Maya 2017 - Disintegration Effect

  Рет қаралды 58,487

Ian Waters

Ian Waters

Күн бұрын

Пікірлер: 38
@flutesandyou
@flutesandyou 7 жыл бұрын
"why fake it when u can spend ages doing something that's not better?".. Pure Gold! )))
@EmilyMcDougallArt
@EmilyMcDougallArt 8 жыл бұрын
So good! all your tutorials are great! "why fake it when you can spend ages doing something that is no better" ahaha
@ianwaters6035
@ianwaters6035 8 жыл бұрын
Thanks Emily! Top job on Villi tutorial :)
@EmilyMcDougallArt
@EmilyMcDougallArt 8 жыл бұрын
Cheers :) :)
@s922918
@s922918 8 жыл бұрын
Thank you. Love your tuts! "End something like... Yeah~ " : ]
@CalvinBacon
@CalvinBacon 8 жыл бұрын
that was awesome, love your videos, keep them coming!
@mauriciovenegas2715
@mauriciovenegas2715 5 жыл бұрын
OMG !! You know some page where I can learn about the basics of maya (node ​​editor and etc), or just go learning well T_T I'm frustrated. Your tutorials are the best!
@reniferZiolo
@reniferZiolo 8 жыл бұрын
this was helpful,thanks!
@brandonlava10
@brandonlava10 8 жыл бұрын
I love your videos!
@DimejiAjibola
@DimejiAjibola 8 жыл бұрын
Thanks. I love your videos
@stankostupar
@stankostupar 8 жыл бұрын
Dude you are awesome!!!
@rosarodriguez9708
@rosarodriguez9708 Жыл бұрын
What is this for. Mesh placed after a endometrial cancer diaphgram cancer surgery?
@blingo5820
@blingo5820 4 жыл бұрын
hey I'm having difficulties, when I add the explode node the faces explode way out further than the square guide. Any idea where I'm going wrong?
@huangtyler4756
@huangtyler4756 3 жыл бұрын
why on my MASH1_Distribute there doesn't have Mesh tab in 2020 version so there is no input mesh...?
@dominarz7848
@dominarz7848 3 жыл бұрын
In distribution type tab select mesh. :)
@NG-ql1fg
@NG-ql1fg 4 жыл бұрын
Awesome. I got an answer. Hope you read soon. How do you drag the PSolid to input Mesh ? there is a key for that ? Ctrl, shift ? i cant drag it. Thanks !
@dominarz7848
@dominarz7848 3 жыл бұрын
Outliner/ middle mouse button drag and drop to input mesh
@tilakrajgolari1577
@tilakrajgolari1577 4 жыл бұрын
Thank you.......
@JeromeBrack
@JeromeBrack 6 жыл бұрын
The offset scale don't work (maya 2018)
@redtarget43
@redtarget43 7 жыл бұрын
once I add the explode node maya crashes every damn time.. is there something I am missing?? Maybe I shouldn't hide the repro?? or idk..
@znbk5652
@znbk5652 8 жыл бұрын
One thing i couldn't understand or " analyze " which is.. why doesn't the "explode" work by itself? why do you have to create boxes all over the faces and then offset them to control the behavior of "explode".. why can't we just jump into "explode" instantly and have the same result?? technically i didn't understand the connection.. i hope you understand what i mean
@Bogusindustries4
@Bogusindustries4 8 жыл бұрын
I was also confused by that part.
8 жыл бұрын
BogusIndustries me too, the way the explode node works is cumbersome at least. One would suppose to just explode the object and that's all..., but not.
@ianwaters6035
@ianwaters6035 7 жыл бұрын
But what direction should the points explode in? Should the faces scale? How should they scale? With noise? In order? With a falloff? Should they rotate? Should they go up? There are thousands of possibilities, how would you do all of these things without plugging it into MASH? With an expression? Linking it to MASH is the only way that makes sense to me, but if you have a good idea, I'll be all over it! :)
@znbk5652
@znbk5652 7 жыл бұрын
great answer :) thanks
@Thiagz
@Thiagz 6 жыл бұрын
I was confusing too. But i understand that is may be this name that confuse. Explode is a utility that apply the mash’s nodes to the faces of a mesh. May be the right name is « to the faces «
@jahidulhasan1386
@jahidulhasan1386 8 жыл бұрын
Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. solution video please..
@ianwaters6035
@ianwaters6035 8 жыл бұрын
Looks like a problem with the Modelling toolkit?! Nothing to do with MASH...
@rpastrocastro
@rpastrocastro 7 жыл бұрын
Thanks for all the tutorials, Ian. All of them are super helpful. I know you're busy all the time, but I was hoping if you could help me understand a problem I'm having with the explode node. Whenever I use the explode node, all the faces of my object actually explode. They don't behave as they should. They ignore the animation the ReproMesh already has and sort of scale from the centre outwards. Just like this: www.dropbox.com/s/u2f4l2l272kbaft/playblast_problem.mp4?dl=0 My process: - Create polygon sphere. I don't modify anything but the scale and then freeze transform. - create polygon cube. Scale it down - Create MASH network from cube. - Distribute Mesh to sphere, Face Centre, Flood Mesh - Add offset node. Animate strenght map from black to white with 2 keyframes. - Add explode node. Use sphere as exploding Mesh. That's it. My ReproMesh behaves the way I want to, but the sphere doesn't. Even if the explode node is the only node in the MASH network, it goes crazy. This is the file if it helps: www.dropbox.com/s/tbuamxhpqr5rwd3/Problem_V01.ma?dl=0 Maya 2017 update 3 for windows Thank you! edit: I've been doing tests all day. I've noticed that if I move the exploding mesh on any axis before connecting it to the explode node, the result goes crazy in that same direction... Example: www.dropbox.com/s/wb7x2ylg96f3ehp/Problem_V02.ma?dl=0
@rpastrocastro
@rpastrocastro 7 жыл бұрын
Is there a maxim amount of faces my polygon can have? I am doing more tests to see what the problem is, and sometimes it works, and sometimes it doesn't. But also, In some of my tests I am seeing overlapping faces after adding the explode node. Maybe that overlapping is causing everything to go crazy? www.dropbox.com/s/u2iml2uj9i6o4qw/Overlapping_faces.JPG?dl=0
@smb3d
@smb3d 7 жыл бұрын
Did you ever figure this out? Mine is doing the same thing you described.
@smb3d
@smb3d 7 жыл бұрын
I figured it out. You can't adjust the scale of the original sphere at all, even with a freeze transforms. I scaled mine to 10 and the faces exploded out 10x from where they should be. I ended up having to export as a .obj and re-import to get the mesh the right size with no transforms.
@ana33604
@ana33604 4 жыл бұрын
@@smb3d Thank you! :)
@redtarget43
@redtarget43 7 жыл бұрын
how did you render this bad boy??
@ianwaters6035
@ianwaters6035 7 жыл бұрын
VP2.0 :)
@redtarget43
@redtarget43 7 жыл бұрын
any settings I should worry about? Or simply by rendering it I am good? Thanks for the response mate.
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