To all the new comers: Yes this series is still applicable as of UE 4.24.
@nitecro4 жыл бұрын
Thank you, I had a lil laughing fit seeing this is from 2014 and I am running out of tutorials :')
@petersonw14 жыл бұрын
thanks
@sifatniloy37834 жыл бұрын
thanks
@kosalakr25004 жыл бұрын
thanks!
@alterix57113 жыл бұрын
What about ue5?
@Almajtek10 жыл бұрын
So far this is the best explanation on how physical based materials works!
@CashFuelzCFXstudio10 жыл бұрын
This INSTRUCTOR "ZAC PARRISH" is something special! When someone can explain and you immediately get it.... GENERALLY they are EXTREMELY intelligent yet considerate of others. He makes the subscription worth it, because who would use it if the couldn't understand it...
@sam_making_games5 жыл бұрын
This is easier to understand even for a programmer who's never touched materials at all. I love this guy.
@OlemVolle9 жыл бұрын
Wait a second! Is that Zak Parrish? The guy who taught me 3Ds max a decade ago on 3Dbuzz!? Man, I've missed that voice! what a nice surprise
@DDs60054 жыл бұрын
Taught me UDK
@Barcode63213 жыл бұрын
Just discovered this playlist content. Excellent
@szymonsteczek21803 жыл бұрын
Is it applicable for UE version 4.27 and 5.0?
@CashFuelzCFXstudio10 жыл бұрын
While watching it's even more helpful to open Unreal and LOAD "CONTENT EXAMPLES/ File/Open Level/Material_Nodes... This will give you physical and visual aid for better retention
@chluaid10 жыл бұрын
1:50 gah! Surely he's not drawing a -- oh wait, ok it's paint. Phew!
@evander80357 жыл бұрын
Exactly what i was thinking ^
@saikiran-vw8ux7 жыл бұрын
:-D
@NintendoFan0217 жыл бұрын
Lmaoo!
@ojaslandge5156 жыл бұрын
EXACTLY!
@theshrk89776 жыл бұрын
dirty minds think alike
@DDs60054 жыл бұрын
I was so disappointed when I couldn't find tutorials from Zack for UE4 as there were for UDK when he was a part of 3d Buzz. Sooo relieved to find this. This seriously needs more views
@adriandinca56828 жыл бұрын
Great video! One of the clearest explanations I've ever listened to. Great job man! :D
@rodericklina10 жыл бұрын
"Literally" a very good explanation for physical based materials...
@kalarlapastos48248 жыл бұрын
oh god thank you for giving us Zak Parrish again !!!
@KillerNinja07419 жыл бұрын
this explanation really helped me understand materials thank you soo much!
@bnjmo6 жыл бұрын
Coming from the Particle System tutorial, I really was hoping to find Zack doing this one too. I never got so happy over a tutorial video on youtube the way I was when I heard his voice xD
@shady080810 жыл бұрын
Awesome stuff! Going to watch all these videos, can't wait to get my hands on UE4!
@JackStreicher9 жыл бұрын
Jonathan Williamson is that you? :D *instant like* practically the 3D-demigod who taught me Blender :D
@NintendoFan0217 жыл бұрын
Nice! I think the basic concepts are 1.0 opaque to me now
@RaPtOr960010 жыл бұрын
some drastically stuff was made in material editor so far i like it
@justnotg00d3 жыл бұрын
Paint CAN add a small amount of texture. Sand in paint for example and other materials to change the look, but yes, it generally only changes the color and Gloss/Matte. . . . VERY useful tutorial on the background understanding that is needed. I am still used to the older ways of materials, so it is very difficult to change over. Thank you.
@jaimegarciagarcia37825 жыл бұрын
This guy is amazing! What an awesome teacher :)
@Nj867433 жыл бұрын
very nice explanation which anyone can understand easily.
@MrFennmeista10 жыл бұрын
May I suggest, a completely physically-based 'materials' library, for physically based Modeling and Sound Synthesis. We already (almost) have completly physically-based rendering, and physics. How about audio?.
@hanswesker84559 жыл бұрын
+Johannes Romanides That'd be awesome.
@MiloudEloumri9 жыл бұрын
Very helpful. Wondering what is the name of video capture and chalkboard software you are using? Thank you.
@MetroidPrime3889 жыл бұрын
+Miloud Eloumri it is photoshop with a grid background
@MiloudEloumri9 жыл бұрын
+Matt Rodriguez Thank you.
@Ascend7775 жыл бұрын
I learn more about physic from you than my college physic professor.
@weisshaarige3 жыл бұрын
Thank you so much for material!
@cautiousaphid40729 жыл бұрын
I like this guy hes good
@BARULICK8 жыл бұрын
Vid from 2014 is it still actuale?
@wondertv13565 жыл бұрын
Super cool tutorial~ Really love it!!!!
@The9PointStar7 жыл бұрын
Damn this is a good explanation dude! thank you
@TeamProSkill10 жыл бұрын
Really nicely explained, I want UE4 so badly! btw. whats the program you use to write on? :D
@Dreamhaxor10 жыл бұрын
i'd say he is using Photoshop.
@TeamProSkill10 жыл бұрын
Deadstalker1996 Thanks :)
@andrewmajewski17566 жыл бұрын
I feel kind of lost with some of these, but did Epic take a lot of the starter content out, because I don't have the Unreal shader ball / materials / textures he references?
@GuitarSlinger211210 жыл бұрын
What are the workarounds for LightVector and DestColor being missing in UE4?
@ChristopherJones168 жыл бұрын
ok so Normals are smoothness of a material or as you said "lumps and bumps" of a material?
@MrFennmeista10 жыл бұрын
Think of a 'materials' library, that is not only physically-based rendered (ie 'glass' includes all of the 'properties' of glass), but includes the physics and chemistry of 'said' substance. Glass shines, cracks and fractures, will 'melt' at around 2200^C, and depending on the velicity and angle it hits, and depending on the material of the object it hits... can make a 'shattering' like noise (as it physically 'fractures). Physically based Rendering, Animation and Sound, should be a unified 'thing'. Think of it as a 'unified theory' basis for true Modeling. :).
@romantroshkin31428 жыл бұрын
I loved you even before I saw you. Admiring
@tobascospam4 жыл бұрын
Anyone know the name of the blackboard program being used in this series?
@demonitgames9 жыл бұрын
Yeah i have problem how to resize the material on the model ?
@Adam_Lilith7 жыл бұрын
잘 들었습니다.
@frezer74810 жыл бұрын
Does anyone know what the name of the program is where he draws all these concept things on?
@Horsoniq10 жыл бұрын
Guess you could do that in pretty much anything, photoshop is possibly what hes using, just with a pen.
@Dreamhaxor10 жыл бұрын
judging by that panel where he chooses the brush type, i'd say he is using Photoshop, but is either using a touch pad, or is VERY good with a mouse.
@Fartuess10 жыл бұрын
Does UE4 uses Strauss lighting model or something different?
unreal engine mimari iç mekan ders veriyormusunuz?
@Yourname94210 жыл бұрын
can you define the way(directions) the light bounces off the surface (for roughness) or is it predefined? [or is this pointless?]
@ВасилийПупкин-и7д7д10 жыл бұрын
Actually yes, you can. Direction of the light reflection depends on the surface normals so you can use a normals map for this. It's kinda explained in the next video, although if you are not very familiar with normals maps you will probably have to google it a bit.
@MicInc8710 жыл бұрын
I always wonder why all those software companies cant work out ONE logic unified naming scheme...
@antoniobradiano6 жыл бұрын
I am a home remodel by trade. over 36 yrs. Meaning My dad had me preping the surface alot. To finish a house is more prep than acutal aplication of finish paint. If you used a red. We would apply grey to allow red to be its own. this is apon flat drywall. Even yellow. In real world color you use grey as primar to make red or yellow stand out as a real painter
@blehblehbleh73510 жыл бұрын
@ 1min (what is a material) his description = images, jpeg ..etc.. when he asked (what is a material) the first thing i thought was "stuff my clothes are made out of" x_x;
@SkotMiler9 жыл бұрын
what program he draws?
@nullpointer51099 жыл бұрын
Skot Miler Definitely Photoshop, look at the brushes panel appears at 8:19
@gmoney7719 жыл бұрын
Photoshop apparently...
@Yorgarazgreece7 жыл бұрын
at 1:00 the first explanation works better for me lol
@necrokamios8 жыл бұрын
I think my heart skipped a beat hearing Zac Parrish's voice again after hearing the guy from previous video....
@tennicktenstyl8 жыл бұрын
We need a fast way of creating anisotropic metals, now it's pain in the ass to get them.
@ja78578 жыл бұрын
Diffusivity and Specularity are much more physical terms (e.g. used in optical physics) than "Roughness", which is not even well defined. :(
@allouette4019 жыл бұрын
Chrystal clear
@edwardhell208510 жыл бұрын
А что если я русский, и нихуя не понимаю, но мне интересно?)
@IvanSoregashi10 жыл бұрын
Тогда, сперва тебе надо пройти путь от "русского который нихуя не понимает", к "русскому который понимает достаточно".
@edwardhell208510 жыл бұрын
Кто бы это мог быть?)
@IvanSoregashi10 жыл бұрын
Александр Широков ?? Очевидно - улучшенный ты.
@郑富城-e1j7 ай бұрын
前来考古
@husseinmassarra27697 жыл бұрын
Why material in unreal engine more complicated then the material in vray and corona..and its not give the same realistic!!!!???