I Tested the New Damage Physics

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ScrapMan

ScrapMan

Күн бұрын

Welcome to another episode of Trailmakers! Today I want to test the damage physics to see if shields are actually useful against collisions
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers

Пікірлер: 358
@Goat_gamering
@Goat_gamering Ай бұрын
Conclusions (and other stuff I've noticed about collision damage): Shields have no impact on collision damage, instead just functioning as blocks. Smaller blocks both recive and deal more damage, while larger blocks both recive and deal less. Collision damage is dealt more as an orb around the hit block, instead of actually propgating through blocks, best shown by hitting 1 end of a U, yet the other end taking damage as well. (needs more confirmation) Due to the way collision damage is dealt, it is possible to glitch inside other contraptions, resulting in both the yeeting, and of insta-deleting, which doesn't happen with terrain. Wheels collide somewhat differently compared to other blocks Throwing of contraptions, aka the force applied to push contraptions out of eachother and its strength is potantially determined by the center of each block, meaning larger blocks push out weaker than smaller ones. Basically everything applies to both contraptions colliding. Small block colliding with small block likely being the most violent, while large block with large block being the least violent (or wheel against large block maybe because wheel against wheel might be even more dumb for different reasons) There are like 5 levels of damage a collision can deal. None, Minor (no glow, just black), Medium (half glow), Major (lots of glow) and Destroyed and very much prefers major and really doesn't like destroyed (and thus most destructions happen by multiple collisions, either because of a new hit, or because of being glitched into a block). Collision to yourself is much weaker than collision to a separate creation. Best collision damage I have seen in any game (which is also a Unity one) is in store.steampowered.com/app/268650/From_the_Depths/ or BeamNG (depending on how you value major destruction happening, as BeamNG is bad with spaghettification, while From the Depths is bad with conservation of momentum, both crafts stopping on hit) But trailmakers is fundementally different and the largest issue is still parts glitching into eachother.
@nikkiofthevalley
@nikkiofthevalley Ай бұрын
BeamNG isn't Unity though? It uses Torque3D...
@theminerboy5694
@theminerboy5694 Ай бұрын
Ehhh BeamNG is pretty stable until you make objects go way faster than any road vehicles can go IRL.
@EpsilonRosePersonal
@EpsilonRosePersonal Ай бұрын
I'd love to see Scrapman try out From the Depths, with it's much more detailed damage and component systems.
@RealMakotoYuki
@RealMakotoYuki Ай бұрын
Greetings, sir and sirettes, and welcome back to From the Depths with me, Lathrix.
@TheBigstan77
@TheBigstan77 Ай бұрын
@@RealMakotoYuki Lathland is one of my favorite channels.
@StrangeQuark97
@StrangeQuark97 Ай бұрын
I feel like new update make vehicle-terrain collisions better, simultaneously making vehicle-vehicle collisions kinda ridiculous. I'm still not sure if that's an upgrade in my book.
@Altair1243WAR
@Altair1243WAR Ай бұрын
Why are objects glitching into each other like that? That should be the last thing that you let happen in a game like this, IMO....
@kowaihana
@kowaihana Ай бұрын
​@@Altair1243WARIrs clearly an oversight/bug smh
@StrangeQuark97
@StrangeQuark97 Ай бұрын
@@Altair1243WAR I guess that a combination of frame dependent physics & hitbox detection. To me it looks like now the forces are calculated at the point when blocks might have over leaping hitbox, which game interpreter as an insanely hard collision, regardless of a speed it takes place at. And yeah, I do agree it is bit rubbish, since core mechanic of this game is to collide stuff. Again, the collision with terrain is better, which leads me to think it's not only the hitbox or the hitbox detection for creations & terrain are different. Dunno, I'm not a Unity dev.
@Ericshadowblade
@Ericshadowblade Ай бұрын
Honestly its ruined any kind of vehicle collisions bumping into each other in a race instant vapourises you and the other guy
@AlexusMaximusDE
@AlexusMaximusDE Ай бұрын
@@Altair1243WAR Because if you want to prevent it you either need to slow down the max speed of every object in the game to like.. 30km/h or everyone who wants to play your game needs a 3000€ computer. Collision detection and damage calculation/assignment between arbitratrily shaped objects moving at arbitrary speeds and angles is incredibly computationally expensive. Much simpler to do when one object is static (like terrain) and only has 1 "side" you can collide with (like terrain) and has no "inside" (like terrain) and doesn't take damage (like terrain).
@Lockbane
@Lockbane Ай бұрын
It seemed like damage propagates more as a percentage than a damage value. The shields seemed to make the large blocks more vulnerable since they are a smaller block. In theory, that would make every small block a "critical" point that propagates a larger percentage of damage when struck.
@FoXy-gr2hb
@FoXy-gr2hb Ай бұрын
"i kinda like it when the fist goes in" -scrapman 2024 @ 11:55
@5sark
@5sark Ай бұрын
lol
@Psycorde
@Psycorde Ай бұрын
Oh no
@roelieboy204
@roelieboy204 Ай бұрын
I was searching of someone already commented this lol.
@m.h.6470
@m.h.6470 Ай бұрын
As the great Adam Savage (MythBusters) once said: "Remember kids: The only difference between screwing around and science is 'writing it down'!"
@PurplePandaGuy88
@PurplePandaGuy88 Ай бұрын
A wise man
@Psycorde
@Psycorde Ай бұрын
It's on the video, so don't even need to know how to write
@TinaGloria2012
@TinaGloria2012 Ай бұрын
@@Psycordewhat Mr. Savage ment with his idiom is the only difference between science and messing around is having a record of it. However, for an easy one liner he said writing it down.
@Dominator_0211
@Dominator_0211 Ай бұрын
Now Scrapman has some insider info for the next melee battle. Interested in seeing if anyone else catches on about the block sizes
@GammaHalcyon
@GammaHalcyon Ай бұрын
Scrapman: "Larger blocks wall" Meanwhile the hull blocks waiting in the bouyancy section: "🦗"
@jc_art_
@jc_art_ Ай бұрын
What emoji is that? Its so small on my screen lol. My guess is a brown car maybe? I cant tell
@thesunnynationg
@thesunnynationg Ай бұрын
1:31 ... especially when the driver is still in his seat, behind the wreck.😂😂😂
@None_NoneType
@None_NoneType Ай бұрын
They should make the shield slow everything that passes through, but slow faster things quicker, like an eddy current. This could enable shields to reduce danger of impact as well as standardizing functionality across projectiles and non projectiles
@jc_art_
@jc_art_ Ай бұрын
Oobleck
@RecycleBin26
@RecycleBin26 Ай бұрын
Trailmakers needs a new block category called "Resistance Blocks" or something like that which have more kinds of shields as well as higher-resilience blocks such as diamond plating, larger custom-shaped shields (like a legionnaire shield), and more. With the new offensive mechanics of the game, some new DEFENSIVE mechanics would fit in really well.
@jc_art_
@jc_art_ Ай бұрын
I would rather get consistent physics first, but yes once thats done, more defensive options would be nice. There already is the energy shield that protects well against weapons, as well as the armored seat which does the same, theres currently not anything that works well as physical armor. I feel like if they do add armor pieces, they should be heavy as a tradeoff, or have heaviness tied to the amount of protection recieved, that way you could have light armor that doesnt defend as well, or heavy armor that defends well but obviously is heavy. Maybe a really simple implementation without adding new blocks would be to simply make weight blocks and shield blocks actually function as effective armor (shield would be light armor, weights would be heavy armor)
@dansuemmanuel9859
@dansuemmanuel9859 Ай бұрын
The shield wall has been doing "DELAYED ANNIHILATION!!!"
@SunTzuTheArtOfWar-u3w
@SunTzuTheArtOfWar-u3w Ай бұрын
7:10 turned the glove and the wall into a ballistic missile😂
@calig1236
@calig1236 Ай бұрын
*Delayed Annihilation*
@Susuru12
@Susuru12 Ай бұрын
im sure devs r realy happy see your videos because you give good data to make game even better 🤣
@dankgooddrank2073
@dankgooddrank2073 Ай бұрын
I think the reason for some of the inconsistency is due the specific parts involved in the collision, when doing the speed tests you weren't hitting the wall with the same part, some were on the wheel and some were on the bumper, even the angel of the impact might influence the damage taken . So I think a video testing if the damage is the same when punching or chopping a stationary object and a moving object, using different parts, blocks, shapes (wedges, spheres and such), in different orientations would be very interesting.
@Shaderox
@Shaderox Ай бұрын
So the results seems to be, use big blocks for armor and weapons, and if you have to fill in with smaller blocks also try putting shields ontop of them, but also bring a bag of salt and a lucky charm. ofc the next step is looking if there's some consistency between block types, and if there's a correlation between weight or not. And also if it's possible to stop/reduce damage propagation with things like detachable block or other block types
@gloriouslumi
@gloriouslumi Ай бұрын
Should have used a rocket sled to test, so both creations were free-standing, but providing consistent testing
@jan_harald
@jan_harald Ай бұрын
I feel that spawning the punching things AND the walls in as a single creation, could change the applied physics like, yes, if you detach, then it's "separate", but still also...gravity...instead of "cushioning" backwards piston stuff, why not just put the blocks above, detach, and hit? or alternatively, just put the blocks on a piston too, and push them forward, just like you push the fist forward
@bondbretting813
@bondbretting813 Ай бұрын
My Theory about the shield/non-shield Tests: since, in theory, shields Protect agains projectiles (so Penetration and Explosion) maybe they have a more consistant collision with other creations. Because they Clip less into each other, they therefore might actually propagate damage instead of Just glitching it into the Air? (Edited for better spelling)
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 Ай бұрын
I was thinking the shield blocks were trying to to absorb the damage (but backfiring), while the non shielded wall was trying to deflect it (by moving itself), weight could also be a variable here. At least that’s what it seems like to me
@Terra_Egg
@Terra_Egg Ай бұрын
Ah, yes, trailmakers, the on game where you can test damage with a giant spring loaded boxing glove
@AlrenClan
@AlrenClan Ай бұрын
What I noticed is that there’s 2 things the energy from the damage can do Propulsion (movement ) Damage (actually damaging the object ) It seems to me that the smaller blocks have more energy go into damage, and bigger blocks transfer more to propulsion
@onlinetL
@onlinetL Ай бұрын
there is still a lot to learn, for example: which block does the most damage? how does weight, size, speed, acceleration, downforce affect damage? how does the environment (air, water, space) affect damage?
@veriepic
@veriepic Ай бұрын
as far as i know shields have 14 hp, meaning 14 bullets from smart cannon and mini gun, normal blocks much less. watch storms video on it
@michaelwoodby5261
@michaelwoodby5261 Ай бұрын
Your editing adds so much to the videos.
@ultimatetybreaker3467
@ultimatetybreaker3467 Ай бұрын
You could've used a baseball bat style of hitting the brick where you put a stick on a rotor and just whacked the brick the same way each time.
@jc_art_
@jc_art_ Ай бұрын
The same way each time is a bit hard to do with rotation, compared to pistons anyway. With pistons you just move forward and backward in a preset speed and travel time, meaning the force is the same every single time its activated (or atleast, mostly the same). With rotation, you have to worry about the angle you hit at, and the position in 2 axis instead of 1, already making it much harder to get consistently. While it certainly wouldve been more visually interesting as a viewer to see the swing, for drawing solid conclusions i much prefer the pistons.
@kaidenthesoup
@kaidenthesoup Ай бұрын
I think fist is clipping into the shield wall first, Exploding it first.
@doomed121
@doomed121 Ай бұрын
Your small sound and visual effects were fantastic.
@aidenrobles530
@aidenrobles530 Ай бұрын
YOU HAVE TO DO ROCK EM SOCK EM. Just make a bot that punches only at the head and make the head out of small blocks or make the head fly off if its missing certain pieces in the face.
@stonefeathers
@stonefeathers Ай бұрын
Was going to suggest the same thing. Rock-em Sock-em Robots with dynamite in the heads.
@forestgremlin2620
@forestgremlin2620 Ай бұрын
Thinking the same thing. Just have seat be the head with small blocks for the neck and let the damage propagation determine the head "pop".
@scoobythebest57
@scoobythebest57 Ай бұрын
Hey scrapman, i love your video's, theyre the whole reason i even know what scrap mechanic is. Anyways i made something you could definetly make a few videos with in scrap mechanic. Its fully vannila and super stable. Its prty much a cannon for explosive canisters. Its very reliable and will always hit the same spot. Inspired by something i belive i saw in your vids. If youre intersted i could def show and explain it or something like that
@peanutbutter348
@peanutbutter348 Ай бұрын
Scrapman when pristinewoman walks in
@Squidgy316
@Squidgy316 Ай бұрын
😨
@ThePhonax
@ThePhonax Ай бұрын
Are you implying that he tests damage physics against women 🗿
@TopatTom
@TopatTom Ай бұрын
@@ThePhonax precisely 🗿
@Very_Grumpy_Cat
@Very_Grumpy_Cat Ай бұрын
Oh no
@Pale_Kingg
@Pale_Kingg Ай бұрын
​@@ThePhonax hell no. 💀
@lohan1361
@lohan1361 Ай бұрын
The small shields actually protected what's behind, when you look at the front it's the same but the blocks behind were in much better shape
@aidenarts3252
@aidenarts3252 Ай бұрын
OMFG your so close to 1 mil I first started watching u pre 50k then the last 5 month ive got back to the Chanel its crazy
@Puffymosman9
@Puffymosman9 Ай бұрын
Adding an indestructible chair instead of the glove could be interesting
@darkstar_sierra1588
@darkstar_sierra1588 Ай бұрын
Yes use the Car Seat from Motorhead DLC since that seat is invincible to collision damage.
@nilfe5528
@nilfe5528 Ай бұрын
Multiplayer monday video idea Create a blimp that hovers over a specific height and it can't go over or under that height and it should only use 2 mini thrusters as propulsion. Now you can use the flak cannon you made a while ago and have it stuck to a 3 second timer, you can probably make adjustments on the distance of the flak traveled by turning off the other magnets or placing a piston from the magnets to the projectiles and extending the piston for a weaker launch and vice versa. This idea can go in 4 ways: 1. Player builds blimp, and prebuilt flak cannon vehicle. 2. Prebuilt blimp, and player builds flak cannon vehicle. 3. Player builds blimp, and player builds flak cannon vehicle. 4. Prebuilt blimp, and prebuilt flak cannon vehicle.
@Twisted1409
@Twisted1409 Ай бұрын
Many years ago I referred my friend to the same driving instructor, he pulled out in front of a lorry and it took the engine 100 meters up the road.
@dienatan
@dienatan Ай бұрын
Scrapman won't see this but if he does here is just a random comment. I just wanted to say that, I'm happy that you are fortunate and liked enough to be able to make videos everyday as I watch them before going to sleep every night. Thanks for the content Scrapman. edit: This video showed that trail maker collision physic is highly inconsistent and need a lot of work from dev
@5sark
@5sark Ай бұрын
The editor getting experimental with sound effects, ngl kinda like it
@Zeno.609
@Zeno.609 Ай бұрын
Man props to the editor
@jc_art_
@jc_art_ Ай бұрын
Only halfway through the video right now, but from observerving your results heres some things i noticed. 1. The shielded wall almost always does significantly more damage to the fist that hit it, rather than the regular wall (almost every test ended with fist destroyed by shielded wall). 2. The shielded wall tends to shatter into peices and go flying, almost as if it was exploding, meanwhile the regular wall stays in One Piece . 3. The shields themselves, though detatched from the wall they were placed on, are almost always intact. My conclusion from these results leads me to believe the shields each act as an independent wall, detached but in front of the regular wall, similar to the "wall behind another wall" seen earlier in the video. The front wall stays intact while the wall behind it, (unattached,) is destroyed and sent flying. My guess is the exact same thing is happening with the shields. My guess as to *why* this happens is a little complicated, but ill try my best to explain. So when the fist hits a single wall with no shields thats not anchored down, that wall takes significant damage and goes flying, but if it were to hit something else immediately, it would essentially transfer the punch through itself to the thing behind it, since it hits the object behind it with the same speed and force the fist had, and bounces off of the thing it hit, leaving it mostly in the same place. Basically the video game version of a Newtons Cradle effect. The reason i think the shields damage the fist so much, is because there are so many of them, all bouncing back at the fist, effectively each one punching back with the same amount of force the fist hit them with. Its very interesting physics theyve implemented, but it kinda looks and acts like one of those game mechanics that is dependent on specific frame rates to work as intended, or something that didnt account for the possiblity of something moving into something else at incredibly fast speeds (i dont know the game, but if it runs on a tick system, then this is probably the case) Idk, im just guessing. If i had the game id experiment myself to find out more, like for example, building a newtons cradel ang seeing if the game does do full momentum transfer (or even some simplified version of it) like it seems to be doing here with the shields. Anyway for gameplay purposes, shields would probably only be best used as their name sake, a seperated limb that is used to block/deflect attacks, rather than as full armor like you seem to want it to be. The shields take alot of damage, but they reflect all that damage back onto the attacker as well, making it a very good parry. Edit: 25:13 using shielded walls as an actual external shield instead of body armor might be a good strategy due to the extra damage done to the attacker and the wall when striking a shield.
@Kronholio
@Kronholio Ай бұрын
Whoa, ScrapEditor had a field day with this one! XD
@JPJW001
@JPJW001 Ай бұрын
1:17 Just like the old times (If you don't understand, don't worry, what I mean is that in the Beta version the engines exploded, that was removed and now it is back)
@Nillouah
@Nillouah Ай бұрын
Day 7 of asking scrapman to bring back the old intro
@FlyingFish19
@FlyingFish19 Ай бұрын
Im totally with ya on this one. His old intro was so short its not like it was a big interruption before a video.
@Nillouah
@Nillouah Ай бұрын
I mean it was really well made and now he just stopped using it
@FlyingFish19
@FlyingFish19 Ай бұрын
@@Nillouah I agree. also on the youtuber wiki it said it was cutout for viewer retention so that explains everything.
@anthonyplacek9703
@anthonyplacek9703 Ай бұрын
So based on what you've shown us, the most defensively viable blocks are the hull blocks, which means a big bulky shield, but a sword should be like... Two by ones. But what is the difference between solid and frame blocks, is there even a difference between them as far as collisions go? Does the area taken up have any correlation? Does a 1×3 wedge and a 1×3 block have similar defence? What about all the 1×2 solid, wedge, frame blocks? Does dampening have any massively noticeable effect? Would shields on a suspension be good or bad?
@TheOneManBand1
@TheOneManBand1 Ай бұрын
I have an idea for potentially better multiplayer Monday, when you do hide and seek, you should rotate between classic, cheaters, and tag
@hectoris919
@hectoris919 Ай бұрын
For consistency, I would drop heavy brick creations on a pane of blocks. Dropping it onto another creation should cause less glitchiness
@DanyF02
@DanyF02 Ай бұрын
Seeing how wildly different all the results were, it's almost funny to think we were worried about the extra thickness added by the shield layer for the distance between the wall and the fist. lol
@coconuthun_2159
@coconuthun_2159 Ай бұрын
in the car test the hitbox of the front of the car may be causing incontinences as well. just a hunch though
@ni_and7234
@ni_and7234 Ай бұрын
I also think he should use weights rather than anchoring the walls 😅
@Chris-ok4zo
@Chris-ok4zo Ай бұрын
Now I wanna see him try to hit a ball with a bat machine. Maybe do a Multiplayer Challenge where ya'll have to get furthest with a set number of shots or something.
@Heyec
@Heyec Ай бұрын
One control variable that you can have and better control over would be spacing. Before between the blocks, there is definitely an amount of overlap that was happening during some of the testing period furthermore, you can also nail down some variables through the use of wheels and items that are expected to be. Constantly interacting with the terrain, such as like friction pads.
@deepanwitabiswas7514
@deepanwitabiswas7514 Ай бұрын
Day 5 of asking scrapman to do tank battle with only kinetic projectiles.
@FilipRadosevic.0
@FilipRadosevic.0 Ай бұрын
The boxing bots idea sounds great just you all have to use small block like those 1×2 ones
@BoneKrusher
@BoneKrusher Ай бұрын
@scrapman they added qol changes to the Screw Driver's building mode. You can now select multiple parts and move them instead of having to delete and place new parts. They added a mirror building mode as well. You should try to build stuff in that again. They also added new gear parts and others.
@burak1382
@burak1382 Ай бұрын
Video idea: try to go supersonic with only the worst aerodynamics
@distraveler
@distraveler Ай бұрын
a good way to test durability of parts would be to drop them from a high altitude on a plane made from blocks, you can add waights on all four sides to make it fall faster with bigger effect. You have tested blocks and shields, bit what about different parts like engines wings and stuff also next time you should paint blocks and shields different colors
@CryoiX
@CryoiX Ай бұрын
7:58 ScrapMan Has gone Insane
@oshimia6746
@oshimia6746 Ай бұрын
A drop test might be more consistently testable.
@superkillskulldeath6624
@superkillskulldeath6624 Ай бұрын
tank demo derby
@KingsPhotographySolutions
@KingsPhotographySolutions Ай бұрын
My theory is the melee damage doesn't clip through shield blocks the way it clips through regular blocks. With regular blocks a lot of the potential impact force doesn't seem to register (i believe because of the clipping), being thrown after is the 2 objects trying to un-clip themselves from inside each other. [If un-clipping involves many blocks they can travel in different directions in their efforts to un-clip, and tear both builds apart, hence the inconsistentsy in the damage]. Therefore I think shield blocks must register collision's at a faster speed than most other blocks, this allows the new damage physics to work properly with damage propagating from the point of impact (shield block) to other surroundings blocks correctly. Good news is if I'm right it should be an easy fix for the Dev's. 😁👍
@JaskPlays
@JaskPlays Ай бұрын
So, if you want a good build, you want large blocks covering up the core pieces and smaller blocks for decor
@mihalydozsa2254
@mihalydozsa2254 Ай бұрын
It could be interesting to see the damage from the side of the blocks compared to the same amount of flat layering.
@alexanderh5936
@alexanderh5936 Ай бұрын
VIDEO IDEA Try a block durability test with weapon damage physics. Similar episode but how the weapons affect small medium large and shield & force field
@Psycorde
@Psycorde Ай бұрын
Halfway through the vid so far, but for more consistent results you'll probably want a simpler shape than a boxing glove, which essentially has hooks that glitch into the object that's being punched One large part would be better, or at least something that has no jagged edges Also, setting it up so that the arm stays extended after punching would likely help to prevent cases where it basically grabs the object and launches it toward you, in direction opposite of the punch
@BTeaGlacier
@BTeaGlacier Ай бұрын
I feel like damage is too tame now.
@IM2OFU
@IM2OFU Ай бұрын
Hard disagree, Imo the threshold is good at this point, even if the results are unpredictable
@IonRadianceGT
@IonRadianceGT Ай бұрын
Just a quick question, does Scrapman still allow suggestions in the comments section or should I move to the discord?
@DiogeneDeSin0pe
@DiogeneDeSin0pe Ай бұрын
I did suggest "Rock em sock em" robots, put some smaller fists on robots, and get fighting!
@Alive_I_Guess
@Alive_I_Guess Ай бұрын
Honestly, I think there's a really good use for the small blocks, and that's as melee weapons. When they were hit, the car was flung much more violently, so they could be used to flip enemies through collisions. Not sure how damage physics with multiple block types would work though.
@KindOfWitch
@KindOfWitch Ай бұрын
I like the new editing!
@lordsrednuas
@lordsrednuas Ай бұрын
I wonder if the block sizes / block health are related to how much damage is in collisions. And since you used large blocks for the wall, you built something with a lot of collisions resistance. And when you added the shield blocks, you actually decreased the walls collision resistance by adding smaller blocks
@jakebaker3299
@jakebaker3299 Ай бұрын
Sheilds definitely need a update according to this video
@asesdesnotsayingit
@asesdesnotsayingit Ай бұрын
great video
@LivierGarcia-wt5lc
@LivierGarcia-wt5lc Ай бұрын
When it breaks you break when it doesn’t break, you don’t break
@denisarhire2382
@denisarhire2382 Ай бұрын
You should have tried testing surface area damage, like hitting a wall into another or hitting a spike into a wall and see how it goes
@tuffy3637
@tuffy3637 Ай бұрын
Your video has made a new paradox
@vynashe4442
@vynashe4442 Ай бұрын
For your punchy melee battle, have it so the vehichle is made of small blocks only but the punchy part is made of large blocks, that should make it pretty dangerous to take a hit bit will stop the punchy part breaking imediately.
@Rejinod
@Rejinod Ай бұрын
Yo scrap you should do a flak cannon but instead of pellets you use bombays that spin to fill the skies with explosives!
@KianaKaslana-Herrscher-of-Tuna
@KianaKaslana-Herrscher-of-Tuna Ай бұрын
Now you should do this test again but use the weapons like how they react to projectile damage and explosion damage
@chris993361
@chris993361 Ай бұрын
Something I feel like you keep missing out on when testing Shields is trying a space between the shields and what you're trying to protect. I don't know if it would be good or bad but I think if I wanted to shield something I wouldn't have it attached to it
@nyspace1
@nyspace1 Ай бұрын
scrap, I paused the video to say I thought adding the shields was a cool test. (also got so see what an armored non mobile oponenent might take) I love the Essayons spirit (French for let us try)
@emeil8584
@emeil8584 Ай бұрын
I was waiting for a new one of these videos!
@Zimon_Sombie
@Zimon_Sombie Ай бұрын
Do a test with 2 vehicles that're the exact same weight and crash into each other at the same speed. One with armor, the other without and see the damage difference between the two : Which glows more and which is missing more parts.
@skyeflame7
@skyeflame7 Ай бұрын
7:07 why does the nerd face make me laugh so much lol
@darkstar_sierra1588
@darkstar_sierra1588 Ай бұрын
Hey Scrapman the reason on why your car seat survived the impact is because there invincible to collision damage me and my friend tested it out and discovered that the seat takes no collision damage the damage it had was from powercore explosion i had a X-Wing with that seat took it all the way up and slammed it into the ground and the seat survived the impact but the X-Wing got obliterated so i thought you might want to do some testing with it.
@toxicwarcat7739
@toxicwarcat7739 Ай бұрын
REaL STEEL in the blue corner ATOM!!! in the red corner SCRAPBOT! ifykyk
@the_rs43
@the_rs43 Ай бұрын
When testing the 3 walls with shields, you missed looking at the back, where the blocks actually were sitting behind the shields. The non shielded blocks took more damage (slightly) than the shielded blocks
@rec0nn1sh
@rec0nn1sh Ай бұрын
"I tested the new damage physics" when i watch the video: more like i tested the new one punchman physics
@spiderenigma2803
@spiderenigma2803 Ай бұрын
its about the angle of the collision, witch determans how meany blocks your piece is hitting at the same time, more blocks = more hits = more damage, and for some reason witch i cannot confirm but it looks like its spreading the damage because of the blocks moving independently even tho they are connected as a unit causing them to bump into each other
@Gabriel_Ultrakill
@Gabriel_Ultrakill Ай бұрын
"Sir, a second car hit the Wall"
@CameronDickson-fe5uj
@CameronDickson-fe5uj Ай бұрын
With the relativley new logic update could you guys build self flying planes and have them fight eachother in some sort of way
@Goldfish_Vender
@Goldfish_Vender Ай бұрын
Collisions seems just as inconsistent as before, but blocks are capable of taking more damage. There are other aspects to the new damage, but they are not well showcased because of the inconsistent collisions. If they fixed the collisions, the system would be as advertised.
@bradvatabg
@bradvatabg Ай бұрын
Try making shields around a creation using suspension so it absorbs the impact.
@Tractorsareawesome
@Tractorsareawesome Ай бұрын
Maybe try a different setup more along the lines of a newtons cradle or a weighted pendulum/hammer swinging down from a frame hitting the wall. Could add thrusters for more speed and weight blocks for more weight.
@kisingh3757
@kisingh3757 Ай бұрын
Will you please do a drift race
@juananayaortiz8201
@juananayaortiz8201 Ай бұрын
7:07 Fascinating ☝🤓
@Qpdocnrn
@Qpdocnrn Ай бұрын
Scrap man should do another demo derby and use his knowledge to win
@anyways2485
@anyways2485 Ай бұрын
My interpretation: More speed = more inconsistent. Collisions are very very very inconsistent. Shields suck consistently. Shields are just extra blocks that increase your hitbox. 100mph^ can destroy everything but VERY INCONSISTENT. Big blocks: the best minimal to no damage Medium blocks: average minimal to no damage Small blocks: suck =50mph or >50mph -> DAMAGE Bigger = more resilient.
@GreatValueVarietyMiniDonuts
@GreatValueVarietyMiniDonuts Ай бұрын
Scrap, should test shield vs non shield with the projectiles. Probably where the shield is stronger?
@brutas_warman
@brutas_warman Ай бұрын
Shields seem to act as normal blocks... other than the shields having a much thinner hitbox, making the time the game has to detect a collision significantly smaller... which makes them more likely to pass into a different creation and cause more self damage
@JumaKamakura
@JumaKamakura Ай бұрын
do a damage physics test in all elements... land, water, and space
@robert_waltuh
@robert_waltuh Ай бұрын
Do a Rock'em Sock'em battle with the boys!
@GregDittman
@GregDittman Ай бұрын
The definition of insanity is doing the exact same thing repeatedly and expecting different results. If you want to take advantage of these new rules, you HAVE to be insane
@rltt379
@rltt379 Ай бұрын
It seems to me that there's an increased chance of damaging parts when taking damage yourself and an increased chance of damage when using small blocks, so if you want destruction maybe build a base of big blocks and dispensible small blocks, however you'd have to test if that damage also translates to your base, like the shields... All in all very educational with no benefit
@learnhindi555
@learnhindi555 4 күн бұрын
Day 2 do max complexity hovercrafts but the arena is only water.
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