This is a great video! So many interesting and clever techniques in there that you wont find easily anywhere. I had no freaking clue about spline overlap!! Please keep these coming. Thank you!
@Anthonyyg7 ай бұрын
Really enjoy watching your breakdown of these scenes thanks for sharing your knowledge.
@3dsmaxrocks6997 ай бұрын
Good stuff. 3dsmax forever!!😂
@iannolisgeorgianimis49257 ай бұрын
I'm so grateful for everything you're doing. Some of the things you've shown are mind blowing to me and show how much can be achieved with the power of these new modifiers.
@ULZIMAKUM7 ай бұрын
Great.. so simple and so artistic!
@ukkusu7 ай бұрын
Always out of the box tutorials, thanks a lot! 🤩
@sweoas55587 ай бұрын
It's really cool and inspiring~
@pomazila7 ай бұрын
Wow, you're so genius
@xyzzzz69847 ай бұрын
Simply great, thank you, I appreciate the step-by-step approach. Would it be possible to bake water animation so that it's lightweight enough to be rendered inside Unreal?
@paulneale7 ай бұрын
I would just do the water in UE
@PandaJerk0077 ай бұрын
Awesome to see your process! and the end result is great :) Did you have to worry about the UVs at all? also the materials like the water do you have any tips or advice for that?
@paulneale7 ай бұрын
No unwrapping yet and the only shader is the water which is just a falloff set to fresnel plugged into the transparency.
@TheFxguy977 ай бұрын
So cool Paul ! Inspired me to create one in houdini :D
@SukanthaManna7 ай бұрын
Thank you Sir
@Pedro-jj7gp7 ай бұрын
Amazing breakdown! Could you also do one on lighting & viewport setup?
@paulneale7 ай бұрын
Of this shot do you mean?
@Pedro-jj7gp7 ай бұрын
@@paulneale Yes. It'd be cool to hear your thoughts on a good material / lighting setup for modeling purposes that's both performant and shows off forms well though.
@paulneale7 ай бұрын
@@Pedro-jj7gpI have posted it.
@Pedro-jj7gp7 ай бұрын
@@paulneale Thank you, Paul! You're doing amazing work for the community :)
@fernandocunha3457 ай бұрын
Isn´t the chanfer problem occurring because it´selected to chanfer the entire model in the modifier?
@paulneale7 ай бұрын
What Chamfer problem? I show that you need to set it to all or it will only use the selection.
@fernandocunha3457 ай бұрын
The soft look of the model, you used weighted/ normals to solve the problem, i was asking if in the chamfer modifier, smoothing output section you choose the option smooth chamfer only instead of smooth the entire model would work without the use of the wheighted/normals
@paulneale7 ай бұрын
@@fernandocunha345 Well it would stop it from looking curved but it would also leave a hard edge where the normals are split. Weighted normals weights the normals to the larger polys.
@fernandocunha3457 ай бұрын
Thank you for the explaining the use of weighted/normals modifier, love your work.
@frostfeed28484 ай бұрын
Just stunting, thank for method with spline conform/overlaps There is simple solution to save alot of time