Very nice indeed. Just a slight nitpick, the towers near the castle have the stairs pointing outwards, these are towwer/wall access and should always face inwards. :)
@eldaddio10102 жыл бұрын
BonBon would disapprove!
@MegaFregel2 жыл бұрын
Thought the same
@fitybux46642 жыл бұрын
Another nitpick: Large towers in a valley make perfect sense. Small towers around the castle on a hill make perfect sense too. You'd want a larger view of the land if you aren't on a hill.
@Roger_Kirk2 жыл бұрын
The old town is looking good, though I think the houses would be packed in much more densely - fill in the gaps and even add extra roads in the gaps. The other suggestion for a cathedral is good too. Some nice cathedrals in the workshop.
@kylepabs73992 жыл бұрын
yes, then just put cars on designated roads would seem like the walled city has some pedestrian roads
@aliplay52 жыл бұрын
yes and I think the roads are huge! idk if it's possible to make them smaller but maybe some pedestrian and some car access roads are a good compromise
@tilenkos20652 жыл бұрын
The Castle of Celje (pronounced /Tsell-Yeh/) is in my home country Slovenia and it was a great fortress in the Austrian Empire in its time!! I'm so glad you found it on the workshop and used it!
@JonZiegler62 жыл бұрын
went there with my now wife almost exactly 4 years ago, stayed at a nice little bnb very close to the castle, lovely time, but it's Slovenia, a lovely wonderful country!
@Aaron-pz6et2 жыл бұрын
Hello there fellow Slovenian!
@mariushegli2 жыл бұрын
The castle with surrounding garden would be a great land value booster if made into a park
@MrCalls12 жыл бұрын
A maze surrounding the castle could look quite pretty, actually you could probably make it a parklife park and put a few points of interest in there and charge for admission.
@fridathorn67422 жыл бұрын
Yeah, it could be where the lord of the castle would hunt and maybe a small river where people can fish that connects to the canal?
@aliplay52 жыл бұрын
how about a moat?
@chrishardy75412 жыл бұрын
I think the roads need to be much closer together. I don't feel like a old town like that would've had large back yard spaces. Probably could condense this whole area down to about half the size with the same number of buildings
@blakelikescake91802 жыл бұрын
It would be cool if you added a cathedral in the area
@badjohnny65992 жыл бұрын
Yes... do it
@ericeplanes2 жыл бұрын
Biffa could make his city a city
@ziadkhaled43122 жыл бұрын
Yeah
@amirilan44352 жыл бұрын
CaTEAdral amirite
@kaltaron12842 жыл бұрын
Exactly. A ciity of that size should have a cathedral on or at the central market place.
@juliahenriques2102 жыл бұрын
That's a good location for the castle to guard against viking raids up the river. These medieval areas were usually pretty tightly packed, though. These wide cobblestone roads are medieval highways and market streets. The usual was 1U roads, tight blocks with commons in the middle, and definitely joined buildings all around. Space was premium in medieval cities.
@UrbanPanic2 жыл бұрын
Definitely needs to be more tightly packed. Right now it looks like an American suburb that was designed with medieval inspired buildings rather than a real medieval town. To get it filled in, probably just a bit of anarchy/plop/move it, respond to various needs to bring residential demand back and repeat until the whole thing is built out.
@amypeggs96062 жыл бұрын
The brick roads that were used for the market sound like they would be good for the housing.
@edwardmiessner65022 жыл бұрын
Definitely. And the paved road looks like it was plowed right through the city in the 19th or 20th century. So Victorian, Edwardian, Art Deco, Modern, or early postwar buildings would be appropriate along just this road since a lot of medieval buildings or a wall would have been sacrificed for the road.
@JonZiegler62 жыл бұрын
nice to see some comments from people who've been to medieval cities before :)
@Wabwastoewwfttjacwsoodsltmmib2 жыл бұрын
Maybe call the medieval are ‘old teabury’ Also this has to be the best city I’ve ever seen!
@diabeticnomad2 жыл бұрын
'the ol' teasbury' fixed it
@inyobill2 жыл бұрын
@@diabeticnomad I was got to suggest exactly similar, you beat me to it. Teasbury Abbey should be on the market.
@vsevolodlnm2 жыл бұрын
@@diabeticnomad ye old teabury
@tonyhancock54672 жыл бұрын
Maybe call the medieval area Chamomilot. A combo of Chamomile and Camelot
@LaurenDanielleBurges2 жыл бұрын
Chamolot rolls off the tongue a bit easier.
@danthiel86232 жыл бұрын
Good idea! I suppose.
@artistfkaW2 жыл бұрын
biffa great episode and concept, just one suggestion--the 2U roads kinda dwarf the castle, in terms of proportion. and the pre-car road network would be much narrower. at least for the road leading up to the castle
@reubendorman2 жыл бұрын
Hi mabye you could find a asset which is like a gate house or something to put over the road. And maybe a another wall halfway through the town to make different baileys
@SJGvP2 жыл бұрын
That went in an interesting direction. The whole still does look a bit like a recreation of a medieval town instead of an actual historical town. Some ideas for improvement: - The second district (towards the commercial strip) is a bit too gridded. Most medieval towns would keep making expanding ring roads with some radial connections towards the keep. - The medieval bridge across the highway is a bit odd. The medieval road would have been there before the highway was constructed. So either the highway would give way to the old road. Or the old road would have been demolished in the name of progress. - When modernizing very few medieval towns keep their walls intact. Usually they are (partly) demolished and replaced with ring roads to grant access to the expanding city.
@Pystro2 жыл бұрын
The medieval road would have been demolished in order to keep the highway flat, and a 30s or 50s style bridge would have been built over the highway. But maybe the highway engineers back then had the budget to build a nice looking fake historical bridge.
@cmoor0522 жыл бұрын
When you extended your river down to the lake I thought you were going to stick with the height and create a gorgeous waterfall with rocks and such. Regardless, love your builds.
@kaltaron12842 жыл бұрын
Well, he hasn't reached the lake yet so lets hope he does something interesting with the height difference. Personally I was more thinking along the lines of a dam.
@cmoor0522 жыл бұрын
@@kaltaron1284 fair enough, he did have to use move it to get there
@Gary872 жыл бұрын
An idea for the lake would be add lakeside mansions, make it a posh area
@badjohnny65992 жыл бұрын
Yeah. A rich area would be pretty sick
@sirchunkalot2 жыл бұрын
Could call it rich tea, after the biscuit!
@Helbore2 жыл бұрын
Add in a yacht club for the rich folk and golf course/country club alongside. Also, some guard towers so they can snipe poor people who get too close! Ok, maybe not that last one!
@bluefalcongaming59462 жыл бұрын
Biffa, the rivers you used are canals, there are also a network rivers pack by the same creator that adds scenery and a more countryside river, it also adds streams too, and wider rivers
@bobblebardsley2 жыл бұрын
When you get the squares unlocked it would be cool to relocate your water processing to an actual reservoir in the hills, I think I've suggested a reservoir build as a park before but it could double as your water supply too, with or without an optional dam to supply power. So much detailing possibility.
@MichaelYatKitChung2 жыл бұрын
I feel like we need a moat for the castle! A drawbridge will be an extra nice touch
@JonZiegler62 жыл бұрын
castles built on hills dont have moats because water doesn't work that way...the moat would go in front of the city wall
@MichaelYatKitChung2 жыл бұрын
@@JonZiegler6 that's a good point! Along the city wall would be a cool idea - though we do somehow have the wold flowing through it :p
@cochemoche2 жыл бұрын
A moat around the walls would also help land value in-game
@aliplay52 жыл бұрын
or around the bottom of the hill the castle is on?
@royvandermarel39532 жыл бұрын
Great episode. One minor suggestion: as cool as the bridge across the highway looks, this would've been built later than the highway. Hence this bridge should be a modern one. The one across the Wold however, could very well be centuries old. Or your medieval builders could have had an amazing foresight that the highway would be there one day. Could be.
@TechyMantis2 жыл бұрын
For the medieval area you could call it Teamaton after Trematon Castle in Cornwall and in the green area around the castle could be a moat.
@JonZiegler62 жыл бұрын
can\t build a moat higher than the river level...
@curtisjmurphy2 жыл бұрын
@@JonZiegler6 He could add a tiny water source in the moat and have it drain into the river.
@GeirTheNorwegian2 жыл бұрын
When life is a bit tough and you struggle, it's always good to count on Biffa's videos for funny and inspiring videos to lift ones spirits a little. Thanks, Biffa! 😊
@yellowbird86902 жыл бұрын
At the end of the river, where it goes into the lake, add a pile of rock to make a waterfall feature. Then turn it into a tourist attraction with a Tearoom and a hotel. There are many places in England that are like this. Watersmeet in North Devon for example. Try using "Zonable Walkways" for the market.
@kaltaron12842 жыл бұрын
I was thinking more of just a simple dam but I like this idea even better.
@CJLloyd2 жыл бұрын
So, this maybe a little more academic than you usually go for, but you inspired me: This village could actually be the reason why the region got its name. Why is the River Wold named after a woodland? Maybe the river was originally called the Blithavon (meaning "gente-water"), and the woodland where the first church was built was called Blithavon Wold, then Blithon Wold and eventually Blighton Wold. After the woods were cleared and the village grew up around it, the name came to be reinterpreted as Blight-on-Wold, which led to the modern name, and the river name was backformed from the town name into River Wold. Meanwhile, the original village was replaced by a fortified monastery after the Norman invasion, which led to Blighton Minster as the final name. 😁
@wanderingones43692 жыл бұрын
I´d love to see a historc tram line comining from the old market station for example. That would help to turn it into a tourist area and fit the vibe rather nicely I´d imagine.
@JeacoMeiyin2 жыл бұрын
I feel like some ‘old’ road connections bisected by the new roads that wind, some really small farms/ancient hedgerows outside the walls and maybe a barn or 2 would be great. For inside the city; some more mixing of different medieval/early renaissance architecture would work methinks, it’s supposed to be 500+ years old anyway. Oh, and a graveyard near a church maybe?
@jungsfragen2 жыл бұрын
30:17 _Fachwerk_ is a German word, German here 🙋♂🙋♂ Pronounce the _CH_ like you want to clear your throat or you want to collect a lot of "spitting material" - but do it veeery gently. It sounds similar to a very gentle breath of Darth Vader.
@bobblebardsley2 жыл бұрын
Or a bit like how a Scottish person would say "ach!"
@amypeggs96062 жыл бұрын
The really straight road through the middle of the medieval part looks like a Roman road. It would be cool to continue that as a completely straight road that just keeps going as far as the eye can see.
@izsakbessenyei8012 жыл бұрын
I'm loving the Blightea episodes! Tho I feel like this episode kinda missed the atmosphere of medieval villages that still exist today. Seems like it's planned/designed like a 1960s suburb. Too sprawling with the road layout and strangely too uniform buildings. Also the outer wall being curved really wouldn't have existed in most medieval castle towns. I get that there's some artistic license, but if Biffa revisits this part of the map in the future, it would be interesting to see him give it a make-over to feel a little more realistic (i.e., smaller/tighter/less curvy suburban)!!
@paulleah58872 жыл бұрын
Ah yes, the medieval road bridging over the newer highway Biffa. I can just imagine the road builders guild chatting about that. "Look in 600 years there'll be a motorway running through here, we need to build a bridge ready". What's a motorway?" It's a thing in the future, trust me." 😂
@magicalmac75052 жыл бұрын
I like this, definitely a very interesting addition. I do think, though, that you'll have to flatten/level the whole market area for things to look the way they should. And I feel like these market stalls should be surrounded by other buildings, like a square with buildings along the perimeter facing out with market stalls and maybe a fountain or 2 in the middle
@Tim_van_de_Leur2 жыл бұрын
Hey Biffa, as usual loving the build. Here's the feedback ;) 19:37 + 29:58 the doors should face the keep. It is supposed to keep people out, not in.
@mrStanIsLove2 жыл бұрын
Hi Biffa, great start for a new historical district! But please, add more towers to the walls. They are usually built within the arrow or rifle fire range to protect the place just in front of the walls. So long walls without towers look very unrealistic
@simoneverett7742 жыл бұрын
I think the old castle town should be called Teatagil named after Tintagil the castle of King Arthur in Cornwall
@reddino45792 жыл бұрын
I suggest the name of the district should be something Like 'Old Blightea'? I assume this to be the first settlement in the area? And what about putting the prison somewhere around the castle? Wouldn't they built such a building around there in medieval times? Around some kind of old guardhouse? Around the marketplacearea, what about cobblestoneplaza or tiles beneath it? I think the houses should be more in thight clusters. Inside a citywall space was precious in medieval times ... not complaining!
@bobblebardsley2 жыл бұрын
I like it! If you're going for present-day realism, then opposite the church just where that road goes up to the castle, add a little car park with a wood hut next to it, because there's bound to be something like that selling tickets to visit the castle. (Also the power lines, I'd just raise them up slightly and take them over the perimeter walls until/unless you find a better option.) Looks really cool, I love all the buildings and market stalls and chapels and everything, they're all really nicely designed.
@fitybux46642 жыл бұрын
I'd think a modern medieval castle trying to look authentic would use buried power lines. 😄
@congastuey35572 жыл бұрын
York has a ring road around the outside of the city wall and lots of gates in and out, could help with traffic
@fjallrav212 жыл бұрын
I love this series, but this huge medieval town looks like a Chinese copycat. Old towns are very compact and with a tight street layout.
@izsakbessenyei8012 жыл бұрын
I agree, it's a cool concept but I'm not sure Biffa has nailed it yet. This feels like a medieval themed 1960s suburb. The scale is kinda strange with the large street layout and the fact the it is so sprawling (especially compared to the neighboring "newer" cities he already built). Plus all the houses look too uniform the way they spawn in such large numbers next to each other.
@infernus62782 жыл бұрын
Plus he has built it on area of size of Rome almost, and the road layout is pretty unrealistic
@fitybux46642 жыл бұрын
Market booths would also be a bit more scattered. Maybe 50% along roads, 50% "whoops, I just set my booth up here and thought it would be a good idea". 😀
@Merecir2 жыл бұрын
For some higher population density, how about building a district of classic European style buildings along the Wold? The natural first expansion of the medieval city would probably have been along the river and towards the lake. So placing renaissance buildings there would fit the historical context.
@marus39532 жыл бұрын
Wonderful build, maybe dedicate an episode on detailing the first medieval city with dirt roads, land texture, trees, rocks, medieval entertainment/market assets.
@mies1mies2 жыл бұрын
can you build a erea for recidential were you only place the zone and not thuse the buildings your self .( thus let the game disite witch buildings to build from all the british buildings you have)
@Skittles9732 жыл бұрын
For the area around the castle, you could add some small canals with walking pathways and foliage. Like a heritage park
@TiberiusDarkforge2 жыл бұрын
As a name for the Castle area, how about Old Brewminster? The town where the brewing artisans trained and lived! 😀
@coreypowers29882 жыл бұрын
Should turn that triangle with the chapel into a triangle-a-bout. That's your only traffic hotspot atm, and you got 3 intersections close together. Making a triangle-a-bout will help that and look cool
@RKFlinspach2 жыл бұрын
The new "castle" district, a cheeky little name might be Castle Chamomile 'cause that thing is miles big! :)
@henryhendrixx2 жыл бұрын
It would be cool to see some medieval industry across the Wold inside the castle walls. Stuff like blacksmiths, cobblers, horse stables, etc. Make sure your son doesn't destroy this beautiful area too!
@kwange69912 жыл бұрын
Nice first try. The wall around your medieval city has an elevated mode to build some sort of bridge - maybe to connect the wall over the river. And you could plot some more towers to the wall which should look a bit nicer.
@jamesnewbould24692 жыл бұрын
Excellent work Biffa. Can I suggest the bridge you built at 40minute that went over the highway should probably be the other way around. The highway would've been built later and would've gone over the medieval road
@charliekay59052 жыл бұрын
34:57 Is that blue point dragable? That would allow the smaller road to stop inside the pavement. (Or increase the offset on the blue point in the same view?)
@Jcpo232 жыл бұрын
You may have done a little too big area, idk if there are cities with double walls. For the commercial demmand you can place some supermarkets right outside the walls such as Avignon city in France. For the sides of the castle you can try to make a moat but that might be harsh. City of Bayonne has such a nice one area sorrounding the "Château Neuf". There must be buildings fitting the medieval city in "city halls", "palaces" and other city/state buildings assets, especially dutch ones such as the "Plaeis op de dam" of amsterdam or the Rijksmuseum.
@mjarbar32042 жыл бұрын
With regards to the Audley Park name - there is an Audley End house near Saffron Walden in Essex a 17th Century Jacobian house and gardens so although the name isn't really medieval it IMO is still fitting for the area!
@jefffranklin48942 жыл бұрын
And a stone's throw from that is Mountfitchet Castle in Stansted Mountfitchet
@jakemoore42722 жыл бұрын
You should call the castle area Eoforwick - that was what the Saxons used to call York back in the Viking era, keeps in with the York(shire tea) theme. Pronounced eff-or-which
@esseil2 жыл бұрын
Two things immediately come to mind: 1. A nature reserve around the castle. As has been pointed out it, would have been the laird's/baron's/whoever's hunting grounds. 2. Given that the castle would in modern times be a tourist attraction, build a small car park at the edge of the city -- near the commercial section, of course -- and have a transit route direct to the castle with the smallest bus you can find (I'm thinking of the bus that runs between Stirling and Alloa up in Scotland, or at least did 15 years ago). There could be another stop in the "quaint" market area near the castle.
@lucafabbrini67102 жыл бұрын
WOLDCESTER: You have a part of the new medieval area that is almost a grid, that could be the ancient part of the city made out of an ancient roman Castra (military camp) that was made of Cardines and Decumani (90 degree crossing roads). Many England's city still retain forms of the word castra in their names, usually as the suffixes "-caster", "-cester" or "-chester" like Lancaster, Manchester and Worcester, so this area cold be called WOLDCESTER since it is the military camp, of The Wold!! So WOLDCESTER could be a good name!
@eyetok_alot2 жыл бұрын
at 36:40 maybe put some industry, farming,up in the market, to get some lifestock for sale
@surreshk2 жыл бұрын
Beautiful Town, you should loop that road around "Victoria's Castle" and convert it to park so it can raise the land value around it. Move the prison on the other side of the river and add some sort of an old mill/factory. Also add small pillars right when the road changes before the bridge, it'll look nice. Looking forward for the next episode. 👍
@Qoushik2 жыл бұрын
For the 34:55 intersection, you can probably turn off collision first and then pull the blue handle out of the circular road to create a nice intersection. Also, churches usually face the graves in one fixed direction. Also, a moat around the castle would be nice. Also, maybe make the newer V-shaped entrance to the commercial as one way
@GamerKei2 жыл бұрын
@Biffa okay I have to say this. The bridge you changed early in the video should definitely have a name. My suggestion is the Horkitea Borkitea Bridge. Also a suggestion for the castle area. What about Wolden Hillside Keep. Since it's by the Wold and the castle is on a high hillside It's too perfect for what happened there at that moment, lol.
@gert.ronner2 жыл бұрын
This is so awesome, dude! Two things though: medieval folks were very religious and built around huge churches and cathedrals. In reality some towns have humongous cathedrals while the town itself is tiny. Take that in consideration! Perhaps you could ban cars altogether, allow only biking and pedestrians. You could run some antique touristy tram or busroutes to provide access and have people park their cars outside the city in car parks covered in loads of trees to hide them. Can't wait to see the next episode!!
@edwardmiessner65022 жыл бұрын
22:00 May I suggest Wolcester, from Wold + _castrum_ (Latin for military camp), since the gridded portion of your medieval area so obviously invokes a Roman city that developed from a camp established by one of the Roman legions. The name of course would be pronounced "Wols-tuh".
@Pystro2 жыл бұрын
It took my brain 5 seconds to realize that in fact, no "Wolcester" isn't a city that I've heard of.
@Francois4242 жыл бұрын
That small lake in the corner... A great opportunity for Loch Ness inspired stuff. Maybe your sims reported a lot of weird things around that lake when it gets foggy... and maybe a good tourism opportunity for tourism wanting something else than big hotels and beach front. Maybe a few rich scottish architecture houses/low commercial? Ready to have a bit of scottish stuff in your build? loving this series =)
@mattbennett16312 жыл бұрын
@22:20 That castle looks similar to Deal Castle, Kent. Adding the local places with Latin and Old English together - Addelam Dael - Deal Valley
@jimwanshue23762 жыл бұрын
Castle Chamolot, pronounced like Camelot but spelled like chamomile tea. Where good Lord Biffa surveys his realm whilst eating comically large turkey legs. I'm not sure what the naming convention would be for the surrounding town; my knowledge of medieval Britain is not strong. I love that there's so many creators making assets like this; I wish time periods were built in to the game. Cool build.
@bobblebardsley2 жыл бұрын
Upvote for Chamolot, that's genius :D
@gabrielpedroarini2 жыл бұрын
- All churches may have a park in front of it. - The market place may be in the intersection of two important roads with a well in the center of the square. - Taverns are usually attached to the city wall. - The medieval neighborhood may content a jousting pitch in a fair with large tents. - The name of the neighborhood may be "Middle Tearth". Greetings from Argentina!
@jefffranklin48942 жыл бұрын
Maybe could call it Blightea's mount? Making it named after the medieval King called Blightea who owned the land and is the reason that the city gets its name
@appacapture2 жыл бұрын
Biffinghamburh basically means 'ground by a river that belongs to biffas people' ( going by Anglo-Saxon naming)
@JanSchumacher2 жыл бұрын
Hey Biffa! Could you do a little bit more with flowers and bushes? I think it would be a nice touch to this amazing City
@brianocampo79812 жыл бұрын
Teachester would sound just right for a place like that, chester being the Old English for a fort or a walled city
@tafatofu66752 жыл бұрын
You should add smaller cobble streets to break up the grid and fill in the empty spaces in the walls. Could make a funny reference to London as well by calling it "City of Blightea."
@frenchfriar2 жыл бұрын
I think those larger towers you decided not to use would look fantastic on paired on either side of the bridge on the lower Wald, the one that goes through the wall. Would frame the bridge well.
@Merrygate_2 жыл бұрын
14:56 The forestry resource from the line of tree demarking the "Farmer's field" you removed remained because of a mod that prevents it from being added or removed
@MaidaValeTom2 жыл бұрын
A possible idea for a name could be “Teadinium” or something similar, sort of sprung off “Londinium”, the old Roman name for London, I get that the Roman era of London is when the London Wall was built, and not really castle or medieval related, although I still think it works.
@HadarBA2 жыл бұрын
The old city is a great idea! I think it just need to be named "old city", because thats what they usually do. One suggestion for the area around the castle, make it into a sloped vineyard all around the castle walls.
@patrikhjorth3291 Жыл бұрын
Watching this again, it occurs to me that it could be interesting to see a build series that starts off in the Middle Ages, and as the city evolves, many of the older areas have their buildings and roads replaced until you reach the modern age. You could decide to "up-age" the city as you unlock new functions. For example, by the time you're able to build train tracks etc. you'd have to change to 19th century houses. You'd have to replace all the vehicle assets with time-appropriate ones, such as horses, carts etc. during the early years. I'd be surprised if the Steam workshop didn't have appropriate assets for each period.
@heresj51052 жыл бұрын
So cool ! It's like the foundations of the city ! Maybe they would have done to derive the River arround the walls of the city
@piervail2 жыл бұрын
Hello Biffa. Considering this mediaval place is 'on the Wold' it might be known as 'Woldminstea (Abbey or Town) - whatever you choose but remember a minster is a small chapel so there must be a chapel somewhere if you choose that. And since we're in a world of tourism extravaganzas you may consider having a tourist park around the castle and the village for making a lot of money! Of course you would need tourists buses and accomodations as well. I count on you to do that. Thank you for this great video. Great job again! I shall invest in your next videos.
@X4Playz2 жыл бұрын
You make amazing vids and you are the reason why I play city skylines.
@alelampa76372 жыл бұрын
Same for me.
@8195andrew2 жыл бұрын
Not sure if there’s an asset for it(perhaps in network rivers) for you to add some streams around the cities, as they are everywhere near me. That and some small ponds and lakes.
@8195andrew2 жыл бұрын
Oh and just because I know how much you love playing around with water.. a moat around the castle?
@Nightzero862 жыл бұрын
Hi Biffa, could you build a vineyard, herbal garden or some farms around the castle? They where quite common back in the days and would add a special touch to your castle district
@michaelgraap20512 жыл бұрын
Hey Biffa, great content. Love to watch the episodes of your cities. Great intention to build a medieval town with old town walls. I'd suggest to take into account that the cobblestone streets are way older than motorways or asphalt roads. You might put the motorway afterwards to respect the older/historical cobblestone roads, especially the beautiful bridge sections. Thanks and I hope you're doing well!
@burntbybrighteyes2 жыл бұрын
The medieval town is pretty huge. If you build something like it again in future I would make it smaller but more crammed. That’s how real medieval cities were.
@anrikurisuto44322 жыл бұрын
I've been wondering: If you want larger population to move in, why not use the dense housing zone? You might want to build some slum-. or at least low-income like region. Don't know if Britain has something like that, but as a german, Berlins ugly highrises come to mind. Like, just take a hillariously bad zone, and make it into the slums of coffington (a wordplay on coffee and coughing, for all the evils in the world).
@Helbore2 жыл бұрын
Yeah, we have some nasty highrises in the UK, too. What would probably work would be to take an area and set it up with a big tower block estate at the centre and surround it with cheap, densely packed terraced houses. Preferably with a 1960s vibe. It would look like a post-war regeneration council estate. Horrible places! Or alternatively, go with some modern highrise apartments along the lakefront. Something fancy for upwardly mobile singletons to live in.
@noahkohn93502 жыл бұрын
The new area with all the bridges along the Wold could be called Woldbridge. Villages within Woldbridge could include Tealing, Seepside (immediately adjacent to the Wold, of course), Bagsville, Cozy Hamlet.
@Jim.Hummel2 жыл бұрын
What a wonderful addition to this map...totally fits right in and adds so much flavor!
@andersnilsson42332 жыл бұрын
Your series just geting better and better. I learn so much from you. Now when it’s all about England and you have built a canal, why not take that a step further and do a canal-system with typical canalboats and assets to go.
@BiffaPlaysCitiesSkylines2 жыл бұрын
Thankyou 😁
@Wessexshire2 жыл бұрын
If your pushing out into rural areas, farm land, a scattering of hamlets with at least a Saxon aged church as a focal point, and individual houses are a must. You also need path and bridal-ways. Crisscrossing the landscape. No English countryside is complete without them. An old dismantled railway surrounded by trees with a path on the old track bed is a pretty standard feature as well.
@amdkillaplays2 жыл бұрын
Tealy Castle instead of Ely Castle. You could also do with a matching main cathedral if you decide to have a city centre. The last episode inspired me to try and make a roman style Fort inside of a large meteor crater
@quantumkong81182 жыл бұрын
The build really did turn out well, it looks beautiful Biffa. Name idea for it...'Old Audley Wold'. It seems to roll nicely off the tongue and it fits with the city's name in general.
@henrikbp722 жыл бұрын
The castle must of course have a water grave. a little more house and details. really good and well suited to the area.
@roybmanofmerlin2 жыл бұрын
Hi Biffa, when you come to fixing the river where it enters the ocean, if there is a mod, you could create a waterfall as a nice scenic addition.
@madsjanniche76312 жыл бұрын
Would be nice with a park following the walls on the outside, allowing the medieval part of town to feel like a tourism attraction too.
@zjshafe2 жыл бұрын
It would be really cool to put a lake/pond in front of the castle, just off to one side. A moat might be too much, but a water feature would be really cool
@ximontrespalacios12572 жыл бұрын
Teaudleyshire(?) It's got Tea, it's got Audley (which I kinda like a lot), and shire (which in my ignorance of british naming conventions, fits perfectly for what that old walled city/town used to be in its hayday).
@harrynothairy2572 жыл бұрын
I feel a medieval city wouldn't have so much space between buildings (they were all about squeezing people in and making them dependant on the people in charge). Maybe rather than the usual trick of filling in gaps with trees (which always looks great & could work in one square) use the narrow road to squeeze in more houses. Let's make this super densely populated. Medieval developments seem to always be more crowded than this. Love the addition to Blightea though!!!!! THANKS BIFFA
@Symptomofsynesthesy2 жыл бұрын
This is your best creation ever (the whole city, but the historical part in particular), and this is also my favorite style of building, just that mine roman/medieval city center are a nightmare of traffic!
@MrMT19872 жыл бұрын
It’s got to be called Castle of Blightea, home of the Knights of the Roundabout. Great vid Biffa 👍
@dannyscarre4322 жыл бұрын
Fun fact, the towers at the end section of a medieval wall are called 'Postern Gates'. The word postern derives from the same word as the prosteria meaning end so you've just been placing Blighty's Bottom.
@MrChief442 жыл бұрын
Its looking great! You should at more towers along the wall to make it more realistic and interesting
@rptbr2 жыл бұрын
Love the Medteavil build, how about Barteazan Castle? (Bartizan is a part of the castle, overhanging bit at top of a turret) - as some other commenters have said. This would likely be smaller footprint village, and tighter together homes/community. I think adding some zoneable footpaths would help bring the realism up, have a similar feel to other similar towns like Arundel, Rovini, Lubijana, Tallinn, Bratislava and the like. Love the work Biffa, so much fun watching your videos!
@notthatkindofdoctor59112 жыл бұрын
Those walls have a lovely gate that goes over the road if you use bridge mode! Stonking episode!
@koncan52 жыл бұрын
I would highly suggest raising the highway and the bridge over the Wold up a bit on something of an artificial rise, then having the road from the new area go UNDER, as that road would have been there before the highway, AND it would assist with that slope on the other side of the Wold. Love the new area btw! I might also suggest that you add the commercial buildings (and maybe some industry building if you have them/can find them) to the theme that you created for the area. Would save you having to manually place them.
@dragonlord41942 жыл бұрын
The Arjan's medieval houses are straight from the ANNO 1404 I don't know if that is allowed and I hope that Ubisoft wont try to take this mod down It also feels strange to see Anno buildings in Cities Skylines XD