, he would love an air speed buff, just look at his air stats, but that and any other things would fall under buffs not fixes with my definition.
@BCCPC
@BCCPC 3 жыл бұрын
I want my boi incineroar fixed. When he rises with up-b, he should have magnet hands and connect more reliably. Him decending with up-b should extend more and his ground speed should be faster with the cost of revenge being a little weaker.
@lukek1848
@lukek1848 3 жыл бұрын
I want puff to be buffed again so I don’t have to see hbox getting mad after every single game he plays
@becksholakis3987
@becksholakis3987 3 жыл бұрын
Maybe replace his up b with a teleporting one because i think there is a character in punch out that nearly teleports
@RedBlackjetSteel
@RedBlackjetSteel 3 жыл бұрын
Here are some changes I think could work. TLDR: give lil Mac air moves that can potentially kill at high % that can also help shift his momentum. Plus reduce armor on smash attacks. Change his N.Air into a 5 hit rapid punches that has soft launch at the fifth. It’ll still have short range due to lil Mac overall reach, but it’ll add more damage and give lil Mac stage control. Plus flashy. Change F.air into a lunging straight punch with a following turning hookpunch. Give the first punch little momentum control and the second alot more. Also could be a effective kill move at high % at edge of stage. Change B.air. While leaving the original attack the same with knockback reduce but, adding follow up punch which a spikes. It can be a weak spike so it won’t kill early. Only after % stacks up will it be a viable kill option later. I agree with nerfing armor attacks on his smash moves where he can only tank 1-2 hits and a certain amount of damage. His armor right now literally tanks EVERYTHING but throws.
@m.memonproductions5765
@m.memonproductions5765 3 жыл бұрын
The buffs and nerfs seem pretty nice. But I'd like to change something. It'd be cool to replace the KO-Meter with the Start Punch system. Basically you charge up to 3 stars, and the more stars you have, the stronger the punch would be.
@justicetaylor3050
@justicetaylor3050 3 жыл бұрын
I like the opening statment on how Ultimate is top heavy with viable balanced characters. Some of my Discord friends think Samus is boring and OP but I love how she performs in Ultimate atop the entire smash series. I love small charge shot to dash attack kills and bomb mobility. It feels like I can always put at least one of her good tools into an opening in my opponent.
@hottofo315
@hottofo315 3 жыл бұрын
I think just super armour on jump would be good and a better recovery the super armour could just be like yoshis and I don’t want them to change his play style to much because he’s meant not to be in the air
@kookio4284
@kookio4284 3 жыл бұрын
My idea: Give him a mechanic that allow him to use grounded out of shield just as fast as it is for other characters to do an arial out of shield. This would mean he can effectively punish stuff that hits his shield and he can go on the offensive more since he is supposed to be a rush down grounded character and wouldn’t have to worry too much about not being able to punishing things out of shield. True he can use Up B but the starting hit box doesn’t have the best range and if he misses, then he is extremely exploitable. Also, lessen the power of KO punch a bit so its similar to Cloud’s down B, but give him a meter that gradually raises the more damage Little Mac Does to players (increase the rate of which it increases as well)
@TheLoneKage
@TheLoneKage Жыл бұрын
I think if you made little macs neutral b, kind of like fox up b then it’ll be a real game changer. The neutral b would charge and shoot off into any direction like Firefox. Just this change alone would put him into mid tier.
@CursedMoistMan690
@CursedMoistMan690 3 жыл бұрын
I still can't believe Mcdonalds made Little Macs brother into a Hamburger
@Usual_Val
@Usual_Val 3 жыл бұрын
Why not make his Non KO Neutral B at full charge break shields and insta kill at the cost of doing self damage to Mac? He can also use the Custom Counter he had in Smash 4 where its a weak hit that combos into a hit or it can be changed to fill up his KO meter just like Joker? Hell to stop the platform camping you could also make his air attacks all do significantly more shield damage and JUST shield damage. No bigger hit boxes.. No added range. No combo juggles. Just make it scary to shield since its hard to land them anyways AND they deal almost no damage? Thoughts?
@soulgaurd1044
@soulgaurd1044 3 жыл бұрын
I've always thought that incineroar should be buffed by changing up b so you can hold b to use up all of his revenge to buff his recovery or something. It would be a bit big of a buff for a patch but maybe in a next game?
@Arguinghen
@Arguinghen 3 жыл бұрын
OP on the ground is an overstatement.
@DParkerNunya
@DParkerNunya 3 жыл бұрын
I main mac, and I would much rather lose knockback on ko in exchange for a better air game. Once ko punch becomes available, everyone I play against just runs until they can land a throw and make me lose it. Less knockback means less threat so they would be less likely to run, and a better air game would give him more chances to use it
@jkahl5596
@jkahl5596 3 жыл бұрын
They either need to buff his ground game a lot and give him one of the best ground games in the game or they need to make his aerials decent, but either way he needs a revocery that isn't trash
@iswiftyfox8997
@iswiftyfox8997 3 жыл бұрын
Macaroni : needs more kill power and damage (and his n b needs to be buffed A TON) Calamity Ganon: Needs more kill power and damage (especially with up tilt and neutral b) Doc: needs a new moveset Incineroar: buff n b, buff up b damage, Kirby: make it SO HE DOESNT LOSE HIS HAT IF HE GETS DAMAGED! also buff side b and down b Deedeedee idk maybe buff killpower And I think that’s all the low tiers in smash I might be forgetting one
@Ellipses02
@Ellipses02 3 жыл бұрын
I’d love to see The Kupalings (because who actually uses Bowser Jr.) get buffed
@TheGOAT_
@TheGOAT_ 3 жыл бұрын
I main Ridley and even though I have a little bias, I think that Ridley should be buffed a lot. He was done dirty with his recovery, dair, jumps, and weight (along with a lot of other things but those four are the main things)
@couldntthinkofaname2403
@couldntthinkofaname2403 3 жыл бұрын
his recover is amazing wdym
@TheGOAT_
@TheGOAT_ 3 жыл бұрын
@@couldntthinkofaname2403 it can only go in 4 oddly specific direction. I like how it can spike and the sideways direction looks side and down but the hit box for grabbing the ledge is more like side up and the upwards one goes a fair distance but if it could go in every direction in would be a viable recovery. As of now he is easy to degustad and if he’s put at a certain angle, he’s just dead especially if he doesn’t have his side b which is laggy and doesn’t go very far
@JTShadow77
@JTShadow77 3 жыл бұрын
6:50 Yo that was so perfect and it caught me off guard
@jasomega2446
@jasomega2446 3 жыл бұрын
What I want is for all of the low to mid tiers to get a lot of helpful buffs that may even be game changing.
@killaben85
@killaben85 3 жыл бұрын
As a Little Mac Main the only buffs I would like to see to his aerials are this. Makes his fair a better anti aerial tool. It already has a semi spike property so make that a bit stronger and make the move quicker and less end lag on hit. But give it slightly longer end lag if whiffed. Oh and change the animation to be a superman punch. Down air should have a sweet spot spike. Nair is “perfect” as is. Back air buff knockback a little bit, range, and shield stun to make it a better tool to combat circle camping. Oh and if side b spiked in the air it would be nice since he is throwing his weight behind it but the less end lag would be even better. Mac doesn’t need a good air game but his air game should complement his ground game by helping to keep the fight there. The same way a striker in MMA doesn’t need to become a grappler but they need to grapple well enough to keep the fight standing.
@randominternetuser987
@randominternetuser987 3 жыл бұрын
I feel like neutral b in the air should be able to fly you forward a decent distance , not an entire fix to his charater but it would def help
@xhomiegreninjax137
@xhomiegreninjax137 3 жыл бұрын
I main Bowser Jr, and although I'm pretty good with him, I sort of agree with a few Pro Player's tier lists that he is basically the definition of a Mid Tier Character; he's not super bad, but he's not super good either. Honestly, if there was one thing I'd want changed about him, it would be less overall lag on his Specials. If a character is quick enough, they can attack him before his specials even come out, so his Up B out of shield is very inconsistent. Also, I heard that he got armor on his Clown Kart Dash, but it only protects against 8%. For a game like Smash, I feel like armor that low barely even matters, so an increase to the armor threshold would be nice too.
@magster3997
@magster3997 3 жыл бұрын
I have 2 things to fix him. First, allow him to do things after up b, kind of like banjo, so he has better mix ups. Also, I would let him grab the ledge fauther away then the rest of the cast.(excluding tethers)
@markhumphreys4496
@markhumphreys4496 3 жыл бұрын
Bowser Jr has a kill jab and Mac doesn’t...
@jawbreakerx1490
@jawbreakerx1490 3 жыл бұрын
8:00 Yep, 100% agree. Mac has the best armor in the game already, including broken tilts. He's probably the best character in the game, on ground, and giving him arials will 100% bring him up all the way to high tier. Ofc, you COULD give him much better arials, at the cost for his broken super armor. That would be best imo
@rookeyji5177
@rookeyji5177 3 жыл бұрын
Hes not even close to being the best character on the ground lol thats a common misconception.You need a good AERIAL game to have a good ground game.
@whatamidoinghere9775
@whatamidoinghere9775 3 жыл бұрын
Please do Kirby next. Also, to fix Kirby, he needs an air speed buff and a projectile. Any projectile that isn’t that pathetic little shockwave from final cutter would work. His slow speed and low mobility make it very hard to close the gap against zoners, so a projectile would be a nice way to at least fight back. An air mobility buff would also help with this problem, as he could get close to the enemy easier.
@aqualacerta3961
@aqualacerta3961 3 жыл бұрын
first he needs actual good grounded game, this goes by giving him his down tilt back and a grab buff, give it a little bit more range, make down throw burry at high %, foward throw a combo throw, and up throw a kill throw or things like that, make his counter reflect projectiles and finally buff his grounded dodges so that they're actually above average (right now they're pretty bad, he travels quite the distance with his dodge, which would be good if the invicibility frames matched the animation so that's what is going to be buffed). but most of all he needs something to be able to land on the stage safely and be able to counter platform/circle camping, having an air game wouldn't even be that necessary. For that i would first fix his side B so that like in sm4sh he can use it again if he's hit , another buff to his counter to make it work in the air, and he will travel upward a bit with it when used in the air, so perfectly timing your counter attack rewards you by making you live longer (a bit like in punch out), then i would "buff" his aerials, they would still be garbage he won't kill or have any combo with them and the damage and lag on them is still horrendous, but i will give them "niche" or "gimmicky" effects, neutral/foward and down air are going to help him land and up and back air are going to help him against circle/platform camp: neutral air won't change much it's already considered "fine" for combo breaking being frame 2, however since it's negative on hit it doesn't really work that well as a combo breaker so i'll be changing that, foward air is going to stall him in the air a bit, he won't move at all during the move so he won't be gaining any more distance for recovery but it will help mix up is landing to be less predictable, and down air on the total oposite will make him fall faster on the ground for the same reason as foward air. up air will drag down oponents make them fall from platforms, and back air will go through shields if the oponent is on a platform (basically if they have the "high ground" lol) i would also make his grounded full hop go higher so that he doesn't have to double jump to reach some platforms and give more range to his up smash so it can hit oponents sitting on one from bellow. I would also change his neutral b when he doesn't have ko punch because it's one of the worst moves in the game, but the only idea i got (which i don't know if it's good) is: mac would spawn a punching bag with food items in it (chocolate bars which heals 5% in ultimate) just like wario's bike the bag can be used to make his hits "last longer" and obviously the food is good, however both the food and bag can be turned against him if mac isn't wary or doesn't use the move properly (which represents well how little mac is played in his home franchise "waiting for his oportunity to strike" more than a rush down). The chocolate bars are a reference to doc and the bag is a reference to his smash reveal.
@InfinityFantasy
@InfinityFantasy 3 жыл бұрын
You need to do Dr. Mario next. Dr. Mario doesn’t really need a rework for the most part, seeing how he’s a clone to Mario. But the best thing he needs are BUFFS. He’s way too slow, has bad recovery, and worst of all, he’s way too laggy. Buffing his aerials is essential too. FAir could use a great speed buff so it can combo/extend off of another move, and to compensate, nerf it’s knock back. I believe Dr. could also use a UAir buff, make it have a little less knock back and end lag so it can combo into other stuff like USpecial. This would make Dr. Mario a threat if approached wrong, but could be countered if done correctly. Like in his original game. To get rid of viruses, you have to match the correct color, or in this case move, to the correct virus and pill. Mess up, and you have to compensate with having work through/around the incorrect placement of the pill. Do it correctly and you will get rewarded with progression in the level. This logic could be used when fighting or playing as Doc. I want to know how he could get better from a video about him and I might learn something new from it.
@Paradox666-66
@Paradox666-66 3 жыл бұрын
I would like a little buff on Inkling. Like more knockback on certain move or if inked. BUT JUST A LITTLE don't want Inkling to be broken even though it's my main
@David123148
@David123148 3 жыл бұрын
As a Little Mac main the best way would not to redo who he is but improve upon him. Make him the best ground fighter and make it so that he does not have the hardest of times fighting anyone with a projectile. Key fixs 1. Give his Side B super armor so he can recover and not be gypped. That or allow him to use it again if he is hit. 2. Change his neutral B into something that can be charged and held. Giving him the ability to recover. 3. Less ending lag on his moves so that when he attacks a player and they simply shield they are not able to grab him so easily. That or make it so his moves push him farther away from his opponent. 4. Give him a special mechanic when he spot dodges. Make it so it flows more with his game. Examples Spot dodges= temporary faster smash attack Spot dodges= strong tilt Spot dodges= charges up for a KO punch. His is a bird without wings but in his inability to fly he should be the lord of the land.
@vepcat4803
@vepcat4803 3 жыл бұрын
Just give back his combos and make him have good kill confirms
@jesusnegrete6018
@jesusnegrete6018 3 жыл бұрын
His KO punch is unlockable. I would suggest making at least one more special an unlockable as well
@DeemerAV
@DeemerAV 3 жыл бұрын
Macs too generic, I think nintendo focused way to much on the "boxer" part and not enough on the actual "punch out". I get that Macs actual character itself doesnt offer much to build his smash movelist so It would have been neat if they incorporated aspects of the other boxers from his series into his moves, allowing them to create a more practical moveset that stays true to Mac and his series rather then restricting him to such a generic flawed moveset. like you could give him Bald Bulls bull charge attack that used in the air could be a horizontal recovery tool (like a weaker wonder wing but without invincibility, or maybe even as a charge and release like Ikes quick draw), or maybe Macho mans spin punch that helped with recovery like IC's side B....if you wanna get really interesting, you could give him Aran Ryans glove on a rope thing to give him one shortish ranged disjoint move about the length of some of the swords in the game. I just think there is way more they could do to represent the Punch Out games with Little Mac
@dragonod8890
@dragonod8890 3 жыл бұрын
How would you animate that it would look stupid
@orangeslash1667
@orangeslash1667 2 жыл бұрын
@@dragonod8890 Mac's Jolt Haymaker is a referece to Von Kaiser.
@sterlingshannon8676
@sterlingshannon8676 3 жыл бұрын
Give him a command grab special which sends downward to use as a drag down to get opponents back to the ground
@juanyepez2837
@juanyepez2837 3 жыл бұрын
If u put Little Mac, like in smash 4. I will happy, all that confirms with the k.o punch, confirm d-tilt + up b. Man, that was insane
@Dr_Nig
@Dr_Nig 3 жыл бұрын
Characters I'd like to see in the series next? I'd say Ganon and Dr. Mario. Yet I think they both are pretty easy to give a buff to improve them without drastic changes. -Dr. Mario As Doc is a higher power lesser mobility multiplier-altered version of Mario, I think the core change Doc needs concerns his behaviour when recovering: - The up special should just go a bit farther. I'm not saying as much as Mario's but at least not pray you are not that pixel too far away anymore. - His mid-air jump should match his full hop height, as he is one of the few characters to have the first go lower than the latter. Even Ganondorf has his mid-air jump go higher than his full hop (25.49 for the full hop against the full 26 of the mid-air - it might be just half a unit, but still) - His side special should help stall his descent. Albeit not almost stopping Doc's momentum like the cape does with Mario, but at least reducing it so to have another tool to defend while falling onto the stage. Regarding attacks, maybe there would be only a slight change with the up aerial launch angle that could help. Making the frame 5 and 6 hitboxes launch slightly more vertically, changing the actual ~45° angle to ~30°, could help with combo potential (at least at low-to-mid percentages) while still needing that skill to time it and launch the opponent in the more favourable direction. Of course, a change in knockback should happen too to follow this mechanic. -Ganondorf Ganon is the archetype of the heavy with his devastating power and abysmal movement, so changing directly his stats might be a bit risky. Instead he should benefit changes on his side and up specials which alter how the move works without degenerating it. The easiest change is on the side special, which should affect also Captain Falcon: the removal of free fall after using it. Instead, why the side special doesn't just behave like Pika's, by giving an endlag period in which Ganon (and Falcon) just continue their trajectory for a bit while beginning to fall for another half/a third of a second, leaving them open to other attacks but at least able to continue recovering? Easy peasy. About the up special, there are two ways of dealing with the problem: alter the moves launch angle and position of Ganon (and Falcon) after the attack, or change entirely the behaviour of the move - the latter also contribuing to the decloning of Ganon. By changing the launch angle of both Ganon/Falcon and the opponent, the changes should aim to bring the firsts in a position which benefits them not by avoiding completely to be hit again after an eventual rockrocking, but to drastically improve their chance of survival in case it happens - also maybe reducing their animation lag after the move hits to make them move away/react but this shoud need further balancing to prevent some scenarios in which Ganon/Falcon have an enormous advantage. Instead if we want to change the behaviour of the move in its entirety we could simply look at Smash 4 and swap Ganon's Dark Dive with Dark Fists: of course the move would be balanced by reducing its kill power to match Ultimate's values and by removing the armor at the beginning (or at least leaving it against very low damaging, low knockback moves).
@mr.tatortot6469
@mr.tatortot6469 3 жыл бұрын
Mac's too easier to combo off of stage so make him recieve less hitstun. Maybe even have the hitstun resistance tied to the KO meter. As each delta of the meter fills the hitstun resistance increases by a set amount maybe even when the meter changes colour Mac gains an immunity to flinching and tripping.
@Snowballsage
@Snowballsage 3 жыл бұрын
Mr. Tatortot I was about to say I completely disagree until I saw the second paragraph, and that actually sounds interesting. However, there is NO way they should give him an immunity to flinching. There would be no point in attacking him, which would lead to him getting camped out even more. Also reducing the hitstun he takes might still be a bad idea because it means it’s harder to combo him and some of your moves become negative on hit, giving his opponent even more incentive to camp him.
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