"why fake it when u can spend ages doing something that's not better?".. Pure Gold! )))
@EmilyMcDougallArt8 жыл бұрын
So good! all your tutorials are great! "why fake it when you can spend ages doing something that is no better" ahaha
@ianwaters60358 жыл бұрын
Thanks Emily! Top job on Villi tutorial :)
@EmilyMcDougallArt8 жыл бұрын
Cheers :) :)
@s9229188 жыл бұрын
Thank you. Love your tuts! "End something like... Yeah~ " : ]
@CalvinBacon8 жыл бұрын
that was awesome, love your videos, keep them coming!
@mauriciovenegas27155 жыл бұрын
OMG !! You know some page where I can learn about the basics of maya (node editor and etc), or just go learning well T_T I'm frustrated. Your tutorials are the best!
@reniferZiolo8 жыл бұрын
this was helpful,thanks!
@brandonlava108 жыл бұрын
I love your videos!
@DimejiAjibola8 жыл бұрын
Thanks. I love your videos
@stankostupar8 жыл бұрын
Dude you are awesome!!!
@rosarodriguez9708 Жыл бұрын
What is this for. Mesh placed after a endometrial cancer diaphgram cancer surgery?
@blingo58204 жыл бұрын
hey I'm having difficulties, when I add the explode node the faces explode way out further than the square guide. Any idea where I'm going wrong?
@huangtyler47563 жыл бұрын
why on my MASH1_Distribute there doesn't have Mesh tab in 2020 version so there is no input mesh...?
@dominarz78483 жыл бұрын
In distribution type tab select mesh. :)
@NG-ql1fg4 жыл бұрын
Awesome. I got an answer. Hope you read soon. How do you drag the PSolid to input Mesh ? there is a key for that ? Ctrl, shift ? i cant drag it. Thanks !
@dominarz78483 жыл бұрын
Outliner/ middle mouse button drag and drop to input mesh
@tilakrajgolari15774 жыл бұрын
Thank you.......
@JeromeBrack6 жыл бұрын
The offset scale don't work (maya 2018)
@redtarget437 жыл бұрын
once I add the explode node maya crashes every damn time.. is there something I am missing?? Maybe I shouldn't hide the repro?? or idk..
@znbk56528 жыл бұрын
One thing i couldn't understand or " analyze " which is.. why doesn't the "explode" work by itself? why do you have to create boxes all over the faces and then offset them to control the behavior of "explode".. why can't we just jump into "explode" instantly and have the same result?? technically i didn't understand the connection.. i hope you understand what i mean
@Bogusindustries48 жыл бұрын
I was also confused by that part.
8 жыл бұрын
BogusIndustries me too, the way the explode node works is cumbersome at least. One would suppose to just explode the object and that's all..., but not.
@ianwaters60357 жыл бұрын
But what direction should the points explode in? Should the faces scale? How should they scale? With noise? In order? With a falloff? Should they rotate? Should they go up? There are thousands of possibilities, how would you do all of these things without plugging it into MASH? With an expression? Linking it to MASH is the only way that makes sense to me, but if you have a good idea, I'll be all over it! :)
@znbk56527 жыл бұрын
great answer :) thanks
@Thiagz6 жыл бұрын
I was confusing too. But i understand that is may be this name that confuse. Explode is a utility that apply the mash’s nodes to the faces of a mesh. May be the right name is « to the faces «
@jahidulhasan13868 жыл бұрын
Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. solution video please..
@ianwaters60358 жыл бұрын
Looks like a problem with the Modelling toolkit?! Nothing to do with MASH...
@rpastrocastro7 жыл бұрын
Thanks for all the tutorials, Ian. All of them are super helpful. I know you're busy all the time, but I was hoping if you could help me understand a problem I'm having with the explode node. Whenever I use the explode node, all the faces of my object actually explode. They don't behave as they should. They ignore the animation the ReproMesh already has and sort of scale from the centre outwards. Just like this: www.dropbox.com/s/u2f4l2l272kbaft/playblast_problem.mp4?dl=0 My process: - Create polygon sphere. I don't modify anything but the scale and then freeze transform. - create polygon cube. Scale it down - Create MASH network from cube. - Distribute Mesh to sphere, Face Centre, Flood Mesh - Add offset node. Animate strenght map from black to white with 2 keyframes. - Add explode node. Use sphere as exploding Mesh. That's it. My ReproMesh behaves the way I want to, but the sphere doesn't. Even if the explode node is the only node in the MASH network, it goes crazy. This is the file if it helps: www.dropbox.com/s/tbuamxhpqr5rwd3/Problem_V01.ma?dl=0 Maya 2017 update 3 for windows Thank you! edit: I've been doing tests all day. I've noticed that if I move the exploding mesh on any axis before connecting it to the explode node, the result goes crazy in that same direction... Example: www.dropbox.com/s/wb7x2ylg96f3ehp/Problem_V02.ma?dl=0
@rpastrocastro7 жыл бұрын
Is there a maxim amount of faces my polygon can have? I am doing more tests to see what the problem is, and sometimes it works, and sometimes it doesn't. But also, In some of my tests I am seeing overlapping faces after adding the explode node. Maybe that overlapping is causing everything to go crazy? www.dropbox.com/s/u2iml2uj9i6o4qw/Overlapping_faces.JPG?dl=0
@smb3d7 жыл бұрын
Did you ever figure this out? Mine is doing the same thing you described.
@smb3d7 жыл бұрын
I figured it out. You can't adjust the scale of the original sphere at all, even with a freeze transforms. I scaled mine to 10 and the faces exploded out 10x from where they should be. I ended up having to export as a .obj and re-import to get the mesh the right size with no transforms.
@ana336044 жыл бұрын
@@smb3d Thank you! :)
@redtarget437 жыл бұрын
how did you render this bad boy??
@ianwaters60357 жыл бұрын
VP2.0 :)
@redtarget437 жыл бұрын
any settings I should worry about? Or simply by rendering it I am good? Thanks for the response mate.