Interactive Story Without Challenge Mechanics: The Design of Firewatch

  Рет қаралды 42,622

GDC

GDC

3 жыл бұрын

In this 2019 GDC talk, Valve's Chris Remo discusses the ways in which the Campo Santo team succeeded (and came up short) in making deep interactive narrative design a vital part of Firewatch.
Join the GDC mailing list: www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Пікірлер: 41
@unvergebeneid
@unvergebeneid 3 жыл бұрын
Firewatch is the perfect game for when you come home at 3am half drunk but don't want to go to bed yet. The serenity really mellows you out.
@_kneasle
@_kneasle 3 жыл бұрын
The ending is anything but mellow though...
@unvergebeneid
@unvergebeneid 3 жыл бұрын
@@_kneasle that is very true
@Dousch
@Dousch 3 жыл бұрын
Really well conducted talk. A couple of years back I gave the game a try without knowing much about it. I was waiting for another game to arrive in my mailbox, one that I had been dying to play, and my favorite game of that year ended up being Firewatch. I look back on that time as one of complete immersion and joy. I’ve listened to the soundtrack more or less weekly since then. Bravo, Chris, bravo.
@orthovasky
@orthovasky 3 жыл бұрын
One of the best talks so far.
@GonziHere
@GonziHere 3 жыл бұрын
This talk nails why I loved this walksim. I hate it when the games just force you to do something and then optionally punish you for it (the last of us 2 has it in spades). You did the opposite. You let the player be the player and just commented on it as much as you were able to. Great stuff. Really great stuff.
@connorhillen
@connorhillen 3 жыл бұрын
What an absolutely fantastic and comprehensive talk. Outstanding perspective and insights here.
@LordTrilobite
@LordTrilobite 3 жыл бұрын
This makes me want to play Firewatch again and try out some different dialog choices.
@RFC3514
@RFC3514 8 ай бұрын
None of them makes any difference to the outcome or the main events. Even the "big choice" (when you can choose to start a fire or not start a fire) is fake. Whatever you choose, the exact same things happen.
@jennaperkin
@jennaperkin Жыл бұрын
This is such an interesting talk! It's so cool seeing the depth of narrative design choices, both embedded and emergent. All of that benefits the game's immersive appeal.
@maessof91
@maessof91 3 жыл бұрын
Yay, New Firewatch Talk. I have watched all on youtube. :)
@someonesomewhere1975
@someonesomewhere1975 Жыл бұрын
Awesome and interesting talk with a lot of depth and technical details. Very appreciated!
@tristanwegner
@tristanwegner 3 жыл бұрын
One of the best GDC talks (non-technical) I have seen! With such clear thought, it is easier to see how Firewatch got so great!
@oussamasoudassi
@oussamasoudassi 3 жыл бұрын
I hope that In the valley of gods will be released one day
@MASTERCRAFT938
@MASTERCRAFT938 3 жыл бұрын
the story of the game can go a little over the top sometimes. But what really wows me is the environment and chill atmosphere. It's a really cool game that stayed with me :)
@lyonartime333
@lyonartime333 3 жыл бұрын
The Delilah Brain is clearly one of the 45 Brains.
@alexferland101
@alexferland101 3 жыл бұрын
I miss IIT more than anything
@jossedrooc99
@jossedrooc99 3 жыл бұрын
This games is actually pure gold
@TheMightyPirateTm
@TheMightyPirateTm 3 жыл бұрын
Great talk
@dansudansudansu
@dansudansudansu 3 жыл бұрын
Watching this makes me sad that In the Valley of Gods will never see the light of day.
@Epinardscaramel
@Epinardscaramel 3 жыл бұрын
I loved Firewatch!
@TheBlackjack182
@TheBlackjack182 3 жыл бұрын
Firewatch ❤️
@falxie_
@falxie_ 2 жыл бұрын
I didn't realize how complex decisions in Firewatch were
@AF-ei5yi
@AF-ei5yi 3 жыл бұрын
The Valley of Gods is well and truly over now
@RasmusVJS
@RasmusVJS 2 жыл бұрын
The gal talking at 53:00 sounds so incredibly familiar, but I cannot put my finger on who it may be.
@joseph2000117
@joseph2000117 2 жыл бұрын
Female Chills, the number 15 guy
@omerfarukbykl6097
@omerfarukbykl6097 3 жыл бұрын
7:00
@AdamHawkesDeveloper
@AdamHawkesDeveloper 3 жыл бұрын
The clip of the review was from this video. kzbin.info/www/bejne/f2Haqo2Oer6gbsU
@TESkyrimizer
@TESkyrimizer 2 жыл бұрын
Loved the talk but something struck me half way in. He sounds really similar to Yanderedev.
@astro_case
@astro_case 9 ай бұрын
I'm sad that "In The Valley of the Gods" will probably never see the light of day :(
@mikvance
@mikvance 2 жыл бұрын
Game design is a science and these people have mastered it. Fake gamers calling it a "walking simulator" are clearly too dumb to understand the intention of the game. Wonderful presentation.
@CPorter
@CPorter 2 жыл бұрын
One of the things I wished he would have spoke about, among several, was the current plan or attitude towards getting Campo Santo back into the Community. I'd like to beleive that Sean, as well as everyone from the company regrets the "incident" that happened back in the Fall of 2017, but for the most part, everyone has moved on from it. Though there's one reminder that's ever present. That being the complete lack of commenting on their channel and reviewing of Firewatch itself on steam. Though there seems to be some hype around In The Valley Of Gods, I don't like the company's chances by shutting out the community. It's time for that to change. As for the game itself, something that I haven't seen anyone touch on is, the game has the ability to "decay" with time and play. I got 60 hours of the game, playing through it multiple times and attempting speedruns before. The game clearly was not meant to be played more than 3 or 4 times through.
@matthewdaub
@matthewdaub 2 жыл бұрын
What was the incident?
@joseluispcr
@joseluispcr 3 жыл бұрын
Your time was 00.00 but I beated you by one second
@PhantomWowfull
@PhantomWowfull 3 жыл бұрын
Now looks like a bad version of Valheim graphics (joking obv)
@gamongames
@gamongames 3 жыл бұрын
if you need to previously write a defense to a comment that basically tells people to low key ignore it, maybe the comment isnt worth it
@damonsteward8609
@damonsteward8609 3 жыл бұрын
The developers of this destroyed their own reputation when they were set to go higher than any other, I was going to buy this game.. But didn't after they acted the way they did
@DOSRetroGamer
@DOSRetroGamer 3 жыл бұрын
What did they do?
@arthursimsa9005
@arthursimsa9005 2 жыл бұрын
Wtf are you raving about?
@geizkafahriza4127
@geizkafahriza4127 Жыл бұрын
@@DOSRetroGamer it was pewdiepie dmca takedown I think
Cursed Problems in Game Design
52:00
GDC
Рет қаралды 765 М.
Дибала против вратаря Легенды
00:33
Mr. Oleynik
Рет қаралды 4,6 МЛН
A Narrative Critique of Firewatch
1:11:37
Duke of Whales
Рет қаралды 130 М.
How to Survive in Gamedev for Eleven Years Without a Hit
52:12
Ten Principles for Good Level Design
1:00:47
GDC
Рет қаралды 471 М.
'Death Stranding': An AI Postmortem
51:28
GDC
Рет қаралды 61 М.
World Design for Different Player Types
29:42
GDC
Рет қаралды 37 М.
How Two People Created Gaming’s Most Complex Simulation System
38:54
ThatGuyGlen
Рет қаралды 1,3 МЛН
Building a Paper Prototype For Your Narrative Design
30:23