Cool, but the final render doesn't have enough camera movement. This house could literally be a single photo placed as a card made of 2 triangles and it would also work.
@dustypixelsUE56 ай бұрын
Interesting point. The only issue I have with using image planes is the lack of control in regards to dynamic lighting. Jumping back and forth from Photoshop is never a fun process.
@YAXHY4 ай бұрын
I think he did minimal movement to hide unwanted splats from the render
@monocore5 ай бұрын
that edge glow tho
@un.enelespacio61874 ай бұрын
Hello! thanx for this tutorial, super usefull!!! but i did not find the UE5 plugin in the description :(
@Edensproject5 ай бұрын
could you elaborate on your scanning process? any key inputs regarding the scan? best ways to do it? etc
@Hebrideanphotography6 ай бұрын
So helpful. I'm just getting into gaussian splatting from years messing around with 360 photography. I'm so excited by how this will develop in the future....it's a fantastic technique. Thanks for taking the time to make this.
@dustypixelsUE56 ай бұрын
Awesome, I’m glad you found this helpful. I was seriously shocked with the results.
@Kenb3d16 ай бұрын
Very cool. Noticed some hazy splats along the roofline, could they have been removed in the app or within UE after? Going to be interesting to see where Gaussian Splat technology goes.
@dustypixelsUE56 ай бұрын
They could, another option would be to export the OBJ in Blender and clean it up that way. It’s impressive tech for sure.
@communisttoaster121Ай бұрын
Did you do one pass around the cottage or multiple passes at different heights?
@dustypixelsUE5Ай бұрын
Just a single pass at one height.
@johnmiller89756 ай бұрын
this was fascinating, thank you
@dustypixelsUE56 ай бұрын
Glad you enjoyed it!
@RogueBeatsARG5 ай бұрын
I bet you could make the house fit better the scenes by Using a Powerfull Flashlight next to the camera, basically deleting any shadow from the recordings
@LeeMcDaidDonegal6 ай бұрын
Very nice work and an interesting and well explained video. Thank you, Neil.
@dustypixelsUE56 ай бұрын
My pleasure! Glad you enjoyed.
@MADMOVIESINC3 ай бұрын
Hello there! I have been trying this plugin and I can't seem to get any of the texturing to show up when I put the BP into the scene. Is there a place that you need to plug in the textures? If so, can you point me in the right direction?
@fcrdemolay2 ай бұрын
Did you managed to work with the SM6 enabled? Every time i turn SM6 enabled the gaussian turns into a grey scatter of planes (a shader error). Do you know how to bypass this? Thank you!
@taavetmalkov329528 күн бұрын
how to get gaussian model into a textured mesh? :D
@diogoazul6 ай бұрын
First, this is awesome. And second, why did you go through Fusion when you have better color correction tools right there in the color page?
@dustypixelsUE56 ай бұрын
Thank You. I normally end up doing both. For this tutorial I aimed to keep things simple as I didnt want it to turn into a Resolve tutorial.
@bethany-rp2tq5 ай бұрын
Can we use this for 4D GS on dynamic scenes where people are dancing or moving in the scene?
@sufail_Msk6 ай бұрын
Woow..Thank you
@xingyechrishu63826 ай бұрын
I didnt even realize its a gaussian splitting house. I thought its a rendered mesh. Good job man!
@dustypixelsUE56 ай бұрын
Thank you. It is some impressive technology.
@chrischart6 ай бұрын
Wowzers!
@salehbaker92216 ай бұрын
Nice 👍👍
@williamcousert3 ай бұрын
Could animated gaussian splats be the future of cinema?
@dustypixelsUE56 ай бұрын
What do you think, would you experiment with 3D Gaussian Splatting in the future?
@fis8640Ай бұрын
1:05 is not Northern Ireland 🤨
@changou-u9i4 ай бұрын
cool
@benz.1730Ай бұрын
I can see a ghost line over the house, to me honestly it has no usable quality, would need lot of retouch efgirr to repair. Photogrammetry still would have given better results. .
@Alec.Jerome3 ай бұрын
you gaslighting me cause i don't see the link to the plugin..