personally, i like the one just before the fog most
@lucky-jacob3 ай бұрын
Thanks, man! Yeah, the fog was a bit much xD fun though.
@WeirdWizzard3 ай бұрын
I enjoy both ends of the spectrum when it comes to pixel art. To me both sides offer interesting challenges that require the artist to flex their creativity in finding solutions. I personally really enjoy this style and do consider it to be pixel art, as it still captures a pixel art aesthetic, but with more detail. On the other hand, I also like the classic pixel art style and the use of imposed limitations. I find it fascinating to see how other artists find creative solutions to those limitations when creating their peices. Either way, both are great in their own respective rights. :)
@lucky-jacob3 ай бұрын
Agreed! For me, it's also about the process of making pixel art. While the result is still pixel art, I feel like some of the techniques I used in the video (color gradients, layer effects, CG light rays, etc) kinda feel like cheating. The struggle to "construct" a piece is part of the fun, I guess.
@WeirdWizzard3 ай бұрын
@@lucky-jacob For sure! I definitely agree with you on "construction" being a big aspect of the fun. If you set up, say, a brush that achieves something for you a click, you've lost that part of the construction process. I also wonder if that could potentially hinder your creativity later, if certain tools, brushes, etc. are no longer available to you. Interesting to think about.
@odw323 ай бұрын
Feels a bit like modern chiptune music created in Ableton/FLStudio -- It's something else than "classic" chiptune, but that's not necessarily a bad thing. Constructing music from just simple saw/sine waves can be fun, but also a bit harsh on the ears, adding subtle reverb/stereo effects, a more balanced bassline and some automation just makes it a lot more enjoyable to listen to. Similarly, as long as the spirit of the pixel art is preserved, I wouldn't view a vignette/gradient/shimmers as sacrilege to the artform, it just makes it more enjoyable to the eyes. The fog took it a bit too far though I think.
@lucky-jacob3 ай бұрын
agreed!
@lixivia83503 ай бұрын
It looks awesome but the fog can be too much, feels like half of the things u added got erased at the end, maybe if u tone it down a little bit u can find a nice balance(?
@lucky-jacob3 ай бұрын
I thought about that too, but ultimately shrouding was the main purpose of the fog. So I kept the opacity high.
@Soy_Barman3 ай бұрын
I can agree with limitations, especially time, ...so some non-pixel added effects can improve the average look of a game. But also think less is more. Trying to "hide" this effects sometimes can be a good way.
@Soy_Barman3 ай бұрын
I love the lightcast on the trees, btw.
@lucky-jacob3 ай бұрын
Yeah, in the end it still has to match. Sometimes I see people mixing different resolutions, which can really break the whole piece.
@ladyamphibulon77843 ай бұрын
Im curious to see what it would look like if you posterized the end product back to the limited palette to get the pixel feel back or if it would just turn to low-res mush
@Roxor1283 ай бұрын
With a palette that limited, it'd end up pretty mushy. It's more something that would go with a 256-colour graphics mode.
@lucky-jacob3 ай бұрын
what @Roxor128 said
@deebambi55673 ай бұрын
In my head I refer to this style as "Pixelated Art" and view it as modernized extension to "Pixel art"
@lucky-jacob3 ай бұрын
I like that
@Roxor1283 ай бұрын
The final product doesn't seem too far away from what you could achieve with 256-colour VGA. Posterise to 64 levels (because VGA only has an 18-bit RGB colour space), then reduce the colour-depth to 256 colours with an optimised palette and you'd have a version that could be displayed on a VGA display. Actually, working within the limitations of VGA could be a worthwhile exercise. Actual games made for it did include things like fog and translucency. Layers are straightforward. Fog and transparency is a bit harder. Given how slow hardware was back in the early 1990s, games used pre-calculated lookup tables for the job. Fog can be done with a 256-entry lookup table generated by finding which colour in the palette is the closest match to the desired colour given the fog colour. Translucency needs a 256*256 table for all possible pairings of colours with a given transparency value. BUILD engine games have a table of 2:1 mixes, which allows for two levels of translucency between opaque and invisible (look it up one way and get the more-opaque results, swap the colours for the less-opaque one).
@lucky-jacob3 ай бұрын
Thank you for the deep dive! I never approached it from a technical point of view. When trying to interpret a retro aesthetic, it's easy to forget the reasons and limitations that led to it. Especially with the possibilities we have today.
@findot7773 ай бұрын
Something interesting to keep in mind the snes resolution was actually usually only as high as the nes yet it looks like it has a higher res because the extra colours.
@lucky-jacob3 ай бұрын
why are all you guys so damn tech-savvy ... I feel like a caveman around here xD But yeah, just a couple more colors can make all the difference, sometimes
@natanmaia35753 ай бұрын
reminds me of Zetterstrand's paintings.
@lucky-jacob3 ай бұрын
Hell yeah! I'll take that compliment any day! 🔥
@zixvirzjghamn7373 ай бұрын
Im curious how to do the fog effect in such a pixelated manner, would be pretty cool for a video game
@lucky-jacob3 ай бұрын
In this case it is just a down-sized video asset I had in After Effects - with some editing trickery to make it loop. I guess you could use it to create an overlay for a game from it. It's a free asset pack you can find here >>> www.premiumbeat.com/blog/free-4k-fog-overlays/ Shout Out and Thank You to @PremiumBeat
@supermj767Ай бұрын
0:01 You forgot to save yourself. The "*" right next to your name indicates you haven't saved yet.
@RobinsonPixels3 ай бұрын
Definitely wouldn't call it pixel art at this point, but I don't think the label really matters, because the only ones who will really care are us pixel-heads lol. It reminds me of the style of art they're using with the Octopath Traveler games. It's very cool and an aesthetic that's worth pursuing if you enjoy it.
@lucky-jacob3 ай бұрын
HAHA although I feel quite the same, that "definitely" had a bitter-sweet sting to it xD (Love your stuff BTW 🔥) /*edited for spelling and stuff
@nullvaderАй бұрын
I like the channel!
@leiocerayt3 ай бұрын
not first
@lucky-jacob3 ай бұрын
Don’t feel bad. Here, have a cookie 🍪
@leiocerayt3 ай бұрын
@@lucky-jacob i actually was first r/whoooosh
@lucky-jacob3 ай бұрын
Give me back my cookie then 🙃
@leiocerayt3 ай бұрын
@@lucky-jacob Already ate it sry, it was yummy tho
@lucky-jacob3 ай бұрын
I was afraid of that 🤔 but in that case: have some more 🍪🍪🍪