Intro to Materials: Overview | 01 | v4.0 Tutorial Series | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 85
@sam_making_games
@sam_making_games 5 жыл бұрын
To all the new comers: Yes this series is still applicable as of UE 4.24.
@nitecro
@nitecro 4 жыл бұрын
Thank you, I had a lil laughing fit seeing this is from 2014 and I am running out of tutorials :')
@petersonw1
@petersonw1 4 жыл бұрын
thanks
@sifatniloy3783
@sifatniloy3783 4 жыл бұрын
thanks
@kosalakr2500
@kosalakr2500 4 жыл бұрын
thanks!
@alterix5711
@alterix5711 3 жыл бұрын
What about ue5?
@Almajtek
@Almajtek 10 жыл бұрын
So far this is the best explanation on how physical based materials works!
@CashFuelzCFXstudio
@CashFuelzCFXstudio 10 жыл бұрын
This INSTRUCTOR "ZAC PARRISH" is something special! When someone can explain and you immediately get it.... GENERALLY they are EXTREMELY intelligent yet considerate of others. He makes the subscription worth it, because who would use it if the couldn't understand it...
@sam_making_games
@sam_making_games 5 жыл бұрын
This is easier to understand even for a programmer who's never touched materials at all. I love this guy.
@OlemVolle
@OlemVolle 9 жыл бұрын
Wait a second! Is that Zak Parrish? The guy who taught me 3Ds max a decade ago on 3Dbuzz!? Man, I've missed that voice! what a nice surprise
@DDs6005
@DDs6005 4 жыл бұрын
Taught me UDK
@Barcode6321
@Barcode6321 3 жыл бұрын
Just discovered this playlist content. Excellent
@szymonsteczek2180
@szymonsteczek2180 3 жыл бұрын
Is it applicable for UE version 4.27 and 5.0?
@CashFuelzCFXstudio
@CashFuelzCFXstudio 10 жыл бұрын
While watching it's even more helpful to open Unreal and LOAD "CONTENT EXAMPLES/ File/Open Level/Material_Nodes... This will give you physical and visual aid for better retention
@chluaid
@chluaid 10 жыл бұрын
1:50 gah! Surely he's not drawing a -- oh wait, ok it's paint. Phew!
@evander8035
@evander8035 7 жыл бұрын
Exactly what i was thinking ^
@saikiran-vw8ux
@saikiran-vw8ux 7 жыл бұрын
:-D
@NintendoFan021
@NintendoFan021 7 жыл бұрын
Lmaoo!
@ojaslandge515
@ojaslandge515 6 жыл бұрын
EXACTLY!
@theshrk8977
@theshrk8977 6 жыл бұрын
dirty minds think alike
@DDs6005
@DDs6005 4 жыл бұрын
I was so disappointed when I couldn't find tutorials from Zack for UE4 as there were for UDK when he was a part of 3d Buzz. Sooo relieved to find this. This seriously needs more views
@adriandinca5682
@adriandinca5682 8 жыл бұрын
Great video! One of the clearest explanations I've ever listened to. Great job man! :D
@rodericklina
@rodericklina 10 жыл бұрын
"Literally" a very good explanation for physical based materials...
@kalarlapastos4824
@kalarlapastos4824 8 жыл бұрын
oh god thank you for giving us Zak Parrish again !!!
@KillerNinja0741
@KillerNinja0741 9 жыл бұрын
this explanation really helped me understand materials thank you soo much!
@bnjmo
@bnjmo 6 жыл бұрын
Coming from the Particle System tutorial, I really was hoping to find Zack doing this one too. I never got so happy over a tutorial video on youtube the way I was when I heard his voice xD
@shady0808
@shady0808 10 жыл бұрын
Awesome stuff! Going to watch all these videos, can't wait to get my hands on UE4!
@JackStreicher
@JackStreicher 9 жыл бұрын
Jonathan Williamson is that you? :D *instant like* practically the 3D-demigod who taught me Blender :D
@NintendoFan021
@NintendoFan021 7 жыл бұрын
Nice! I think the basic concepts are 1.0 opaque to me now
@RaPtOr9600
@RaPtOr9600 10 жыл бұрын
some drastically stuff was made in material editor so far i like it
@justnotg00d
@justnotg00d 3 жыл бұрын
Paint CAN add a small amount of texture. Sand in paint for example and other materials to change the look, but yes, it generally only changes the color and Gloss/Matte. . . . VERY useful tutorial on the background understanding that is needed. I am still used to the older ways of materials, so it is very difficult to change over. Thank you.
@jaimegarciagarcia3782
@jaimegarciagarcia3782 5 жыл бұрын
This guy is amazing! What an awesome teacher :)
@Nj86743
@Nj86743 3 жыл бұрын
very nice explanation which anyone can understand easily.
@MrFennmeista
@MrFennmeista 10 жыл бұрын
May I suggest, a completely physically-based 'materials' library, for physically based Modeling and Sound Synthesis. We already (almost) have completly physically-based rendering, and physics. How about audio?.
@hanswesker8455
@hanswesker8455 9 жыл бұрын
+Johannes Romanides That'd be awesome.
@MiloudEloumri
@MiloudEloumri 9 жыл бұрын
Very helpful. Wondering what is the name of video capture and chalkboard software you are using? Thank you.
@MetroidPrime388
@MetroidPrime388 9 жыл бұрын
+Miloud Eloumri it is photoshop with a grid background
@MiloudEloumri
@MiloudEloumri 9 жыл бұрын
+Matt Rodriguez Thank you.
@Ascend777
@Ascend777 5 жыл бұрын
I learn more about physic from you than my college physic professor.
@weisshaarige
@weisshaarige 3 жыл бұрын
Thank you so much for material!
@cautiousaphid4072
@cautiousaphid4072 9 жыл бұрын
I like this guy hes good
@BARULICK
@BARULICK 8 жыл бұрын
Vid from 2014 is it still actuale?
@wondertv1356
@wondertv1356 5 жыл бұрын
Super cool tutorial~ Really love it!!!!
@The9PointStar
@The9PointStar 7 жыл бұрын
Damn this is a good explanation dude! thank you
@TeamProSkill
@TeamProSkill 10 жыл бұрын
Really nicely explained, I want UE4 so badly! btw. whats the program you use to write on? :D
@Dreamhaxor
@Dreamhaxor 10 жыл бұрын
i'd say he is using Photoshop.
@TeamProSkill
@TeamProSkill 10 жыл бұрын
Deadstalker1996 Thanks :)
@andrewmajewski1756
@andrewmajewski1756 6 жыл бұрын
I feel kind of lost with some of these, but did Epic take a lot of the starter content out, because I don't have the Unreal shader ball / materials / textures he references?
@GuitarSlinger2112
@GuitarSlinger2112 10 жыл бұрын
What are the workarounds for LightVector and DestColor being missing in UE4?
@ChristopherJones16
@ChristopherJones16 8 жыл бұрын
ok so Normals are smoothness of a material or as you said "lumps and bumps" of a material?
@MrFennmeista
@MrFennmeista 10 жыл бұрын
Think of a 'materials' library, that is not only physically-based rendered (ie 'glass' includes all of the 'properties' of glass), but includes the physics and chemistry of 'said' substance. Glass shines, cracks and fractures, will 'melt' at around 2200^C, and depending on the velicity and angle it hits, and depending on the material of the object it hits... can make a 'shattering' like noise (as it physically 'fractures). Physically based Rendering, Animation and Sound, should be a unified 'thing'. Think of it as a 'unified theory' basis for true Modeling. :).
@romantroshkin3142
@romantroshkin3142 8 жыл бұрын
I loved you even before I saw you. Admiring
@tobascospam
@tobascospam 4 жыл бұрын
Anyone know the name of the blackboard program being used in this series?
@demonitgames
@demonitgames 9 жыл бұрын
Yeah i have problem how to resize the material on the model ?
@Adam_Lilith
@Adam_Lilith 7 жыл бұрын
잘 들었습니다.
@frezer748
@frezer748 10 жыл бұрын
Does anyone know what the name of the program is where he draws all these concept things on?
@Horsoniq
@Horsoniq 10 жыл бұрын
Guess you could do that in pretty much anything, photoshop is possibly what hes using, just with a pen.
@Dreamhaxor
@Dreamhaxor 10 жыл бұрын
judging by that panel where he chooses the brush type, i'd say he is using Photoshop, but is either using a touch pad, or is VERY good with a mouse.
@Fartuess
@Fartuess 10 жыл бұрын
Does UE4 uses Strauss lighting model or something different?
@GuitarSlinger2112
@GuitarSlinger2112 10 жыл бұрын
blog.selfshadow.com/publications/s2013-shading-course/
@erhanozbay1507
@erhanozbay1507 5 жыл бұрын
unreal engine mimari iç mekan ders veriyormusunuz?
@Yourname942
@Yourname942 10 жыл бұрын
can you define the way(directions) the light bounces off the surface (for roughness) or is it predefined? [or is this pointless?]
@ВасилийПупкин-и7д7д
@ВасилийПупкин-и7д7д 10 жыл бұрын
Actually yes, you can. Direction of the light reflection depends on the surface normals so you can use a normals map for this. It's kinda explained in the next video, although if you are not very familiar with normals maps you will probably have to google it a bit.
@MicInc87
@MicInc87 10 жыл бұрын
I always wonder why all those software companies cant work out ONE logic unified naming scheme...
@antoniobradiano
@antoniobradiano 6 жыл бұрын
I am a home remodel by trade. over 36 yrs. Meaning My dad had me preping the surface alot. To finish a house is more prep than acutal aplication of finish paint. If you used a red. We would apply grey to allow red to be its own. this is apon flat drywall. Even yellow. In real world color you use grey as primar to make red or yellow stand out as a real painter
@blehblehbleh735
@blehblehbleh735 10 жыл бұрын
@ 1min (what is a material) his description = images, jpeg ..etc.. when he asked (what is a material) the first thing i thought was "stuff my clothes are made out of" x_x;
@SkotMiler
@SkotMiler 9 жыл бұрын
what program he draws?
@nullpointer5109
@nullpointer5109 9 жыл бұрын
Skot Miler Definitely Photoshop, look at the brushes panel appears at 8:19
@gmoney771
@gmoney771 9 жыл бұрын
Photoshop apparently...
@Yorgarazgreece
@Yorgarazgreece 7 жыл бұрын
at 1:00 the first explanation works better for me lol
@necrokamios
@necrokamios 8 жыл бұрын
I think my heart skipped a beat hearing Zac Parrish's voice again after hearing the guy from previous video....
@tennicktenstyl
@tennicktenstyl 8 жыл бұрын
We need a fast way of creating anisotropic metals, now it's pain in the ass to get them.
@ja7857
@ja7857 8 жыл бұрын
Diffusivity and Specularity are much more physical terms (e.g. used in optical physics) than "Roughness", which is not even well defined. :(
@allouette401
@allouette401 9 жыл бұрын
Chrystal clear
@edwardhell2085
@edwardhell2085 10 жыл бұрын
А что если я русский, и нихуя не понимаю, но мне интересно?)
@IvanSoregashi
@IvanSoregashi 10 жыл бұрын
Тогда, сперва тебе надо пройти путь от "русского который нихуя не понимает", к "русскому который понимает достаточно".
@edwardhell2085
@edwardhell2085 10 жыл бұрын
Кто бы это мог быть?)
@IvanSoregashi
@IvanSoregashi 10 жыл бұрын
Александр Широков ?? Очевидно - улучшенный ты.
@郑富城-e1j
@郑富城-e1j 7 ай бұрын
前来考古
@husseinmassarra2769
@husseinmassarra2769 7 жыл бұрын
Why material in unreal engine more complicated then the material in vray and corona..and its not give the same realistic!!!!???
@k.t8174
@k.t8174 2 ай бұрын
anyone 2024?
@pe4o243
@pe4o243 8 жыл бұрын
UE3 materials were way more better...
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