A Quick Uncharted 3 Inspired Desert Scene in Unreal Engine 4

  Рет қаралды 85,246

JackX570

JackX570

Күн бұрын

Пікірлер: 106
@blokfluitknaap9874
@blokfluitknaap9874 8 жыл бұрын
9:55 That gap is about 3.3 dead people wide!
@ReinholdtheRunner
@ReinholdtheRunner 8 жыл бұрын
xD made my day
@Radial9Gaming
@Radial9Gaming 8 жыл бұрын
LMFAO
@Kombi-1
@Kombi-1 5 жыл бұрын
heh
@secondfavorite6164
@secondfavorite6164 8 жыл бұрын
I wish the kiddos that upvote the "asset placers" would come here and see what's up. Anyone can put together legos, but making the legos takes a larger skillset :) Nice job.
@danielherbst4107
@danielherbst4107 7 жыл бұрын
well said!
@oh-noe
@oh-noe 6 жыл бұрын
Well, tbh you still need to have experience when putting together legos to make something that looks sick. But yes, making the legos yourself is much more impressive :D
@thetwostoryhouse1550
@thetwostoryhouse1550 8 жыл бұрын
Excellent work. I like that you did everything yourself and didn't just copy paste things into a scene like many others do. Keep it up.
@LoydAvenheart
@LoydAvenheart 8 жыл бұрын
It's like photography, except you make the scene instead of taking a picture of it.
@hugod1000
@hugod1000 8 жыл бұрын
So cool, Really love the way your creating your own assets and textures :)
@hugod1000
@hugod1000 8 жыл бұрын
+JackX570 Yeah it definitely does, tbh anyone can make nice looking scenes straight off the asset stores about. I'm still learning all this stuff, I'm not at the stage where I have the confidence or patience to model a rock asset for hours :) Great job, it really shows what you can do with limited assets.
@waterrox1
@waterrox1 8 жыл бұрын
Nice video, I like how you show how you do everything. Keep up the great work!
@dashmash2233
@dashmash2233 8 жыл бұрын
Considering how much work this alone was, it changes how Uncharted 4 is going to feel next time I play it.
@dashmash2233
@dashmash2233 8 жыл бұрын
***** fingers crossing for you :)
@MatthewRumble
@MatthewRumble 6 жыл бұрын
Great work! I'd love to be able to try it out also if there was a download link to the project?
@harryhardhead6147
@harryhardhead6147 7 жыл бұрын
Jeez Louise - 10 hours per scene? No wonder these AAA games take years to get to market. I'd really like to see a follow-through where you take an actor - a bipedal creature or motorbike through this canyon pass. That would be be very interesting to see.
@al20ov87
@al20ov87 8 жыл бұрын
really instructive, awesome video dude
@MrPangahas
@MrPangahas 8 жыл бұрын
Nice,do u still do tutorials? I was using the default skysphere for a day night cycle,Iam able to do the cycling stuff and the clouds panning over a course of the day but its linear.I mean over the course of in game day the cloud coverage changes from 1 value to another then repeats, Do you have any idea how to make it just so that every new day cycle it randomly changes the value of cloud coverage and seamlessy transition in between.I hope that made sense
@StephaneCharre
@StephaneCharre 8 жыл бұрын
Hey! Amazing work you done there. Did you have shared assets?
@StephaneCharre
@StephaneCharre 8 жыл бұрын
Well thanks! Keep it up! You deserve it man.
@StephaneCharre
@StephaneCharre 7 жыл бұрын
Here is the 2k :p
@callmedeno
@callmedeno 8 жыл бұрын
cool work, starting down this road myself. what is the photoshop texture plugin ndo or something like that?
@AllenGingrich
@AllenGingrich 8 жыл бұрын
I've never seen your method for creating foliage in Zbrush. Can you explain? Thanks!
@zotsky
@zotsky 5 жыл бұрын
First time a rock impresses me
@topant6102
@topant6102 8 жыл бұрын
Amazing job. How many hours or days did it take you to do this?
@MrRadishface
@MrRadishface 8 жыл бұрын
Awesome work! Thank you for showing us your workflow! Just one quick question: when modeling the sandy pathway, why didn't you intead go with using the in-built terrain tools? That would have given you a similar level of deformation, I suppose.
@MrRadishface
@MrRadishface 8 жыл бұрын
+JackX570 Ah, I see. Thanks for the reply :)
@DreamBlissYT
@DreamBlissYT 6 жыл бұрын
Awesome! What music did you use for this?
@Kombi-1
@Kombi-1 8 жыл бұрын
Nice
@Ghossteffect
@Ghossteffect 8 жыл бұрын
Nice scene, i like how you show the whole process. Quick question on the foliage, could you real use this high poly method in a realtime game situation? I always thought that i have to render things out on to planes.
@Ghossteffect
@Ghossteffect 8 жыл бұрын
Thanks for the quick and detailed reply. Seems like a smart way to go about foliage. I will definitely try to use this method =)
@valderrama578
@valderrama578 8 жыл бұрын
que requisitos debe tener la pc para descargar Unreal Engine 4
@intrepidoak2618
@intrepidoak2618 7 жыл бұрын
I'd love to know exactly what you are doing with the masking, transpose tool. So hard to tell LOL
@owenbrad
@owenbrad 8 жыл бұрын
You deserve why more subs, likes and views than you get. You should go work in the game industry dude. If you're up for it I'd love to work with you on some projects, but I completely understand if not! Great work!! xD
@owenbrad
@owenbrad 8 жыл бұрын
+Owen Bradstreet email me @ owenbrad@live.co.uk !! :)
@gogglesXL
@gogglesXL 8 жыл бұрын
how do you texture something so large without tileable textures and manage to keep the resolution sharp?
@murilorivaben757
@murilorivaben757 8 жыл бұрын
I see you used a plugin in the Unrwap UVW in 3Ds Max, can you tell wich one?
@AugustasRimke
@AugustasRimke 8 жыл бұрын
Cool
@EmBoLabe
@EmBoLabe 8 жыл бұрын
i don't know but this feel more like star wars to me then uncharted.
@jonasmlgaard8884
@jonasmlgaard8884 8 жыл бұрын
looking very nice. And very informative. How do you manage to hide the seams? When i've tried to something similar, i usally get quite visible seams on my rocks, especially under certain lightning conditions. Is there a good tip for that other than putting them in cracks and trying to hide them where they're not so visible. I mean, is there a good way to get rid of them (more or less).
@jonasmlgaard8884
@jonasmlgaard8884 8 жыл бұрын
***** I use Quixel suite, but only played around with it for a week or so, and therefore don't know too much about how to get rid of seams in Q. So you say i can paint them out in Q?
@jonasmlgaard8884
@jonasmlgaard8884 8 жыл бұрын
ok, i'll keep looking for those tutorials. So far i havent managed to find some good ones, but thanks mate
@jonasmlgaard8884
@jonasmlgaard8884 8 жыл бұрын
Speaking of ZBrush and those rock brushes, do you happen to know how to get rid of the square border? If i use one of his free brushes and one of my own alphas, i don't see any square border, but if i use the standard brush and same alpha, i get the border.
@jonasmlgaard8884
@jonasmlgaard8884 8 жыл бұрын
excellent, i'll take a look at them.
@jonasmlgaard8884
@jonasmlgaard8884 8 жыл бұрын
about the square border btw, i just found the "Surface" setting, it does the trick.
@jeremyduchesne6112
@jeremyduchesne6112 8 жыл бұрын
Nice, but it can be better if you put your foliage middle shadow / middle light :)
@Baudriiim
@Baudriiim 8 жыл бұрын
Hey ! Nice works ! But what is the windows at 11:21 with the texture ?! Thanks and continue like this ! :)
@Baudriiim
@Baudriiim 8 жыл бұрын
***** Thanks you ! And again nice job ;)
@fragr33f74
@fragr33f74 8 жыл бұрын
Dyu have to sketch and plan ahead these? If so how do you? I'm assuming you take a top down approach.
@fragr33f74
@fragr33f74 8 жыл бұрын
Thanks for the reply!
@DoctorORBiT
@DoctorORBiT 8 жыл бұрын
Are there free versions of Substance or Quixel for Indies? Both of them are too expensive for someone who probably won't make any money on his first project anyway :P
@DormiusOksivox
@DormiusOksivox 8 жыл бұрын
This is lot of fuck*n work man! 👍
@imperatormegatron2014
@imperatormegatron2014 8 жыл бұрын
Scree staff at 21:09 - what the hell? It looks like it picks up the texture underneath it, like a decal or something. It's just a simple 2-minute mesh with the same tex/mat as the terrain? Almost too good to be true!
@imperatormegatron2014
@imperatormegatron2014 8 жыл бұрын
world-space shader? can you give me an operation name to start digging?
@imperatormegatron2014
@imperatormegatron2014 8 жыл бұрын
Awesome, thank you.
@Radial9Gaming
@Radial9Gaming 8 жыл бұрын
You are measuring the width with cadavers? :D
@BO2lorenzo5915
@BO2lorenzo5915 8 жыл бұрын
hey, what was the program/plugin that u used ( integrated in photoshop) to texture the rocks?
@BO2lorenzo5915
@BO2lorenzo5915 8 жыл бұрын
***** thanx :)
@fahadbadar1633
@fahadbadar1633 7 жыл бұрын
which plugin you are using in Photoshop for rocks textures.
@TimeoutMegagameplays
@TimeoutMegagameplays 7 жыл бұрын
Quixel studio
@samfardilhagouyet7157
@samfardilhagouyet7157 8 жыл бұрын
Do you use a plugin in Photoshop to creat this sort of errosion on your rock texture ?
@samfardilhagouyet7157
@samfardilhagouyet7157 8 жыл бұрын
+JackX570 good to know thk you ! (following you on artstation)
@syphorgaming6582
@syphorgaming6582 8 жыл бұрын
so u can make any game with this? even turn based RPG?
@syphorgaming6582
@syphorgaming6582 8 жыл бұрын
oh that is good to hear .. i have always wanted to make a game , currently working on one on rpgmaker vx ace and 77% is complete .. so maybe after that i will try this .. subscribed for future reference
@JZ5U
@JZ5U 8 жыл бұрын
Nice, though 51 mins isn't really quick. btw, what were the BGM?
@jonathanbrandow9959
@jonathanbrandow9959 8 жыл бұрын
What texturing software is that within photoshop? A plugin? Ive never seen it before
@jonathanbrandow9959
@jonathanbrandow9959 8 жыл бұрын
@JackX570 Alright thanks for the help.
@Unknown-yd5tv
@Unknown-yd5tv 8 жыл бұрын
what addon are you using at 11:54
@GeorgeMillerUSA
@GeorgeMillerUSA 8 жыл бұрын
ALL HAIL UNREAL ENGINE 4
@dolebiscuit
@dolebiscuit 8 жыл бұрын
I'm unfamiliar with Unreal Engine. Were you doing the 3D modeling and texturing inside the engine? Or was that a separate program that you then imported the asset into UE?
@dolebiscuit
@dolebiscuit 8 жыл бұрын
***** Thanks! I'll check it out.
@leonm4273
@leonm4273 8 жыл бұрын
and z brush
@leonm4273
@leonm4273 8 жыл бұрын
How are you in gameplay designing?
@kitt28
@kitt28 7 жыл бұрын
what is your computer specs please, i would love to make a racing game for myself
@kitt28
@kitt28 7 жыл бұрын
didnt mean to upset you, if you dont mind what specs do you use today?
@sugardaddy8351
@sugardaddy8351 8 жыл бұрын
Teach me your ways master
@sugardaddy8351
@sugardaddy8351 8 жыл бұрын
***** Subbed :)
@sean8306
@sean8306 8 жыл бұрын
any updates on this?
@AllenGingrich
@AllenGingrich 8 жыл бұрын
Very interested in a tutorial from you.
@sean8306
@sean8306 8 жыл бұрын
***** Cool, please let us know... If it's reasonably priced I'm definitely in.
@sean8306
@sean8306 8 жыл бұрын
***** Awesome thanks, look forward to it
@wessel9773
@wessel9773 7 жыл бұрын
is this the default lightning you used?
@vaasibrahim1
@vaasibrahim1 8 жыл бұрын
i want Your Mind
@tektuk6567
@tektuk6567 6 жыл бұрын
why are u stupid :D
@sijanalam9738
@sijanalam9738 8 жыл бұрын
What kind of software did you use?
@dolebiscuit
@dolebiscuit 8 жыл бұрын
Unreal Engine 4 and Photoshop is all I saw.
@crt3275
@crt3275 7 жыл бұрын
Why Quixel over substance?
@tektuk6567
@tektuk6567 6 жыл бұрын
sb is king
@mentionedfirebread1115
@mentionedfirebread1115 6 жыл бұрын
controversy😂😂
@mentionedfirebread1115
@mentionedfirebread1115 6 жыл бұрын
Did you use mouse??
@renterianathaniel3980
@renterianathaniel3980 5 жыл бұрын
Indeed
@graciousgoat7218
@graciousgoat7218 8 жыл бұрын
I really like it but putting "quick" in the title is misleading. Other than that u did an amazing job
@cub1ko
@cub1ko 8 жыл бұрын
Great stuff, but a small yet useful advice, faking lighting is key with this kind of environments where there are extreme lighting contrasts. Full GDC 2013 Presentation: Shining the Light Crysis 3: pydonzallaz.wordpress.com/2013/08/23/gdc-europe-2013-shining-the-light-on-crysis-3/ It is done in CryEngine 3 but i'm pretty sure you could manage to translate that knowledge to UE4. Cheers, bro. Keep it up!
@xavierwastaken6891
@xavierwastaken6891 8 жыл бұрын
Absolutely amazing work! But working with so many programs, how do you even start learning how to do something like this? Like, you personally, what programs did you learn first? And do you attend classes for this kind of work?
@TheBradTheBeast
@TheBradTheBeast 7 жыл бұрын
how in the name of black jesus are you using photoshop to texture straight to a 3d model!?!?!?!?!!?!!!?
@oppressedgamer5955
@oppressedgamer5955 7 жыл бұрын
"quick"
@haseebahmad3974
@haseebahmad3974 8 жыл бұрын
its useless bro too fast you waste your time
A Quick Creepy Forest Environment In UE4
18:16
JackX570
Рет қаралды 151 М.
Friends make memories together part 2  | Trà Đặng #short #bestfriend #bff #tiktok
00:18
бабл ти гель для душа // Eva mash
01:00
EVA mash
Рет қаралды 7 МЛН
World’s strongest WOMAN vs regular GIRLS
00:56
A4
Рет қаралды 21 МЛН
How Spider-Man's Web Swinging Changed
19:03
Alex Boucher
Рет қаралды 728 М.
Speed Level Design - Overgrown Ruins - Unreal Engine 4
9:19
Maverick
Рет қаралды 5 МЛН
15 Perfect 10/10 Games You Must Play
17:57
xPlayNation
Рет қаралды 1,9 МЛН
Speed Level Design - Cliff Castle UE4
11:10
Tomble
Рет қаралды 96 М.
Почему все забыли «Ранго»
21:37
сигаретный ожог
Рет қаралды 371 М.
Speed Environment - Dark Souls in Unreal Engine 4
26:12
JackX570
Рет қаралды 40 М.
Making Realistic Grass in Unreal 4
51:15
barry lowndes
Рет қаралды 179 М.
Why Houdini Has No Rivals in Simulation
10:15
InspirationTuts
Рет қаралды 242 М.
Friends make memories together part 2  | Trà Đặng #short #bestfriend #bff #tiktok
00:18