I started as a Maya artist about 20 years ago working on it for about 6 years, I did a LOT of work on it, from technical to artistic stuff, I learned it inside and out. Then 3Ds Max for over 10 years I also did a gigantic amount of work with it. And then a mix of many more applications including C4D, UNREAL engine, and others for the last 6-7 years (I know, the math doesn't seem to work here). Always mixing all of them depending on the projects. I never stopped loving Maya though, and I never liked C4D for many years, UNTIL TODAY when I watched this video. I couldn't believe how much it has advanced, in every way. The rigging process is as good as Maya's. I'll continue watching the rest of the rigging videos, I am sure I'll get all the info that I need to rig the characters and objects that I am rigging right now. Thank you for sharing all this information. My thoughts have drastically changed about C4D. What a great piece of software.
@Joeherman7 ай бұрын
Hi Javier, thanks for your note. It is interesting to read your experience. Cinema 4D has long been justifiably known as an incredible tool for motion graphics, however its world class rigging tools have been overlooked. Many of them have existed for quite some time (some are more recent). One of the reasons I was inclined to make this series was to demonstrate how powerful the rigging toolset is. I am glad it has succeeded in your case. Cheers, Joe.
@piccolosamathegodofdestruc37311 ай бұрын
Best ever rigging tutorial for beginners
@Joeherman3 ай бұрын
Thank you!
@boyodeman2 жыл бұрын
I used to do rigging in Maya 15 years ago and have never seen a detailed walk-through like this. Love this one-of-a-kind training from the Maxon team.
@Joeherman2 жыл бұрын
Thank you! I appreciate that.
@gordacapivara2 жыл бұрын
What a time to be alive. We've got top quality content, given by professionals, set in different days, 2 hours long each and for free. This is ike a workshop's worth of content and it is free! This baffles me so much. Thank you very much for this. This is gold.
@Joeherman2 жыл бұрын
Thank you Marcelo, it is very kind of you to say so 😊
@dawidmariuszpintal6520 Жыл бұрын
great thanks for all the trainings, I met you yesterday at the Motion Capture Workflows training. Amazing material and knowledge, now I don't have to sleep anymore, one after another to be mastered. Thanks again for your time and commitment. Greetings from Philippines.
@Joeherman Жыл бұрын
You're welcome and thank you very much for your kind comments. However, sleep sometimes helps. Cheers!
@bawxofchawclets4836 Жыл бұрын
This was like breath of fresh air . Joe Herman is a amazing teacher. It’s almost like he remembers being a beginner and can sympathize with new comers. He’s teaching in such a simple manner , it’s elegant.
@Joeherman Жыл бұрын
Thank you for your wonderful comment! I really appreciate it! :)
@412music6 ай бұрын
Screaming because I wasted 4 years and got student loans learning nothing in uni, when I could have taken this detailed course for free online 😭
@Joeherman3 ай бұрын
Hahaha! Too funny. Thank you!
@nelsontsanga20672 жыл бұрын
Thanks guys for these hands on with Maxon (intro to rigging). Appreciate! Nelson from Zimbabwe !!!
@Joeherman2 жыл бұрын
Hi Nelson, Thank you for watching and your comment! It's great that it goes around the world. Cheers for now. - Joe.
@daveslife Жыл бұрын
I love how you lean into the camera. It reminds me of Vince Vaughn in the movie "The Internship" NOW WERE RIGGING, WHAT!!!! Seriously good job!
@Joeherman Жыл бұрын
Haha! A most interesting comment. Cheers!
@FreakTeno Жыл бұрын
when you named the controller CON+, you remind me of softimage-xsi, RIP thank you very much for this tutorial! so useful!
@Joeherman Жыл бұрын
Haha, you're welcome!
@Tatiana-o5k Жыл бұрын
Thank you so much! The best tute I've ever seen)))
@Joeherman Жыл бұрын
Thank you, that is quite an accomplishment!
@DannyGameplayz Жыл бұрын
Joe Herman really you are awesome thanks elli to bring him for this beautiful session. ❤
@ayodelemartinsabiwo9963 Жыл бұрын
GReat!! Looking forward to be a rig master with this webinar!!
@Joeherman3 ай бұрын
Hope it helped!
@FarhadRezaei-PersianGuy2 жыл бұрын
I cannot attend these sessions but am grateful for the opportunity to view them later and learn. THANK YOU SO MUCH!
@Joeherman2 жыл бұрын
You're welcome! Cheers.
@DavidLevinson Жыл бұрын
A+ Thank you for producing these training videos. I've watched many but at this point I want to say Ellie and Jonas are top notch trainers. And Joe in this series does a great job.
@Joeherman Жыл бұрын
Thank you for your comment
@Sidecontrol12342 жыл бұрын
As someone who has recently moved to R25 and wants to develop and expand my knowledge with character work I found this first part great. Can't wait to watch the rest :)
@Joeherman2 жыл бұрын
Thank you for saying so!
@ethosmedia243 Жыл бұрын
This is the seminar I've been waiting for. So clearly explained. Thank you.
@Joeherman Жыл бұрын
You're welcome. Cheers!
@abdkhan56772 жыл бұрын
wooow wooow and wooow what a class tnx tnx Maxon Training Team i love it tnx again
@petaywilliams Жыл бұрын
Learnt so much from this, thank you.
@Joeherman Жыл бұрын
You’re welcome!
@dogu_daily2 жыл бұрын
thank you so much for this high quality video Maxon training team!😃
@Joeherman Жыл бұрын
You’re welcome!
@tombartlett1024 Жыл бұрын
Incredible content coming from Maxon. Hats off to you team for putting some really helpful learning out there for all to inspire.
@Joeherman Жыл бұрын
Thank you very much! I really appreciate that! 🙏🏻
@DannyGameplayz Жыл бұрын
Really you are life saver i love your class Thanks for your efferts Maxon team
@tipographica2 жыл бұрын
Interesting webinar. It's understandable and easy to perceive, and everything works out. Thanks! I am waiting for the next webinars.
@Joeherman2 жыл бұрын
Thank you! Look forward to seeing you on the next one. -Joe.
@wieseldesign2 жыл бұрын
I always wanted to get into rigging. So I'll use this video to finally get started with that topic. Thank you for uploading this!
@Joeherman2 жыл бұрын
You're welcome, and welcome to the wonderful world of rigging!
@nickmason87152 жыл бұрын
Great initiative, thank you!
@Joeherman2 жыл бұрын
You’re welcome and thank you for your comment!
@Guanxiaobu2 жыл бұрын
受益匪浅呀~非常感谢~这就去看第二期
@marcuspaulista2 жыл бұрын
I´m loving this workshop! Great work, I´m learning and understand better some aspects of rigging. Thank you, Elly and Joe!!
@Joeherman2 жыл бұрын
Your welcome! Glad you are liking it! Cheers.
@harveytherobot2 жыл бұрын
I had the same "undo bug" at the 47 min mark as I was following along because I had made the animation along with you. Still not sure why it happened but I guess the lesson is not to start adding animation frames until you're done rigging!
@McRibs Жыл бұрын
the condensed answer is that when you create a key frame it is recoding PSR data for the object. If the object is out on its own, the PSR is global PSR. If the object is the child of a null or another object, the PSR is in reference to the parent. When he created the null after recoding the keyframe, it changed the PSR of that keyframe from global to in reference of the parent. so it moved the bone to the correct PSR in reference to the null. When he hit CTRL z it was resetting the item based on the recorded PSR.
@OfficialCalbel2 жыл бұрын
This was a really great workshop, thanks Joe :)
@MaxonTrainingTeam2 жыл бұрын
Thanks! Glad you enjoyed it!
@johnli40102 жыл бұрын
Thank you, Elly and Joe! I learned a lot! Great tutorial!
@Joeherman2 жыл бұрын
You're welcome! Welcome to the rigging club. Thanks for your comment.
@kerenalcazar22723 ай бұрын
Thank you ! this is very cool !
@JO_Artificial2 жыл бұрын
I had given up on painting weights, it's was tiresome work back then, getting back into the game and hope it's going to be interesting.
@lolivito Жыл бұрын
¡Muy interesante! Muchas gracias por compartir.
@Joeherman3 ай бұрын
Gracias
@CITPrep2 жыл бұрын
Great Work Joe Herman can't wait for the next part, I really needed to learn this.
@Joeherman2 жыл бұрын
Thank you! See you on the next one. Cheers. - Joe.
@anthonythorne87082 жыл бұрын
Awesome work, happy to see this topic covered, and great to see you in the Apple presentation Elly.
@maz77762 жыл бұрын
Also Need thinking particles webinar
@ProfessorRGB Жыл бұрын
OMG, up and down arrows to select up and down the object manager. how many years and I've never tried that
@gamalhazay18852 жыл бұрын
it's great thing
@benmunyemana91542 жыл бұрын
Very well explained much appreciated.
@Joeherman2 жыл бұрын
Thank you!
@mikulaskuzela99402 жыл бұрын
absolutely great and helpful series, thank you😉
@Joeherman Жыл бұрын
You're welcome! Cheers,
@ssjenforcer1911911912 жыл бұрын
This is really useful stuff. I already made the default figure editable and made a waving animation with all the upper joints moving subtly to make it look more natural. I just need to figure out how to make the hips sway independently as well.
@Joeherman2 жыл бұрын
Cool!
@ssjenforcer1911911912 жыл бұрын
@@Joeherman Just figured out how to sway the hips and keep the feet in place. Really awesome using IK tags for each leg chain and moving the goals out of the entire chain and a child of the null that parents the entire figure. I can't believe how easy this is to learn from just this one video.
@Joeherman2 жыл бұрын
@@ssjenforcer191191191 Thank you! Sounds great. It seems like you are on your way to becoming a rigging champ! If you post something, let us know.
@6zoin92 жыл бұрын
truly amazing work. Thank you.
@Joeherman2 жыл бұрын
Thanks!
@AmrAmin862 жыл бұрын
Very nice. I hope you make worksop for character animation as well.
@Joeherman2 жыл бұрын
Sounds like a good idea!
@hopal66122 жыл бұрын
Hello. It's a nice tutorial. It is very difficult to master ready-made rigging tools without knowing the basic bone system and its functioning.
@Joeherman2 жыл бұрын
Thank you. Yes, I agree.
@Bobbybobby12 жыл бұрын
Definitely a weakness of mine, thanks!!
@Joeherman2 жыл бұрын
You're welcome. Hope it helps!
@somniumwave2 жыл бұрын
thank you so much for this.
@Joeherman2 жыл бұрын
You're welcome!
@campbellmadesign2 жыл бұрын
Does Cinema 4d have file referencing? Maya has file referencing which is useful for characters. The idea is to make a character in one file and then reference it in a separate scene file. That way trigger can work on the character rig file and update it while the animator is working on the animation. That way when the animator finds a limitation or bug, they can just have the rigger update it, and then they will continue in their scene when it is done without having to start over by re-importing the character rig.
@Joeherman2 жыл бұрын
Yes. That is a good question, and it is an important part of the rigging process. In cinema 4D, They are called X-Refs.
@campbellmadesign2 жыл бұрын
@@Joeherman okay thanks
@nuncatto2 жыл бұрын
Really well explained!
@Joeherman2 жыл бұрын
Thank you! - Joe.
@robmapp24752 жыл бұрын
Fantastic and helpful video!
@Joeherman2 жыл бұрын
Thanks from Joe.
@figgif2 жыл бұрын
First of all, thank you Maxon and Joe for all this info :) Now, I'm having this issue I was hoping you could help me with, I watched the other parts to see if I could find an answer there but without much luck. The thing is: I want to correct some skinning, and to do so it's really helpful to have the character in certain poses, so I animated the bones going into said poses. However I can only see those poses when I'm in object mode, as soon as I go into vertex mode, to select vertexes and use the Weight Manager commands, the mesh goes back to the original pose (ignoring the bones), and I can't see which vertexes I want to correct... Does this make sense? I've seen videos of other people do this, so I'm guessing it's some hidden setting I'm not seeing... Or maybe I'm imagining things heh... Either way, thanks again!
@Joeherman2 жыл бұрын
Hello Joao. Thank you for your nice comment and apologies for the delay in getting back to you. This can easily be done with one of the deformers called the "correction" deformer. Look it up and you will find that it does exactly what you are asking. Cheers, Joe.
@figgif2 жыл бұрын
@@Joeherman Hello Joe, no problem, and thank you for replying! In the meantime I found the solution to my problem. In case anyone runs into this aswell: In the viewport definitions (Shift+V), there's a "Deformed Editing" checkbox that allows you to go into point/edges/polygon view and maintain your character animated/posed :) Either way, I'll also be checking the solution you propose Joe. Thank you!
@marktomphotography2 жыл бұрын
I can't keep up with all these trainings! 🙃🤪
@Filmotionmedia Жыл бұрын
TIP: To put a joint into a NULL you just need to press "Alt + G" that will group everything selected.
@Joeherman Жыл бұрын
Thank you!
@user-sb5pz Жыл бұрын
Thank you! I have a question. Do you know why Goal (lamp head) move but not rotate it? Only I can move the position but not rotating
@yannick1508 Жыл бұрын
Thank you so much! Still i am trying to use this to create a folding door with 5 Segments. HOW do i tell my joints, that they have to stay on a certain line. Protection tag gets overwritten. I even tried the "shake your booty method" but after sliding them together the right bone-chain starts to rotate. How would you aproach this? Thanks in advance and thank you for those videos.
@McRibs Жыл бұрын
Are you creating poles? In some cases poles can create problems and it’s better to not have them.
@yannick1508 Жыл бұрын
@@McRibs i tryed without them. Didn't help.
@ssjenforcer1911911912 жыл бұрын
Is it not easier to just use the axis center tool to change the null center point to the same as the parent? I guess that's just preference?
@Joeherman2 жыл бұрын
Yes, that is a good way too.
@thelightsarebroken2 жыл бұрын
this is cool, if you could do one of these for uv mapping in r24 plus it would be awesome too
@Joeherman2 жыл бұрын
Thank you, good idea!
@slackdave2 жыл бұрын
Anyone had problems with the constraint tag, say the lamp shade eventually getting out of centre and rotated?After replaying the animation a few times my lamp head was pointing backwards!!
@meditativemelodies20812 жыл бұрын
minimum price for the software is $100, but i tNice tutorialnk the best edition for ho producers is the $200 version. TNice tutorials is not cheap.
@sadallahchahine2 жыл бұрын
hey , file is not openning can anyone share it again
@danielschmid85302 жыл бұрын
I wrote a paragraph about why I think Joe is not a very good presenter but instead of posting that I'd just like to thank you guys for the effort of making this video.
@StuViolin2 жыл бұрын
The downloads are blocked by bitly
@JosephWraith2 жыл бұрын
Can't download the Files due to Bitly blocking the link. Please put up a new link!
@Joeherman2 жыл бұрын
I will alert Ms. Wade tomorrow. Thank you for your message. J.
@bsways2 жыл бұрын
Why do you need to do that tedious process with the null to hide the bone on the base? Why don’t they just have an option to “hide bones”?
@Joeherman2 жыл бұрын
Hi. It is a fair question. However, there are lots of uses for nulls in rigs besides that. That is only a small use of the null. You can use them to control complex motion, for organizational reasons, and other things. Nulls are important in rigs.
@bsways2 жыл бұрын
@@Joeherman yes fair enough but ''hide bones'' option would be nice
@Joeherman2 жыл бұрын
@@bsways Yes, I agree. :)
@ErElBabl2 жыл бұрын
Thank you Joe for this amazing Intro. Looking forward for more. Thank you Elly to be in the background and bringing our questions. Here my very first Rigg kzbin.info/www/bejne/pImbYomrg8eJfsk
@Joeherman2 жыл бұрын
I love it! That’s great that you tried it by yourself. Extra credit for sure 👍 and I think I will show it in next class. Thank you for sharing!
@vasiliiprod6 ай бұрын
he is so fcng slow omg... like he is immortal
@sfnadim Жыл бұрын
There would be significant differences in length if you just cut the ahh, that..that..so…; all those LA accent extra package that pairs nicely with a live class. And not waste people’s valuable time. You’re a billion dollars company Maxon don’t cheap out on your efforts competing with blender and its community support and tutorials.
@mrdavehk2 жыл бұрын
How are earth the project file link was banned by bitly
@Joeherman2 жыл бұрын
I have no idea but I will alert Ms. Wade tomorrow about the situation.
@rezajalali6628 Жыл бұрын
he could'nt teach good. I did'nt understand. please help me
@leevilpantsu44622 жыл бұрын
Really nice! I was precisely trying to make a robot animation, and I was worried about how to move it because I was just using parenting to move his parts, this is really useful
@Joeherman2 жыл бұрын
Thank you! Parenting is great for robots and things like that. glad to hear.