I liked COMBAT mechanics | Quick dive into The Veilguard | Dragon Age

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Important Goose

Important Goose

Күн бұрын

Пікірлер: 121
@sebastiancrpo7726
@sebastiancrpo7726 3 ай бұрын
when u press a button something awesome happens. Button awesome...
@ImpGoose
@ImpGoose 3 ай бұрын
I love buttons 😍
@90Rush
@90Rush 3 ай бұрын
Well, if it's a game with truely good action mechnics, then when you press a button, something truely awesome happens. Royal Guard!
@montv2
@montv2 3 ай бұрын
Looks fancy at fist but it will get boring really fast. It's 3rd person view hack and slash with little amount of enemies. And they CHOSE to show gameplay with 1 ability.
@Flop5303
@Flop5303 3 ай бұрын
Do I understand correctly that the magician will only have three active spells? I don't like playing a mage in Dragon's Dogma 2 precisely because I have only four spells. This is impotence. At the same time, Pathfinder wrath of the righteous introduced a new arcanist archetype, where we can create new spells ourselves from existing ones in the game. Okay, maybe this is not as boring for building as I expected, but my magical heart is still not at peace.
@ImpGoose
@ImpGoose 3 ай бұрын
As I see it from the text...There are 3 prepared abilities from the pool of 5, and a player can use them either with quick select buttons or the action wheel with a pause. If you combine 1 mage ability with 1 of the other classes, you will get a completely different ability - combo. Combo abilities provide players with dramatic damage. Therefore, if a person wants to play easier, they just forget about combos. It's possible to suggest that the button mash strategy prolongs the fight due to low damage which can cause a wipe for your party. So...it looks like the difficulty level matters and you should think a lot if you play on a hard mode.
@Ignessis
@Ignessis 3 ай бұрын
@@ImpGoose But you still only have 3 abilities that you can use in a single fight as MC. It doesn't matter how many combos you can do with them. And that goes for all difficulties.
@WynneL
@WynneL Ай бұрын
Back in '96, Daggerfall had a spellmaker that any class could use. It was fun. Amazing how new this concept isn't. Sad how so few games have such a feature. I think Dragon Age has come to prioritize game balance over lore and I don't like that. I like powerful mages. Otherwise it just feels like the prejudice has no basis in fact at all and everyone who fears them is just wrong, which makes it a poorer allegory for mental health issues, which often scare those who suffer from them.
@visionsbykc
@visionsbykc 3 ай бұрын
It reminds me of Square Enix’s Guardians of the Galaxy combat system. It had a tactical pause feature & when each character used their abilities it absolute chaos onscreen. Kinda hopeful for Veilguard, still want to see more tho.
@ImpGoose
@ImpGoose 3 ай бұрын
True, it would be great if they showed us a video
@someonefromthefuture5269
@someonefromthefuture5269 3 ай бұрын
The most disappointing change for me among the gameplay changes is the limited number of active abilities. Only 3 active abilities, compared to 8 in DA:I and essentially unlimited in DA2 or DA:O? Really?...
@ImpGoose
@ImpGoose 3 ай бұрын
I understand your pain, and it was a bit disappointing for me too. However, the article suggests that we will constantly swap weapon loadouts along with using abilities, combos, and quick and heavy attacks. It will be pretty tight regarding the rota. I actually think that my keyboard will be on fire on a hard mode difficulty. DAI combat gameplay was my favourite but honestly...I've never had enough mana /stamina to use everything I wanted. It usually took me exactly 3-4 abilities and we had only 1 weapon to play with. The new gameplay has its ups.
@someonefromthefuture5269
@someonefromthefuture5269 3 ай бұрын
​@@ImpGoose Imagine playing a Mage while only having access to three spells. I just can't see that as fun, or as an improvement in any way. It encourages more and more spamming of the same abilities without much thought for tactics. Even from a spectacle perspective, I like more variety.
@deathstar6998
@deathstar6998 3 ай бұрын
@@someonefromthefuture5269 Considering spells from Origins were super redundant you were at best gonna use 4 spells at any given time instead of the whole board lets be honest with eachother here. Most of your abilities would have been sustained effects anyway. Inquisition at least gave you a reason to use all of your abilities since each of them was valueable in a combo chain for dealing the most amount of damage. With the way they have changed combat to be more dynamic I feel like maybe our autos will feel more akin to DA2 in that we have to contribute auto attacks to damage instead of sitting in the back and casting spells every now and again or do a quick burst combo. Which I think is nice because mages always feel to passive. But yes I do agree 3 spells at a time, potentially 6-9 with weapon swaps is low but we should see how satisfying the basic and heavy attack feel first as I think they might improve that a lot so that casting a spell feels like dropping a nuke while most of your damage will be from autos and with combos.
@someonefromthefuture5269
@someonefromthefuture5269 3 ай бұрын
@@deathstar6998 I don't know what game you're talking about, but when I played Mage in DA:O (and Awakening) and DA:2, I used a lot more than 4 spells at any given time. In fact, I'd say that using only 4 spells while playing a Mage in those games would be FAR from optimal. (this is true even for a Rogue or a Warrior probably) Honestly though, for me this is also a matter of immersion: If my character knows how to cast Fireball, he doesn't need to forget that if he wants to cast something else, as he paid for both with XP / skill points. I think Bioware is intentionally ditching their roots here, and I don't see how that makes sense for them financially given the success of Baldur's Gate 3.
@deathstar6998
@deathstar6998 3 ай бұрын
@@someonefromthefuture5269 Trust me as a guy with 3000 hours in Origins you only ever needed, walking bomb, crushing prison, heal and waking nightmare. Not to mention a lot of the spells did the same thing, cone of fire, cone of cold, cone of lightning, petrify in a cone. 90% of your spell list was sustained effects especially as an Arcane warrior. You didn't even need to touch shapeshifting and even Blood magic was so niche. When it came to other classes, tanks just needed to put on their taunt aura and then could spam whatever skill they needed when they needed it. But because stamina is limited you only needed 4-5 abilities for basic combat. Same goes for melee rougues as they did more damage with autos than spells, so you could ignore spells entirely unless you needed a stun or to apply death mark. Archers had it awful tho as their damage was just non existent and didn't even scale well. Their only skill that did reasonable damage was arrow of slaying and it basically meant they couldn't use any other skills for a while. You only used archers because it was easy to max cunning with the Bard class so you could give your team so much damage and regen passively they also wouldn't need to use skills most of the time XD. Baldur's Gate 3 is successful because there was an emergent demand for a good Crpg and we got a lot of them keep in mind, pillars of Eternity, Divinity Original Sin, Pathfinder Wrath of the Righteous and so on. Because D&D started getting popular again thanks to critical role and shorts advertising D&D and the pandemic keeping people indoors. Dragon Age stopped being a CRPG by Dragon Age 2 and even Origins is very far from a traditional CRPG, and that has always been the direction they have been going for. Considering this is a game, salvaged from a live service game they did a dam good job tbh. I think the main example they need to follow from Balldurs gate is the way they handle narrative and story. That is more important right now as the gameplay already looks unique enough to get the average gamer interested. But I get wanting a bigger spell pool, I just don't want a big one that you aren't gonna use most of at the risk of being redundant. Which all CRPG's including Baldurs gate is guilty of.
@nunuarthas8680
@nunuarthas8680 3 ай бұрын
so they took 10 years to figure out that the new direction of the DA series is to fall back to Mass Effect. As someone who was excited for one day DA will return to its root, I'm immensely disappointed.
@ImpGoose
@ImpGoose 3 ай бұрын
Hey, we've been going through this collective trauma for 1.5 weeks now. I hope you'll feel better soon and decide to join a discussion based on your experience any time you decompress negative emotions. I almost cried when I saw a cartoon trailer. It's okay to be disappointed. It makes us human and passionate gamers. Still, if we let ourselves explore the new, we might have some fun. It tastes better than anger :)
@spacesushi210
@spacesushi210 3 ай бұрын
It's different since DA2 time to stop whining folks. Personally I like it but I care more about the lore tbh.
@ImpGoose
@ImpGoose 3 ай бұрын
@@spacesushi210 what's your opinion on the trending lore theory that the Evanuris are/not the Forgotten Ones? I really want them to be two different pantheons!
@-gasp-Ogbert
@-gasp-Ogbert 3 ай бұрын
Having only 3 skills is extremely restrictive. It’s an awful direction, and an awful idea. I can only hope they come to their senses before release.
@juliusfishman7222
@juliusfishman7222 3 ай бұрын
Lol its way too late for that
@curlzncrush
@curlzncrush 3 ай бұрын
I think my issue with the progression of the Dragon Age games is that the first one had a great story and pretty middling combat. Then they tried to streamline the combat with each entry, market it as an evolution in service of its story, but hasn't delivered as good of a story since Origins. For a Dragon Age game, I'd actually prefer the more actiony almost Mass-Effect style of combat. If I want thoughtful tactical decisions and many ways of completing the same objective, I will just replay Baldur's Gate 3. My only concern is with the writing quality. The dialogue in the demo didn't leave me with much hope.
@scion64
@scion64 3 ай бұрын
Brought to you by Trust me Bro analytics... "Bias and shilling are just fancy words for passion."
@toppyali2348
@toppyali2348 3 ай бұрын
Big fan of your voice, elena from peep show comes to mind. Glad more info has trickled out I think the only problem I have is the companions don’t seem like my type of group I wanted Dorian.
@ImpGoose
@ImpGoose 3 ай бұрын
Oh, I needed to look her up to understand what you mean 😅 Slavic accent is hard to miss! I know what you mean. I love Dorian and every playthrough after he said that he should stop flirting I told him "Don't you dare!" Haha. He was my fire-necromancer and we set venatory in flames! I'm not a bad person but when they ran away screaming and leaving a trail of fire behind, I laughed so hard 🤣
@toppyali2348
@toppyali2348 3 ай бұрын
@@ImpGoose 😂😂😂 you might be a baddie in your playthrough, Dorian was a ridiculous flirt, I rejected him and he immediately hit on bull
@ImpGoose
@ImpGoose 3 ай бұрын
Yeah, no love life for anyone when I'm near 🤣🤣🤣
@ColossalSwordFormAndTechnique
@ColossalSwordFormAndTechnique 2 ай бұрын
I liked the romance and the excuses and the voice actors reveal. So excited like way netter totally not being saecastic at all
@pajmic666
@pajmic666 3 ай бұрын
One advice for the future DA videos. Dont put "i like" in your video title. Brainless bots will dislike you into oblivion. :D
@ImpGoose
@ImpGoose 3 ай бұрын
You're sweet, thanks. If I like something, there's no reason to hide it. Bots or not, we can't be likable to everyone. Do you agree that dislikes don't define us? Hopefully I'll have chats with those who liked the same thing and we'll have a great couple of minutes together 😜
@pajmic666
@pajmic666 3 ай бұрын
@@ImpGoose I am with you on this one. To me combat sounds promising, many would say its "dumbed down" i would say its "streamlined" yes, its totally different from DAO, but that does not mean should be automatically bad. Its just reaction based not strategy based like in Origins. Only thing i am not sure about is that you will be limited with 3 abilities per mission. I thought you will be able switch to different builds at will like in Andromeda, but i guess i was wrong.
@JustAGamerInc
@JustAGamerInc 3 ай бұрын
@@pajmic666 Yes, it has been said you can switch builds mid-combat by pressing down on the d-pad, not sure how builds you can have though.
@ImpGoose
@ImpGoose 3 ай бұрын
@@pajmic666 true, Andromeda had its ups and downs, yet I think that the combat system was fun. Three abilities is indeed lesser than I would like to have, but if the new gameplay will adapt it smoothly...DAV fights might become something nice and not terrible at all. We shall see! The other Mass Effect thingy that DAV borrowed is this "fantasy novel" concept (the info was in the article too). Many of my friends liked it in ME games. I'm not particularly a fan but it's bearable. Hopefully I'll have enough space to play with builds and find secrets. I like collecting stuff and reading codex pages more than fighting anyway 😂
@gd88467
@gd88467 3 ай бұрын
Nah, the combat and restriction on abilities is absolute shit. The idea we need this idiotic style of combat needs to die.
@minerva7726
@minerva7726 3 ай бұрын
the best content creator in the world has uploaded a new video, and I liked it even before watching it. (I think I'm better at marketing than bioware.) is there anyone else who doesn't care about combat mechanics at all, like me? after all, we're playing a role-playing game, and I'm more interested in story depth, intrigue, and a series of events that change based on choices. in fact, most of the time, these combat scenes are incredibly boring for me.
@ImpGoose
@ImpGoose 3 ай бұрын
Thanks, you're very sweet! Bioware should hire you! Regarding combat questions, I sometimes come back to DA, BG3 and The Witcher games for the feeling. It brings peace to just run around a bit and talk to NPCs or other characters. I guess it is important to have a balanced game or at least an option to skip parts that you don't care about. After reading the article, I'm surprisingly positive about DAV. They tried to care for many players at once. It's admirable!
@minerva7726
@minerva7726 3 ай бұрын
@@ImpGoose your sweetness is contagious, it has nothing to do with me. honestly, as a computer engineer, I've never worked in a marketing department. however, I'm confident that I could follow a better path than their current strategies. bioware, we're waiting for you to discover me! I agree with what you're saying. I'm definitely sure that their intentions are good, at least. but, my concern is more about the issues experienced during the game's development process. I don't think they know what they want. the game will certainly be above average, but I don't think it will have the impact of bg3 or the witcher. they will once again capitalize on the brand's reputation.
@ImpGoose
@ImpGoose 3 ай бұрын
@@minerva7726 that's 100% true that they will not compete with BG3 and The Witcher... unless the story is mindblowing. Then DAV will be considered a unique game. I read the full article and it had some spoilers about demons' look and some other things that explained the situation as the first quest progressed. It is intriguing!
@minerva7726
@minerva7726 3 ай бұрын
@@ImpGoose the other day, the girl who started the rebellion truly surprised me with her excitement and expectations. she was easily swayed by a few good words... I read the entire article you mentioned as well. and to be honest, it didn't get my hopes up that much. the main issue is that they can never quite capture the story quality of the first game. that dark world, the wild plot, the texts that push the boundaries of creativity... these were the details that made the game beautiful. and in this game, I still don't see any signs of these elements. as people who spend thousands of hours on these games, maybe it's time we make our own game...
@minerva7726
@minerva7726 3 ай бұрын
@@ImpGoose “First day, they come and catch everyone. Second day, they beat us and eat some for meat. Third day, the men are all gnawed on again. Fourth day, we wait and fear for our fate. Fifth day, they return and it's another girl's turn. Sixth day, her screams we hear in our dreams. Seventh day, she grew as in her mouth they spew. Eighth day, we hated as she is violated. Ninth day, she grins and devours her kin. Now she does feast, as she's become the beast. Now you lay and wait, for their screams will haunt you in your dreams.” look at this goose. check out these spine-chilling words in this text. this is what creates excitement. not a bald elf with glowing eyes doing strange moves in a nightclub-like universe. I'll start playing DAO again; I've missed it.
@gamer2101
@gamer2101 3 ай бұрын
I need to see the combat in all its glory before I get to excited
@FosforitoDuracell
@FosforitoDuracell 3 ай бұрын
Personally, I believe that there was no need to go this route. They already had hit the nail in the head combining good -looking action with tactics back with KOtOR. The reduction to DMC with less combos isn't intriguing at all, and Mass Effect action and roleplay should stay there, not brought over to their franchises. Or if you're that insistent on making an action RPG, they have a sorely neglected IP that has action combat on it from the get-go, and would make great use of all this flashiness... It's called Jade Empire.
@ImpGoose
@ImpGoose 3 ай бұрын
I think KOtOR was brilliant...
@deathstar6998
@deathstar6998 3 ай бұрын
Kotor was slow tho, and tbh it was less tactical and more like a stat checky kind of game. Thats kind of the problem with RPGs in that you have to balance how much is determined by player agency and how much is determined by the actual stats you get from items. Kotor was mostly about stats over tactics. You could find most of the hard encounters a breeze simply because you had a better weapon or better armor and didn't reward you as much for tactical gameplay, even the MMO was better because not performing your combos properly led to a significant damage loss. This game seems to lean more in the opposite direction in that player agency has a greater impact and that the difficulty level will transform how much you need to know in order to be successful in combat.
@alexfrank5331
@alexfrank5331 3 ай бұрын
I played Nioh, Vindictus, Wuwa, FF7R, etc, so I'm very familiar with action combat. The combat here looks so clunky and shallow. People who say DA2 is the same should go back and play it on Nightmare. DA2 has a insane level of strategic depth that you need to learn and plan ahead, not just face-tank-and-heal. They just made normal difficulty for scrubs so that anyone can button mash and still play it. They still put a lot of depth into the game.
@rookempire3976
@rookempire3976 3 ай бұрын
DEI game is DOA.... Taking the approach to do videos trying to support this game when it's clearly hated by the majority of gamers out there is an interesting take. "Let's see how it works out for the Cotton!"
@GentlemanGrey
@GentlemanGrey 3 ай бұрын
You seem more excited about Veilguard in this video, Glad to hear it! I personally think that the combat will be more satisfying this time. With the Inquisitor's Mark power in the last previous DA, It felt somewhat underwhelming and that was a missed opportunity for better gameplay. Veilguard seems to give us specific abilities for Rook, Maybe its classed base or maybe Rook has a new hidden power? Yet to see. Thnx for the video Goose
@ImpGoose
@ImpGoose 3 ай бұрын
Thank you so much ❤️ I definitely feel much lighter and more excited after reading the article...which triggered some people. Who knew that positivity leads to losing subs? Hahaha. It warms my heart that you are here and want to talk about the potential positive sides of DAV. There was a feeling that the mark in DAI made the gameplay easier. At one point I even stopped using it because I didn't have time to reach combos. And combos are FUN! I sincerely hope that DAV will give us a unique gameplay experience! The full article shared some spoilers about the first mission and what happened to Solas and Rook. Maybe it will give that extraordinary ability that you mentioned. We shall see!
@GentlemanGrey
@GentlemanGrey 3 ай бұрын
You're very welcome🌟 Back When I watched your first Veilguard video it was after the summer reveal two weeks ago, You and alot of others weren't happy and were pretty angry about the Veilguard reveal trailer. Now, After seeing and reading more about the game we turn that anger into hopeful optimism. Anyway I did say I subscribed for more videos on DA and im here to stay for it, Keep up the good work Goose 🌟
@anthonyju6392
@anthonyju6392 3 ай бұрын
I don't really give a rip about the combat. The first one was clunky but it was good enough. The main thing is the story and the world. Finding tidbits about the world in strange locations. Demons were mysterious and powerful beings that worked not through force or power but by coercion and corruption. I remember coming across my first Revenant. Boy was that an experience. I also hope we have the option to make the fade jumper tranquil or she gets possessed by a demon. The Kunari appear to be a joke with that chick kunari not following the Kun.
@MartuDaArtist
@MartuDaArtist 3 ай бұрын
It took me some time, but I watched and loved the video!
@ImpGoose
@ImpGoose 3 ай бұрын
Yay!
@mduckernz
@mduckernz Ай бұрын
I don’t mind the real time combat, and I am okay with losing the strategic overview system, or rather I would have been if it were adequately substituted with something, but I’m sorry 3 abilities is absolutely pathetic and I will be looking to fix this with mods ASAP I just feel sorry for the people who won’t be able to do this (console players, primarily) as they have no options here
@ImpGoose
@ImpGoose Ай бұрын
It's saddening though the system worked pretty well for Andromeda because they swapped panels and therefore there were more than 3 spells. Considering how many similarities we already have with Mass Effect, I'm not so sure there'll be only 3 abilities. Anyway, this week we'll get a high-level combat showcase. Finally we will chat about something more than theories haha
@TheAsameth
@TheAsameth 3 ай бұрын
What a refreshing take! It can be difficult after 10 years of anticipation to manage or even reframe expectations.
@ImpGoose
@ImpGoose 3 ай бұрын
True. It's hard to reframe an opinion when one refuses to accept uncontrollable changes. I said I was waiting for detailed gameplay haha. There was no video, but the article made me less worried. What are your feelings regarding the game at this point?
@TheAsameth
@TheAsameth 3 ай бұрын
@@ImpGoose Definitely mixed! I'm not completely sold on the art style, but I'm sure I'll get used to it. The idea of only having 3 abilities is real spooky for a mage main but it might not be too bad IF properly balanced by passive skills like Bioware is hinting at. By far my biggest concern is the writing. It is way too early to judge, of course, but I really hope they nailed the banter & companions arcs. No matter the disappointments of gameplay, rushed production, bland main villain (looking at you, Corypheus), the companions and the banter has always made up for it. For me, at least.
@1977Yakko
@1977Yakko 3 ай бұрын
Bioware isn't generally known for the best combat mechanics. Functional and fun combat mechanics to be sure but never the best. Though they used to be great story tellers. They've fallen in that aspect over the years. Wait and see if Veilguard brings some of that old story telling magic back or if they ran out of mana at Bioware.
@Lordoziom
@Lordoziom 3 ай бұрын
You have a really cute accent :3 Im causiesly optimistic about the gameplay, tbh it looks most fun out of all the dragon age games.
@ImpGoose
@ImpGoose 3 ай бұрын
Thanks, haha. I'm doing my best to be understandable for both Europeans and Americans :) The gameplay surely brings positive emotions. It seems we can have fun and stress our brains if we choose to!
@ninver6887
@ninver6887 3 ай бұрын
I redownloaded KOTOR2 to play some real tactical combat again.
@stickfigure4276
@stickfigure4276 3 ай бұрын
I just hope enemies aren't hitpoint sponges like in Inquisition.
@sonnenblumefrau2048
@sonnenblumefrau2048 3 ай бұрын
In Inquisition you had to be certain levels to enter each area, with Emprise du Lion and Hissing Wastes being two areas you exactly couldn't go to at Level 10 even.
@asd11991
@asd11991 3 ай бұрын
Well, combat had changed in every single game, so it doesn't really matter, for now it looks like some mix between Inquisiton and Mass Effect
@ImpGoose
@ImpGoose 3 ай бұрын
It is what it is haha
@YuriDSC
@YuriDSC 3 ай бұрын
As someone who enjoys complex decision making and difficult mechanics, seeing an extremely dumbed down version of everything to "cast a larger net" is truly disheartening. You can simplify a game's combat without making it borderline braindead. We've had difficulty settings for decades now, if you want more people to enjoy your story, put a "story" difficulty as every other game does and go from there. This abomination of a combat system lacks identity and core, you have extremely limited control over your companions, meaning they are nothing more than turrets executing a set queue of spells and actions. You downgrade from 9 active spells, to 3 (the fuck?) and your enemies are largely dmg sponges and speed bumps. I genuinely don't understand what people are excited for, after 10 years of waiting, you get a downgrade of literally every system they had in every single game in the franchise so far. Really, help me understand what excites you guys to mindlessly button mash, in a very linear setting, hitting NPCs with 0 to no memorable traits driven by an AI at least 2 decades old.
@ZKForbiddenParadise
@ZKForbiddenParadise 3 ай бұрын
Agree 100%. My expectations were SUPER low, but this was WAY worse than expected, even if the combat was exactly like inquisition which is 10 years old, would be WAY better, but how and why they made it worse, I don’t know. “Oh but gameplay never was the focus of dragon age”, yes it was, it’s a fking videogame lol, making the combat a capped and brain dead version of a generic action game completely killed my hype
@miklospentek7754
@miklospentek7754 3 ай бұрын
Same as Mass Effect Andromeda... My fear is real....
@hyper4781
@hyper4781 3 ай бұрын
great vid goose
@ImpGoose
@ImpGoose 3 ай бұрын
Honk!
@ColossalSwordFormAndTechnique
@ColossalSwordFormAndTechnique 3 ай бұрын
Might as well eat one hand while pressing one button 🤷
@ImpGoose
@ImpGoose 3 ай бұрын
If that's your strategy based on the info I provided haha. What are you planning to eat? Just don't eat your hand, please...
@antman1672
@antman1672 3 ай бұрын
The new combat seems kind of lame. Dumbing down combat to appeal to people who don't play your games will never work, but people will deal with combat they don't like if the story and characters are good enough. Just look at Baldur's Gate 3.
@tynerius5518
@tynerius5518 3 ай бұрын
combat hasnt evelved since the first game..... its been the exact same only less focus on team synergy and combos
@colinrobertson7580
@colinrobertson7580 3 ай бұрын
any game that has satisfying real-time combat has tedious turn based combat. it's a pretty massive disappointment and almost guarantees that I'll never play it. At least it makes it easier to avoid EA when they ruin all their games.
@upstrock
@upstrock 3 ай бұрын
given how i hated inquisition's combat, i'm looking foward for a new direction.
@ImpGoose
@ImpGoose 3 ай бұрын
I feel like what they came up with might be really cool for those who want to suffer and stress their brains, and those who want nothing but to experience the story. It is a truly complex approach that targets...everyone? It's insane!
@upstrock
@upstrock 3 ай бұрын
@@ImpGoose yeah. i probably gonna play on hard, so that i can feel like i have to think before i act. but an super easy option is a good choice, a lot of the fanbase have people who only play for the romances anyway(wich i find to be such a weird concept hahaha)
@RazielTheUnborn
@RazielTheUnborn 3 ай бұрын
@@ImpGoose Targeting everyone almost never works. The glaring problem happens when a player decides they've experienced story, now to experience combat or a higher difficulty. If the difficulty changes how the mechanics work enough to be jarring, now you just confused and irritated the player you had appeased all due to such a change soft locking them out. Anytime mechanics functionality is changed based on game settings and they do not take into account nuance, or if it makes sense, it never goes well.
@deathstar6998
@deathstar6998 3 ай бұрын
@@RazielTheUnborn Eh not really, it depends on how seamless the transition is. Take Pathfinder Wrath of the righteous, it has 6 difficulty levels you can customize as any point in the game and it even gives you options for how its more difficult. Inquisition had a lot of difficulty changes in Trespasser which you could turn on and off at your leisure, so if you don't like a specific mechanic in a higher difficulty you should be able to turn it off until you get better adjusted.
@SOAD4ever47
@SOAD4ever47 3 ай бұрын
pay attention to the companions actions, they seem useless
@BittermanAndy
@BittermanAndy 3 ай бұрын
Most of the time they're not even on-screen.
@typicalgymrat22
@typicalgymrat22 3 ай бұрын
this game looks so mediocre it's actually sad to see how far bioware has fallen. I'm sure the game overall will be playeable but god damn, you just have to watch Dragon Age: Origins trailer and this one's to get a general feel of how trash the series has become. There is a very low probability that this game will magically turn out good unlike bioware's other n trash games that they released in the past 5 years.
@Gardarik33115
@Gardarik33115 3 ай бұрын
The combat is braindead. 3 buttons, seriously? I have more challenge at the easiest Bg3 difficulty. The animations are awful, I expect to play a dark fantasy, not some anime with jumping through the air. Where are the heavy great swords? Where is the wieldy shield? Where is the tactical camera and not some three year old braindead wheel? DA2 combat was awful because of its arcade style, so was the DA:I. The enemies can't even use your abilities. Nothing looks amazing, instead everything looks garbage like in MOBA where minions are only a nuisance for you to get money for the next item. Dragon Age is dead since DA:O. Veilguard is not even worth pirating.
@crozraven
@crozraven 3 ай бұрын
Everything that has been said are literally watered down & tactics are practically nonexistent. It's mind boggling how FFVIIR action rpg is actually more tactical & has more options than a new Dragon Age. The game has fallen hard & totally forgo its roots.
@deathstar6998
@deathstar6998 3 ай бұрын
Its roots was a game where a dice roll determined whether your weapon even hit a person let alone do damage to them. So no I don't consider Baldurs gate 2 adequate roots for a gold standard. Origins was a nice game but poorly balanced, tactical? Whats that? You had traps would you ever use them in any situation? No, would you ever need to use poison? No, heck did you even need poultices with a good mage in your party? No, Dragon age Origins was only as tactical as you were willing to be a masochist.
@crozraven
@crozraven 3 ай бұрын
@@deathstar6998 So instead of perfecting the tactical crpg formula, EA bioware with their infinite wisdom of greed chasing the trend with now full dumb down action that would never stand a chance with actual action rpg games. I played DAO many times & I did used traps & poisons. Imo, DA2 actually had the right idea for that mix balance of action & tactics, just need to have more polishes & actually more variety of skills/classes. This is probably why I don't mind FFVIIR combat despite prefer a more TBS format. It has nice balance & you can practically micromanage companions in the party.
@deathstar6998
@deathstar6998 3 ай бұрын
@@crozraven Consider that the tactical CRPG formula was bad in the first place and they were leaning towards action with the making of Dragon Age origins and action in general was more successful, compare say the sales of Baldurs gate 2 with Diablo 2 to see my point, while very different games you could see which one was holding an audience and making success and which one was only going down only as a cult classic that would have been forgotten had another studio not picked up where it left off. Could they have stuck with their guns instead of trendchasing? Ofc but they would only be successful today not back then. It also depends on how they trendchase which is important. Fromsoft made Jrpg's and mech games before Demon Souls/Dark Souls. Dark Souls is the most successful action RPG out there because they trendchased but put their own spin and influence on it. Dragon Age Origins was more successful than Baldurs Gate 2 because it was more accessible to the average gamer, they trendchased and made a success. So maybe take off the nostalgia goggles for 2 seconds and see what is the new Dragon Age doing thats different thats gonna make them successful instead of coping by comparing them to a past they have left since DA2. In fact this game's fluid combat reminds me of DA2 a lot. Tho I agree DA2 was one of the better blends with more fluid and actiony combat it just was a very short game. I like Rebirth as well and using the semi action, semi tactical modes is nice and a good balance. But if you listened they didn't say it would be absent from this game, its just less necessary at lower difficulties because they want newer people to come in, which is fine, we are veterans we can start up on hard and they do have the tactical system that you are wanting just not as much variety which I think is a valid critique. You used traps and poison? Why they did nothing lol. They were there, they were nice but Inquisition did both better despite being limited in application.
@tynerius5518
@tynerius5518 3 ай бұрын
The series begane as a turn based more dnd like game but has now gone completly gone hack and slash
@ImpGoose
@ImpGoose 3 ай бұрын
There's a grain of truth in your words, however hack and slash is more like a Diablo series. DAV seems to have a bit more complicated gameplay :) Let's be realistic. If DAV looks to you like a hack and slash game, then The Witcher, Elder ring, Dragon Dogma, etc action RPGs are also that. Is that what you are implying regarding the gameplay?
@deathstar6998
@deathstar6998 3 ай бұрын
The series was never turn based? You actually play origins? Don't pretend to actually know anything.
@azureeyes
@azureeyes 3 ай бұрын
​@ImpGoose DAV by all accounts could be considered a hack and slash at least combat wise. While I would say it leans more towards just a regular ARPG due to being a more in depth than a regular hack and slash game. Also you can make the argument the other games you listed all have hack and slash combat in them while still not being considered just a stright up hack and slash game. they also play the same way diablo does a bunch of autos with skills occasionally thrown for combos and big damage the only real difference between them is diablo is top down.
@BittermanAndy
@BittermanAndy 3 ай бұрын
@@ImpGoose the Witcher is a great hack and slash game because it's about Geralt... the Witcher, as per the title. One guy. Dodging, parrying, hitting things, etc. It works. For the Witcher. Dragon Age is supposed to be about tactical combat and party control. It's not the Witcher. Look to Baldur's Gate 3 for how it should have been, not a completely different game in a completely different series.
@deathstar6998
@deathstar6998 28 күн бұрын
@@BittermanAndy Then you should have footed the bill when Baldurs gate 2 was calling. And not Dragon Age Origins where the studio was starting to deviate towards Action centric gameplay. And its not a different game, its the same game just with more of an action direction with regards to its gameplay.
@Yokenshiro11
@Yokenshiro11 3 ай бұрын
My only complain "personally" is the forced woke diversity showcased so far, it feels forced from the get go, even though i have nothing again't diversity and a well written character specially since i know the lore of the 3 previous dragon age
@dgrm7559
@dgrm7559 3 ай бұрын
DEI age.
@BittermanAndy
@BittermanAndy 3 ай бұрын
I'm not saying it's going to be a bad button masher, or a bad action combat game. Maybe it will be good at being one of those things. It's still not Dragon Age though. Nobody asked for this.
@wolfyno3950
@wolfyno3950 3 ай бұрын
Tbh, I love listening to your voice but dislike the subject ... I disagree with the apologetic stance and overly hopeful view on the situation. As a game, if it were about a new IP, sure it would be go from average to ... good enough ... from what we were shown ... but here, we are talking about Buoware's groundbreaking dragon age IP... to see it slaughtered like this? - Combat look stiff, especially the dodge shown - Terrible skill limitation ... even if we were offered 1000s of skills, to be able to only use 3 is ... crazy bad ... it worked for mass effect 2/3 for many reasons: * we had guns, so skills use plus gun targeting ... with different type of guns and their effects, * We could take cover, which added tatical value ... not strategy ... here we lack both, - Terrible mission based stuff, Darktide comes as a similar setup, few small objectives with one big one ... then final cinematic tjen take off.. gets boring and lessen its replay value (DAI suffered the same thing with its forced fetch quests). - It lacks the depth of a soul's game combat. - Forced identity, and no, not from US nor EU .. Dragon age had an identity, which came in different flavors in each game (i love da2) ... but here it feels like a downgrade of the sum up of all previous games (so far) ... we waited a decade just for ... this? the best they could offer? Remember they canceled a previous dragon age in 2016 because "it wasn't live servixe / cash grabby enough" ... and here I still feel that this is just a reuse of scrambling if what was supposed to be a live service, until recently.
@skinless333x2
@skinless333x2 3 ай бұрын
It evolved? No, it got worse with each title and the best is still origins.
@deathstar6998
@deathstar6998 3 ай бұрын
No it get better, sorry but Inquisition's combat is legit better than Origins in every way.
@drkmgic
@drkmgic 3 ай бұрын
I really want this game to succed but at the same time. Its a no for me fam
@ungeimpfterrusslandtroll7155
@ungeimpfterrusslandtroll7155 3 ай бұрын
Nah doesn't look good and the game looks like a combination of Harry Potter and Fortnite in Africa.
@ninvusoogoar6098
@ninvusoogoar6098 3 ай бұрын
it looks like a shity mobile game for reddit/tumblr users who are in their 20's.... i wish dragon age would go back to being dragon age again... we havent had a good dragon age game since origins and its expansion dragon age: awakening
@HyouVizer
@HyouVizer 3 ай бұрын
melee mage is possible once more, even so dual daggers very nice. definitely going "Spellblade" class. Rogue can use rune magic, gonna be a dwarf for that. Closest thing that race can be for a mage lol. Maybe human or elr warrior. Undecided which specialization 🤔
@ImpGoose
@ImpGoose 3 ай бұрын
Can't wait! My 1st playthrough is always a mage, so...I'll probably stick to something similar. Aggressive magic with frequent piercing pokes!
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