I think this is an awesome idea for a series. I don’t think the 200% hunger and thirst will end up working though. Even if you bring food and water to work sites as you begin to expand they always seem to go to a different food source rather than utilize the food and water you brought out to them. I think you’re going to need to prioritize bots asap otherwise you won’t be able to do anything outside of this area. I think if you’re able to do this same rule set but reduce the hunger and thirst percentage to maybe 120% you might have a fighting chance that will be less of a tedious micromanagement of every single thing you do.
@LikeEmmaWithaT15 күн бұрын
Agreed. Hard (ridiculously so) but still watchable
@Da6moose615 күн бұрын
@@LikeEmmaWithaT I think the series won’t last long or it’ll get so outrageously tedious that it’s just not enjoyable anymore. I’m sure he’ll figure something out though. I don’t see making that small tweak as “giving up” I see it as realizing what’s realistic with the settings and enacting it.
@LikeEmmaWithaT15 күн бұрын
@@Da6moose6 agreed. I think adjusting/tweaking the ruleset to make it less.... tedious to watch will be totally worth it
@32bitintiger99915 күн бұрын
Yeah. Alternatively if there is a mod making beavers prioritise the closest food source better and giving closer beavers to a food source priority over one’s further away may help?
@Da6moose615 күн бұрын
@@32bitintiger999 yeah, that could do it too. But I think if he’s able to prioritize bots in the beginning somehow it’ll all be ok.
@marktheman200016 күн бұрын
It's a bold strategy, Cotton. Let's see if it pays off for 'em
@AstrumG2V13 күн бұрын
DODGE DUCK DIP DIVE N DODGE
@skrymerU15 күн бұрын
Thinks the long drought/badwater is really good idea but the 200% thirst and hunger is probably too much, but we will see if they survive.
@MusingsMuses15 күн бұрын
Watching the well-being go up and down like a roller-coaster over the average work day makes me feel like you might wanna invest in decor early just to keep the beavers in the positive consistently. Even just a 1x1 roof on a platform at the junctions would be better than nothing.
@JCTheBeard14 күн бұрын
Yeah, we're going to end up relying on the decorations and other buffs a LOT more than we ever have, assuming we can keep this going. We'll see!
@squiredoodad15 күн бұрын
44:40 it seems that if a beaver becomes hungry in the middle of their workday, they will keep working on that task until it finishes at which point they can go eat. But they've already gotten a huge speed debuff until they eat, so if they've got a big commute or are hauling goods across the map that's a massive wrench in the works. This is also why reducing working hours didn't fix anything; it's not that they're hungry so much as that their refusal to take lunch breaks shatters productivity. In vanilla it takes 5 days for a beaver to go from full to dead, and on 200% it apparently takes about one day to go from peckish to dead.
@crowaust16 күн бұрын
In order to offset the food/water de-buffs for working speed, maybe you need to increase wellbeing in general, so that when they are Hungry/Thirsty the working speed is 100% instead of 50% ?
@demonicbunny3po16 күн бұрын
Your voice is so soothing and relaxing. I’m sure you’ve been told, but it is probably nice to hear it again anyways.
@JCTheBeard14 күн бұрын
It's one of the most common comments I get from new viewers. Thanks for the support!
@stuyfly15 күн бұрын
seems like the 200%, instead of needing double food to fill their stomachs it double how fast their digestive systems work. You might need to install an outhouse.
@Devilish_Fun15 күн бұрын
You're gonna need food and water stations everywhere
@Steve-od2di15 күн бұрын
@@Devilish_Fun yeah I was thinking at every job site have a pantry and water. then every time they come back to go do. another job they have access to food and water. probably going to also keep distances fairly short to prevent long walks
@Devilish_Fun15 күн бұрын
@Steve-od2di break areas with food water and something recreational. Then at every opportunity add benches and hammocks everywhere so they can take breaks as needed!
@Drexos1715 күн бұрын
I was thinking this too. Problem is that I'm not sure how the game justifies where a beaver goes to get food and water. Sometimes they'll be hungry and walk clean across the map to get food passing several opportunities
@Devilish_Fun15 күн бұрын
@@Drexos17 sounds like TB needs a proximity priority mod
@timcotrell975316 күн бұрын
I predict 2 episodes lol. Let's goooo JC!! 100 day droughts seem funny. The hunger debuff? C'mon, at least give yourself a chance.
@RBAWintrow11 күн бұрын
You're crazy and you're awesome! Thank you for making this series, it would be endless frustration for me, but I love watching you challenged and succeed!
@davidwhite333715 күн бұрын
What a crazy map , JC. We`ll see if you & those ravenous Iron Teeth beavers, can conquer it all + stay fed & watered.
@mikeriley247515 күн бұрын
You may wish to put two farms side by side for the increased gather speed! If you "Wipe" on this map, do it again but slightly reduce the hunger/thirst and try 30-50 day droughts
@JulyFlame16 күн бұрын
Have just started but I'm thrilled off the 100 days drought part alone.
@JulyFlame16 күн бұрын
Well, I think the drought level AND food and water consumption might be overkill for making this viable, but we will see.
@JulyFlame16 күн бұрын
33:57 My thoughts on this is that if this consumption level ends up making the challenge unviable, I would be totally fine with a reset/restart. Imo I think the 100 day drought aspect is the most interesting part and the real challenge, and from what we're seeing, I don't think the beavers' behavior is tuned that well to deal with having their hunger and thirst requirements put that high/drain that quickly. It's either going to be actually unsustainable gameplay wise or make it a drag.
@JulyFlame16 күн бұрын
Just finished the episode. Starved beaver is a big whoops. I'm definitely now on the side of thinking that the consumption modification is too much and is going to be a big fun sap rather than improve the challenge just because of how fast the speed debuff kicks in. As for the pantry and warehouse, I'm pretty sure those are not getting used because without dedicated hauling and the high hunger drive, beavers are eating everything at the farms and gathering flags before they have they opportunity to move anything. This could be seen with the water, too; it wasn't until you built up the water infrastructure for pumping significantly that the beavers were finally putting any in the tanks.
@JCTheBeard16 күн бұрын
Yeah I'm expecting things to go bad super fast ...but the appeal of a challenge is the potential thrill of victory. We'll see what happens!
@Steve-od2di16 күн бұрын
That first Bad tide will be the "we got this hold my beer" or "oh SH*T why are all my beavers dead." and its a 50/50 split lets have fun watching.
@PauxloE15 күн бұрын
I guess it starts out with the first one and ends with the second one ;-)
@SS_Lord_of_Meme16 күн бұрын
Sanity is overrated at times and you’re allowed to make mistakes because you are of course human. Keep up with the good work
@grapheist61215 күн бұрын
I did something similar to this a year or two ago, and it was the most fun I’d had with this game! It was before badtides, but I ramped up over 8 cycles to 90+/-10 temperate days and 270+/-10 drought days. I called it monsoon mode, because it mirrored a monsoon climate. I’m really looking forward to this series!
@tomc452414 күн бұрын
When I said this would be a awesome map to play the iron teeth on hard, I wasn't expecting this madness 😂 But thanks for taking my suggestion on board (there was probably more people who suggested it as well) Anyway it's going to be fun and I'll be here watching Good luck
@Kech1na12 күн бұрын
Can you give us a link to download that map u used?
@guyod115 күн бұрын
please just admit defeat on 200% Ans start over. Love the 100 day challenge idea and want too see you get somewhat close.
@camdogg-199016 күн бұрын
Woo hoo good luck, you may have bitten off more than you can chew Probably should prioritise getting medium tanks
@Schambes16 күн бұрын
„Am I insane: probably“ you and me both I‘m soooo looking forward to this
@Devilish_Fun16 күн бұрын
The Great Frog looks upon you with benevolence. (Drink one water) 🐸!
@ehoffmeister816015 күн бұрын
200% thirst -- > drink _4_ water ‼️
@Devilish_Fun15 күн бұрын
@ehoffmeister8160 oh my
@thedigitalgm519515 күн бұрын
Amazing idea, good luck with keeping these beavers alive
@squiredoodad15 күн бұрын
If you have abundant wood it's always worth having one inventor at bottom priority just to soak up one lucky extraneous beaver just so they have something to do. Even if you don't need a forester just yet
@craftjoy671211 күн бұрын
Yeesh i just started this game and i am glad if i survive a 2 day drought : ) good luck with the 100 day droughts👍
@fromashes781815 күн бұрын
Brother man... You help a man feel better when he's down on his luck.
@JCTheBeard15 күн бұрын
That's a big part of why I make these videos. As silly as it sounds, it's the easiest way I can be there for people. Thank you for sharing some time with me today 😄
@fromashes781815 күн бұрын
@JCTheBeard keep at it man. You deserve all the success that comes your way.
@squiredoodad15 күн бұрын
Pantries seem much more efficient than small or medium storage of food given they're 3 wood cost for one tile storing 20 food for multiple types of food. With some basic processing options you can have 100 food in one tile basically for free. Yes, it'll be a bit cheesy, but relying heavily on pantries earlygame is better than starving because you don't have the wood for dams and now a drought hit.
@ComputerMind14 күн бұрын
I'm super excited to see how it would go
@HideyHoleOrg15 күн бұрын
I have been watching videos where homesteaders develop natural springs into off-grid water sources. In these, you can take a little trickle of water and turn it onto gallons a min. You can also mess them up and stop the water flow. Something based on this that lets you adjust the flow rate of good and bad water would be interesting.
@katrpotatr332015 күн бұрын
I am both impressed and distraught over the settings for this playthrough I think the pantry will come in clutch. Someone else pointed out the food pathfinding for the beavers is sometimes silly. Spamming the pantry around the map will hopefully negate beavers unnecessarily traveling far to get the snack they want.
@mathias_jensen115 күн бұрын
Looking forward to see how this one progress I love when you do hardmode😁👍
@jasonjazzz516 күн бұрын
those certainly are some settings... good luck lol
@notabandicoot522715 күн бұрын
Exciting. Actually said to do this aaaagggggeeeesss ago… Happy days
@xxCD7xx15 күн бұрын
Yes will watch as long as it seems challenging
@PandemoniumVice11 күн бұрын
I'm here for the suffering.
@PauxloE15 күн бұрын
→ 2:48 "I can't really imagine a harder way to play the game than this" - I guess you could go water beavers instead of iron teeth? → Do the thirsty beavers just drink more each time they get to the water tanks, or do they also need drink more often? - 44:18 It seems like the exact effect is that the need counter goes down twice as fast, which means they get hungry/thirsty faster, but they still don't eat/drink inside of their working hours. So if somone is doing overtime (e.g. a builder on a task a bit far off) and then there is no food left available at the evening and morning (because the others ate it all), they can easily die of hunger. I guess we'd need a "lunch break" mod here which gives them some time off in the middle of the day to eat and drink. (This would combine well with having pantries and small water tanks spread around.) → You forget the tweak which would have helped at the beginning: set the worker count in the district center to 4 from the initial 2 (until the labor is needed for other jobs), and maybe even get a third lumberjack. Would have gotten your farmhouse and pump a bit faster. → 22:13 I think the pantry is overpowered. Even in the early game it's way better than the small warehouse for same space and construction cost, and even late-game it still works (if you get enough of them) - it has 80 capacity compared to the 120 in the medium warehouse, which is 6 times as big. I think a reasonable capacity for it would be 3-4 per type, for a capacity of 24-32 in total. (24:04 Though interestingly, we can't store berries here? I guess the idea is that the beavers should not eat them, only use them for breeding.) - 31:05 "They are not using the pantry" (and similar at 48:02) - The only thing so far which can go into the pantry are the kohlrabies and mangrove fruits, your farmhouses have still enough space (14 in total of 2×50), the mangrove fruits are eaten immediately, and you don't have haulers which would bring them here. → I think you mostly need more farmers, not more farming area, at least as long as you stay with Kohlrabi. → 28:57, 38:30 When you have one farm near the crops, and one farther away, it makes sense to have the far-away one on planting, then nearer one on harvesting, as the harvesters need to go back to their building much more often, while the planters can just plant one field after the next. - 45:22 In this setup, it might be best to set the middle farm to planting, and the other two to harvesting. → 30:41 All your lumberjacks are idle because you have no log storage. (Plus some logs on the ground can't be picked up.) Get some log piles so you can actually afford the buildings which need more than 40 logs. Alternatively, pause the lumberjack flag as soon as it gets filled up (then unpause when the builders took the logs out), and build new ones - a lot of micromanagement, which is likely better avoided. When you manage to survive the short droughts, and get on your feet to prepare for the long ones (or long bad tide), here is a suggestion as a backup: → Get a bunch of breeding pods started, and pause them shortly before they are finished (but after enough berries/water is there). → Set up large storages of food (I think corn rations are easy to produce in large quantities, but any food will do), and after they are filled, disconnect them from paths. → Set up large tanks (or many medium ones) for water, have them filled, then disconnect them from paths. → If your main colony runs out of food/water and dies off, you now can restart your colony. A few days before the end of the drought, reconnect the food/water, and unpause the breeding pods. You'll have a bunch of beaver kits, which will consume food/water without contributing anything until they become adults. So you need to have enough food/water there until they grow up, and then some more until they can grow crops and start harvesting them.
@AstrumG2V13 күн бұрын
Food and water stations everywhere, and MORE FARMS!!
@alexkudzin498016 күн бұрын
It’s all about the suffering 💯
@rfmee15 күн бұрын
I didn't scroll through to see if someone else did this math for you - 3 water per hour times 16 hours working equals 48 water/day. If each beaver drinks 4 water, that means that each water pump can provide water for 12 beavers a day. But you need to be ahead of the curve so that there is water when they need to drink it.
@AC1mDevo15 күн бұрын
the water consumption is doubled and building a little bit far from base is going to be an issue. ( 28:00 ) the not going to die because of water and food when they are starving or thirsty on construction but they slow ,very slow. (putting water and food around the construction didn't work for me in the pass they just ignore it. if you know please address this problem)
@jasonjazzz516 күн бұрын
i foresee berries being the death of you for some reason lol
@squiredoodad15 күн бұрын
JC just cannot get away from the waterbeavers
@mothic588915 күн бұрын
As a player who usually ups the difficulty by hunger/thirst rate rather than insanely long seasons, 200% seems excessive. 150% or even 120% hunger and thirst rate affect the starting scenario difficulty a LOT on most maps already. Map testers have usually made sure to playtest that the starting area berries+wood are juuuust enough to get going, but not enough to rely on. Changing consumption rates throws that out the window in a whole other way compared to just having longer seasons like the default Hard mode. Good luck!
@DisTurbedSimulations15 күн бұрын
Love it, I tried setting up something similar but got the numbers wrong and drought no 1 was about 25 days. Good luck
@todoralin660015 күн бұрын
Nice to have a series that will make RCE scream (and, maybe, JC too) 🤣. Glad that you don't rely on water wheels (eevn with flywheels, it's not enough space on map to place enough to power you end game colony on 100 days drought, and, how will charge them) ? Sure, with the insane amount of badwater sources, you can use badwater discharges kept open for water wheels usage, but this is not for earlier stage. So, happy suffering 😍
@stuyfly15 күн бұрын
This set up will pose some interesting challenges. As someone who has never played but watched a ton my thoughts. it might be better to invest more in windmills rather that water wheels but you’ve gone iron teeth so i hope you have lots of wood for engines. Multiple smaller district might help prevent beavers from traveling across the map wasting time not working, eating, and drinking as well as dumb pathfinding where the beaver decides they want food from the furthest warehouse possible. i’m curious as to how big and how many reservoirs you’ll need. no water goes to waste. as everyone says, water doesn’t evaporate in tanks. overpopulation is a major concern so maybe rush to build beaver-bots quickly? done right, this could be a paradise for the privileged few. good luck.
@brianmiller107715 күн бұрын
no windmills for Iron Teeth
@Interstate6615 күн бұрын
🙈 OOH DEER! 🦌 You are absolute crazy 😅 That's a good and entertaining idea to make it really thrilling 💣 Maybe you would consider to reduce water and food consumption back to normal, though... If thats even possible? (dev mode maybe?) Think nobody will be angry if you do that. 100 days without or bad water will be challenging enough to survive 🤞 Was a good idea but I think the design of the game is like its now just half the time 1 unit consumed will last. So the beavers will always be hungry and thirsty and slow down to death twice a day. And the real problem will start when your path are getting little longer than now (I mean, one died literally in front of the farrmhouse) So you would need to put water and foodstorage every few steps. And even then I'm not sure it's working because they will not drink or eat in the middle of a job and then just die on the way to construction site or back or whatever 💀 Think we all would rather see some more dramatic episodes than watching all beaver die on episode 2 or 3. But as always - very enjoyable! ☺ Good luck! 🍀
@dragade10115 күн бұрын
Apocalypse Specific Mod Idea: To cheese the game mechanics, force the beavers to have a 4 hour working day. They refuel. Then the mod changes their day to work another 4 hours. At least this is how you do this manually; forcing the beavers to eat sooner than at the end of a 16 hour day. Or the alternative is a mod that allows for 24 hours work but divides your population into N groups. Thus some beavers can be sleeping while others are working. 4 hour periods, 6 groups might work in Apocalypse mode lol.
@darthyetgon15 күн бұрын
45:58 we're learning together as someone who's played hours upon hours upon hours of timber born😂😂😂😂😂😂😂😂😂😂😂💀
@alexkudzin498016 күн бұрын
Every season 200% increase in water creation speed/amount but do not increase the water outflow of all sources?
@Hobbityfus15 күн бұрын
You will definitly need to rush a watertower on the source blocks east of you (if your city center door faces north), so you will need the metal flooring and 1x2 overhangs plus the sluices for the automatic badwater diversion. You will definitly lose the colony if you hit those droughts and dont have at least one tower prepared. /edit: dont even dream of ever storing enough water for those thirsty beavers, your time and timber is better spend rushing water towers. I hope you make a redo with something like 120% hunger and thirst if this fails, keep the droughts as is though
@JCTheBeard14 күн бұрын
Water towers aren't a thing in vanilla
@berzurkfury14 күн бұрын
If could adjust the max capacity of water and hunger, then it might be a more stable run. Like currently, for the very near future you'll have no choice but to have micro districts so they don't travel far enough to starve to death
@Left_to_Drift15 күн бұрын
if this run ends early because well its absolute hell...i would love to see a different starting position. maybe we start in the center of the three strong water sources or a bot focus run that you have to rush bots and then normal beavers are no longer allowed to work or we use some dev powers to boost science and unlock bots from the start. put in enough resources for say 10 bots and see if we can ignore the actual beavers the whole time
@walkir266214 күн бұрын
My opinion on this run: It's fun to see players create problems for themselves because they miss stuff or have weird ideas (even better if those weird ideas happen to work out). It's not fun to see people throw a million rakes on their way in order to take one to the face with every step. I wish you a big enough audience for this one anyway. Well, probably won't be worse than the penguins. ;)
@shreyaskashyap576915 күн бұрын
Some beavers already died from hunger lol
@charlesingram947113 күн бұрын
So how im understanding this, All you have to do is make sure every say 20-30 blocks you need a small tank with water and a small storage of some food. Having it set as you have the distance they travel is whats going to be your issue as they will die of hunger enroute.
@seandickson447415 күн бұрын
I see a mega reservoir in the canyon soon....if the beavers can make it that far
@dragade10115 күн бұрын
@43:58, RCE did some testing. A beaver can indefinitely long pathing to and from work. That they will travel to and from work without food NOR water and will not die until they retire from their shift. That the game doesn’t let the beaver stop to enjoy food. So increasing a beaver’s hunger and thirst means the game could easily lock you out from this harder difficulty (ie: water storage and food storage is something that beaver passes routinely as the beaver’s will for serving their job title exceeds their need for self-preservation.) Warning: it’s a bit dark, the conclusion RCE discovers. kzbin.info/www/bejne/eZu4n52NbKeSkK8
@DJarr21615 күн бұрын
This is so gonna become a "Terminator: Rise of the beaverbots" series. Without bots, this series stands no chance at survival.
@JCTheBeard14 күн бұрын
That's the plan, if we get that far
@AstrumG2V14 күн бұрын
I LOVE IT, LET'S GOOOO!!!
@dragade10115 күн бұрын
Good luck!!
@sidmcmillan92616 күн бұрын
💓😱🦫 ... holy guacamole!
@gmvazquez8514 күн бұрын
I think 100 day droughts was more than enough to test your luck with this!
@rinareactsto11 күн бұрын
As a hoarder, it's so painful to watch JC having only one lamberjack flag at the beginning because i get like 5 and then just pause them when i need my beavers for different occupations
@savagesnayle301Күн бұрын
Some figures derived from Timberborn Wikki. I'll quite understand if you delete this as it is unasked for. 100% consumption applies to unmodified normal and hard mode;- 2.13 water per beaver per day round up to 2.25 to take into account uses by buildings. 2.66 food per beaver per day round up to 3.0 to maintain supply 10 beavers:- 22.5 H2O per day 30.0 food per day Drought length (for each 10 beavers;- Storage needs assuming no food harvested or water pumped.) 7 157.5 H2O 210 Food 9 202.5 H2O 270 Food 14 315 H2O 420 Food 21 473 H2O 630 Food 100 2250 H2O 3000 Food double this for 200% consumption to 4500 H2O 6000 food for every ten(10) beavers. Good luck and good planning!
@jennieswensson46315 күн бұрын
Yes and yes...lol. Get a campfire down ASAP. Also any other quick, free from science well being you can. It will be... erm "fun" to see how this goes. 👍👍👍👍
@DefinatelyNotAI13 күн бұрын
Death by hunger on day 12 with 2 farmhouses and full fields. Episode 2 is going to be a nail biter.
@dragade10115 күн бұрын
I thought the up to 100 day draughts was hard enough. It is fair to reroll: lessen hunger and thirst to 110% or something more manageable. (At least without reprogramming how the beavers prioritise their job vs wellbeing)
@bubbles6913815 күн бұрын
100 day droughts WITH double water consumption........ woof
@AC1mDevo15 күн бұрын
You download the map with version? When i try it few weeks ago the map was a little bit different and didn't have those mango or oak trees around the base.
@JCTheBeard15 күн бұрын
This is the most recent version specifically updated for update 6, as is available on the steam workshop
@bjbilyk15 күн бұрын
Iron teeth are hard enough to feed on the default hard mode. 200% is nuts.
@gamerkhanofficial15 күн бұрын
You are smart 👍
@Cheekster1514 күн бұрын
Hype!
@AC1mDevo15 күн бұрын
⚠because u increase the setting install the water extension mod(or do something). you have to install it because the water source strength is not enough to fill any big damed area.
@BrandonCallen5 күн бұрын
Glad to see a hard mode.
@GeronimoJenkins16 күн бұрын
There's gotta be a point where map design and badwater duration just borks the game and makes an impossible scenario.
@tron7777715 күн бұрын
Wowowowowo😊
@a.cunningham497415 күн бұрын
You are GOING TO HAVE TO USE the districts JC And every district is going have to be self sufficient in food and water
@Someone_in_the_comments15 күн бұрын
A quick and simple way to stop badtides is to encase the water source by building a box around and over it, with a sluice or floodgate. edit: oh wow, that food and water debuff is going to kill you.
@brianmiller107715 күн бұрын
The pantry aren't getting stocked because they're in the farm.
@tron7777715 күн бұрын
I wonder if a manual lunch break would let them work harder and longer? At noon change their work hours to 0 then and wait for them to eat and drink and then put them back to work
@JCTheBeard14 күн бұрын
That could work. Let's try it!
@squiredoodad15 күн бұрын
Random question: is this based on the Waterbeavers map you used for your playthrough? Or the updated version that came out a few weeks after you started?
@JCTheBeard14 күн бұрын
It is a modified version of the updated version, so it's pretty far removed from what we were using for the waterbeavers playthrough.
@squiredoodad13 күн бұрын
@@JCTheBeard Yeah, you explained that early on but I didn't quite parse what it meant ack
@necropaw14 күн бұрын
Its a shame the food/water modifiers work as they do. It'd be a lot smoother if the beavers just ate more/required more food to fill the bar instead of the bar draining faster. I think i like the idea of the long droughts (well, watching...its not my thing to play that), though. I predict pain in the future lol
@bengreenhagen828715 күн бұрын
I really wish hungry beavers would stop work, eat, and go back to work. It's silly that they only eat during downtime to the extent that they die.
@vedadmerdic561415 күн бұрын
YAY A NEW SIREIS so existed
@toastie10BR15 күн бұрын
I'm here for the suffering!
@Wirdoboy5 күн бұрын
hey jc. because you didnt punish your self enough with the water beavers. now your looking for something harder. yep defently something wrong here. dunno if its your community or you complying with it. but gonna be interesting to see where this is going. :D
@IamHattman16 күн бұрын
Holy crap JC. Those settings are rude.
@JCTheBeard16 күн бұрын
THEY WANTED HARD MODE, THEY GET HARD MODE 😈😈😈
@IamHattman16 күн бұрын
@JCTheBeard o7 It's been good knowing you sir. What would you like inscribed on your tombstone?
@alexkudzin498016 күн бұрын
@@JCTheBeardwhy not 1000 day droughts/bad tides 🥺
@Devilish_Fun16 күн бұрын
@mgstech964515 күн бұрын
👍
@squiredoodad15 күн бұрын
Beavers won't die while on their way to work and seem to have a moment of immunity after the fact, based on the myth-busting video RCE did. But this doesn't help you much.
@just-in-tech15 күн бұрын
Sound like you need bots to overcome the hunger problems
@JCTheBeard14 күн бұрын
We're going to be heavily reliant on bots in this playthrough... if we make it that far 😂
@AC1mDevo15 күн бұрын
add the storage mod and more bomb mod this going to help a lot in this map based on my play through
@kennethsherman913215 күн бұрын
I like the 100 day droughts but I think the 200% food and water debuff is not a great idea.
@MegaSubutay15 күн бұрын
I think this series ends quite soon. You have put in too much challenge. I recommend choosing either natural challenges like drought etc or bşologial challenges like thirst etc. Both of them are disastrous. Looking forward to emberpelts by the way....
@Shortcircuit22015 күн бұрын
Flaming you in the comments.... 🔥🔥🔥🔥🔥
@ehoffmeister816015 күн бұрын
❓I prefer the developer mode setting to be toggled such that it doesn't get hard to see at night. Anyone else agree ❓
@hallohoegaathet718215 күн бұрын
Video starts at 8:53
@GwionWilliams14 күн бұрын
The pantries aren't getting used because you don't have any haulers, and there's never enough spare food that the farmers need to put it anywhere else. I'm concerned that you have three empty jobs, and that it looks like two of them are waterpumps, and your water stocks are dropping.