Intro to ZBrush 045 - Use ZRemesher to auto retopologize your meshes for nice, even geometry!!

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Michael Pavlovich

Michael Pavlovich

Күн бұрын

View the entire Intro to ZBrush Series here!
• Intro to ZBrush Series...
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Пікірлер: 48
@harrysanders818
@harrysanders818 3 жыл бұрын
Never knew a Smooth Groups brush existed. Constantly learning new stuff from PavMike, even after years. Dunno what the zbrush world would look without you for me. You are my official ZBrush documentation.. its even beyond documentation. Its like waking up in the morning and meeting with Mr.Miagi for training.
@joeg7096
@joeg7096 3 жыл бұрын
pavlovich is the man, does he even get paid for this shit? hes truly the definitive guide
@Melarancida
@Melarancida Жыл бұрын
That honestly blew my mind. Had no idea it existed as well.
@WCCXtra
@WCCXtra 11 ай бұрын
Yeah, that's such an awesome piece of info.
@shizyninjarocks
@shizyninjarocks Жыл бұрын
For some reason, Zremsher and projecting details always intimidated me. This video was straight to the point. Thanks, man.
@upowlnight
@upowlnight Жыл бұрын
For me, this is by far the most useful zbrush video I have ever seen. From start to finish. WOW. THANK YOU
@Melarancida
@Melarancida Жыл бұрын
This videos are a treasure trove! Didn’t now the gizmo UI had that re-mesh by union option. That is going to be so useful!
@OpticalChaos
@OpticalChaos 2 жыл бұрын
Smooth groups!!! And other ways of working clean! Amazing, this video is incredibly informative, I’ve been searching for ways of doing the techniques shown in this video for quite some time. Thank you Michael, I’ve been watching all your videos sequentially and just reached this doozie! Thank you again.
@adrient104
@adrient104 2 жыл бұрын
Aaaaaand this video goes directly in my ZBrush list. Sir you're a real ZBrush encyclopedia :D
@happilyeveralien
@happilyeveralien 11 ай бұрын
This is such a great video with so many good tips! However, you're going through them a bit (very) fast. And I know I can slow down the speed, but just wanted to give that feedback anyway since a distorted voice when slowing down the playback speed isn't wonderful to listen to. Haha! Other than that I will definitely come back to this video.
@MichaelPavlovich
@MichaelPavlovich 11 ай бұрын
Welcome to my world, cursed to have to watch every KZbin instructional video at 2x speed -.-
@mono2326
@mono2326 11 ай бұрын
Insane ! Very clear explanations. I finally understand. THANK YOU SO MUCH !
@dopplegangerdavid
@dopplegangerdavid 3 жыл бұрын
Thanks so much for this. If I knew about it last week it would have saved me days of work.
@ntxdgo4627
@ntxdgo4627 2 жыл бұрын
Definitely..master. Best mesh union options here.
@chandrameehan4658
@chandrameehan4658 3 жыл бұрын
I cannot believe this video doesnt have more views. This is by far the most comprehensive explaination of how zRemesher works that I have seen so far. Thanks so much for the great explaination and useful tricks.
@felitton
@felitton Жыл бұрын
You tutors amazing; thanks for your kindness
@bravefastrabbit770
@bravefastrabbit770 3 жыл бұрын
Wow. Wish I had known about this a couple days ago tryna weld parts together w dynamesh and manually fix them. Thank you Michael!
@RedninjaMultimediaProductions
@RedninjaMultimediaProductions 2 жыл бұрын
Amazing!!! I've never actually used reproject....knowing this now definitely would have made a couple years ago easy to scuplt but overall greatful!! Thankyou!!
@leejerrett8268
@leejerrett8268 Жыл бұрын
This was a fantastic tutorial! I don’t even want to think about how many hours you just saved me from😊
@vsfs.compendium
@vsfs.compendium Жыл бұрын
ZRemesher is not the best tool to do retopology as it tends to create spiral edge loops. Any ideas how to prevent those? Having said that, I still learned valuable tips from this video :)
@EnricoGolfettoMasella
@EnricoGolfettoMasella 2 жыл бұрын
Man, I wish we could have a brain chip for me do download your experience to my brain!! Thanks for such an amazing lecture :0)
@hasioo919
@hasioo919 2 жыл бұрын
best video i have watched
@briantriesart
@briantriesart 16 күн бұрын
thanks
@TheLillianYoung
@TheLillianYoung 2 жыл бұрын
I spent all day trying to get my model from ZBrusb to Substance Painter via retopo and UVs. This would’ve saved time but now I know.
@carlosedubarreto
@carlosedubarreto 2 жыл бұрын
A M A Z I N G... Wow... its so easy... thanks for sharing this.
@mrvfx2282
@mrvfx2282 2 жыл бұрын
You deserve more subs nice information
@njs-tv6565
@njs-tv6565 3 жыл бұрын
bring in new mesh, remesh by union , z remesh , is the bread and butter.
@JOTABANTZ
@JOTABANTZ 3 жыл бұрын
This is great, good job!
@KeeCity
@KeeCity 3 жыл бұрын
Awesome tutorial brotha
@Sophie_ee
@Sophie_ee 2 жыл бұрын
This is great!!! 😯
@erikulanov
@erikulanov 3 жыл бұрын
Brilliant!
@gryphondx86
@gryphondx86 3 жыл бұрын
* *Jaw drops* *
@andristefanus
@andristefanus Жыл бұрын
sculpt first or retopo first?
@JazzVincent
@JazzVincent 2 жыл бұрын
I can't seem to find the "Smooth Groups" brush? I have smooth, smooth alt, smooth valleys, smooth cloth, but no smooth groups :0 Is there something im missing?
@MichaelPavlovich
@MichaelPavlovich 2 жыл бұрын
It won't be loaded in the default startup brushes; hit the comma key to get to lightbox, go to the brush tab, smooth, and it'll be in there. Alternatively, you can hold down your shift key to activate any current smooth brush, and under the brush menu > Smooth Brush Modifiers, change the weighted smooth mode to 6 (smooth border)
@JazzVincent
@JazzVincent 2 жыл бұрын
@@MichaelPavlovich Oh!! Thanks so much :'D I really appreciate the help
@Aldebaran80
@Aldebaran80 3 жыл бұрын
i have some problems with zremesher, i made an aircraft in maya and i want to use a high and low poly for baking, the high poly i would like to make it in zbrush with subdivs from the imported fbx and then make a zremesh to have a clean mesh, because i don't like the decimation master mesh results with all these triangles but the problem is that i can't keep the hard edges like the original mesh made in maya when i use zremesher, i make polygroups by normals, crease PG and then zremesher with detect edges, 0 smoothing and 0 adapt... 100 strength curve... but i don't like the results at edges and corners...
@thivolan3d
@thivolan3d 2 жыл бұрын
Im not sure if this will help as i dont use maya but maybe try using the original mesh (The sharp edged one) as a base then project the sharp details onto the remeshed object (The soft edged one) like he shows at 10:09 ....
@Aldebaran80
@Aldebaran80 2 жыл бұрын
@@thivolan3d thx, after a lot of methods i finally found a method that works fine, i import fbx with the sharp edges marked in blender and i make a polygtoups based on poly UV, then i make crease PG and i make zremesher with "keep groups", "keep crease" on and smooth groups to 0, and adapt on and size of adapt polis to 0 to make a nice mesh... then i make the subdivisions and i crease PG and then i click on mask by creases and reverse mask, click on polish with the circle open to make realistic edges... then i model on the edges imperfections and i finally use the decimation to export for the baking...
@thivolan3d
@thivolan3d 2 жыл бұрын
@@Aldebaran80 Ah, ok cool... Still sounds like a lot of work though, haha. But at least it works...
@Aldebaran80
@Aldebaran80 2 жыл бұрын
@@thivolan3d explained here it seems complicated but is easier than it sounds, haha
@kevindung1785
@kevindung1785 4 ай бұрын
whats with the holding down alt while Zremeshing now? I didnt get that at all, what does that do??
@kevindung1785
@kevindung1785 4 ай бұрын
Also the Project-Divide workflow, does it make more sense to just decimate the high res Mesh?
@MichaelPavlovich
@MichaelPavlovich 4 ай бұрын
It will run ZRemesher with a slightly different algorithm, giving you (most noticeably) a different center line configuration. If regular ZRemesh gives you a subpar result, especially down the middle of your object, give the alt version a shot!
@MichaelPavlovich
@MichaelPavlovich 4 ай бұрын
@@kevindung1785 YMMV, but for me, decimating the high res is just for reducing super high poly to manageably high poly, but that's about it. Remeshing to a low subdivision and then projecting your high res details back to multiple subdivisions unlocks, among other cool things, the ability to make changes on your lower subdivision and have it drive your higher subdivisions
@kevindung1785
@kevindung1785 3 ай бұрын
@@MichaelPavlovich thank you, you really are the king of Zbrush~ 💓
@martyr4861
@martyr4861 3 жыл бұрын
does x symmetry on Zremesher only work if the Mesh is completely symmetrical? because im working on a head which has one eyebrow raised (so not symmetrical)
@thivolan3d
@thivolan3d 2 жыл бұрын
Im sure youve already figred this out by now but for anyone curious: it will still work on parts that are symmetrical but the moment it isnt the remesher will just mirror one side to next (from the right side to left side) so youll just end up with a perfectly symmetrical object on that axis.... I would personally recommend leaving symmetry off after the initial blockout; when it comes to portraiture as faces arent as symmetrical as they might first appear... But, of course, if youre still a beginner then no symmetry would just be a nightmare.
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