Intro to Level Design | Live Training | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

In this video, senior designer Jim Brown demonstrates how the new UE4 toolset simplifies the level design process at Epic Games.
A link to the wiki for further notes is available here -
wiki.unrealeng...

Пікірлер: 381
@TheJaredtheJaredlong
@TheJaredtheJaredlong 9 жыл бұрын
All designing follows the same sequence: 1: Big Idea 2: Big Details 3: Little Details
@person8203
@person8203 9 жыл бұрын
You forgot 1.5 - the reality of time and budgets crushing your big idea in to a more manageable one
@TheJaredtheJaredlong
@TheJaredtheJaredlong 9 жыл бұрын
person8203 It's sad how painful true that is. Perhaps then: Step. 1: Big Idea, Step 2 : Realistic Idea. Step 3: Value Engineered Idea, Step 4: Just Make a Box.
@person8203
@person8203 9 жыл бұрын
TheJaredtheJaredlong sounds about right :) I think the design process would go much smoother if people just went straight to making a box. And the one thought that can quickly snowball an in-progress project to failure, "ooh, I've just had a cool idea for a feature, lets add it"
@Megalomaniakaal
@Megalomaniakaal 9 жыл бұрын
person8203 "start with a box and build it up from there" sort of is the point of this video. :)
@Utroll
@Utroll 8 жыл бұрын
+person8203 hopefully "reality" is everything but objective :) Google about Ferdinand Cheval for instance ;)
@The88shrimp
@The88shrimp 9 жыл бұрын
must... not... make... map... until I've... seen all... tutorials... so... hard!
@YulesYes
@YulesYes 9 жыл бұрын
The88shrimp We all know the struggle
@lakecityransom
@lakecityransom 9 жыл бұрын
The88shrimp yea.. you know the consequences though, building inefficiently and wishing you had!
@mat_f96
@mat_f96 9 жыл бұрын
The88shrimp Oooh the struggle...
@SuperDeluxe80
@SuperDeluxe80 9 жыл бұрын
The88shrimp build prefabs its easier and saves time.
@The88shrimp
@The88shrimp 9 жыл бұрын
Krios Uber Someone hasn't taken their medication this morning...
@SuperGamer87
@SuperGamer87 10 жыл бұрын
I imagine that those ambitious enough to see their projects on UE4 are going to push the general quality of indie gaming to new heights.
@0Blueaura
@0Blueaura 7 жыл бұрын
Look at game called GRIP :)
@TheNiutoN
@TheNiutoN 4 жыл бұрын
6+0+0 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@TheLostLT
@TheLostLT 8 жыл бұрын
wheres the other guy :(
@vertigo6982
@vertigo6982 8 жыл бұрын
He now does Freelance work as a Professional Bedtime Story Teller.. for a $10,000 he comes to your home, sits beside your bed reading your favorite book to you.
@kipchickensout
@kipchickensout 8 жыл бұрын
Bedtime story teller? I miss the other guy :( The guy's voice in this video is kinda weird. Do you know the rare feeling when your brain is sleeping, but you aren't? That's my stage at the moment... I like listen to the voice and I remember everything, but after the video played, I barely noticed, that the video even was playing...weird...
@StephenHarperRaptagon
@StephenHarperRaptagon 9 жыл бұрын
Why are there raptors in the windows?
@TheNiutoN
@TheNiutoN 4 жыл бұрын
4500660 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@SpeedSlowVideos
@SpeedSlowVideos 8 жыл бұрын
Step 1: Oh yeah, i can do that. Step 2: Im quitting, im staying with Source Engine, lol jk Unreal is awesome. not as good as hammer tho
@meenit8603
@meenit8603 8 жыл бұрын
Unreal is better than Source Engine (Hammer)
@SpeedSlowVideos
@SpeedSlowVideos 8 жыл бұрын
Meenit You cant say either is better. Both is good in its way. Unreal can be used for more things, yes.
@meenit8603
@meenit8603 8 жыл бұрын
ghagsdfnaiut asdkflsh Yeah and the people who use Source Engine can only use the 2004 version which is extremely old and outdated. Unreal Engine is constantly updating every couple of weeks.
@meenit8603
@meenit8603 8 жыл бұрын
ghagsdfnaiut asdkflsh Holy shit, calm down. I'm just saying Unreal probably can support more things than the so awesome Source Engine you think is awesome. I don't like Source Engine, you might like it. But I don't. You don't have to cuss at me and make a whole paragraph if you're mad at me because that seems that you're not mature.
@SpeedSlowVideos
@SpeedSlowVideos 8 жыл бұрын
Meenit I think both engines are awesome! You dont need to Fanboy. You can say Source has less possibilities but it doesnt mean its worse. You can say you like Unreal more, if you had said any reasons. Just dont hate on things because ou like other stuff better. Thats so childish. And no im not mad. Im saying be reasonable and dont be a Fanboy.
@Broockle
@Broockle 8 жыл бұрын
How are you skipping between camera perspectives so quickly? Do you have a hot key for each different position? Also what are those Raptor heads representing that are peeking through the windows in the 4th stage? xD
@Broockle
@Broockle 8 жыл бұрын
Through extensive research on this comment section as well as some googling I found that "Camera Bookmarks" can be set with Ctrl + 1 or to any number. And anytime you hit that number again it brings you back to that perspective. Pretty sweet. The Raptor heads are apparently Blueprints if I'm not mistaken.
@hananelkhattabi9899
@hananelkhattabi9899 8 жыл бұрын
dora
@R3DPandaLP
@R3DPandaLP 8 жыл бұрын
+Broockle thank you
@vertigo6982
@vertigo6982 8 жыл бұрын
these camera bookmarks.. does it show you where the cameras are at in space and where theyre aimed at when hitting Ctrl+1?Are there defaults? like Ctrl+1, Ctrl+2 will be another camera etc?
@josephvanwyk2088
@josephvanwyk2088 4 жыл бұрын
Great explanation. Quite an eye opener of the gaming industry. I'm busy learning Unreal as a hobby. Would LOVE to get full tutorials on each of those "chapters" just to see and understand the pipeline more carefully. What *exactly* the artist and engineers click on.
@MrY3110w
@MrY3110w 9 жыл бұрын
11:51 well that escalated quickly
@TooToo246
@TooToo246 8 жыл бұрын
i'm really grateful for these tutorials, but the dude's voice is sleep inducing!
@OhLookItsRabid
@OhLookItsRabid 8 жыл бұрын
+TooToo246 it is...
@LeonMc48
@LeonMc48 9 жыл бұрын
I think ill be switching from unity to Unreal.
@MuhammadRoychanMeliaz
@MuhammadRoychanMeliaz 8 жыл бұрын
+Chase McPherson (Mcfearless) sorry to ask this but did you switch? What do you think you like the most? Unity or UE?
@zakatalmosen5984
@zakatalmosen5984 8 жыл бұрын
+Muhammad Roychan Meliaz i just switched and i must say even UDK is ten times better than unity
@MuhammadRoychanMeliaz
@MuhammadRoychanMeliaz 8 жыл бұрын
Zakat Almosen how about ue4? UDK and UE4 is somewhat different. Anyway I found it not easy to learn ue4 due to lack of tutorial. Not as easy as I learn unity before.
@zakatalmosen5984
@zakatalmosen5984 8 жыл бұрын
i find udk a lot more intuitive, but maybe it's just me. Also, there's a lot of tutorials for udk out there. Unity is nice but really it's on a completely different level
@freehongkong8732
@freehongkong8732 5 жыл бұрын
That's an L
@vertigo6982
@vertigo6982 8 жыл бұрын
Christ, that means Team Fortress Classic never made it past the Prototyping Pass. Imagine what 2Fort would look like now if it got Polished... It would still look like a two minute level but a nice one at that!
@piotrmazek540
@piotrmazek540 8 жыл бұрын
Well, TFC is an old game. If you do the more polished level, some computers might not want to run it.
@kula_lala739
@kula_lala739 9 жыл бұрын
i click Geometry Editing then click an Object but absolutely nothing happens need help
@Dargaran
@Dargaran 9 жыл бұрын
Kulabombula You have to select an actor in your Modes/BSP Tab (like the "Box") and not the "Cube" in Modes/Basic. (UE 4.8)
@SSG_Ronnie42
@SSG_Ronnie42 10 жыл бұрын
The guy talks way too quiet... had to turn my PC, Tv up to barely hear him.
@SSG_Ronnie42
@SSG_Ronnie42 9 жыл бұрын
hardstyle905 At least with people shouting I can turn the volume down.lol
@sandyjuventus
@sandyjuventus 10 жыл бұрын
Make an Unreal tournament on this new engine.. I loved UT2k4 more than any other FPS ever made
@samuliofdoom
@samuliofdoom 10 жыл бұрын
Why don't YOU make one? $19 dollars for the full engine and source code.
@Naotaku
@Naotaku 10 жыл бұрын
Samuli Ulmanen Exactly my thoughts. It's never been easier :)
@MrKfadrat
@MrKfadrat 10 жыл бұрын
Samuli Ulmanen exacly, kudos to you. this is insane, honestly, making games has never been so easy and accessible.
@JeremiahTrue
@JeremiahTrue 10 жыл бұрын
Agreed
@MrKfadrat
@MrKfadrat 10 жыл бұрын
a month. too much? go back to old way.
@TheExilarius
@TheExilarius 10 жыл бұрын
Epic !!
@GLEESPIRIT
@GLEESPIRIT 10 жыл бұрын
games! (͡° ͜ʖ ͡°)
@dejanranisavljevic
@dejanranisavljevic 10 жыл бұрын
Dale Dallas teee
@reddyepie7439
@reddyepie7439 7 жыл бұрын
Unreal
@ljh1840
@ljh1840 5 жыл бұрын
Engine 4
@TheNiutoN
@TheNiutoN 4 жыл бұрын
060600 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@FiftyNineNinetyFour
@FiftyNineNinetyFour 10 жыл бұрын
This mainly just talks about how Epic goes from prototype to polished level, without any editor specifics. Not useful to actually learn UE.
@TheNiutoN
@TheNiutoN 4 жыл бұрын
04806460640 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@ricardomaccotta6367
@ricardomaccotta6367 7 жыл бұрын
I can not express enough how happy I am about that you made UE4 available to everyone, thank you very, vey much
@TheNiutoN
@TheNiutoN 4 жыл бұрын
6460806846804680 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@remon563
@remon563 10 жыл бұрын
it would be awesome if we got an actual workflow as an example (bake maps, import, setup materials, using modular assets in general.)
@TheNiutoN
@TheNiutoN 4 жыл бұрын
0+608684060608 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@GianlucaManzo_TheOriginalKrang
@GianlucaManzo_TheOriginalKrang 10 жыл бұрын
Great Scott! It's amazing! F@#!ING AWESOME!!!
@claytongrange2137
@claytongrange2137 7 жыл бұрын
"Jim Brown"? Are you in anyway related to Mark Brown of Game Maker's Toolkit?
@kummer45
@kummer45 7 жыл бұрын
This is parametric architecture in the purest form. Thanks for the information and the pedagogy of this video. Excellent job.
@canaldemeditacaodeepsleep7497
@canaldemeditacaodeepsleep7497 6 жыл бұрын
Hello . I´m an artist and i find game design interesting. BUT i have a few questions about this profession . Do game designers need to learn code ? Do you have to apply code ? I dont have any experience with code and it seems very complicated .
@45611jacksu
@45611jacksu 10 жыл бұрын
I dont understand how they have these new assets such as SM_Window, Sm_Stairs and all of that, because i only have the default assets and props, im kind of new to this so, i dont actually know where to find those type of props, or make them
@SuperMontyrock
@SuperMontyrock 8 жыл бұрын
Damn !!! Vertex painting!!! Inside UE4!!!
@TheNiutoN
@TheNiutoN 4 жыл бұрын
006680468 0 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@pet5221
@pet5221 10 жыл бұрын
OMG Unreal Engine just got better, best game engine ever and will be ILUE:)
@FireFoxFD343
@FireFoxFD343 9 жыл бұрын
im hoping to design a cool firefighter simulator game with this engine, with levels and a possible story line, i have very little to no experience with game designing but im hoping to learn from these videos!
@Evsbear1
@Evsbear1 8 жыл бұрын
How is it coming along?
@mazukikayazaki4469
@mazukikayazaki4469 5 жыл бұрын
have you succeded?
@snythesly
@snythesly 9 жыл бұрын
I forgot something,how much do you have to pay Epic Games when you PUBLISH a game? I know Unreal is free, i want to know when do you pay them,do you pay when you publish it or do you pay them at all?
@EpingGamingg
@EpingGamingg 9 жыл бұрын
+Bro Hamm basic license is : unreal engine 4 is free you start paying 5% of gross revenue if your suprass 3,500$ in sales, bigger company's can get special licensing depending on how many platforms the project is being deployed to etc..
@ViTaLTSR
@ViTaLTSR 9 жыл бұрын
So the Level designer's work is "just" to do the first step ( prototype pass ) ?
@izvarzone
@izvarzone 6 жыл бұрын
I prefer do both gameplay and visuals but I'm hobbyist. But it really depends on studio, in AAA games many people make same map, in indie games there might be 1 person making visuals and layout.
@TrabelsiMarwen
@TrabelsiMarwen 10 жыл бұрын
5 unity lovers dislike this video :D
@person8203
@person8203 9 жыл бұрын
what do the bubbles and dinosaur heads poking through the windows mean?
@MisterCreamyDude
@MisterCreamyDude 9 жыл бұрын
They mean you took too many 'shrooms! :)
@SianaGearz
@SianaGearz 9 жыл бұрын
Bubbles are reflection probes, as mentioned by Jeremiah. Dragon heads are Blueprint scripts.
@JamWalt1
@JamWalt1 10 жыл бұрын
Fantastic Video, thanks for this
@hyunseungyoon3568
@hyunseungyoon3568 4 жыл бұрын
Very good helpful explanation ...
@bench3411
@bench3411 9 жыл бұрын
How do you make all the models: do you make them by another program (blender 3ds Max ecc...) or directly by UE4. I'd be grateful if you answer back. Thank you.
@eltonsouza4949
@eltonsouza4949 9 жыл бұрын
Edkins Gaming exporting as .fbx
@bench3411
@bench3411 9 жыл бұрын
Thanks
@wumbl3
@wumbl3 10 жыл бұрын
Great looking software! Proud of Unreal.
@TheNiutoN
@TheNiutoN 4 жыл бұрын
4004+6 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@jacobbouck8381
@jacobbouck8381 9 жыл бұрын
I'm running into a problem, it wont allow me to edit individual faces. for example it wont allow me to make a ramp out of cube. I following this video exactly not quite sure where i went wrong. has anyone ran into this problem?
@farooqirfan8699
@farooqirfan8699 9 жыл бұрын
jacob bouck I am facing the same problem. :(
@farooqirfan8699
@farooqirfan8699 9 жыл бұрын
***** Thanks man :)
@IHasTM87
@IHasTM87 9 жыл бұрын
Where would you ad a Basic AI just to fill a enemy for test purposes?
@Megalomaniakaal
@Megalomaniakaal 9 жыл бұрын
Insane Itachi I did the spawning for a basic bot in the level blueprint, and the bot specific logic in the pawn/actor blueprint specific to the bot. not really sure how much that helps, though, really you're better off checking bot/AI related tutorials for that sort of information.
@HARDstone3d
@HARDstone3d 10 жыл бұрын
IT'S FU%^*NG AWESOME!!!!!!!!!!!! I WANT IT RIGHT NOW!!! ON LINUX!!! IF EPIC GAMES will port UE4 on Linux, they will reach BILLIONS of dollars! Because Linux it's greatest INDIE platform!
@Tobbo2
@Tobbo2 10 жыл бұрын
They plan on supporting Linux in the future! :)
@SlapY
@SlapY 10 жыл бұрын
Yeah sure.. because the Linux and Indie-People are always spending tons of money..... Imagine a generic Humble-Fuck-Game (Linux, Indie) selling under 5 bucks to 25.000 People - Epic's getting about $6250. Hardly a billion. Take the current HumbleBundle for example. ~18000 people each payed ~$4,10 to get three games (or, if payed more than 6$, six games). Thats a share of about 91 cents per game per user. I'm not seeing how Epic Games is going to be rich of their 5% share of 91 cents per game/user. But nice dream anyway.
@Sivuden
@Sivuden 10 жыл бұрын
SlapY You might want to check out the Humble Bundle payment averages. Linux is almost *always* the highest paying userbase. I say almost because I haven't tracked every bundle, but the majority- and larger- bundles I've looked at usually had Linux users paying 2-3x as much as windows, and 1.5-2x as much as Mac. So yes, Linux is a good place. Also, Linux could be a far better gaming platform than Windows, assuming drivers/UI and whatnot is fleshed out (See SteamOS) TL;DR: Linux is rapidly gaining traction for a number of reasons; enough that major corporations are sinking big money into it. So sit back and watch. :)
@HARDstone3d
@HARDstone3d 10 жыл бұрын
Sivuden Absolutely agree 100%!!!
@TheDrasgon
@TheDrasgon 10 жыл бұрын
Dude... I...need...this...NOW! DX In the first step i thought: "Mhm.. saw way more amazing in the previous UE4 videos..." Second step:"O M G!" Third:" I FUCKING WANT THIS!!!!" Fourth:" * Dies * "
@KindaLikeWater
@KindaLikeWater 8 жыл бұрын
I've very new to UE4. (Maybe a week or two.) I've watched a lot of tutorials at this point, and this one is BY FAR THE BEST I've seen yet! Everything is nice, and clear, and understandable. Love it! I know you did this 2 years ago, but I'm looking forward to finding more of your videos in this series. Thanks, Jim!
@TheNiutoN
@TheNiutoN 4 жыл бұрын
606606048 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@TheSairenSA
@TheSairenSA 3 жыл бұрын
My Summary: 1 - Block-out (White Box) Pass Block-out the level using primitive shapes (using meshes or BSP tool). Get the level playable without any details. Must be a playable prototype. After the block out stage, level designers will send screenshots of level block-outs to concept artists then concept artists do paint-overs. Asset creators will develop art for the next pass. Add basic scripting 2 - Meshing (Visual) Pass Replace simple shapes with WIP (almost finished meshes), materials, etc. to make it look semi-final work. Add simple lighting . Modify and add to the scripting. 3 - Lighting (Beatify) Pass Achieve close to final lighting, post processing volumes, etc. Replace WIP with final meshes and other assets. Add basic effects, audio, etc. Modify and add to the scripting. 4 - Detail/Polish (Final) Pass Added/Evolved/Final: Reflection actors, Particles, Decals, Assets, Audio, Blocking volumes, Scripting, Etc. (Make it look really good basically)
@dxfxhouse
@dxfxhouse 2 жыл бұрын
Great video. I'm jumping from Unreal ED 2.2 and 3.0. I have never built anything for UT3. Where would I find a video that explains the grid size and settings? Do we need to use 1, 2, 4, 8, 16, 32, 64, 128, and 256 multiplying the previous term by 2? I'm assuming all the BSP needs to snap to the grid and be lined up on the grid. I was fumbling with UE 4.15 and was having a pretty difficult time lining brushes on the grid. When I zoom in it would be off. I would reset it and zoom in more and it's off the grid again.
@_deus_ex_machina2396
@_deus_ex_machina2396 9 жыл бұрын
thank you for the great tutorial... also, thank you everyone for giving useful tips on the comment box... :D
@TheNiutoN
@TheNiutoN 4 жыл бұрын
080647405 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@danaadalaide5648
@danaadalaide5648 6 жыл бұрын
1. Basic balls. 2. They say pretty basic, i think masterpiece. 3. Michelangelo. We're not finished. 4. Finishes it off. Any one of those stages is viable for a game, its just visuals mainly!
@mustafadarwish4561
@mustafadarwish4561 9 жыл бұрын
I want to ask about importing the blocks ? are the 3ds max blocks compatible with UE4 or it has its own block extensions ? Can I import my 3ds max design to UE4 to perform a walkthrough to my design ?
@marco7360
@marco7360 9 жыл бұрын
i remember that i build something like fucking huge i didn't have any outlines any sort testing methods and i build a two story building and when it was half finished it was buggy as hell i had only watched 2 tutorials and i got mad uinstalled and month after now re-installed it because i found all these tuorials. I AM SUPER DUPER SMART
@paulmattock2007
@paulmattock2007 10 жыл бұрын
Remember that the $19 a month can be cancelled straight after you buy it so you don't need to subscribe indefinitely. I just brought it for $19 and I could cancel it now although it does mean I wont get updates, bug fixes etc.
@Dimosthenis20
@Dimosthenis20 10 жыл бұрын
Hello guys, Im interested in using this software for architectural rendering (ambitious architecture student here) and I wanted to ask u, as Im planning to buy a better laptop which could support such graphics etc. what are the minimum requirements to run this with decency or if you could recommend me a laptop yourselves! thanks much...
@RodneyHalo3
@RodneyHalo3 10 жыл бұрын
Im a beginner in this and still confused about some things like a old building from rome should/can i create that in UE4 or should i master a bit of 3ds max and create it with 3dsmax? Can anyone point me in some kind of direction because i have no goal to learn now for example create architecture buildings or detailed statues where do i begin...?
@SwitchMaxFX
@SwitchMaxFX 9 жыл бұрын
question, when you created the more advanced levels, did you create everything from scratch again? or just copy and paste?
@nophenz8244
@nophenz8244 9 жыл бұрын
Hey guys, please, in the new version of the UE4 4.7.2 where find the "Brush Type" option? For this no longer where she was ...
@wernerhiemer406
@wernerhiemer406 7 жыл бұрын
This is no teacher. Its a preacher. You are not on GDC. Well even on such event the style would not be satisfying enough. Tell what you do right when doing it and not fussing and blobbering about features no one could remember if not having a use at the very moment of a actual scenes aspects creation.
@titanicgamer8876
@titanicgamer8876 9 жыл бұрын
Weird. I can't get those BSP options you have. That tile align tool looks really useful. I guess it was taken out?
@ChewableTrent
@ChewableTrent 9 жыл бұрын
I remember starting on udk on a mid level laptop. The text that would haunt me when i closed my eyes would be "Lighting needs to be rebuilt"
@TheNiutoN
@TheNiutoN 4 жыл бұрын
65604880668060 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@dorayekndoemini1239
@dorayekndoemini1239 9 жыл бұрын
im at U.E 4.7.6 and i do not have a geometry tab and when i use the geo editor it doesn't work and wont let me change shapes or sizes of anything i place anyone able too help?
@darkraven107
@darkraven107 8 жыл бұрын
I just used 25 minutes of my life listening to the most boring and repetitive voice i've ever heard. Just great...
@mirroredgamingsteven3703
@mirroredgamingsteven3703 9 жыл бұрын
Would anyone like to kinda mentor me like when I have a question about level design with ue4 they could tell me how to do it over skype anyone whos kinda good could really help me.
@hypersonicblabla
@hypersonicblabla 2 жыл бұрын
why you guys made the old videos hidden it was very helpful for beginners to know about UI and basics
@tiernanwatson9789
@tiernanwatson9789 10 жыл бұрын
These tutorials have a lot of good points and are easy to follow. But they are far too slow. I feel like I'm back in school.
@Discipol
@Discipol 10 жыл бұрын
I would not say this is level design since half of the video is basically describing the editor itself. More like introduction into UE4.
@alectaylor518
@alectaylor518 10 жыл бұрын
About the phases in a real game do you just change phase 1 to phase 2 and so on or do they really copy it over and over again and if so do the keep all them in the game just not playable or do they delete all but the last.. i no it sounds like a stupid question
@skippyzk
@skippyzk Жыл бұрын
This is an ok video, it could be great with good editing. The pacing is really bad tbh
@artemmartus4253
@artemmartus4253 9 жыл бұрын
Guys, let us team up! Together for the GLORY :D
@TheNiutoN
@TheNiutoN 4 жыл бұрын
0040405 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@digimikeh
@digimikeh 7 жыл бұрын
13:42 .. the material is pretty basic?... if that is true, then i can't imagine what can do an advanced shader hehe
@aaro1268
@aaro1268 8 жыл бұрын
25 minute video. 15 of those minutes spent repeating the same 3 sentences in every possible way.
@amirgas3620
@amirgas3620 8 жыл бұрын
can you make tutorial for arabic speaker please
@paperelf
@paperelf 9 жыл бұрын
So wait do you just basically copy and paste it to a different area and add to it? Is that what this guy is doing in each phase?
@allaboutthementality1594
@allaboutthementality1594 9 жыл бұрын
You just gout a next subscriber :).
@TheNiutoN
@TheNiutoN 4 жыл бұрын
6046048604860 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@nicola36631
@nicola36631 9 жыл бұрын
These videos for U4 for me are great, like REALLY great. I can only be thankfull to you for made these videos. I'm a student, i'm 16 and i'm learning how to use U4. Luckily i can speak a good english, so i understand most of the video, also if sometimes the subtitles REALLY help me a lot so than you for have done them well,however i prefer the man voice in the other videos. It was kinda more addictive and active. However just preferences, but i'm really thankfull to you to have done this.
@brettsullivan4025
@brettsullivan4025 9 жыл бұрын
why dont we just call it a mesh wrap sync or a mesh wraparound to object attachement??
@nikrbawker
@nikrbawker 10 жыл бұрын
Was about to say what a horribly tut then I see the channel name is "Unreal Engine" Blah.
@Sergeiletsrock
@Sergeiletsrock 8 жыл бұрын
You forgot to say most important - how to pak your map and play it?!?!?!?!?!?
@KyleHarmieson
@KyleHarmieson 7 жыл бұрын
This isn't really much of a level design introduction. It's more of an overall description of Epic Games' pipeline. I'd have like to hear more about how in-game assets are designed (you know, actual nitty-gritty level design details), but it was still interesting to hear how the actual process goes.
@mario13373
@mario13373 9 жыл бұрын
I don't seem to have the geometry window, anyone know why that is?
@77Raffi77
@77Raffi77 9 жыл бұрын
Riley Manson Those meshes are found under "Basic" now
@77Raffi77
@77Raffi77 9 жыл бұрын
77Raffi77 *BSP not Basic
@mario13373
@mario13373 9 жыл бұрын
Thanks man! Helps a bunch!
@farooqirfan8699
@farooqirfan8699 9 жыл бұрын
77Raffi77 where is BSP
@MrBlaze331
@MrBlaze331 8 жыл бұрын
Does Autodesk Maya Help in creating maps ?
@apollo1999999
@apollo1999999 8 жыл бұрын
I thought it was Columbia from Bioshock Infinite
@CrackHardy
@CrackHardy 7 жыл бұрын
This would rape my computer trying to run this...
@warrenbuitendag5286
@warrenbuitendag5286 9 жыл бұрын
man i still remember those small orange/red dragon heads when i was trying to build levels for UT99 back in the day, never could quite figure out what they were for.
@johnberryconwayiii7071
@johnberryconwayiii7071 10 жыл бұрын
BLUEPRINT.....My dream come true
@EnergiaRocket
@EnergiaRocket 8 жыл бұрын
I think I will rescale my project from an overly realistic tank game to a voxel tank game. Would be a lot easier. And fun anyway :)
@Lol-lg6bz
@Lol-lg6bz 8 жыл бұрын
Really nice tutorials, but I started using UE4 just now and I only found this playlist, but it is really different than my UE4's version (4.10.4). Does someone know other tutorials done with a version after mine?
@abhistorm
@abhistorm 9 жыл бұрын
"We don't care if they are pretty as long as the gameplay is good"...only if all the developers lived by that code. Awesome videos btw! :)
@shamanik1320
@shamanik1320 7 жыл бұрын
Good tutorial, but I watch tuts on my phone a lot and s7's speakers aren't that great. If I had one small critique it'd be to speak up just a little, please?
@lordt7696
@lordt7696 10 жыл бұрын
This is like, Frostbite 3 level quality. Uhh...
@slimmyblanco9004
@slimmyblanco9004 3 жыл бұрын
What key is he hitting when he jumps back and forth between the different sets/levels? I'm assuming its preset cameras in each room and he is hitting a hot key assigned to each camera to jump between them.
@Dillinger86
@Dillinger86 7 жыл бұрын
it'd be nice if you could take a window and drag it to another monitor
@TheRyupichu
@TheRyupichu 10 жыл бұрын
I wonder if gearbox would use this engine for the next borderlands, im thinking about using this engine for an fpsrpg
@rachelberry2193
@rachelberry2193 7 жыл бұрын
I can't figure out how to select the individual faces on the cube :/ I select geometry edit tool but then get lost after that lol. I suck at this. haha. It's hard to switch from Maya.
@heatherl.8575
@heatherl.8575 9 жыл бұрын
This was extremely helpful, thank you very much!
@TheNiutoN
@TheNiutoN 4 жыл бұрын
1056006604 kzbin.info/www/bejne/i3O3o6Gfi7p-hqc
@SilconOne
@SilconOne 5 жыл бұрын
Can you do a video on the workflow on setting up a development and distribution layout, how to prepare for servers and do you manage Users how do you track data and maybe some links resources for this outline thanks
@3RDEYELOVE
@3RDEYELOVE 5 жыл бұрын
So level blueprints is for all the interactive elements of the scene ..so does that mean there's characters blueprints? A.i blueprints? Also
@DroneGrinder
@DroneGrinder 7 жыл бұрын
i wanna know how to make that button and how u jump to the next map like that.
@kevinrosatti
@kevinrosatti 9 жыл бұрын
I am new to unreal, and I am interesting to know if you can import model from other sources to unreal. I have seen some architectural visualization samples online and I want to know if there is any video tutorial specific to architectural visualization and animation. Thanks for the tutorial.
@ShadeWMD
@ShadeWMD 10 жыл бұрын
I've been a lifelong gamer but have never wanted to actually design games until now. Wow. Unreal Engine 4 is unbelievable.
@gregpavlos87
@gregpavlos87 9 жыл бұрын
What texture is the floor texture?Also pilars etc...
@박현호-w7o
@박현호-w7o 8 жыл бұрын
There is the question. How do you become miscellaneous reparation of level designer and level artist in works 1.~4.?
@TheiLame
@TheiLame 7 жыл бұрын
20:02 That's kind of sad .. Copy of a copy of a copy of a copy of a copy
@Wingz117
@Wingz117 2 жыл бұрын
i absolutly love unreal engine, but hate level design so i cant say how thankful i am that you made this
@LeadsTheFallen
@LeadsTheFallen 7 жыл бұрын
This is like project spark lol
@disablesmilies
@disablesmilies 9 жыл бұрын
someody anwser me so this comes after 11 simple tutorials... omg this i skipped something :O
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