now it's time for you to prepare making the 3rd season
@mrnunez3D9 күн бұрын
I should hey !
@joseph444512 күн бұрын
What on earth?? As a 3D student meddling with creating models, rigging, texturing in substance, and trying to put them into UE5, this video is a goldmine for me. Thank you so much!
@mrnunez3D12 күн бұрын
I'm so glad you found the video helpful! All the luck!
@nancyvandermeer44803 күн бұрын
same here! especially the unreal engine part of things
@dipakkalita37013 күн бұрын
@@nancyvandermeer4480😢😮😮😅
@mateocosta3d18 күн бұрын
This is great! I'm just right now making a character with a similar pipeline and style and this will help me a lot. Thanks for sharing the knowledge!
@mrnunez3D18 күн бұрын
I'm so glad to hear that! It's awesome that you're working on a character with a similar style. Best of luck with your project!
@alfredobaro99218 күн бұрын
Woah! Thanks for this very comprehensive breakdown! So cool to peek behind your shoulders and inside your brain throughout the process
@mrnunez3D18 күн бұрын
Thanks Alfredo! Just keep in mind, peeking inside my brain might require a hard hat and some popcorn :P
@llxxviaa15 күн бұрын
Your model is so insanely accurate it’s amazing, would love to see you attempt a facial rig and animation in the future!
@mrnunez3D15 күн бұрын
I really appreciate your kind words! It means a lot to me. Facial rigging and animation is definitely on my radar :)
@artofjhill17 күн бұрын
Epic work and incredible video man! 🔥
@mrnunez3D17 күн бұрын
Thanks, dude! Stoked you liked the video!
@FynnGB14 күн бұрын
That was great! Thanks so much for going into such detail with the texturing
@mrnunez3D14 күн бұрын
You are welcome! The texture is crucial for this style , more than the final render I would say
@alejandroamatp5 күн бұрын
I ended the video and due to the quality (Edition and content-wise) I thought i was watching a 1-10 Million views video. Surprised to see that not only are you a "small" channel but that you are answering all comments. I am really impressed. With the high quality content and the way its delivered. Congratulations. I work together with technical artists in the computer vision sector and I will definetely send them this and set it as the standard they need to achieve😂😂😂. Again, Congratulations. Amazing work
@mrnunez3D5 күн бұрын
Wow, thanks Alejandro! Yeah hopefully YT keep pushing my content. Thanks for sharing :)
@Denns30018 күн бұрын
This tutorial is pure bliss! great job! and thanks!
@mrnunez3D18 күн бұрын
I'm so glad you found the tutorial helpful! Your support means a lot!
@x0ru_Art18 күн бұрын
Excellent breakdown. Thank you for sharing!
@mrnunez3D18 күн бұрын
Glad it was helpful!
@junechevalier15 күн бұрын
Looks so good brother! Can’t wait for season 2 :D
@mrnunez3D15 күн бұрын
Same here!
@marikosusie17 күн бұрын
Amazing breakdown ! You have amazing artistic talent and observation talent as well! I am impressed at how well you captured the Arcane style, best Jinx fanart I've seen! 👏
@mrnunez3D17 күн бұрын
I truly appreciate your kind words! It means a lot to hear that my artistic efforts resonated with you, especially for such an iconic character!
@SeculiarSamii14 күн бұрын
Holy this entire process was awesome to watch thank you for sharing your amazing model!! You captured the style so well!
@mrnunez3D13 күн бұрын
Thank you!
@Artem3Dprinting15 күн бұрын
Epic work. Thanks for showing all the process. That was so much useful information for me
@mrnunez3D15 күн бұрын
Very welcome!
@j1nxxj912 күн бұрын
LOVE seeing stuff like this! Such a high quality breakdown simplified just enough to fit in a youtube video. Your model looks amazing, you replicated the textures PERFECTLY! :)
@mrnunez3D12 күн бұрын
Thanks! I tried to replicate the textures perfectly, but I may or may not have sacrificed a few pixels in the process. 😄
@artildawn3 күн бұрын
Props for making this and respect for sharing it.
@mrnunez3D3 күн бұрын
Thanks man :)
@GoRd-o9t15 күн бұрын
Man im at 20 m and already got 10 ads still this is the closest jinx sculpt I've ever seen
@mrnunez3D15 күн бұрын
Wow, that’s crazy to hear! Glad you’re enjoying the video!
@AustinThomasFilms12 күн бұрын
This is so interesting, thanks for sharing your entire process! You are extremely talented.
@mrnunez3D12 күн бұрын
Thank for the support man!
@LaCloacaDelGame18 күн бұрын
Que gran artista! Gracias por enseñarnos todo éste proceso. Precioso , te ha quedado un proyecto de 10
@mrnunez3D18 күн бұрын
jo, muchas gracias!
@notevennero5 күн бұрын
great video, beautiful work
@mrnunez3D5 күн бұрын
I'm glad you like it
@The-Qwertyuiop12316 күн бұрын
Love it! Thank you for sharing your process!
@mrnunez3D16 күн бұрын
You are so welcome!
@Dopamine_Storm15 күн бұрын
Thank you my friend ❤ video is perfect. I will use it to my work:)
@mrnunez3D15 күн бұрын
You're welcome 😊
@Farline18216 күн бұрын
Thank you for sharing, really amazing breakdown
@mrnunez3D16 күн бұрын
Glad you enjoyed it!
@denixinww17 күн бұрын
noooo que nivel, me encanto el video gracias por compartir tu conocimiento, eres un grande, saludos desde Bolivia
@mrnunez3D17 күн бұрын
¡Muchísimas gracias por tus palabras!
@animarch3D18 күн бұрын
Bro this is too good. SUBBED.
@mrnunez3D18 күн бұрын
Yo, thanks for the sub, bro! Glad you liked it!
@robertomortera255817 күн бұрын
It's incredibly awesome, I love it!
@mrnunez3D17 күн бұрын
Thanks man
@tobysceptiman705812 күн бұрын
Thank you very much for this video! Next year I have to do something like this as the final test of my university before graduating. 🎉
@mrnunez3D12 күн бұрын
Thx, All the luck with the final project !
@tartiflette123414 күн бұрын
Amazing, I WANT TO DO THAT... and i will eventually 💪🙏 and great tutorial an walkthrough, thanks a lot man
@mrnunez3D14 күн бұрын
Thanks , glad you find it useful !
@ShykeProdz15 күн бұрын
Just. EPIC . WOW !!! Like the original one
@mrnunez3D15 күн бұрын
Thanks! I wouldnt say is like the original one, but I think for a realtime aproximation is good. There are so many limitations in UE
@Eu_Claire10 күн бұрын
So Good... thank you for the breakdown..😍😍😍😍
@mrnunez3D10 күн бұрын
Thabks you
@fgrimes194612 күн бұрын
Bruh how can i be like you this is just insanely amazing
@mrnunez3D12 күн бұрын
Just remember, it takes a lot of coffee to get here! 😂
@meyebelcs3D2 күн бұрын
your work is amazing
@mrnunez3D2 күн бұрын
Thanks !
@cevatakdemir980018 күн бұрын
Great breakdown. thanks man !
@mrnunez3D18 күн бұрын
I'm glad you found it helpful!
@xpea1617 күн бұрын
Looks perfect !
@mrnunez3D17 күн бұрын
I'm glad you think so!
@dean758113 күн бұрын
Very nice tutorial and a great output! Just FYI though, in movie render queue, turning on "high resolution" doesn't do anything when the tile count is set to 1. The point is to break up a render into smaller pieces so that you can handle a 4k output for example by rendering 1080 at a time.
@mrnunez3D13 күн бұрын
Thanks for the tip!
@marcuscolello15 күн бұрын
This is awesome!
@mrnunez3D15 күн бұрын
I'm glad you think so!
@IMB199918 күн бұрын
Thank you so much. Nice work. ❤
@mrnunez3D18 күн бұрын
Thank you for your kind words! I'm glad you enjoyed the content.
@moondayyyyy18 күн бұрын
This is the most detailed breakdown I've seen and the observation that was done was amazing! I've been dying to find this kind of reference for months even years and it will definitely help me a lot. Thank you so much for sharing! Though, may I know if the retopology was done manually or did you zremeshed most parts if not all? (since the video jumped from sculpting to texturing immediately)
@mrnunez3D18 күн бұрын
Most of it is Zremesher to be honest. Just for the body I re-used a basemesh. The only "manual" areas where the small hard-surface elements with the Zmodeler
@SynonymArts19 күн бұрын
Wow, Thanks for the awesome breakdown tutorial! This comes at the right time. I'm just done with the texturing and I'm having a hard time learning UE.👍🙏
@mrnunez3D18 күн бұрын
You are welcome! I hope it helps for your Unreal set up ;)
@SynonymArts18 күн бұрын
really nice artwork and awesome Art skills BTW:)
@mrnunez3D18 күн бұрын
@@SynonymArts thanks :D
@SynonymArts16 күн бұрын
@@mrnunez3D I have a problem with an imported texture in UE5. It goes zigzaggy. Do you know how to fix it?
@mrnunez3D16 күн бұрын
@@SynonymArts never got the zigzag issue but maybe be related to 2 issues: - Check the compression settings on the texture - Enable virtual textures on your project Hope it helps
@Hectorespinozadesigns18 күн бұрын
nice Video Thank you!
@mrnunez3D18 күн бұрын
Glad you liked it!
@AliciuMihnea17 күн бұрын
amazing tutorial, really!
@mrnunez3D17 күн бұрын
Thanks a bunch!
@zadarbuthelezi71592 күн бұрын
Great video, this gave me so many tips, one thing id like to know is how you painted multiple colors on one layer?
@mrnunez3D2 күн бұрын
mmm...on a paint layer you just paint. In fact this was great since I could mix them better
@KRGraphicsCG12 күн бұрын
This is an incredible model and I like your process. I'm surprised you don't use SculptrisPro for characters and heads... I will also try out your method of blocking out the base body
@mrnunez3D12 күн бұрын
Thank you! I'm glad you liked the model and my process. I don't usually use ScuptisPro, it creates too many artifacts due to the subdivision factor
@josegatica721617 күн бұрын
Awesome!! one question, did you make the uv maps in zbrush or in another program? and if so did you use udims or not?
@mrnunez3D17 күн бұрын
So I do the UV cuts in zbrush using the UV by Polygroups. Then in RizomUVs I pack them ;)
@GeometryEX-hp9zs14 күн бұрын
In the traditional process, animation, binding, controller and other work will be completed in software such as Maya, 3d maxs, blender, C4D, etc. The advantage of this is that the game engine finally receives an animated model with a complete binding. There is no need to perform animation operations inside the game engine. I noticed that the game engine actually has no way to make more physical effects, or the current UE5 controller can only be used for viewing. If you use it to edit animations, you will encounter many difficulties. In the traditional process, hair can execute linear bones to achieve physical characteristics. I noticed that the bones of the braids in this project are actually too few. If you want to make flowing hair, you need to do a lot of work. At least these tasks will not be completed in the game engine, or at least to complete a perfectly bound model, but this requires a lot of editing work. Because it is necessary to deal with different bone systems, I think the work of IK and FK is really not suitable for completion in UE5, and the controller of UE5 can only complete the basic work. And the binding work of this project is actually only partially completed. The complete binding process requires the production of different controllers to control the model. This also causes problems with custom animations. That is to say, if you want to make animations other than those free skeletal animations, you still need to roll back to Maya to build a controller system. This work obviously cannot be omitted. This workflow is only partially accelerated, but it does not mean it is completely complete.
@mrnunez3D14 күн бұрын
Thanks for the detailed feedback :)
@GeometryEX-hp9zs14 күн бұрын
@@mrnunez3D I noticed that UE5's controllers are actually only FK mode. This actually creates some problems. If you need to edit the animation again in the game engine. Obviously this will be difficult. The best animations require about 3 sets of bone systems to be mixed and applied. Most of the time, you don't need to edit the animation again in the game engine. Unless you need to edit or change details, you need to do this. The FK bone system actually causes some difficulties, because to animate characters, you will need an IK system. FK can only help you pose, but animation is another level. In any case, it requires a lot of editing work. I understand why you do this, but you actually get a model with a bone rig but no controllers, which makes it difficult to animate. Although this does make the video faster. But it is obviously very limited. I think you probably unwrapped the UVs in maya. The topology work can be done in zbrush.
@erickcrm19 күн бұрын
Very impressive
@mrnunez3D18 күн бұрын
Thanks :D
@Skylenqt15 күн бұрын
Hi! I love the result so far. How you made the handpaint texture interact with the lights? usually the handpaint models are unlit, you don't need normal map in order to have your details on the mesh?
@mrnunez3D15 күн бұрын
Exactly I don’t want the normal map to emphasise details but the oposite, get the surface as flat as possible and just play with the direct lights and ambient light. Also in the textures as you see I painted some cast shadows and baked the AO. So inside UE the major funciona form the lights is just give some color tint/intensity
@ucviet893217 күн бұрын
Best tutorial
@mrnunez3D17 күн бұрын
Thank you! I'm glad you found it helpful.
@ivanjovanovic448617 күн бұрын
Awesome!
@mrnunez3D17 күн бұрын
I'm glad you think so!
@juliantuu0215 күн бұрын
Increíble trabajo! ¿Hay alguna forma de descargar tu modelo? Me encantaría hacer renders con el.
@mrnunez3D15 күн бұрын
¡Muchas gracias! Actualmente no lo tengo planeado
@jovilee196117 күн бұрын
Thank U for sharing💯
@mrnunez3D17 күн бұрын
My pleasure!
@ALEX_TK84 күн бұрын
Thank you very much! How did you get the diffuse channel?
@mrnunez3D4 күн бұрын
Thanks. Do you mean how I painted it?
@il_Deus13 күн бұрын
Excellent work. I wanted to know if you plan to upload the model somewhere? I would be very happy to rig and animate your model. Especially if the textures are specially for Unreal Engine, it should be excellent.
@mrnunez3D13 күн бұрын
Thank you for your kind words! I appreciate your interest in the model. Currently I dont have any plans on it
@Tawbzz17 күн бұрын
amazing !
@mrnunez3D17 күн бұрын
Thank you!
@dylanswint127117 күн бұрын
I love this! Working on a character in a similar fashion right now. I'm curious though, what were your final polycounts, and did you ever do any retopology? Or did you just do auto UV's straight out of Zbrush into substance?
@mrnunez3D17 күн бұрын
Yes of course! Most of the items are zremeshed early on so I could sculpt them. Others created using Zmodeler as I explained on the video...very simple process. Before SP all was already topologized
@dylanswint127116 күн бұрын
@@mrnunez3D That's awesome! So did you bake high to low, or just bake all meshes off of themselves? Thank you for your reply :) You made an amazing work of art.
@mrnunez3D16 күн бұрын
@@dylanswint1271 high to low. I did 2 separated FBX exports with each
@dylanswint127115 күн бұрын
@@mrnunez3D beautiful. Thanks! I greatly appreciate you taking the time to answer my questions. Your approach to character art honestly seems innovative, in the sense that all of the preexisting discourse steers everyone towards manual retopologization. I'm not saying there's anything wrong with manual retopo, it's necessary, but I think the industry will gradually gravitate towards faster workflows like Zremesher as hardware can easily handle higher polycounts.
@peruvianpuffpepper9045 күн бұрын
is there maybe a full length version of this?
@mrnunez3D5 күн бұрын
Im afraid not
@revertfpv29285 күн бұрын
Amazing work, but did you use high poly mesh as a in final animation? I hope not
@mrnunez3D5 күн бұрын
Ofc not, I exported the lv1 which was zremeshed in advance
@Arthur-nb7ph14 күн бұрын
Amazing breakdown ! What would you recommend knowing that they don't really use ZBrush but make the character with Maya ?
@mrnunez3D14 күн бұрын
I think either option is fine since at the end what you get is a topologized character :). I still think when it comes to look for the character appeal is way faster in Zbrush…..very surprised you mention they don’t use Zbrush as a starting point tbh.
@Arthur-nb7ph14 күн бұрын
@@mrnunez3D I was also surprised but that's the answer gave by the lead character from Fortiche, that's why I am mentionning it.
@hanson25198515 күн бұрын
In UE5 you can use cc control rig plugin from Reallusion ;)
@mrnunez3D15 күн бұрын
Yeap I could, but I wanted to experiment with the Modular Control Rig for this one :) Was on my to do list for a while
@Orijinezzz10 күн бұрын
Great video ❤❤❤🎉🎉🎉
@mrnunez3D9 күн бұрын
Thank you :)
@sergigs_artist16 күн бұрын
Awesome :D
@mrnunez3D16 күн бұрын
Thanks! 😄
@suizenjiful18 күн бұрын
非常に素晴らしい動画。高評価押しとくよ
@mrnunez3D18 күн бұрын
Thanks you! :D
@lifewithmase3 күн бұрын
We need this as a mod for BG3. This and a gatling mode.
@mrnunez3D3 күн бұрын
A mod like that would definitely spice up the gameplay in BG3.
@johnronald596018 күн бұрын
Video Tutorial is awesome ❤ and what and where to get that radial menu
@mrnunez3D18 күн бұрын
Thanks! You can find the radial menu info here: kzbin.info/www/bejne/gKG0hYioe8eSjJI
@AlkinRS4 күн бұрын
Did you skip over Lowpoly creation, UV unwrapping and mapping, and shader assignment? That needs to be done before taking it into substance right?
@mrnunez3D4 күн бұрын
Didnt skip anything. I decided to put it out of the video since was adding no value. Also is too obvious that is a lowpoly with UVs really...
@AlkinRS3 күн бұрын
@@mrnunez3D Yeah that makes sense, it's quite a long process to document! Good UVing is a very valuable skill though that people should put effort into, and a lot of people don't know that you can add different shaders to meshes to have them as separate groups in substance.
@AlkinRS3 күн бұрын
@@mrnunez3D Also I was half wondering if you'd found a way to do it easily straight from Zbrush. What's your go to program for Lowpoly and UV's? Maya?
@mrnunez3D3 күн бұрын
@@AlkinRS UVs was in fact the fastest part of the process, I user RizomUVs and makes the job pretty easy. I probably should make a video just on that now you mention
@mrnunez3D3 күн бұрын
@@AlkinRS So in a normal job I would always use 3DsMax for lowpoly creation, since there is a poly budget to meet. In this case since I didn't care about the polycount I just zremeshed most of it, so level 1 is exactly what is exported from Zb. For UVs, RizomUVs all the way
@diastleu27410 сағат бұрын
that textures might be baked with lights and shadow
@mrnunez3D10 сағат бұрын
Exactly
@urekmazino350917 күн бұрын
I would be making her do many things that Riot would not like
@Kostyvv18 күн бұрын
When exporting between zbrush to substance ur u using the high poly, or are u retopo and uv mapping it before u move to substance
@mrnunez3D18 күн бұрын
Before starting any detailing process I retopo or zremesher all of it, so I already hold both low and high poly in Zbrush. Before SP I just export 2 FBX: The lv1 (lowpoly) and the High Poly
@Orijinezzz10 күн бұрын
Hey, sorry can you tell me what is the format to export Zbrush to substance and how do you have assigned the outfit on the character?
@mrnunez3D9 күн бұрын
The character is exported and loaded in FBX. To assign, I did that in maya by just selecting the meshes and apply a material....very fast, you can use any software really
@Orijinezzz9 күн бұрын
@@mrnunez3D really thank you
@arttrixs804914 күн бұрын
I observed that u are using some sort of quick access (circular) menu in Unreal, so can u help me understand what it is and how can i also use it. amazing work by the way. 😉😉
@mrnunez3D14 күн бұрын
Is called AutoHotPie. I have a video on my channel about it ;)
@arttrixs804914 күн бұрын
@@mrnunez3D Ok i will check that out , Thank your :)
@xxstatic34109 күн бұрын
Will you ever make this downloadable (for free) I’m dying to add this to VRChat!
@mrnunez3D9 күн бұрын
Need to think about that
@AshimilationСағат бұрын
@@mrnunez3D pleaseee it would be amazing!! as a 3D animator/render artist who mostly cant model arcane style humans at all, even tho working with the Fortnite model of Jinx for art has been good enough, it definitely isnt nearly as accurate as the one in this vid, and I would love to try and mimmick the shows animation style with a much more accurate model than whats publicly available!!
@neroun14247 күн бұрын
Спасибо, очень круто
@mrnunez3D7 күн бұрын
Klacccc
@sachinsherry81752 күн бұрын
Way too much sweat brother but it looks soo good 🔥🔥🔥✨
@mrnunez3D2 күн бұрын
Thanks!
@josuemartinez968818 күн бұрын
Did you retopo before substance right? I don't see the step
@mrnunez3D17 күн бұрын
Zremeshed most of the items yeap.
@fsw-m4l10 күн бұрын
太酷了,朋友!
@mrnunez3D10 күн бұрын
谢谢你的支持!很高兴你喜欢这个视频!
@mishanka5x18 күн бұрын
Чувак, ты крутой
@mrnunez3D18 күн бұрын
Thanks!
@melancholy65214 күн бұрын
how did u add this pie (ring) menu in substance painter ?
@mrnunez3D14 күн бұрын
With AutoHotPie. I have a video on my channel about Radial Menus explaining everything
@mikkelmelby18 күн бұрын
10/10
@mrnunez3D18 күн бұрын
Thanks for the perfect score! I'm glad you enjoyed the video!
@phuvo8209 күн бұрын
how you make radial menu in substance ,pls teach me
@mrnunez3D9 күн бұрын
Check my channel. I have a video about that ;)
@izeta3d18 күн бұрын
Please make one of these for overwatch style.
@mrnunez3D18 күн бұрын
Any character/skin recommendation?
@Stephchenko6 күн бұрын
Is it possible to download or buy this model from you?
@mrnunez3D5 күн бұрын
Nothing yet set up
@Richiedee1816 күн бұрын
could you please do the texturing process in blender in another tutorial?
@mrnunez3D16 күн бұрын
Sorry I am not experience with Blender texturing tools. SP is too good to try anything else :P
@Richiedee1816 күн бұрын
@@mrnunez3D okay.
@nastygroyal28114 күн бұрын
Do you know where to get the model from?
@mrnunez3D4 күн бұрын
What do you mean ?
@nastygroyal28114 күн бұрын
@mrnunez3D Oh Sorry! I meant like is there a place where I can download this model or use it?
@mrnunez3D3 күн бұрын
@@nastygroyal2811 Nothing yet
@frozzytango992711 күн бұрын
Sad you skipped the retopology
@mrnunez3D11 күн бұрын
I did most items with Zremesher and for the body I wrapped on a base. The process is too repetitive and straight forward
@VishalNamani18 күн бұрын
What is the radial menu u have on Photoshop?
@mrnunez3D18 күн бұрын
Is AutoHotPie. You can find all the info here: kzbin.info/www/bejne/gKG0hYioe8eSjJI
@VishalNamani18 күн бұрын
@mrnunez3D omg !!why didn't I know this earlier
@mrnunez3D18 күн бұрын
@@VishalNamani No worries, I just got to found out a few months ago researching for this kinda stuff! Had to share it!
@hellomtfkers16 күн бұрын
you are so handsome
@carlobadocchi302512 күн бұрын
bro you are mad ahaha what a patience
@mrnunez3D12 күн бұрын
lol, thanks! Pretty mad 🫠
@paulcocoy4703Күн бұрын
Funfact, Fortichers sculpt on Maya. I know thius from a Forticher chrasculpt artist. Sleep well !
@mrnunez3DКүн бұрын
Yeap, they did it on Maya
@Singleraxis5 күн бұрын
This is amazing, but for trying to imitate the Arcane style, u kinda move away from that in UE.
@mrnunez3D5 күн бұрын
yeah but my point was to do it realtime and in UE, so I could go beyond and do animation or even gameplay
@Singleraxis5 күн бұрын
@@mrnunez3D It reminds me more of pre-Arcane Jinx shots tthough!
@colin.thorsell10 күн бұрын
3:10 😛😛🤤🤤
@ninjazinho18 күн бұрын
Português?
@mrnunez3D18 күн бұрын
Im native spanish speaker, so I wouldnt risk it with my Portoñol :P. You can put the Portuguese subtitles though ;)
@ninjazinho17 күн бұрын
@@mrnunez3D Thanks for your answer!
@Crixus1569 күн бұрын
bro your logo looks like marc brunet ... change it and think something more original I came here because I thought its marc's video
@mrnunez3D8 күн бұрын
Mmm…I get what you mean
@Crixus1568 күн бұрын
@@mrnunez3D YO THANKS
@flexenial16 күн бұрын
Thanks for great tutorial that anyone can understand 🎉♥️🦾
@mrnunez3D16 күн бұрын
Thanks! I aim to keep it simple :)
@smittywerbenjaggermanjensen1117 күн бұрын
Awesome demonstration. Thank you for making this video.