Great tut, just what I needed for a refresher on xgen without it being a 1000 hr long course.
@tjcousler4 жыл бұрын
Keep crushing it, guys! Your content has proplled my 3D art so much. Can't thank you enough 💯
@FlippedNormals4 жыл бұрын
Thats awesome to hear! Thanks a lot TJ
@archangel7052 Жыл бұрын
@@FlippedNormals Please help, hair not visible in viewport 2.0, the guides are visible...Followed everything you said but the hair preview is simply not working...something to do with the shader? I didn't do anything with the shaders.
@vijaykohli19992 жыл бұрын
Most helpful content found on youtube about xgen till now
@TophatwithTeeth4 жыл бұрын
Thank you for breaking this up into a cohesive tutorial. It's such a mess to get into xGen with all the different tools and techniques, I always find your videos super useful so keep the awesome work going
@kickpunched3 ай бұрын
The "export patches for batch render" tip was crazy helpful! Love this friggen channel!
@jphdez154 жыл бұрын
OMG!! This video was sent by the gods!! From all KZbin I wouldn´t ask anyone else but you to see a tutorial of XGen (or anything 3D related honestly). THANK YOU FOR THIS!!
@Danuliq9523 жыл бұрын
Also, guys make sure you're not renaming your object the Xgen is applied to after you applied Xgen! Do it before applying and never ever rename it again. Otherwise, it will not render because it will lose the connection/path between the object and Xgen. Thanks for the tutorial!
@merna96153 жыл бұрын
Thankss i kept searching for what that error means
@TutorialesKames3 жыл бұрын
Many many many thanks.
@kozzArt6 ай бұрын
All tutorials of this kind should start with a clear explanation of the scale of the scene we are working with.
@NijanNj4 ай бұрын
can you explain
@kozzArt4 ай бұрын
@@NijanNj Lots of values in the settings depend whether one Maya unit corresponds to one centimeter or one meter (or any other length). I usually construct scenes assuming centimeter. That is most important for simulations bc those usually assume one meter.
@slimmyblanco90044 жыл бұрын
Yes! You answered my prayers. Thank you for the tutorial!
@dlangeberg4 жыл бұрын
Would love a video from you guys on taking something like this from xgen and making Hair cards out of it for games/realtime render
@polishcow64194 жыл бұрын
Clear and not boring explanation
@FlippedNormals4 жыл бұрын
Thanks! We tried keeping this one really focused.
@mov7334 жыл бұрын
thank you very much for creating great tutorials, you are awesome greetings from Armenia 🇦🇲
@FlippedNormals4 жыл бұрын
Thanks for watching Amas! :)
@yq28513 жыл бұрын
the most awesome tutorial I've seen in a while!! where'd the time go!!
@shao741411 ай бұрын
Thanks A lot man, this was very Helpful, your way of explaining things is awesome much apreciated
@syntheticworlds4 жыл бұрын
It's like you knew exactly what I needed! thanks again guys!!
@FlippedNormals4 жыл бұрын
:D Thank you!
@edgarzolotuhin46384 жыл бұрын
Omg been waiting for this for long time xD its finally here thanks so much !!
@FlippedNormals4 жыл бұрын
Yay! Happy to help.
@michaelmorrow99274 жыл бұрын
First i would like to say every tutorial i have watched of FlippedNormals is always very in depth. That out of the way, 5 seconds into this I had a headache, 1 minute into it a migrain. By 2 minutes i could see this tool would be more of a hassle to use then simply manually doing all the work by hand.
@atlas36144 жыл бұрын
FINALLY!!!✌️✌️ Thank you so much for this!
@FlippedNormals4 жыл бұрын
Youre welcome! We'll have more XGen content in the future.
@atlas36144 жыл бұрын
@@FlippedNormals cant wait for more!
@fractalelement8573 жыл бұрын
17:15 creating density mask
@قناةنورللرياضيات3 жыл бұрын
one of the best videos ever
@Podon13 жыл бұрын
...thank you...it is better than 1000tutorial... Thank you sir❤️❤️
@elpidakyriakou17224 жыл бұрын
38:17 my quarantine haircut
@FlippedNormals4 жыл бұрын
4:44 This is my quarantine haircut /H
@edermendonca13404 жыл бұрын
@@FlippedNormals hahahahahahahaha LOL
@gillik78014 жыл бұрын
@@FlippedNormals AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
@fractalelement8573 жыл бұрын
16:31 scale sculpt brush size
@YanyanLun2 жыл бұрын
this is so helpful cants believe im watching it two years after🤣
@alyquintero24654 жыл бұрын
I was waiting for this tutorial, great video!
@FlippedNormals4 жыл бұрын
Thank you! Hoping you like it.
@_himanshurai4 жыл бұрын
thank you so much mate you just save lot of my time in hair work in maya.
@advaithmahadev26462 жыл бұрын
Gays your style of teaching is outstanding, please upload a video about render passes and compositing tips
@fractalelement8573 жыл бұрын
15:34 adding more segmetns to guides
@art_of_irinabennoit Жыл бұрын
Thank you so much for this tutorial! Awesome like always! :)
@MikeCauchiArt4 жыл бұрын
Very nicely paced for an intro, great work!
@FlippedNormals4 жыл бұрын
Cheers Michael!
@felixxia36044 жыл бұрын
i told Henning last week that another head sculpt of his for flippednormals = kinda boring. I asked him to do something else other than sculpting, but i didnt see that he had already done this super wonderful xgen intro. I am moving out of Modo, Henning! Modo = for basic modeling tools and UV peeling only for me now. Blender = had a hard time with user interface. So i am back to Maya and your tutorials are the most wonderful tuts i have found so far. You really compete head to head with the big boys like CGMA , Gnomon , FXPHD... wish list = vray next tutorial and maybe redshift. also phoenix FD.
@vimalrajravichandran44224 жыл бұрын
Hi Henning !! Thanks for the Video. One small thing, while painting the maps using the 3D paint tool, it is not required to 'Save textures' on both, in the Tool settings and in the Xgen Primitives tabs. Hitting the 'save' icon on the Xgen Primitives tab is enough and the maps work 100% correctly. Just to clarify:) Thanks!!
@FlippedNormals4 жыл бұрын
Thanks for the comment! Technically you dont have to save both places: When you his save in the XGen tab, this converts the paint data to ptex. The reason we save both places in the tutorial is so that when you open the scene again, you can keep painting on your maps as it actually saves the texture map.
@vimalrajravichandran44224 жыл бұрын
@@FlippedNormals Hi Henning!! Thank you for the reply. No Henning, it is not like that, Saving on the Xgen Primitives tab is enough as I have mentioned earlier. Your maps will be saved in both the formats, .ptex and in Maya IFF.. You can find the .ptex maps in 'XGen' folder of your project directory and .IFF file in your 'sourceimages' folder of your project directory. When you hit that save icon, you can notice that in the script editor as well as when you open your hypershade, under 'Textures' tab, you can see a file node created as well. All we have to do, as you mentioned in the video, when we open the file, we need to 'set project' without fail and thats it. So :) saving once, on the Xgen Primitives tab is enough :) Thanks
@thilakkumar0084 жыл бұрын
Pls do a tutorial on crowd animation..golem or miarmy ....u are doing an awesome job... dnt mind about negative commands here.. I am multimedia specialist and a instructor for decades long..you are super instructor I have ever seen in my life.. crystal clear deep explanation.. keep it up
@quasarsterk24664 жыл бұрын
Allright, that was so cool and hell yeah
@DavidAllen_04 жыл бұрын
11:45 ahaha! Talk about isolation xD damn.. and just after doing this, I used Ctrl+Shift+MMB to drag him away (it copied it instead of moving....) and I clicked on it. Undo only deselects. Now we all know, lol.
@joeguenther66423 жыл бұрын
Dude’s really making the case against X-Gen
@徐世謙-i7v3 жыл бұрын
Thank you for all of these great tips ! Awesome! :)
@Yushataram4 жыл бұрын
Hi henning i tried xgen soooooooooooo mannnyyyyyy times but then i tried the xgen interactive grooming thnank you for your videos❤️
@TheFozze4 жыл бұрын
"Save our scene, remember Xgen being xgen" I kid you not, the second he said that my project crashed >_>
@Itheo3784 жыл бұрын
Thank you so much, this is extremely helpful!
@FlippedNormals4 жыл бұрын
Happy to help!
@pakapeta77722 жыл бұрын
What did you do at 15:35? Hide?
@cheat2vin3 жыл бұрын
I love this tutorial.
@xXbananaXxist4 жыл бұрын
I’m really excited to try this out 😍
@FlippedNormals4 жыл бұрын
Awesome! XGen is really powerful.
@met4mage4 жыл бұрын
Omg that will be legendary
@FlippedNormals4 жыл бұрын
:D Thanks
@arnabroy21934 жыл бұрын
This is a pure 24 karat Gold for a beginner like me ....thanks a ton for making this.
@HemantKumar-ey1cl3 жыл бұрын
Thank you so much for giving such information about Xgen but can you explain how to make any character hair properly and how to render in marmoset tool bag
@Trinetium4563 жыл бұрын
YOU ARE EPIC MY MANS
@NAHINNN64 жыл бұрын
Not sure if I'm in love with you or your voice.... either way I'm in love 😍😍😍
@benz.17304 жыл бұрын
Great tutorial! But if you say xGen is "buggy", how about Ornatrix, which is using xGen, just giving a better UI and grooming history (afaik)? I heard it makes it easier, but I'm only beginner, so it would be really great to hear your opinion about this in comparison. Thx
@fractalelement8575 ай бұрын
17:30 density maps
@polygonnightmare4 жыл бұрын
This is a great tutorial. Thank you!
@kooshaomidi57482 жыл бұрын
it was so useful. thanks
@mae23094 жыл бұрын
holy SHITE!! thank you voices..... thank you!!
@FlippedNormals4 жыл бұрын
Thanks Mae!
@hamiltonafjr4 жыл бұрын
The best channel on youtube!! I feel like giving XGen a second chance. Any plans for a XGen course?
@FlippedNormals4 жыл бұрын
Thank you so much! We might
@nibblrrr71244 жыл бұрын
5:24 The dog grooming truck from Dumb & Dumber, perhaps? 🐶
@calebellison68174 жыл бұрын
Hey! I've had an issue where the hair preview will not show in the viewport. It shows up in the render, but haven't been able to figure out why I cannot see it.
@grahamhiggins18164 жыл бұрын
Super, informed tutorial.
@FlippedNormals4 жыл бұрын
Glad you liked it!
@seanakima50515e4 жыл бұрын
I greatly despise Xgen because of the naming conventions. I tried it for like a year and couldn't get it.. it's extremely frustrating to use, I made the switch to ornatrix and I love it, as it works correctly. I havent tried yeti yet but I think I'll give that a go sometime. Edit: also idk if this will help people but I found it extremely useful to create curves first then apply the hair ontop of them with Xgen, Ornatrix or Yeti. That way you dont have to worry about sculpting the hair position. Because it should follow the position of the curves/Guides
@rocthered Жыл бұрын
That's an awsome tutorial! Leaned a lot. I am wondering, if I made a hair with this method, there seems to be too much exposure of skin (like in the middle). How do you deal with that?
@breezstudio96304 жыл бұрын
Keep it coming 👍 ❤️
@fractalelement8573 жыл бұрын
34:15 rendering
@douglasgiarletti79103 жыл бұрын
Thanks, helped a lot
@nourghafarji4 жыл бұрын
you guys are so great!
@sanjayk24444 жыл бұрын
what i love you
@FlippedNormals4 жыл бұрын
We love you too Sk
@fractalelement8573 жыл бұрын
25:56 modifiers
@ZomboidArea4 жыл бұрын
Thank you very much!
@icbt13 жыл бұрын
thanksss a lot ! such fun
@weniomer63854 жыл бұрын
you are a godsend
@TheArisBaby4 жыл бұрын
awesome, thank you very much for content
@sidd_bal4 жыл бұрын
Finally!!!!!!😁
@FlippedNormals4 жыл бұрын
🙏
@fractalelement8573 жыл бұрын
20:00 saving and transfering texturing data to Ptex
@GralChufy4 жыл бұрын
"There are probably gonna be more weird error messages and weird issues in Xgen than in any other software" I feel you, so much, Xgen is a pipe's nightmare and I can't understand how it's the industry standard. How do you deal with errors like the one that's showing when you say that, where it complains the path doesn't exist when it clearly does, the project is set properly and there are no spaces or weird stuff that could be causing problems?
@NinaMariePhoto4 жыл бұрын
I'm having the SAME exact problem now with XGEN. Set project, but it refuses to save my .iff 3d paint file!!
@Rendou4 жыл бұрын
@@NinaMariePhoto did you ever find a solutio
@NinaMariePhoto4 жыл бұрын
@@Rendou I had to start from scratch, I deleted my preferences and I made sure my project file was saved where I wanted it to be, and my XGen collection file - before starting the xgen process. That seemed to have fix the issue
@Rendou4 жыл бұрын
@@NinaMariePhoto alright thanks!
@PhilRiveraMedia3 жыл бұрын
Not sure if anyone has had any issues, but just a couple things I ran into. Firstly, maya didn't like painting with an object that has an Arnold standard material on it. I had to apply a regular blinn for the density map painting to work. Second, it would not render the hair if I renamed the geo to something different than what it was called when the description was created. Make sure the geo that the hair is applied to name stays the same. Hope this helps anyone that runs into any quirky problems.
@JayBee5049 ай бұрын
Thank you man
@GENIUSGT4 жыл бұрын
How do I change the preset length when adding new guides?
@bearbear75344 жыл бұрын
Hey, so, why use the traditional xgen instead of the interactive groom? Is there disadvatage and advantages with each?
@Jason_Silent4 жыл бұрын
core xgen has better modifiers than Interactive Grooming, but has't that useful comb, clump, grab, etc. brushes, so I think it's really good if you can combine both of those methods of hair creation
@SilverXLB4 жыл бұрын
Core has an easier method to groom guides. I convert back and forth between the 2. Core for blocking, Interactive for detail and polish. Interactive is also safer since it packs all files into the maya scene, no dependencies and less likely to break.
@jonathanmcfall48143 жыл бұрын
good video. Thanks
@ulkutuna3 жыл бұрын
Hello, thanks for the tutorial. Is there a way to control the exact spot of each strand of hair?
@helalsstudio18433 жыл бұрын
Very nice video. I have a problem creating hair it's growing everywhere and getting through the mesh, it's not following spline. Please advise me, thank you
@sivaa5203 жыл бұрын
awesome sir
@AmaanHasanDilawar Жыл бұрын
Density 12:06
@quechus133 жыл бұрын
You know all these hair/foliage plugins all do single hair meshes but I have yet to see an actual polygon plane hair plugin for video game developing.
@iirokivisto65184 жыл бұрын
Great video Henning! Worth to mention is that if you’re setting the stray percentage for the description, beware of the ”delete description” button. Happened to me recently and somehow undo didn’t work. 😆
@oriCG4 жыл бұрын
F
@Bokaj01 Жыл бұрын
I have a hard time getting the interpolation of the hair to follow my guides to how I want it to be, say, if I want to sculpt a long hairstyle with a ponytail. I've seen examples where people are able to almost have the hair glued to the shape of their guides, but I cannot for the life of me figure it out.
@angelsantizo98124 жыл бұрын
is there any in depth tutorial for Xgen on your marketplace? Are you planin to do one?
@tomudstefano30474 жыл бұрын
Really usefull as always!
@zachtaurosa8874 жыл бұрын
When doing this with a character should you create a seperate scalp first?
@FlippedNormals4 жыл бұрын
Yes - thats a generally a good idea. You dont technically have to, but it makes it a lot cleaner.
@MikeBeyene4 жыл бұрын
I love you guys.
@FlippedNormals4 жыл бұрын
We love you too Michael
@jessicamartini72164 жыл бұрын
You rescue me everyday! Thanks!! Maybe you can help also with this problem: What is wrong if you can see the guides, the hair in the arnold render, but in the viewport the hair isnt visible although you press the "eyebutton"?
@jessicamartini72164 жыл бұрын
Ah never mind! I found the problem: you have to turn off "use default material"...
@graemechung4 жыл бұрын
I was just looking for an xgen tutorial yesterday! Thanks so much for this tutorial!
@FlippedNormals4 жыл бұрын
Happy to help!
@fractalelement857 Жыл бұрын
23:25 region maps
@hakusaladinamination3 жыл бұрын
My hair always go through the mesh and No matter what I try it keeps happening can you pls help
@wltjd97114 жыл бұрын
really cool tutorial it is very helpful to me in my university only teaches modeling and really really little basic of rigging.... I want to make fur but my professors doesn't know about that :( really really thank you :)
@laurelionothaliondor73083 жыл бұрын
Hi i'd like to know how to reduce the thickness of the guides in the viewport, if i need some thin guides in little area space. Thank you.
@spandanghosh95033 жыл бұрын
Hey Henning, thanks a lot for the tutorial. Prolly the best beginner xgen tutorial on KZbin out there. I just came across one problem and I don't really know if its a bug or am I doing something wrong but after the groom if I scale the model and refresh the hairs, it shows that the guides have scaled down too but when I try rendering it, it shows the previous unscaled hairs. Thanks in advance for the help.
@yahyatarek4434 жыл бұрын
thanks a lot
@mr.avinash20104 жыл бұрын
amazing sir i need help will you please tell me why my hair not getting render. i am using arnold render too
@Sixus1Media3 жыл бұрын
Is there a method to export curves generated with x-gen for use elsewhere?
@FlippedNormals3 жыл бұрын
Yes - you can convert the xgen groom to curves forums.autodesk.com/t5/maya-dynamics/xgen-interactive-export-guide-curves/td-p/7238159
@mauror.63072 жыл бұрын
Is it possible to animate this one either adding key frames or with physics , may be to make a scene were the character are running then the movement and wind move the hair ?