Intro to Rigging in C4D: Part 2 - Point Weighting

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Maxon Training Team

Maxon Training Team

Күн бұрын

Пікірлер: 108
@TechMayor
@TechMayor Жыл бұрын
The best way to sell a product is teach people how to use it ... y'all are doing a fine job 👏 🙌 👌 ❤
@Joeherman
@Joeherman Жыл бұрын
Thank you!
@majidgulzar9702
@majidgulzar9702 Жыл бұрын
I was hopeless ,tried unlimited times to learn character animation and rigging. After taking just 2 lectures of yours, I am doing this on my own. A big thanks to the respected teacher and team MAXON. Thank you Very Much.
@Joeherman
@Joeherman Жыл бұрын
You’re welcome. Glad to hear 😊
@alecs3473
@alecs3473 2 жыл бұрын
This channel is turning out to be one of the best places to look for comprehensive c4d tutorials. Thanks very much, guys!
@MaxonTrainingTeam
@MaxonTrainingTeam 2 жыл бұрын
That's lovely to hear - thanks for sharing! 😀
@TechMayor
@TechMayor Жыл бұрын
I bumped into this Channel last week and I've been living here 😅.... all your videos are paid course stuff. Thanks !
@dfox051
@dfox051 2 жыл бұрын
Once again Joe Herman has brought his clear expertise and Maxon provides the platform where so many artists like myself can learn a complex subject with ease. Thank you. Thank you. Thank you.
@Joeherman
@Joeherman Жыл бұрын
You're welcome! Cheers!
@cojocaruconstantin2315
@cojocaruconstantin2315 2 жыл бұрын
I really appreciate the patience of the instructor and the fact that he make mistakes and fixes them! I totally love the pace and the way fundamental things are explained
@Joeherman
@Joeherman 2 жыл бұрын
Thank you, I appreciate your thoughts and comment. Cheers!
@CITPrep
@CITPrep 2 жыл бұрын
This class is really helping me with new rigging projects and I LOVE IT. Thank you Joe Herman and the Maxon Training Team.
@Joeherman
@Joeherman 2 жыл бұрын
Thank you! I appreciate that. I'm glad you're digging it so far. Hope to see you on the next one. Cheers! -Joe.
@brianmcmahon7711
@brianmcmahon7711 2 жыл бұрын
Love it. Fabulous. Both so far. One criticism: Stop panicking over mistakes. That's where we learn. You know how to recognize and fix them when they come up. We don't. Celebrate the mistake as a training tool! "Oh I was hoping that would happen. Sometimes the bone is turned (or whatever the error). This is how you recognize it. And here's how to fix it." The adlib fix is the most valuable part of the training.
@Joeherman
@Joeherman 2 жыл бұрын
Thank you Brian, that is good advice. It is true that errors are the rungs on the ladders of success and are an opportunity to learn. I'll keep that in mind as we go on. That is one of the differences of livestreaming as opposed to pre-recording a tutorial and editing the mistakes out. A benefit of doing it live as you point out. Cheers! - Joe.
@woodsywerks
@woodsywerks 2 жыл бұрын
I've watched many tutorials on rigging and this was waaaaaay more informative than most. You answered so many of my questions just by properly explaining things at a pace that I can keep up with. Thank you so much. I am looking forward to seeing the rest :)
@Joeherman
@Joeherman 2 жыл бұрын
You're welcome Christian! Thank you for your nice comment. I'm glad you are liking it. Cheers!
@ahmeduzair9999
@ahmeduzair9999 2 жыл бұрын
oh man this is one of the best thing i have ever seen on youtube!!! and joe makes it soo easy to understand.
@ridgi8605
@ridgi8605 Жыл бұрын
I was not available in real time. But there, I watch and take the time to assimilate the new concepts. The Fan technique (SUPER), Pose Morphing, XPresso, etc. That's great. I'm impressed with the encyclopedic knowledge you have. This is noticeable watching you solve several small problems that pop up here and there, in real time. Thanks again.
@Joeherman
@Joeherman Жыл бұрын
You’re most welcome. Glad you found it useful!
@hopal6612
@hopal6612 2 жыл бұрын
I've been a c4d (25 years) user all this time. I've been editing the bone system from head to toe. I create controls with Expresso, Constraint, and User Data, and I've watched countless video tutorials on these topics. I saw the "Fan bone" for the first time. Thank you very, very much.
@Joeherman
@Joeherman 2 жыл бұрын
You're welcome! That is very kind of you to say so and like you, I hope I will learn something new every day. Cheers!
@hopal6612
@hopal6612 2 жыл бұрын
@@Joeherman cheers
@waseem8830
@waseem8830 Жыл бұрын
And I saw everything for the first time.
@peterpech
@peterpech 2 жыл бұрын
A great feat of this kind of lecture. It 's very useful and helpful. Thank you Joe Herman and the Maxon Training Team.
@Joeherman
@Joeherman 2 жыл бұрын
You're welcome! Thank you for tuning in. Cheers - Joe.
@danielschmid8530
@danielschmid8530 2 жыл бұрын
Here's some more hints to speed up your workflow: - When you want to select an object with all its children you can just middle-click the object. - To change the brush size of the Weight Tool you can hold the middle mouse button and drag left or right. Dragging up or down will change the strength. - When using the Weight Tool you can hold Shift while painting to smooth the weights which is incredibly helpful when weighting things like elbows or knees. - When working with larger models you'll never want to manually weight everything from the beginning since there's a high chance you'll miss something. Rather use the Bind command to have some initial weighting, and work your way through the model to fix all incorrect weights. Make sure to always have Auto Normalize enabled in your tools. - Make sure to always freeze the transformation on your joints once they're completely setup. If you need to readjust this, first disable the skin deformer, then adjust your joints and freeze them, then go to the weight tag and click "Set Bind Pose", then re-enable the skin deformer. By following this he could've fixed his issue at 2:04:20. This happens more often than you'd think so you'll definitely want to memorize this one. He mentioned some of this but since it's hidden somewhere deep in this video I felt like listing it here. I wish he would've shown anything about how to go about adjusting weights for things like elbows since you'll want to do this in the deformed state.
@ssjenforcer191191191
@ssjenforcer191191191 2 жыл бұрын
Cool. I guess it makes sense not to try and manually rig my practice trex model and just use auto to start.
@mandhirwadhwa2234
@mandhirwadhwa2234 2 жыл бұрын
Bro one help points shifting when m press calculate any help pls?
@vinakoromotion3137
@vinakoromotion3137 5 ай бұрын
Thanks for the advice! I have solved the problem at 2:04:20! It's great!
@DavidLevinson
@DavidLevinson Жыл бұрын
Well presented. Thank you!
@kristiaanvisualstories
@kristiaanvisualstories Жыл бұрын
This has been the most useful tutorial about rigging and topology for me. I've been struggling with a few basic issues for years, which were very easily addressed in this video. Thanks guys, amazing.
@Joeherman
@Joeherman Жыл бұрын
You’re welcome. Glad it was useful! Cheers. 😊
@adonisserghini8420
@adonisserghini8420 2 жыл бұрын
Now Joe is added to the list of THE BEST C4D INSTRUCTORS : Athanasios Pozantsis - lionel Vicidomini - Jonas Pilz - Elly Wade - Ej Hasenfatz - Matt And now JOE. I can't believe I know these names by heart Andy Needham is also great, it's just that the way he explains gives you a head ache especially in your first days using C4D.
@Joeherman
@Joeherman 2 жыл бұрын
Thank you so much for your great comment. I am pleased to be included in the company of so many great instructors!. Cheers! - Joe.
@tipographica
@tipographica 2 жыл бұрын
Thank you, Joe! Clearly you tell and show everything. We are waiting for more of your releases!
@Joeherman
@Joeherman 2 жыл бұрын
Thank you, I appreciate that! Tomorrow will be the third in the series. Cheers!
@abdkhan5677
@abdkhan5677 2 жыл бұрын
Thank you sooo much Maxon
@NyoraiFidesTV
@NyoraiFidesTV 2 жыл бұрын
This series is amazing...couldn't join the live webinar but will follow here the lessons...thanks a lot a lot a lot
@Joeherman
@Joeherman 2 жыл бұрын
You're welcome! Thank you for your comment! Cheers. -Joe.
@madlowles
@madlowles 2 жыл бұрын
This video series is amazing
@Joeherman
@Joeherman 2 жыл бұрын
Thanks!
@marktomphotography
@marktomphotography 2 жыл бұрын
I'm going to have to quit my job to get caught up on these trainings. 🙃
@Joeherman
@Joeherman 2 жыл бұрын
Haha! I hear you. - Joe.
@scottdintelman7359
@scottdintelman7359 2 жыл бұрын
Great stuff, team! Wish I could like this 1,000 times. I'm sharing this series with my team...so good!
@Joeherman
@Joeherman 2 жыл бұрын
Thanks!
@wesc6755
@wesc6755 2 жыл бұрын
This series is so incredibly helpful. It's definitely one of the best from the training team. The Character object is complex and arcane (beyond the already easy aspects) so can't wait for that too.
@Joeherman
@Joeherman 2 жыл бұрын
Thank you for your comment. Yes, we'll go over the Character Object. Cheers, Joe.
@danhale3056
@danhale3056 2 жыл бұрын
Thank you for this series. I am finally learning rigging.
@motiondesignberlin10243
@motiondesignberlin10243 2 жыл бұрын
It`s a great way to combine a talk with questions in between. Greaty quality.
@Joeherman
@Joeherman 2 жыл бұрын
Thank you! Cheers!
@koichiyoshino8383
@koichiyoshino8383 2 жыл бұрын
The instructor is so good.
@Joeherman
@Joeherman 2 жыл бұрын
Thank you for your kind comment, Much appreciated! -Joe
@michaelcarangelo747
@michaelcarangelo747 9 ай бұрын
In refr to 17:00-In April 2022, QuadRemesher has been integrated natively in the brand new Cinema4D release R26. It’s integrated as an option in the Remesh modifier (under the name ZRemesher)- this is all automated now no need to retop by hand
@petaywilliams
@petaywilliams Жыл бұрын
This is master class level stuff. Understanding why and what with big picture overview is really connecting the dots with a lot of tutorials I have seen before. You dropped things in like Retopology, _Xpresso, and fan bones which really give a glimpse into how to do stuff professionally and efficiently. Top tier. Comment, like, subscribe.
@Joeherman
@Joeherman Жыл бұрын
Thank you very much for your kind and thoughtful comment. I appreciate it. Cheers.
@SeangyYi
@SeangyYi Жыл бұрын
Thank you so much for a very detail lesson. It helps me a lot. Will you have plan to do other lesson on Clothes and hair?
@aaronkent182
@aaronkent182 2 жыл бұрын
Really enjoying these as a refresher - would love to see a series that does a deep, deep dive into the entire animation feature set of C4D. Would love to develop a solid workflow for dealing with multiple objects, keyframes, fcurves and property panels within the animation section. Digital-Tutors created a great series years ago that covered the animation feature sets of C4D but would love to see a modernized visit for R25 and beyond.
@Joeherman
@Joeherman 2 жыл бұрын
Thank you! I appreciate the comment. Great suggestions. I used to love Digital-Tutors. I'll add these suggestions to the list to discuss with the team. Also, follow my KZbin channel. Helpful things planned there as well.
@waseem8830
@waseem8830 Жыл бұрын
What is the way that makes you enjoy, do you do the practical application behind it immediately, or do you just watch and apply it later
@rafaroeder729
@rafaroeder729 2 жыл бұрын
This is amazing. thank you very much.
@Joeherman
@Joeherman 2 жыл бұрын
You're welcome! Cheers!
@petaravramovic7998
@petaravramovic7998 Жыл бұрын
Please explain Muscle and other functions. Thanks!
@ErElBabl
@ErElBabl 2 жыл бұрын
Hey Joe. Thank you again for this great 2nd part of Intro to rigging. I was trying to put something together based on what I've learned...but I'm stuck. My story needs the claw to bend once left once right. You showed us how to enforce one way but not to rig it to allow both. I tried with the pole but it twist my geometry. Any hint how I can achieve that. Thank you and cu soon
@Joeherman
@Joeherman 2 жыл бұрын
Hello, you're welcome! By the way, I will be showing your Lamp piece (time permitting). Regarding your question, a few things come to mind. The first is to rotate the base of the whole claw 180 degrees so that it faces the other way when it wants to bend the other way. Another would be to have the claw in FK mode for that shot which would allow you to bend it any way. Another way would be to use an aim constraint where you wouldn't have to rotate the base. However, I would need to test that out. usually an IK joint bends in only one direction (think elbows and knees). That's why I think the first way would be the best. You should follow my KZbin channel too, as well as this one.
@ErElBabl
@ErElBabl 2 жыл бұрын
@@Joeherman Hey Joe. Have to follow you live this time to see my video. 😀 but is there a still a live session? thank you so much for the hints. Need to go fk probably. My story is 2d and rotating the claw will not make it.
@Joeherman
@Joeherman 2 жыл бұрын
Hi erelbabl. I saw your "claw to claw" animation and it looks great! Nice and smooth movement and even though it is 2D, it looks cool. I will definitely show it during the livestream. Cheers!
@Mayorblazze
@Mayorblazze 2 жыл бұрын
Fantastic video , hw did u create d claw pls )
@ssjenforcer191191191
@ssjenforcer191191191 2 жыл бұрын
After Part 1 i started rigging a t-rex, and it wasn't until I was finished that I realized it wouldn't work because I needed to learn weighting the model geometry. This will hopefully allow me to finish 😄
@Joeherman
@Joeherman 2 жыл бұрын
Cool.
@412music
@412music 2 жыл бұрын
Please fix and improve the mirror feature for weight painting, the lecturer himself is having a hard time using it. also I’ve been working on this part for a simple project over a week because the mirror tool kept having error or just wouldn’t work.
@ssjenforcer191191191
@ssjenforcer191191191 2 жыл бұрын
If I weighted the joints for a hand and its fingers, then how would I prevent intersecting of the fingers when clenching to make a fist? Would applying rigged body dynamics be the way to do that?
@Joeherman
@Joeherman 2 жыл бұрын
Not really. You would really just be careful not to intersect them and if the camera is significantly far away, even if it intersects slightly, it would be hard to notice. You could use dynamics though if you want something to bounce off of the skin.
@secret_things7944
@secret_things7944 Жыл бұрын
The bit at 2:11:45 where he shows how to do bulges with a pose morph for animation and he talks about keyframing bulges. C4D actually can automate that with correctional PSD so that you don't need to keyframe bulges, and instead you can animate joints and the correctional PSD will bulge accordingly . However this feature has some catastrophic bugs affecting it right now! given how powerful the c4d engine is, its a huge issue especially when compared to other animation software such as maya which doesn't have this problem when doing the same thing. fixing this bug would be a huge W for c4d! The issue i'm talking about can be seen on a video called 'PSD Pose Space deformation in cinema 4d plus bug fix' and the timestamp is 59:26
@Joeherman
@Joeherman 10 ай бұрын
Hmmm. I will definitely check that out...
@CelestialMindsMedia
@CelestialMindsMedia 11 ай бұрын
Sir i have been facing an issue while working with mixamo rig control. I have a model brought from mixamo , control rig applied to it along with weight transfer done. Everything is fine till i try to modify or fix little error on weights . As sson as i do it unbinds particular geometry. Worse part is even undoing the steps won’t rebind the geometry i have to manualy bind it again , hence back at start again. 😢
@eed4642
@eed4642 Жыл бұрын
I don't understand why both input and output are radians, and why do we need to convert the same data type
@vfx_jon
@vfx_jon 2 жыл бұрын
do you think you could organise these tutorials in to topic playlists please
@Chris-tp4sn
@Chris-tp4sn 2 жыл бұрын
Seconded!
@Joeherman
@Joeherman 2 жыл бұрын
Hi. By the way, if you drop open the video description, you will see a list of topics covered in the video with timestamps on them (Courtesy of Dr. Sassi).
@niko101
@niko101 Жыл бұрын
1:47:13 Ive been looking for answers for the question for a while ( not rig or animation related): How is the Subdivision Surface looks smooth without multiplying the amount of polygons? I mean, usually when you aply subdivion it multiplies the polygons and in this demo it does not, how do you do this? thanks in advance
@niko101
@niko101 Жыл бұрын
Ok ithink i fianlly found this, you need to set the display mode wires to isoplasms
@dfxlab9245
@dfxlab9245 Жыл бұрын
Hi guys, I have an issue when opening the weight manager, it's not showing the joints or the colors, can anyone help me fix this, thanks
@joshchilders1
@joshchilders1 5 ай бұрын
This tut showed me how to rig and then 2024.4 came out now the weight painting has totally changed and I don’t know how to use the new brushes can someone help me understand what changed? Smooth add etc simply doesn’t work like it use to. They added some brush types so clearly things changed also pose morph no longer works what happened!?
@wangbruce2317
@wangbruce2317 Жыл бұрын
when I add constrain to fan bone joints, nothing happened. Does anyone help me out? I've followed each step, confused.
@chhn6532
@chhn6532 2 жыл бұрын
Hey , Project Files Link was blocked by bitly D:
@polystormstudio
@polystormstudio 2 жыл бұрын
Can't download the project files, it was flagged as a harmful link.
@moazmehmood8541
@moazmehmood8541 2 жыл бұрын
@43:26 when you selected the cylinder from object manager it turned black... my mesh is not changing its color from sandard grey to black.. can you help?
@Joeherman
@Joeherman 2 жыл бұрын
Make sure the geo has a weight tag with the joints stored in it. Make sure the geo has a skin object as it's child. Make sure the Subdivision Surface is turned off, make sure the Cylinder object is selected, make sure the Weight Manager window is exposed. Plus, you should be in "Points" mode if you want to weight.
@lawrencedunn
@lawrencedunn 9 ай бұрын
Is anyone else having issues binding, no matter how I select them using shift or cmd, bind is always greyed out,
@lawrencedunn
@lawrencedunn 9 ай бұрын
for anyone stuck here, I realise its because I didnt make my object editable first.
@SidharthGanguly
@SidharthGanguly 2 жыл бұрын
Geez, i am so stupid. i was selecting global rotation P instead of rotation P in the Xpresso. Don't be dumb like me. @1:57:00
@Joeherman
@Joeherman 2 жыл бұрын
Heehee
@waseem8830
@waseem8830 Жыл бұрын
We are not stupid🙁
@waseem8830
@waseem8830 Жыл бұрын
In the 2023 version, after making a million attempts, the cylinder does not turn red and green, and in the end I used the R26 version to find that the colors work normally, is there any explanation for this? Knowing that I am not mistaken in the steps, simply that it works on R26 and does not work on 2023, why why why why 😱🤯???
@dojun4407
@dojun4407 Жыл бұрын
39:53 Make sure the Subdivision Surface is turned off
@BadManiCZ
@BadManiCZ Жыл бұрын
Same thing happening here! But if u select the weight tool the colors should show up
@waseem8830
@waseem8830 Жыл бұрын
@@BadManiCZ in my case, I removed REALFLOW from C4D because it was causing a bunch of problems now everything working fine
@annab-z9f
@annab-z9f 2 ай бұрын
@@waseem8830 Thanks it`s true! i deleted realflow and now cinema shows colores) cinema 2024.2
@iandrewtv
@iandrewtv Жыл бұрын
51:01 He keeps saying "joints" but what he's really selecting are "points". It gets really confusing.
@UncoolAdam
@UncoolAdam 2 жыл бұрын
children of the wrist sounds like a metal band
@UncoolAdam
@UncoolAdam Жыл бұрын
So does Child of the claw
@chuddle_becky
@chuddle_becky Жыл бұрын
1:32:27
@slackdave
@slackdave 2 жыл бұрын
1:37:00 ...best to stay sharp. You get lost quick here!!
@bsways
@bsways Жыл бұрын
Ugh so tedious. 2D animation is so much more fun and easier
@Joeherman
@Joeherman Жыл бұрын
Lol! 😂
@Animotions01
@Animotions01 9 ай бұрын
This is a horribly convoluted Character rigging system Compared to Maya or even Blender with the $40 Auto rig pro & “faceit” face rigging addons. Maxon should have Bought or co-opted the auto rigging system from the guys at 3Dtoall called IKMAX for C4D. I have it for C4DR26 and while it is not as advanced as Blenders Autorig pro or Maya humanIK or Maya Advanced skeleton, it is far and away more quick & effective for getting a variety of usable humanIK control rigs than the tedious slog on display in this webinar. what about mocap retergetting and facial mocap from Ark kit based system or NVIDIAs audio to face.? or reliable Game Character export tools? ALL of this , and more, is available with Maya Advanced skeleton (or blender with $120 worth of ONE TIME PURCHASE addons) Yikes!! I see why Maxon never features Character animation shots on their official demo reels Considering the cost of C4D, Maxon should be embarrassed at the state of it’s Character rigging& animation tools.
@vasiliiprod
@vasiliiprod 6 ай бұрын
he is talking so much usess information like: I will put subdivision and u can see how much smooth it tuvbe is. What wrong with u? I dont need info how to make smooth tubes.
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