It was pretty fun digging in to another game like this. Cuphead is actually massive when you compare it to Iron Lung, so I couldn't show everything. Although, I did get some interesting questions about secret/unused bosses. Decided that was worth a little follow-up investigation, so I posted my findings here: twitter.com/entropy_phi/status/1551622312524488704
@thestratposter35152 жыл бұрын
.
@Lolo_Antonio-FryEmUpFan2 жыл бұрын
It was all already known Long time ago, useless video
@mampuiaralte54942 жыл бұрын
.
@Art_with_atlas2 жыл бұрын
Is there an easy way I could move the camera? You said there were tool for it?
@EphiTV2 жыл бұрын
Anything will take a bit of learning to get started. The Subnautica modding guide is a good introduction to some common methods: mroshaw.github.io/Subnautica/
@jupit3r1312 жыл бұрын
Keep in mind that this is compiled and then decompiled code, meaning it won't be as clean, commented, or understandable, but will be more optimized
@EphiTV2 жыл бұрын
Yep, definitely. You also lose a bunch of context in comments, editor functions, pre-compiles and such.
@xenooqq2 жыл бұрын
May I ask how is this done? With what? Seems interesting
@the_cheese_goddess2 жыл бұрын
@@xenooqq from what I can see, they are using dnSpy which is a IL decompiler for C#
@xenooqq2 жыл бұрын
@@the_cheese_goddess It organized the code to look somewhat human-like, as opposed to most decompilers I know that generate assembly codes. I will check what you suggested, thank you.
@QvsTheWorld2 жыл бұрын
Yeah, one time I was working on a game and released it on a custom webpage then got my got my laptop stolen. So I had to decompile it to keep updating it, but working on decompiled code doesn't make for a good experience.
@Huskie2972 жыл бұрын
The behind-the-camera stuff is really interesting. The way elements move throughout the levels is reminiscent of how cells were used and moved around in classic animations when they were still captured in analog! Scenes and scene elements would be painted on to separate cells that could be moved forward, backward, up, down, and side to side to create the illusion of movement and distance from the characters animated on other cell layers. Very cool stuff.
@EphiTV2 жыл бұрын
Yeah, the idea of parallax backgrounds in games originated from old animation techniques.
@Azeal2 жыл бұрын
The use of separate time layers is fascinating, as is the rest of the code breakdown... awesome work!
@EphiTV2 жыл бұрын
It's a neat trick I've seen in a few games but never had a look at how they implemented it. Pretty simple and gets the job done nicely.
@bobjerry67312 жыл бұрын
e
@Thedeadlywraith2 жыл бұрын
Hey, sorry id this sint the right place but I love your vids, I listen to them while at work all the time, glad to see we fall down similar KZbin rabbit holes.
@amiromeragic39442 жыл бұрын
PEE and the rest
@StefanLopuszanski2 жыл бұрын
How did they implement it? I'm currently looking at my game's timeScale system and looking to add more flexibility. I know you can do calculations with time differently with custom physics but was curious on other solutions.
@kingbrettpro2 жыл бұрын
Fun fact: The secret boss fight in the DLC is actually The Devil's unused 2nd phase where you're supposed to beat the Angel and Demon before you fight The Devil in his giant form, you can tell by the Angel and Demon's knockout animation where they go into the skeleton's eyes. The Devil's flesh would be restored and thus you'd fight the giant Devil as normal.
@patinhoquemoralogoali92802 жыл бұрын
THAT explains why the Devil jumps of his skin and then appear with his skin abain
@kingbrettpro2 жыл бұрын
@@patinhoquemoralogoali9280 Yeah, the second phase was unused and became a secret boss for the DLC instead. The game skips that phase.
@graysonwells212 жыл бұрын
Not only that, but the devil also has an unused transition animation of him holding the stage like in the secret fight to him moving up close to the screen for what was the 2nd faze of his original fight. My guess is the planned full fight was to start his boss fight as normal, have him jump out of his skeleton and into the hole for the faze 2 transition which is the secret fight with the angel and demon versions of him, then go into his last faze which is also the final faze in the regular fight.
@MylCreates2 жыл бұрын
I really appreciate these series. It's fun to see what goes on behind the game.
@aguywholikesstuff56122 жыл бұрын
ngl he kinda looks like Tobey Maguire long lost brother
@tracyblanchard76632 жыл бұрын
It's possible the random chance of rendering broken sprites may have been to avoid flooding the screen in a worst case scenario. If you see a visual bug, a player may report it, which allows for a fix. But you don't want this bug to be gamebreaking or make the experience bad until that fix.
@doctorwhouse38812 жыл бұрын
Rather interested in how the King Dice fight is loaded. Seems like that one would need dynamic loading as to keep the game runnable in more machines, but maybe I'm overestimating individual assets' RAM usage.
@EphiTV2 жыл бұрын
Each mini-boss is a separate scene that loads when you trigger it. They aren't loaded beforehand like every other boss fight. You'll notice there's a loading screen for each one, although it's usually faster than loading a standard fight since some of the resources (like the player and UI) carry over.
@AC-jj3ul2 жыл бұрын
If I had to guess, the 1/10 chance of showing a broken sprite helps find broken stuff without affecting gameplay too much and also means of an important sprite breaks, you have a chance to see it
@VinsDwelling2 жыл бұрын
This channel is way overdue to blow up, your content is golden!
@cuckgames2 жыл бұрын
fr
@MarioAP2 жыл бұрын
He has 48k subscribers it already blew up
@cuckgames2 жыл бұрын
@@MarioAP not enough
@VinsDwelling2 жыл бұрын
@@MarioAP 48k is nothing compared to what he actually can get
@thestratposter35152 жыл бұрын
Yes
@PseudoEmpathy2 жыл бұрын
This has to be my current favorite KZbin series. Please keep going!
@cyboyentertainment922 жыл бұрын
This was a fun video to watch. I always wondered how the devs knew how to time when a scrolling background would change to another background. Examples: The airplane bosses (Hilda Berg, Cala Maria, and Esther Winchester)
@snezzzz2 жыл бұрын
Ephi: "The second phase of the boss" Also Ephi: *showing the second phase of the boss*
@EphiTV2 жыл бұрын
Yeah, although the second phase is off-screen before that. I just felt like playing that clip out uninterrupted.
@magetsalive51622 жыл бұрын
I'd love to see what the devs have to say on that chance to render bugged/bad/broken sprites thing.
@lonelybookworm2 жыл бұрын
I guess some dev likes russian roulette
@snovbird2 жыл бұрын
If you wonder what happens when the unloaded animation plays the boss sinply freezes for the rest of the game, basically giving you a free win
@thegodchips2 жыл бұрын
@@snovbird Ah, that's why that happens
@BritishRailClass472 жыл бұрын
@@snovbird cool
@Torthrodhel2 жыл бұрын
Just seeing those stages at full view was bloomin' awesome. Put me in mind of someone doing that back in the old days and then covering it with a dark box so you only had a limited viewpoint.
@zielaz37142 жыл бұрын
I commented on your Iron Lung video about using Unity Explorer, I realize that the way you're doing it is a lot more efficient. Good idea to stick to your guns! Always love this kind of content... boundary breaking.
@EphiTV2 жыл бұрын
Unity Explorer is useful sometimes. I use a mixture of methods, whatever works best.
@moststuffedoreo64532 жыл бұрын
I had actually encounter the unrended glitch in the final boss of the dlc, i was beginning the fight and than the screen turned white for a sec and it went back to normal, i was wondering what was going on and when i died the “failed” text was a also white but not cover the whole screen this time, i was so confused on what was going on until now knowing it was a rendering glitch! Also keep up the good work my guy you’re content is great!
@hylianmono2 жыл бұрын
i thought it was something to make the expert mode harder
@vivimannequin2 жыл бұрын
This happened to me when fighting him on expert but now it's patched along with the glitch that helped me defeat him the first time
@Emperor-Quill2 жыл бұрын
Man, I already had such respect for the devs of Cuphead for the animation process alone, but for all this coding, I only respect them even more!
@Mark-fc7tu2 жыл бұрын
It's a very interesting visual. It reminds me of a particular scene in Underhero where breaking the bounds of the game was a final dungeon plot point.
@tono61362 жыл бұрын
1:45 but if there is a little animation of how his body falls to eat the mouse, he doesn't teleport at all, you could say it's a kind of transition xdxd
@azertyazertyu35592 жыл бұрын
This is super interesting to see as a beginner programmer, I especially loved your way of explaining what each code in a simple way please more of those ! XD
@StefanLopuszanski2 жыл бұрын
Neat video. I'm a game dev myself and like digging through other people's games myself. Surprised their code wasn't obfuscated. When I took apart some other games they were difficult to parse. I did find some of the random changes you did a bit corny, but overall good stuff.
@EphiTV2 жыл бұрын
Most Unity games aren't obfuscated. Mono decompiles pretty cleanly.
@ch3ckpo1nt312 жыл бұрын
Oh man so cool! Thanks for taking the time to break this game apart! :)
@TinyDeskEngineer2 жыл бұрын
That... certainly is an interesting way to handle sprite errors.
@JustYourz1352 жыл бұрын
I absolutely love this. I wish it could've been longer.
@andre_6012 жыл бұрын
7:55 My guess: To add to the aesthetics the game tries to achieve, namely the fact of it mimicking an old cartoon. This randomness could add to the "cartoon" in this case being old and corrupted or smth... Or just to spice it up a little... Idk
@kyleeeee_c2 жыл бұрын
This was really cool to see and really informative for someone who wants to be a game developer!
@corellioncrusaderproductio46792 жыл бұрын
I'd love to see a break down of some of the other FNaF games. There's a really good breakdown of the first game, but I'd love to see how some of these mechanisms evolved through the second third and fourth games. They all more or less use the same movement mechanism, but there's a lot of other rng elements that would be cool to get an under-the-hood look at. Namely the third and fourth are what I'd love to see. Thanks for the awesome breakdown! It's always great to learn more about the unique techniques developers use to create their games!
@EphiTV2 жыл бұрын
I haven't played them before, but isn't the recent one more of a standard survival horror? Looked quite different from the previous entries.
@corellioncrusaderproductio46792 жыл бұрын
@@EphiTV Indeed it is! The first several games in the series are more unique with how the AI works and the general mechanics, but the more recent one does have its merits too. I think it'd be worth checking out!
@-aid40842 жыл бұрын
Well done man its well edited!
@captaintogawa97362 жыл бұрын
"Neither. The answer is neither" got a chuckle out of me
@Hamzter12342 жыл бұрын
I love these videos that just explain sick secrets in the game and how it works
@PaperaAstrale2 жыл бұрын
I hope your popularity explodes you deserve way more likes
@SevenRedSunsOfficial2 жыл бұрын
Asian parents when they receive their child's report card 0:22
@KDSBestGameDev2 жыл бұрын
I have seen alot of custom or self written tween code in my life. The Libraries you mentioned are often slow or miss simple features, which can be done easily with your own tweening function. Also writing a tween function is not hard at all.
@vlokfox13102 жыл бұрын
Awesome vid, just like the Iron Lung one. Well done!
@asweknowit1232 жыл бұрын
Great vid! Can't wait for the next breakdown And if you get enough requests, hope you make an vid/vod showcasing those other, more minor discoveries, as long as its good enough for you and the algorithm :) My personal would be if any interesting examples of those broken sprites are actually available. It just seems bizarre and cool that they'd randomize it, but maybe it's less bizarre than I think it might be as a non-programmer XD
@EphiTV2 жыл бұрын
I think if it's some small stuff that I get a lot of questions about I'd just post a quick explanation on Twitter (like I did for the eyeball in Iron Lung). But if there was a lot of interest in another video I'd definitely consider it. Yeah the sprite code struck me as pretty strange. I guess it could happen if you see a sprite disappear for a single frame. Usually a broken texture/material/sprite will either be bright pink or invisible. Makes more sense in this case if it's invisible. Or maybe it can't happen in game, they could've fixed it but never got around to taking the code out. Too many possible explanations.
@thestratposter35152 жыл бұрын
.
@torf17462 жыл бұрын
that sprite error handling code is so weird...i can't think of any reason to do that...fascinating.
@ChrisFloofyKitsune2 жыл бұрын
It seems to be in order to make any glitching sprites extremely obvious during development. That code may not even be set to run in the release version of the game.
@torf17462 жыл бұрын
then why not run it 100% of the time?
@ChrisFloofyKitsune2 жыл бұрын
@@torf1746 the 10% chance each frame should result in a flickering effect, making the broken sprite stand out even more so.
@nilamelody2 жыл бұрын
Very interesting and well made video. Keep up the good work!
@funteav34379 ай бұрын
would be nice if you can show us the process on how you do this and we can continue to explore the rest, it looks fun to see the backend
@bobsmith123452 жыл бұрын
nice video! i love seeing technical breakdowns like this
@Straxedix2 жыл бұрын
Please make more of these! They're amazing.
@Super_Wooper2 жыл бұрын
A hollow night version of this would be awesome
@mrclean20222 жыл бұрын
Hey @ephitv, I'm new to your channel and thought this was awesome! An idea for a future video could be to see how the code for pokemon games work, in terms of the different probabilities of seeing and catching different pokemon and how the different probabilities of particular moves landing and status effects happening
@lunacy32 жыл бұрын
The amount of work from Ephi and the cuphead developers 👏🏾
@dontletmebrown2 жыл бұрын
No idea how to code but love your vibe and style of presentation, subbed 😎
@gamershavuz99552 жыл бұрын
Great video friend! Keep up the good work.
@bleachmobile2 жыл бұрын
I think the 1/10 chance to render a bad sprite actually has happened in the saltbaker last phase
@C_heeseable2 жыл бұрын
I would love to see a video of every boss with the camera backed up. I would watch that whole video
@PGtheVRguy2 жыл бұрын
Can you possibly try and show this type of video with either ori games? I feel that game will have some weird things happen when the camera is moved
@NickAndriadze2 жыл бұрын
Quick question: Can you move camera in a way to turn Cuphead into a 3D game? Which I know, undermines the whole premise of the game being a tribute to 2D animation, but... For science, I guess...
@EphiTV2 жыл бұрын
Sort of. It's in 3d space but the sprites are still 2d and they won't be aligned if you tilt the camera. Look at the shots I included of the shop or the long scrolling levels where the camera isn't head-on.
@corellioncrusaderproductio46792 жыл бұрын
Think of it like a bunch of sheets of paper all cut into different shapes, then held at different distances from the camera. They're all 2D, but each layer is at a different position in space from the others.
@microdavid70982 жыл бұрын
it's basically what's used in unity to create moving backgrounds. I guess one person who had a lot of videos on it was Thomas Brush while developing his game, Neversong. So go watch a few videos of his before 2019. He definitely made quite a few about those
@Slowedbrew2 жыл бұрын
Is it ever annoying that everyone calls you Spider-Man? I’m sure it was funny at first but maybe it gets old at times. Also good video :) I would have loved to see the Ribby and Croaks fight.
@EphiTV2 жыл бұрын
Lol yeah I've only ever heard it online, never in-person. Could be worse I suppose.
@SeigeGoat2 жыл бұрын
Holy....Good work YT for recommending this channel again.
@secretscarlet82492 жыл бұрын
You kinda look like Bully Maguire, but cooler. 😅 That aside, thanks for the deep dive. It's fascinating to see how they do things behind the scenes and compare them to the 3D games, like in Boundary Breaks.
@joeropke74642 жыл бұрын
Great quality video , very knowledgeable too im a cyber security major it was cool to see code for the game
@biddleeewho41812 жыл бұрын
The fact that this game is so popular and yet people are STILL pronouncing Werner Werman's name like this after 5 years bugs me so much 🤣 1:12
@EphiTV2 жыл бұрын
Eh it's just easier to pronounce the anglicized version. Can't say my German accent is very good.
@amaranth9782 жыл бұрын
Make This A Series, This Is Great!
@ShinkTD2 жыл бұрын
Nice video! :) It'd be great if you try breaking phasmophobia or some old NES/PS1 games next time ^^
@GioTGM2 жыл бұрын
There is a debug menu "scene_menu" and somehow in the V1.3 patch it cannot be interacted with when loading in the scene with their custom SceneLoader Class/Script in the code, and I tried to make it intractable (with it's buttons and sliders) but I just can't seem to get it to work.
@EphiTV2 жыл бұрын
That debug menu won't work normally in levels because your mouse is locked by default. You have to either unlock the mouse or use the debug from the main menu where it works just fine.
@GioTGM2 жыл бұрын
@@EphiTV Huh, interesting.
@GioTGM2 жыл бұрын
@@EphiTV Hey me again, so apparently the flag "allowMouseInput", that is in Rewired.Integration.UnityUI.RewiredStandaloneInputModule, is set to false, so setting that to true will make it so that the buttons in the "scene_menu" scene can be interacted with the mouse. (I did not find this solution, someone in the Cuphead Speedrun discord, in a mod-discussions channel (Modding the game), found it)
@EphiTV2 жыл бұрын
Yeah, that makes sense. It's a pretty popular input management asset. Figured it was either disabled there or with Unity defaults - like editing the Cursor state.
@brewst432 жыл бұрын
you should break phasmophobia next. get the proton pack, found in the code, to spawn.
@zerwardzelaiine76222 жыл бұрын
I wonder what some of the older castlevania games looked like behind the scenes, I'm sure there's some interesting stuff that occurs there
@mattdog15982 жыл бұрын
In the rumor honeybottoms boss fight, you can see the third phase at the bottom of the camera. Does this mean if you shoot down in that fight you can do damage to the boss?
@EphiTV2 жыл бұрын
Some bosses you can hit off-screen, but most you can't. Mostly applies when they're changing phases but still vulnerable. There's usually invisible walls stopping you from shooting off-screen - that fight included.
@Sparky6Voltz2 жыл бұрын
What a very fun an informative video!
@gabrieldefaria66872 жыл бұрын
You should do these vidros with five nights at Freddy's! These videos were so fun to watch, already subscribed
@chazza86702 жыл бұрын
I didnt even know it was actually 3d, nevermind all this stuff
@EphiTV2 жыл бұрын
Almost every modern game is made in a 3d engine nowadays, even if they don't use those features.
@3173_Delta2 жыл бұрын
I'd personally watch a video of every boss fight recorded out of bounds lol
@CathodeRayKobold2 жыл бұрын
I would love to see more breakdowns. Subbed.
@SylvesterAshcroft882 жыл бұрын
Wow the hive is insane from a 3D perspective!
@microdavid70982 жыл бұрын
kindly do one for monogame. I'd like to see how celeste or hades looks like under the hood. Especially with the make-your-own libraries thing that goes on there
@user-dc9zo7ek5j2 жыл бұрын
I would really like if you went a little bit more in depth about why for example there are 6 different cameras and why each particle in the game is it's own MonoBehaviour. Also noticed there are test levels, would be cool if you explored some of them. But before anything, did you consider the legal side of decompiling?
@EphiTV2 жыл бұрын
The different cameras are just a way of separating their behaviors as-needed. For example the most simple one would be the static camera in the shop/menu. There's others that move until they get to a certain trigger and then stop. Some move or zoom to highlight different parts of the fight, etc. Only one is active at a time. I'm not sure if every last particle is a monobehavior, but they are pretty widely used. Makes it easier to apply their tween system, among other things like homing abilities. Decompilation is legal in the US/EU as long as you purchased the game legally (which I always do), and aren't re-selling the modified work. The vast majority of mods are started from decompiled code. I'm a game dev myself and the only relevant legal cases I've heard of in the industry are against people selling cheats for multiplayer games. KZbin even has a section in their guidelines listing this type of hacking content as "Safe for Advertising". That said, if any devs reached out feeling uncomfortable I'd be happy to talk it through with them.
@pianoatthirty2 жыл бұрын
This game is so special, would love something more in depth regarding the code and design. Are many of the levels set up in 2.5D fashion?
@EphiTV2 жыл бұрын
Almost all modern 2d games are made in 3d engines nowadays. Every level is made up of sprites layered in a 3d scene.
@TwirlingFern2 жыл бұрын
Very cool to see background working of the game and would like to see more games.
@aidanhammer69682 жыл бұрын
Hey Ephi! You have a discussion going on about your iron lung video on markipliers lore update on that game. You're spoken of in high regard
@EphiTV2 жыл бұрын
That's great to hear! I'm glad Iron Lung is getting more coverage too. Seems to be really blowing up lately. Thanks for letting me know!
@ianperesmusic2 жыл бұрын
"Lets-a go!" 😂
@ramaicatseye10 ай бұрын
Yeah, this is very interesting.
@tono61362 жыл бұрын
1:37 Ah, if all the stick comes out xdxd
@lias51882 жыл бұрын
I wanna see every boss fight tho! I’d watch a full play through of zoomed out
@Handington2 жыл бұрын
THIS IS SO COOL!
@thischannelexistsforsomere95842 жыл бұрын
This was an amazing video
@SunsetVibes-us6re10 ай бұрын
can you do the huge screen thing on all the bosses?
@akarys422 жыл бұрын
Hey, that was a very cool video! What tools did you use to decompile the game and inject your own library in?
@EphiTV2 жыл бұрын
DnSpy for decompiling. The rest is a little more involved, but I went over it in my Subnautica modding video.
@FriedGD4202 жыл бұрын
underrated channel
@TinyDeskEngineer2 жыл бұрын
Oh, I never knew that Cuphead was made with Unity.
@lauziyi57282 жыл бұрын
Imagine this is what happened behind the scenes Edit: In the game’s story, not the code
@RyokoChanGamer2 жыл бұрын
cala maria doesn't have a full body in the game? 🤔
@aso-chan2 жыл бұрын
I did little to no codding in middle school yet my teachers saw i had talent for it since i learned and figured so much out by myself on my crappy and old pc. They suggested i went to the free coding course that school had and i was pretty good yet, after my parents kept telling me to focus on my studies and stopped bringing me to the course i gave up on coding. But whenever i find one of these videos/channels about coding and stuff, i feel like i understand every word of it and get excited like im the one decoding these things we don’t see!! I also used to hand write codes such as tweening but after i dropped coding, i forgot almost everything about it. I would give my everything to be able to code again and get courses but more professional and with right equipment!! I mean i don’t hate the subject im studying too. I would rather do coding as a hobby tbh. (Im studying english btw but i’ll study further into other languages in uni prolly)(if i can go to uni ofc since its hard being a student in Turkiye 😭😭) But yeah keep ul these videos! I’d love to see more coding stuff. I could watch them for HOURS
@EphiTV2 жыл бұрын
Coding is a great hobby to learn in your free time. Lots of good tutorials and resources out there for all sorts of topics. Good luck with it!
@aso-chan2 жыл бұрын
@@EphiTV Thanks! I feel motivated when someone says i can do it :D
@DavidAndersonKirk2 жыл бұрын
Awesome, gentle presentation and narration. Subbed. (I wish more gaming channels were calm like yours)
@EphiTV2 жыл бұрын
Thanks! Yeah I'm not too in to over-the-top channels personally. Nothing against 'em though.
@porfidev2 жыл бұрын
@EphiTV I have a question, how damage is calculated based on weapon and impacts ? also when choose extra life damage is decreased? how that works?
@Lttsumm2 жыл бұрын
it would be intresting to kjust look at attack labels, like, what is the system that it uses to determine what attacks to use, yes its probably randomly generated, but I mean how does it decide to use an attack
@EphiTV2 жыл бұрын
Don't have the code on hand at the moment, but it is mostly just random. When an attack finishes it picks another random one from the list for that given phase. I don't remember seeing any specific cases like "if the player is on the bottom use this attack instead". Things like projectiles usually have some slight randomness in their spawn location, direction, etc. that adds a lot of variability to most fights.
@Lttsumm2 жыл бұрын
@@EphiTV thats fun to know. i guess if I as going to ask something more specific, it would be around bosses that rely on particular split runs or such, or multi bosses. examples like baroness von bon bon or others like that where their attacks change at the start of a new fight. any particular code for that or is it still just "pick one, do it"?
@EphiTV2 жыл бұрын
Mostly the same. Just a random chance. Some attacks are on a timer independent of everything else though. Like the pinwheel candy she spits out in the final phase. It's unrelated to the random attacks.
@Lttsumm2 жыл бұрын
@@EphiTV cool. thanks for sharing!
@lucaschristian7972 жыл бұрын
Is it possible to attack some phases of a boss while they’re still off screen?
@EphiTV2 жыл бұрын
A few, mostly just while they're changing phases. There's usually invisible walls blocking them.
@CDJG282 жыл бұрын
Loved the video
@KellsKats2 жыл бұрын
Are there unused nude textures for the devil in the code? Similar to the textures found in Oblivion?
@ghb3232 жыл бұрын
among us/shovel knight styled secret 3D?
@baulvicork51992 жыл бұрын
How does the screen flip in Doggone Dogfight work?
@EphiTV2 жыл бұрын
Basically how you'd expect. The camera just rotates, nothing actually moves.
@rippingtomatos7722 жыл бұрын
I clicked on this video without knowing who made it, and I genuinely thought it was some super famous company or KZbinr who made this video because the editing quality was so good, but it was you! Thx for making such good content
@EphiTV2 жыл бұрын
Much appreciated!
@torf17462 жыл бұрын
same here, been getting lots of recommendations from similar size "hidden gem" channels lately. always a pleasant surprise.
@dontsub94712 жыл бұрын
How does the slot machine work in ribby & croaks boss?
@tono61362 жыл бұрын
Thanks for uploading this, love your video, regards ✌️✌️✌️🥰🥰🥰
@thegodchips2 жыл бұрын
Love this video
@damienjones47272 жыл бұрын
You got part of the episode in the wrapping up bruh, *pukes*.
@DeLePlays2 жыл бұрын
I sub for this stuff! Nice!
@TheGangstaMofo2 жыл бұрын
Are all levels and boss fights in the same scene, or are they all in separate ones?
@EphiTV2 жыл бұрын
They're all separate. One per fight mostly - except each mini-boss in King Dice has it's own scene.